THUNDERSPY

THUNDERSPY

The Most Advanced City Of Heroes Private Server The Most Advanced City Of Heroes Private Server The Most Advanced City Of Heroes Private Server The Most Advanced City Of Heroes Private Server What's new? What's new? What's new? What's new? Play Now Play Now Play Now Play Now
Patch Notes Patch Notes Patch Notes Patch Notes News News News News Guides Guides Guides Guides
It's Your Game It's Your Game It's Your Game It's Your Game

New & Improved Content New & Improved Content New & Improved Content New & Improved Content

Unparalleled Customization Unparalleled Customization Unparalleled Customization Unparalleled Customization
Ironman and Hardcore Ironman and Hardcore Ironman and Hardcore Ironman and Hardcore
New & Updated Powersets New & Updated Powersets New & Updated Powersets New & Updated Powersets
Pet Customization Pet Customization Pet Customization Pet Customization
Basebuilding & Apartments Basebuilding & Apartments Basebuilding & Apartments Basebuilding & Apartments
Community Supported Content Community Supported Content Community Supported Content Community Supported Content
Level Scaling Level Scaling Level Scaling Level Scaling
Unparalleled Customization Unparalleled Customization Unparalleled Customization Unparalleled Customization

Thunderspy boasts the most updated character creator out of any private server. New and updated body and face sliders allow you to make more unique character shapes than ever before, while the color palette has been expanded to any hue imaginable.

Some other notable additions include:

  • New and original heads, shoulders, gloves, legs, textures, and even a new ‘Outerwear’ slot for certain female torsos that feature totally new hoodie and shirt options.
  • ‘Invisible’ textures, allowing you to make a character with no head, arms, or without a body at all.
  • More chest and head detail slots - two detail 1, two detail 2, two chest details.
  • TWO auras, plus additional auras you can specifically for your gloves and chest.
  • New NPC parts unlocked through gameplay - Rikti and Rikti heads, Behemoth heads, that cool Council claw arm. (How?)
  • Freakshow scythe/hammer/claw arms and jagged metal shoulder pieces, even the Stunner backpack for males!

Thunderspy boasts the most updated character creator out of any private server. New and updated body and face sliders allow you to make more unique character shapes than ever before, while the color palette has been expanded to any hue imaginable.

Some other notable additions include:

  • New and original heads, shoulders, gloves, legs, textures, and even a new ‘Outerwear’ slot for certain female torsos that feature totally new hoodie and shirt options.
  • ‘Invisible’ textures, allowing you to make a character with no head, arms, or without a body at all.
  • More chest and head detail slots - two detail 1, two detail 2, two chest details.
  • TWO auras, plus additional auras you can specifically for your gloves and chest.
  • New NPC parts unlocked through gameplay - Rikti and Rikti heads, Behemoth heads, that cool Council claw arm. (How?)
  • Freakshow scythe/hammer/claw arms and jagged metal shoulder pieces, even the Stunner backpack for males!
Help us translate!

Thunderspy boasts the most updated character creator out of any private server. New and updated body and face sliders allow you to make more unique character shapes than ever before, while the color palette has been expanded to any hue imaginable.

Some other notable additions include:

  • New and original heads, shoulders, gloves, legs, textures, and even a new ‘Outerwear’ slot for certain female torsos that feature totally new hoodie and shirt options.
  • ‘Invisible’ textures, allowing you to make a character with no head, arms, or without a body at all.
  • More chest and head detail slots - two detail 1, two detail 2, two chest details.
  • TWO auras, plus additional auras you can specifically for your gloves and chest.
  • New NPC parts unlocked through gameplay - Rikti and Rikti heads, Behemoth heads, that cool Council claw arm. (How?)
  • Freakshow scythe/hammer/claw arms and jagged metal shoulder pieces, even the Stunner backpack for males!
Help us translate!

Thunderspy boasts the most updated character creator out of any private server. New and updated body and face sliders allow you to make more unique character shapes than ever before, while the color palette has been expanded to any hue imaginable.

Some other notable additions include:

  • New and original heads, shoulders, gloves, legs, textures, and even a new ‘Outerwear’ slot for certain female torsos that feature totally new hoodie and shirt options.
  • ‘Invisible’ textures, allowing you to make a character with no head, arms, or without a body at all.
  • More chest and head detail slots - two detail 1, two detail 2, two chest details.
  • TWO auras, plus additional auras you can specifically for your gloves and chest.
  • New NPC parts unlocked through gameplay - Rikti and Rikti heads, Behemoth heads, that cool Council claw arm. (How?)
  • Freakshow scythe/hammer/claw arms and jagged metal shoulder pieces, even the Stunner backpack for males!
Help us translate!
Ironman and Hardcore Ironman and Hardcore Ironman and Hardcore Ironman and Hardcore

Thunderspy has official support for Iornman and Hardcore modes. Ironman characters have the following restrictions.

  • Cannot trade
  • Cannot Use storage
  • Cannot Use the Auction House
  • Cannot Claim items from email
  • Cannot Team with non-Ironment

Additionally, Hardcore characters have permadeath (permanently locked upon death). They will remain on the character select screen, but will be unplayable. An obituary will be announced in chat when a high level hardcore character dies.

Some find these restrictions to feel more fulfilling or thrilling.

Before finalizing a character, players will be prompted to choose regular, ironman, or hardcore.

Thunderspy has official support for Iornman and Hardcore modes. Ironman characters have the following restrictions. * Cannot trade * Cannot Use storage * Cannot Use the Auction House * Cannot Claim items from email * Cannot Team with non-Ironment Additionally, Hardcore characters have permadeath (permanently locked upon death). They will remain on the character select screen, but will be unplayable. An obituary will be announced in chat when a high level hardcore character dies. Some find these restrictions to feel more fulfilling or thrilling. Before finalizing a character, players will be prompted to choose regular, ironman, or hardcore.
Thunderspy has official support for Iornman and Hardcore modes. Ironman characters have the following restrictions. * Cannot trade * Cannot Use storage * Cannot Use the Auction House * Cannot Claim items from email * Cannot Team with non-Ironment Additionally, Hardcore characters have permadeath (permanently locked upon death). They will remain on the character select screen, but will be unplayable. An obituary will be announced in chat when a high level hardcore character dies. Some find these restrictions to feel more fulfilling or thrilling. Before finalizing a character, players will be prompted to choose regular, ironman, or hardcore.
Thunderspy has official support for Iornman and Hardcore modes. Ironman characters have the following restrictions. * Cannot trade * Cannot Use storage * Cannot Use the Auction House * Cannot Claim items from email * Cannot Team with non-Ironment Additionally, Hardcore characters have permadeath (permanently locked upon death). They will remain on the character select screen, but will be unplayable. An obituary will be announced in chat when a high level hardcore character dies. Some find these restrictions to feel more fulfilling or thrilling. Before finalizing a character, players will be prompted to choose regular, ironman, or hardcore.
New & Updated Powersets New & Updated Powersets New & Updated Powersets New & Updated Powersets

Thunderspy features a number of unconventional and new powersets such as Hard Life (Tankers with shotguns), Spectral Melee and Aura (Stalkers with ghost minions and a focus on fear), Knights (melee Masterminds with medieval minions), Tarantula Training (A new path for widows that turns them into monstrous Tarantulas) - and more!

Additionally, there have been a number of power changes and improvements, some of the most notable being:

  • Old and neglected powersets have been brought to the forefront once more through buffs and new mechanics. Some examples are Assault Rifle, Empathy, and ALL Mastermind sets!
  • Controllers and Dominators now get their pets at level 1
  • All support sets that apply shielding (Forcefields, Thermal, etc) also give half their effect to the caster.
  • Defenders have a new inherent ability that boosts their support effects, and they can also pick certain melee sets as secondaries! This synergizes very well with the support changes.

Thunderspy features a number of unconventional and new powersets such as Hard Life (Tankers with shotguns), Spectral Melee and Aura (Stalkers with ghost minions and a focus on fear), Knights (melee Masterminds with medieval minions), Tarantula Training (A new path for widows that turns them into monstrous Tarantulas) - and more!

Additionally, there have been a number of power changes and improvements, some of the most notable being:

  • Old and neglected powersets have been brought to the forefront once more through buffs and new mechanics. Some examples are Assault Rifle, Empathy, and ALL Mastermind sets!
  • Controllers and Dominators now get their pets at level 1
  • All support sets that apply shielding (Forcefields, Thermal, etc) also give half their effect to the caster.
  • Defenders have a new inherent ability that boosts their support effects, and they can also pick certain melee sets as secondaries! This synergizes very well with the support changes.
Help us translate!

Thunderspy features a number of unconventional and new powersets such as Hard Life (Tankers with shotguns), Spectral Melee and Aura (Stalkers with ghost minions and a focus on fear), Knights (melee Masterminds with medieval minions), Tarantula Training (A new path for widows that turns them into monstrous Tarantulas) - and more!

Additionally, there have been a number of power changes and improvements, some of the most notable being:

  • Old and neglected powersets have been brought to the forefront once more through buffs and new mechanics. Some examples are Assault Rifle, Empathy, and ALL Mastermind sets!
  • Controllers and Dominators now get their pets at level 1
  • All support sets that apply shielding (Forcefields, Thermal, etc) also give half their effect to the caster.
  • Defenders have a new inherent ability that boosts their support effects, and they can also pick certain melee sets as secondaries! This synergizes very well with the support changes.
Help us translate!

Thunderspy features a number of unconventional and new powersets such as Hard Life (Tankers with shotguns), Spectral Melee and Aura (Stalkers with ghost minions and a focus on fear), Knights (melee Masterminds with medieval minions), Tarantula Training (A new path for widows that turns them into monstrous Tarantulas) - and more!

Additionally, there have been a number of power changes and improvements, some of the most notable being:

  • Old and neglected powersets have been brought to the forefront once more through buffs and new mechanics. Some examples are Assault Rifle, Empathy, and ALL Mastermind sets!
  • Controllers and Dominators now get their pets at level 1
  • All support sets that apply shielding (Forcefields, Thermal, etc) also give half their effect to the caster.
  • Defenders have a new inherent ability that boosts their support effects, and they can also pick certain melee sets as secondaries! This synergizes very well with the support changes.
Help us translate!
Pet Customization Pet Customization Pet Customization Pet Customization

If you can rename a pet, you can give it a custom costume. From Mastermind minions to Controller/Dominator pets, you can have your mercenaries look like monsters, your Umbral Beast like an angry shadow cloud, or your Shield Drone veteran pet like a floating skull.

If you can rename a pet, you can give it a custom costume. From Mastermind minions to Controller/Dominator pets, you can have your mercenaries look like monsters, your Umbral Beast like an angry shadow cloud, or your Shield Drone veteran pet like a floating skull.

Help us translate!

If you can rename a pet, you can give it a custom costume. From Mastermind minions to Controller/Dominator pets, you can have your mercenaries look like monsters, your Umbral Beast like an angry shadow cloud, or your Shield Drone veteran pet like a floating skull.

Help us translate!

If you can rename a pet, you can give it a custom costume. From Mastermind minions to Controller/Dominator pets, you can have your mercenaries look like monsters, your Umbral Beast like an angry shadow cloud, or your Shield Drone veteran pet like a floating skull.

Help us translate!
Basebuilding & Apartments Basebuilding & Apartments Basebuilding & Apartments Basebuilding & Apartments

Each character has its own personal base, called Apartments. Like bases, they can be given a code and accessed freely by anyone who has it. No more making a whole supergroup for one character’s base!

The base builder also has an enormous selection of objects, which can be used in combination with different placement methods to create incredibly unique bases.

Each character has its own personal base, called Apartments. Like bases, they can be given a code and accessed freely by anyone who has it. No more making a whole supergroup for one character’s base!

The base builder also has an enormous selection of objects, which can be used in combination with different placement methods to create incredibly unique bases.

Help us translate!

Each character has its own personal base, called Apartments. Like bases, they can be given a code and accessed freely by anyone who has it. No more making a whole supergroup for one character’s base!

The base builder also has an enormous selection of objects, which can be used in combination with different placement methods to create incredibly unique bases.

Help us translate!

Each character has its own personal base, called Apartments. Like bases, they can be given a code and accessed freely by anyone who has it. No more making a whole supergroup for one character’s base!

The base builder also has an enormous selection of objects, which can be used in combination with different placement methods to create incredibly unique bases.

Help us translate!
Community Supported Content Community Supported Content Community Supported Content Community Supported Content

Are you a modeler? Want to make new costume pieces, body textures, or even help code new powers and mechanics? Thunderspy is built around its tight-knit community, and that extends to development. If you want to contribute to the game, you’ll be welcomed with an encouraging and helpful environment.

Are you a modeler? Want to make new costume pieces, body textures, or even help code new powers and mechanics? Thunderspy is built around its tight-knit community, and that extends to development. If you want to contribute to the game, you’ll be welcomed with an encouraging and helpful environment.

Help us translate!

Are you a modeler? Want to make new costume pieces, body textures, or even help code new powers and mechanics? Thunderspy is built around its tight-knit community, and that extends to development. If you want to contribute to the game, you’ll be welcomed with an encouraging and helpful environment.

Help us translate!

Are you a modeler? Want to make new costume pieces, body textures, or even help code new powers and mechanics? Thunderspy is built around its tight-knit community, and that extends to development. If you want to contribute to the game, you’ll be welcomed with an encouraging and helpful environment.

Help us translate!
Level Scaling Level Scaling Level Scaling Level Scaling

Contacts have been modified to scale up to all levels, and all enemy groups now scale up to max level. There’s always something to do–even if you just want to fight level 50 hellions!

Contacts have been modified to scale up to all levels, and all enemy groups now scale up to max level. There’s always something to do–even if you just want to fight level 50 hellions!

Help us translate!

Contacts have been modified to scale up to all levels, and all enemy groups now scale up to max level. There’s always something to do–even if you just want to fight level 50 hellions!

Help us translate!

Contacts have been modified to scale up to all levels, and all enemy groups now scale up to max level. There’s always something to do–even if you just want to fight level 50 hellions!

Help us translate!

For More Info For More Info For More Info For More Info

GUIDES PATCH NOTES NEWS

Media Media Media Media

Screenshots

Play Now Play Now Play Now Play Now

How To Play How To Play How To Play How To Play

  1. Download and install the Sweet Tea launcher.
  2. The Sweet Tea launcher should be available in your Start Menu.
  3. If Thunderspy (/coxg/) server is not listed,

    1. Go to the launcher’s options menu
    2. Add the link to this manifest: https://thunderspy.net/manifest/live.xml
  4. If Sweet Tea doesn’t work, try Sunrise Launcher.
  1. Download and install the Sweet Tea launcher.
  2. The Sweet Tea launcher should be available in your Start Menu.
  3. If Thunderspy (/coxg/) server is not listed,

    1. Go to the launcher’s options menu
    2. Add the link to this manifest: https://thunderspy.net/manifest/live.xml
  4. If Sweet Tea doesn’t work, try Sunrise Launcher.
  1. Download and install the Sweet Tea launcher.
  2. The Sweet Tea launcher should be available in your Start Menu.
  3. If Thunderspy (/coxg/) server is not listed,

    1. Go to the launcher’s options menu
    2. Add the link to this manifest: https://thunderspy.net/manifest/live.xml
  4. If Sweet Tea doesn’t work, try Sunrise Launcher.
  1. Download and install the Sweet Tea launcher.
  2. The Sweet Tea launcher should be available in your Start Menu.
  3. If Thunderspy (/coxg/) server is not listed,

    1. Go to the launcher’s options menu
    2. Add the link to this manifest: https://thunderspy.net/manifest/live.xml
  4. If Sweet Tea doesn’t work, try Sunrise Launcher.

For further information on gameplay and other changes, check out our guides! For further information on gameplay and other changes, check out our guides! For further information on gameplay and other changes, check out our guides! For further information on gameplay and other changes, check out our guides!

Guides Guides Guides Guides

Accounts Accounts Accounts Accounts

Create an Account Create an Account Create an Account Create an Account

Reset Password Reset Password Reset Password Reset Password

Change Password Change Password Change Password Change Password

About Us About Us About Us About Us

Thunderspy is a City of Heroes private server that is constantly updated with new content and features. Among many new features are original and re-balanced powersets, fully customizable pets, customizable player apartments, full color slider support, extended body scale sliders, and much more.

Despite the rapid improvements, the Thunderspy server maintains a small, friendly community where everyone knows everyone.

Thunderspy is a City of Heroes private server that is constantly updated with new content and features. Among many new features are original and re-balanced powersets, fully customizable pets, customizable player apartments, full color slider support, extended body scale sliders, and much more.

Despite the rapid improvements, the Thunderspy server maintains a small, friendly community where everyone knows everyone.

Thunderspy is a City of Heroes private server that is constantly updated with new content and features. Among many new features are original and re-balanced powersets, fully customizable pets, customizable player apartments, full color slider support, extended body scale sliders, and much more.

Despite the rapid improvements, the Thunderspy server maintains a small, friendly community where everyone knows everyone.

Thunderspy is a City of Heroes private server that is constantly updated with new content and features. Among many new features are original and re-balanced powersets, fully customizable pets, customizable player apartments, full color slider support, extended body scale sliders, and much more.

Despite the rapid improvements, the Thunderspy server maintains a small, friendly community where everyone knows everyone.

Server expenses are $320 (USD) monthly. Help keep us online through ko-fi, Patreon, or PayPal.

Server expenses are $320 (USD) monthly. Help keep us online through ko-fi, Patreon, or PayPal.

Server expenses are $320 (USD) monthly. Help keep us online through ko-fi, Patreon, or PayPal.

Server expenses are $320 (USD) monthly. Help keep us online through ko-fi, Patreon, or PayPal.

Latest Patch Notes Latest Patch Notes Latest Patch Notes Latest Patch Notes

Account Progress Account Progress Account Progress Account Progress

13th March 2024

Account-wide progress is the focus of this update. We have a new account token system to unlock costume parts, certain badges, and possibly more for the whole account instead of only one character. Since a lot of our players use at least two accounts, we made it possible to log into the same account on multiple characters so they can all benefit from unlocked content.

Enemies

  • Longbow Spec Ops now use the Electronics tag, rather than a hardcoded list of mobs affected by bonus damage from their EMP. This means MM Robots and others will now be appropriately affected.
  • 5th Column robots (Mek Man, Wolfpack, Hoverbot) of varying ranks are now all correctly marked as Electronic for bonus damage from EMP attacks, such as Trick Arrow’s EMP Arrow.

Backend

  • Replace the Cryptic string printing implementation with an industry-tested version
    • Inserting numbers in text should be less error-prone.
  • Speedup of part of file processing, which should speedup update deployment. Minimal speedup on normal client loading due to pigg files.
  • Remove VIP/loyalty/license requirement to use Auction House anywhere
  • Removed premium requirements for content.
    • Going Rogue characters
    • Alignment shifts
    • Epic Archetypes
    • Some hard-coded costume part grants since they no longer need to be bought

Co-op team lockouts

  • Fix Villains/Rogues being unable to enter missions in Boomtown that are owned by a Hero teammate
  • Remove requirement that all teammates be on the map when attempting to invite a co-op teammate
  • Hopefully fixes alignment drops when entering Ouro
  • Fix Mission Teleporter not working for Rogues/Villains into Ouroboros

Multibox with one login

  • Removed logic that kicked players offline when attempting to login to the same account
    • “Your account is currently logged in.” message will still show, and characters online will receive a message letting you know another character has logged in.
    • NOTE: Caveats are that most things using globals (IE. emails and tells) will go only to the most recently logged in character.
  • Make server aware of multiple online characters for one account

Account-wide unlockable content

Accounts can now store tokens for unlockable content and other arbitrary data. Costume parts such as the Vanguard set now unlock once for all characters on the whole account. Unlocked costume parts should also be available when creating new characters and do not require logging in to claim.

Powers

  • Removed unnecessary Loyalty & VIP checks on some Inspirations causing some log spam
  • Fixed Mystic Fortune being unobtainable

Fire Blast

  • Fix bug with Flares on PhysX hardware attempting to spawn some FX that doesn’t exist

Radiation Emission

  • Fixed Dark version of Irradiated Ground appearing to have a larger effect radius than the actual effect

Story Arcs

  • Added reward merits to the following contact’s arcs: Provost Marchand, Shauna Stockwell, Eagle Eye, The Major, and Sgt. Schorr
  • Completion of the final Croatoa arc mission will now grant Katie Hannon access to everyone that participated instead of just the mission owner
  • Completion of Lars Hansen’s arc at the “Speak to Ernesto Hess” stage unlocks Ernesto Hess as a contact for group members

Task Forces/Strike Forces

  • Fixed text from Task Force/Strike Force contacts to correctly state that they need only 3 players
  • Fix “the Victor” badge exploit from Katie Hannon’s TF, so that previous badges are properly revoked each time you kill Mary MacComber.

Client

  • Implemented new Performance Profiler
  • Address enhancement UI memory leak related to Catalyzing
  • Removed some dead code related to the old DoubleFusion ad system
  • Adjust part of shadow visibility testing to cut down on unnecessary work for entities
  • Disable a visibility test for entities that is likely unnecessary
  • Implement an FX debris lifetime of 30 seconds
    • This means leaves, chunks of metal, etc. will fade after 30s to reduce particle count.
  • Fix crash from an invalid power received when printing combat messages
    • This caused the infamous “Kinetics crash” any maybe other crashes
    • It doesn’t solve the root of the problem, but it prevents crashes
  • Adjustments to math functions in occlusion system
  • Change temporary allocation in occlusion system from heap to stack-based
  • Change clipping and culling threshold from 2x radius to 1.1x

Map Editor

  • Adjustments to control scheme to make it more intuitive
    • Zoom is now done by the scroll wheel, with Space Bar acting as a speed modifier
    • Plans to remap WASD to camera movement, rather than relying on the pan, look, zoom, and focus of the current system that can make it hard to work with for novices

Costumes

  • Disabled untextured Imperial Dynasty hair options

Trivia

The code has been migrated from MSVC to CMake with Clang/GCC and can be linked with MinGW. This enables easy integration with more libraries and goes a long way towards native Linux support on the backend.

Account-wide progress is the focus of this update. We have a new account token system to unlock costume parts, certain badges, and possibly more for the whole account instead of only one character. Since a lot of our players use at least two accounts, we made it possible to log into the same account on multiple characters so they can all benefit from unlocked content.

Enemies

  • Longbow Spec Ops now use the Electronics tag, rather than a hardcoded list of mobs affected by bonus damage from their EMP. This means MM Robots and others will now be appropriately affected.
  • 5th Column robots (Mek Man, Wolfpack, Hoverbot) of varying ranks are now all correctly marked as Electronic for bonus damage from EMP attacks, such as Trick Arrow’s EMP Arrow.

Backend

  • Replace the Cryptic string printing implementation with an industry-tested version
    • Inserting numbers in text should be less error-prone.
  • Speedup of part of file processing, which should speedup update deployment. Minimal speedup on normal client loading due to pigg files.
  • Remove VIP/loyalty/license requirement to use Auction House anywhere
  • Removed premium requirements for content.
    • Going Rogue characters
    • Alignment shifts
    • Epic Archetypes
    • Some hard-coded costume part grants since they no longer need to be bought

Co-op team lockouts

  • Fix Villains/Rogues being unable to enter missions in Boomtown that are owned by a Hero teammate
  • Remove requirement that all teammates be on the map when attempting to invite a co-op teammate
  • Hopefully fixes alignment drops when entering Ouro
  • Fix Mission Teleporter not working for Rogues/Villains into Ouroboros

Multibox with one login

  • Removed logic that kicked players offline when attempting to login to the same account
    • “Your account is currently logged in.” message will still show, and characters online will receive a message letting you know another character has logged in.
    • NOTE: Caveats are that most things using globals (IE. emails and tells) will go only to the most recently logged in character.
  • Make server aware of multiple online characters for one account

Account-wide unlockable content

Accounts can now store tokens for unlockable content and other arbitrary data. Costume parts such as the Vanguard set now unlock once for all characters on the whole account. Unlocked costume parts should also be available when creating new characters and do not require logging in to claim.

Powers

  • Removed unnecessary Loyalty & VIP checks on some Inspirations causing some log spam
  • Fixed Mystic Fortune being unobtainable

Fire Blast

  • Fix bug with Flares on PhysX hardware attempting to spawn some FX that doesn’t exist

Radiation Emission

  • Fixed Dark version of Irradiated Ground appearing to have a larger effect radius than the actual effect

Story Arcs

  • Added reward merits to the following contact’s arcs: Provost Marchand, Shauna Stockwell, Eagle Eye, The Major, and Sgt. Schorr
  • Completion of the final Croatoa arc mission will now grant Katie Hannon access to everyone that participated instead of just the mission owner
  • Completion of Lars Hansen’s arc at the “Speak to Ernesto Hess” stage unlocks Ernesto Hess as a contact for group members

Task Forces/Strike Forces

  • Fixed text from Task Force/Strike Force contacts to correctly state that they need only 3 players
  • Fix “the Victor” badge exploit from Katie Hannon’s TF, so that previous badges are properly revoked each time you kill Mary MacComber.

Client

  • Implemented new Performance Profiler
  • Address enhancement UI memory leak related to Catalyzing
  • Removed some dead code related to the old DoubleFusion ad system
  • Adjust part of shadow visibility testing to cut down on unnecessary work for entities
  • Disable a visibility test for entities that is likely unnecessary
  • Implement an FX debris lifetime of 30 seconds
    • This means leaves, chunks of metal, etc. will fade after 30s to reduce particle count.
  • Fix crash from an invalid power received when printing combat messages
    • This caused the infamous “Kinetics crash” any maybe other crashes
    • It doesn’t solve the root of the problem, but it prevents crashes
  • Adjustments to math functions in occlusion system
  • Change temporary allocation in occlusion system from heap to stack-based
  • Change clipping and culling threshold from 2x radius to 1.1x

Map Editor

  • Adjustments to control scheme to make it more intuitive
    • Zoom is now done by the scroll wheel, with Space Bar acting as a speed modifier
    • Plans to remap WASD to camera movement, rather than relying on the pan, look, zoom, and focus of the current system that can make it hard to work with for novices

Costumes

  • Disabled untextured Imperial Dynasty hair options

Trivia

The code has been migrated from MSVC to CMake with Clang/GCC and can be linked with MinGW. This enables easy integration with more libraries and goes a long way towards native Linux support on the backend.

Help us translate!

Account-wide progress is the focus of this update. We have a new account token system to unlock costume parts, certain badges, and possibly more for the whole account instead of only one character. Since a lot of our players use at least two accounts, we made it possible to log into the same account on multiple characters so they can all benefit from unlocked content.

Enemies

  • Longbow Spec Ops now use the Electronics tag, rather than a hardcoded list of mobs affected by bonus damage from their EMP. This means MM Robots and others will now be appropriately affected.
  • 5th Column robots (Mek Man, Wolfpack, Hoverbot) of varying ranks are now all correctly marked as Electronic for bonus damage from EMP attacks, such as Trick Arrow’s EMP Arrow.

Backend

  • Replace the Cryptic string printing implementation with an industry-tested version
    • Inserting numbers in text should be less error-prone.
  • Speedup of part of file processing, which should speedup update deployment. Minimal speedup on normal client loading due to pigg files.
  • Remove VIP/loyalty/license requirement to use Auction House anywhere
  • Removed premium requirements for content.
    • Going Rogue characters
    • Alignment shifts
    • Epic Archetypes
    • Some hard-coded costume part grants since they no longer need to be bought

Co-op team lockouts

  • Fix Villains/Rogues being unable to enter missions in Boomtown that are owned by a Hero teammate
  • Remove requirement that all teammates be on the map when attempting to invite a co-op teammate
  • Hopefully fixes alignment drops when entering Ouro
  • Fix Mission Teleporter not working for Rogues/Villains into Ouroboros

Multibox with one login

  • Removed logic that kicked players offline when attempting to login to the same account
    • “Your account is currently logged in.” message will still show, and characters online will receive a message letting you know another character has logged in.
    • NOTE: Caveats are that most things using globals (IE. emails and tells) will go only to the most recently logged in character.
  • Make server aware of multiple online characters for one account

Account-wide unlockable content

Accounts can now store tokens for unlockable content and other arbitrary data. Costume parts such as the Vanguard set now unlock once for all characters on the whole account. Unlocked costume parts should also be available when creating new characters and do not require logging in to claim.

Powers

  • Removed unnecessary Loyalty & VIP checks on some Inspirations causing some log spam
  • Fixed Mystic Fortune being unobtainable

Fire Blast

  • Fix bug with Flares on PhysX hardware attempting to spawn some FX that doesn’t exist

Radiation Emission

  • Fixed Dark version of Irradiated Ground appearing to have a larger effect radius than the actual effect

Story Arcs

  • Added reward merits to the following contact’s arcs: Provost Marchand, Shauna Stockwell, Eagle Eye, The Major, and Sgt. Schorr
  • Completion of the final Croatoa arc mission will now grant Katie Hannon access to everyone that participated instead of just the mission owner
  • Completion of Lars Hansen’s arc at the “Speak to Ernesto Hess” stage unlocks Ernesto Hess as a contact for group members

Task Forces/Strike Forces

  • Fixed text from Task Force/Strike Force contacts to correctly state that they need only 3 players
  • Fix “the Victor” badge exploit from Katie Hannon’s TF, so that previous badges are properly revoked each time you kill Mary MacComber.

Client

  • Implemented new Performance Profiler
  • Address enhancement UI memory leak related to Catalyzing
  • Removed some dead code related to the old DoubleFusion ad system
  • Adjust part of shadow visibility testing to cut down on unnecessary work for entities
  • Disable a visibility test for entities that is likely unnecessary
  • Implement an FX debris lifetime of 30 seconds
    • This means leaves, chunks of metal, etc. will fade after 30s to reduce particle count.
  • Fix crash from an invalid power received when printing combat messages
    • This caused the infamous “Kinetics crash” any maybe other crashes
    • It doesn’t solve the root of the problem, but it prevents crashes
  • Adjustments to math functions in occlusion system
  • Change temporary allocation in occlusion system from heap to stack-based
  • Change clipping and culling threshold from 2x radius to 1.1x

Map Editor

  • Adjustments to control scheme to make it more intuitive
    • Zoom is now done by the scroll wheel, with Space Bar acting as a speed modifier
    • Plans to remap WASD to camera movement, rather than relying on the pan, look, zoom, and focus of the current system that can make it hard to work with for novices

Costumes

  • Disabled untextured Imperial Dynasty hair options

Trivia

The code has been migrated from MSVC to CMake with Clang/GCC and can be linked with MinGW. This enables easy integration with more libraries and goes a long way towards native Linux support on the backend.

Help us translate!

Account-wide progress is the focus of this update. We have a new account token system to unlock costume parts, certain badges, and possibly more for the whole account instead of only one character. Since a lot of our players use at least two accounts, we made it possible to log into the same account on multiple characters so they can all benefit from unlocked content.

Enemies

  • Longbow Spec Ops now use the Electronics tag, rather than a hardcoded list of mobs affected by bonus damage from their EMP. This means MM Robots and others will now be appropriately affected.
  • 5th Column robots (Mek Man, Wolfpack, Hoverbot) of varying ranks are now all correctly marked as Electronic for bonus damage from EMP attacks, such as Trick Arrow’s EMP Arrow.

Backend

  • Replace the Cryptic string printing implementation with an industry-tested version
    • Inserting numbers in text should be less error-prone.
  • Speedup of part of file processing, which should speedup update deployment. Minimal speedup on normal client loading due to pigg files.
  • Remove VIP/loyalty/license requirement to use Auction House anywhere
  • Removed premium requirements for content.
    • Going Rogue characters
    • Alignment shifts
    • Epic Archetypes
    • Some hard-coded costume part grants since they no longer need to be bought

Co-op team lockouts

  • Fix Villains/Rogues being unable to enter missions in Boomtown that are owned by a Hero teammate
  • Remove requirement that all teammates be on the map when attempting to invite a co-op teammate
  • Hopefully fixes alignment drops when entering Ouro
  • Fix Mission Teleporter not working for Rogues/Villains into Ouroboros

Multibox with one login

  • Removed logic that kicked players offline when attempting to login to the same account
    • “Your account is currently logged in.” message will still show, and characters online will receive a message letting you know another character has logged in.
    • NOTE: Caveats are that most things using globals (IE. emails and tells) will go only to the most recently logged in character.
  • Make server aware of multiple online characters for one account

Account-wide unlockable content

Accounts can now store tokens for unlockable content and other arbitrary data. Costume parts such as the Vanguard set now unlock once for all characters on the whole account. Unlocked costume parts should also be available when creating new characters and do not require logging in to claim.

Powers

  • Removed unnecessary Loyalty & VIP checks on some Inspirations causing some log spam
  • Fixed Mystic Fortune being unobtainable

Fire Blast

  • Fix bug with Flares on PhysX hardware attempting to spawn some FX that doesn’t exist

Radiation Emission

  • Fixed Dark version of Irradiated Ground appearing to have a larger effect radius than the actual effect

Story Arcs

  • Added reward merits to the following contact’s arcs: Provost Marchand, Shauna Stockwell, Eagle Eye, The Major, and Sgt. Schorr
  • Completion of the final Croatoa arc mission will now grant Katie Hannon access to everyone that participated instead of just the mission owner
  • Completion of Lars Hansen’s arc at the “Speak to Ernesto Hess” stage unlocks Ernesto Hess as a contact for group members

Task Forces/Strike Forces

  • Fixed text from Task Force/Strike Force contacts to correctly state that they need only 3 players
  • Fix “the Victor” badge exploit from Katie Hannon’s TF, so that previous badges are properly revoked each time you kill Mary MacComber.

Client

  • Implemented new Performance Profiler
  • Address enhancement UI memory leak related to Catalyzing
  • Removed some dead code related to the old DoubleFusion ad system
  • Adjust part of shadow visibility testing to cut down on unnecessary work for entities
  • Disable a visibility test for entities that is likely unnecessary
  • Implement an FX debris lifetime of 30 seconds
    • This means leaves, chunks of metal, etc. will fade after 30s to reduce particle count.
  • Fix crash from an invalid power received when printing combat messages
    • This caused the infamous “Kinetics crash” any maybe other crashes
    • It doesn’t solve the root of the problem, but it prevents crashes
  • Adjustments to math functions in occlusion system
  • Change temporary allocation in occlusion system from heap to stack-based
  • Change clipping and culling threshold from 2x radius to 1.1x

Map Editor

  • Adjustments to control scheme to make it more intuitive
    • Zoom is now done by the scroll wheel, with Space Bar acting as a speed modifier
    • Plans to remap WASD to camera movement, rather than relying on the pan, look, zoom, and focus of the current system that can make it hard to work with for novices

Costumes

  • Disabled untextured Imperial Dynasty hair options

Trivia

The code has been migrated from MSVC to CMake with Clang/GCC and can be linked with MinGW. This enables easy integration with more libraries and goes a long way towards native Linux support on the backend.

Help us translate!
More Patch Notes More Patch Notes More Patch Notes More Patch Notes

Code of Conduct Code of Conduct Code of Conduct Code of Conduct

  1. If a player is bothering you, block that player and report to a GM or mod.
  2. Do not try to circumvent another player’s attempt to block you.
  3. The in-game word filter is enabled by default. Leave it on if you do not wish to see profanity.
  4. Do not try to circumvent the in-game word filter by purposefully misspelling words or through any other means.
  5. Do not spam or be disruptive. You may be temporarily muted for it.

If you would like to speak to an admin, you can message a GM or mod in our Discord for a fast and discrete response.

  1. If a player is bothering you, block that player and report to a GM or mod.
  2. Do not try to circumvent another player’s attempt to block you.
  3. The in-game word filter is enabled by default. Leave it on if you do not wish to see profanity.
  4. Do not try to circumvent the in-game word filter by purposefully misspelling words or through any other means.
  5. Do not spam or be disruptive. You may be temporarily muted for it.

If you would like to speak to an admin, you can message a GM or mod in our Discord for a fast and discrete response.

  1. If a player is bothering you, block that player and report to a GM or mod.
  2. Do not try to circumvent another player’s attempt to block you.
  3. The in-game word filter is enabled by default. Leave it on if you do not wish to see profanity.
  4. Do not try to circumvent the in-game word filter by purposefully misspelling words or through any other means.
  5. Do not spam or be disruptive. You may be temporarily muted for it.

If you would like to speak to an admin, you can message a GM or mod in our Discord for a fast and discrete response.

  1. If a player is bothering you, block that player and report to a GM or mod.
  2. Do not try to circumvent another player’s attempt to block you.
  3. The in-game word filter is enabled by default. Leave it on if you do not wish to see profanity.
  4. Do not try to circumvent the in-game word filter by purposefully misspelling words or through any other means.
  5. Do not spam or be disruptive. You may be temporarily muted for it.

If you would like to speak to an admin, you can message a GM or mod in our Discord for a fast and discrete response.

Terms of Service Terms of Service Terms of Service Terms of Service

The providers (“we”, “us”, “our”) of the service provided by this web site (“Service”) are not responsible for any user-generated content and accounts. Content submitted express the views of their author only.

This Service is only available to users who are at least 18 years old. If you are younger than this, please do not register for this Service. If you register for this Service, you represent that you are this age or older.

All content you submit, upload, or otherwise make available to the Service (“Content”) may be reviewed by staff members. All Content you submit or upload may be sent to third-party verification services (including, but not limited to, spam prevention services). Do not submit any Content that you consider to be private or confidential.

You agree to not use the Service to submit or link to any Content which violates any laws. You are entirely responsible for the content of, and any harm resulting from, that Content or your conduct.

We may remove or modify any Content submitted at any time, with or without cause, with or without notice. Requests for Content to be removed or modified will be undertaken only at our discretion. We may terminate your access to all or any part of the Service at any time, with or without cause, with or without notice.

You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content.

These terms may be changed at any time without notice.

If you do not agree with these terms, please do not register or use the Service. Use of the Service constitutes acceptance of these terms.

47 U.S.C. $ 230

The providers (“we”, “us”, “our”) of the service provided by this web site (“Service”) are not responsible for any user-generated content and accounts. Content submitted express the views of their author only.

This Service is only available to users who are at least 18 years old. If you are younger than this, please do not register for this Service. If you register for this Service, you represent that you are this age or older.

All content you submit, upload, or otherwise make available to the Service (“Content”) may be reviewed by staff members. All Content you submit or upload may be sent to third-party verification services (including, but not limited to, spam prevention services). Do not submit any Content that you consider to be private or confidential.

You agree to not use the Service to submit or link to any Content which violates any laws. You are entirely responsible for the content of, and any harm resulting from, that Content or your conduct.

We may remove or modify any Content submitted at any time, with or without cause, with or without notice. Requests for Content to be removed or modified will be undertaken only at our discretion. We may terminate your access to all or any part of the Service at any time, with or without cause, with or without notice.

You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content.

These terms may be changed at any time without notice.

If you do not agree with these terms, please do not register or use the Service. Use of the Service constitutes acceptance of these terms.

47 U.S.C. $ 230

The providers (“we”, “us”, “our”) of the service provided by this web site (“Service”) are not responsible for any user-generated content and accounts. Content submitted express the views of their author only.

This Service is only available to users who are at least 18 years old. If you are younger than this, please do not register for this Service. If you register for this Service, you represent that you are this age or older.

All content you submit, upload, or otherwise make available to the Service (“Content”) may be reviewed by staff members. All Content you submit or upload may be sent to third-party verification services (including, but not limited to, spam prevention services). Do not submit any Content that you consider to be private or confidential.

You agree to not use the Service to submit or link to any Content which violates any laws. You are entirely responsible for the content of, and any harm resulting from, that Content or your conduct.

We may remove or modify any Content submitted at any time, with or without cause, with or without notice. Requests for Content to be removed or modified will be undertaken only at our discretion. We may terminate your access to all or any part of the Service at any time, with or without cause, with or without notice.

You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content.

These terms may be changed at any time without notice.

If you do not agree with these terms, please do not register or use the Service. Use of the Service constitutes acceptance of these terms.

47 U.S.C. $ 230

The providers (“we”, “us”, “our”) of the service provided by this web site (“Service”) are not responsible for any user-generated content and accounts. Content submitted express the views of their author only.

This Service is only available to users who are at least 18 years old. If you are younger than this, please do not register for this Service. If you register for this Service, you represent that you are this age or older.

All content you submit, upload, or otherwise make available to the Service (“Content”) may be reviewed by staff members. All Content you submit or upload may be sent to third-party verification services (including, but not limited to, spam prevention services). Do not submit any Content that you consider to be private or confidential.

You agree to not use the Service to submit or link to any Content which violates any laws. You are entirely responsible for the content of, and any harm resulting from, that Content or your conduct.

We may remove or modify any Content submitted at any time, with or without cause, with or without notice. Requests for Content to be removed or modified will be undertaken only at our discretion. We may terminate your access to all or any part of the Service at any time, with or without cause, with or without notice.

You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content.

These terms may be changed at any time without notice.

If you do not agree with these terms, please do not register or use the Service. Use of the Service constitutes acceptance of these terms.

47 U.S.C. $ 230

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