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Patch History Patch History Patch History Patch History

Account Progress Account Progress Account Progress Account Progress

13th March 2024

Account-wide progress is the focus of this update. We have a new account token system to unlock costume parts, certain badges, and possibly more for the whole account instead of only one character. Since a lot of our players use at least two accounts, we made it possible to log into the same account on multiple characters so they can all benefit from unlocked content.

Enemies

  • Longbow Spec Ops now use the Electronics tag, rather than a hardcoded list of mobs affected by bonus damage from their EMP. This means MM Robots and others will now be appropriately affected.
  • 5th Column robots (Mek Man, Wolfpack, Hoverbot) of varying ranks are now all correctly marked as Electronic for bonus damage from EMP attacks, such as Trick Arrow’s EMP Arrow.

Backend

  • Replace the Cryptic string printing implementation with an industry-tested version
    • Inserting numbers in text should be less error-prone.
  • Speedup of part of file processing, which should speedup update deployment. Minimal speedup on normal client loading due to pigg files.
  • Remove VIP/loyalty/license requirement to use Auction House anywhere
  • Removed premium requirements for content.
    • Going Rogue characters
    • Alignment shifts
    • Epic Archetypes
    • Some hard-coded costume part grants since they no longer need to be bought

Co-op team lockouts

  • Fix Villains/Rogues being unable to enter missions in Boomtown that are owned by a Hero teammate
  • Remove requirement that all teammates be on the map when attempting to invite a co-op teammate
  • Hopefully fixes alignment drops when entering Ouro
  • Fix Mission Teleporter not working for Rogues/Villains into Ouroboros

Multibox with one login

  • Removed logic that kicked players offline when attempting to login to the same account
    • “Your account is currently logged in.” message will still show, and characters online will receive a message letting you know another character has logged in.
    • NOTE: Caveats are that most things using globals (IE. emails and tells) will go only to the most recently logged in character.
  • Make server aware of multiple online characters for one account

Account-wide unlockable content

Accounts can now store tokens for unlockable content and other arbitrary data. Costume parts such as the Vanguard set now unlock once for all characters on the whole account. Unlocked costume parts should also be available when creating new characters and do not require logging in to claim.

Powers

  • Removed unnecessary Loyalty & VIP checks on some Inspirations causing some log spam
  • Fixed Mystic Fortune being unobtainable

Fire Blast

  • Fix bug with Flares on PhysX hardware attempting to spawn some FX that doesn’t exist

Radiation Emission

  • Fixed Dark version of Irradiated Ground appearing to have a larger effect radius than the actual effect

Story Arcs

  • Added reward merits to the following contact’s arcs: Provost Marchand, Shauna Stockwell, Eagle Eye, The Major, and Sgt. Schorr
  • Completion of the final Croatoa arc mission will now grant Katie Hannon access to everyone that participated instead of just the mission owner
  • Completion of Lars Hansen’s arc at the “Speak to Ernesto Hess” stage unlocks Ernesto Hess as a contact for group members

Task Forces/Strike Forces

  • Fixed text from Task Force/Strike Force contacts to correctly state that they need only 3 players
  • Fix “the Victor” badge exploit from Katie Hannon’s TF, so that previous badges are properly revoked each time you kill Mary MacComber.

Client

  • Implemented new Performance Profiler
  • Address enhancement UI memory leak related to Catalyzing
  • Removed some dead code related to the old DoubleFusion ad system
  • Adjust part of shadow visibility testing to cut down on unnecessary work for entities
  • Disable a visibility test for entities that is likely unnecessary
  • Implement an FX debris lifetime of 30 seconds
    • This means leaves, chunks of metal, etc. will fade after 30s to reduce particle count.
  • Fix crash from an invalid power received when printing combat messages
    • This caused the infamous “Kinetics crash” any maybe other crashes
    • It doesn’t solve the root of the problem, but it prevents crashes
  • Adjustments to math functions in occlusion system
  • Change temporary allocation in occlusion system from heap to stack-based
  • Change clipping and culling threshold from 2x radius to 1.1x

Map Editor

  • Adjustments to control scheme to make it more intuitive
    • Zoom is now done by the scroll wheel, with Space Bar acting as a speed modifier
    • Plans to remap WASD to camera movement, rather than relying on the pan, look, zoom, and focus of the current system that can make it hard to work with for novices

Costumes

  • Disabled untextured Imperial Dynasty hair options

Trivia

The code has been migrated from MSVC to CMake with Clang/GCC and can be linked with MinGW. This enables easy integration with more libraries and goes a long way towards native Linux support on the backend.

Account-wide progress is the focus of this update. We have a new account token system to unlock costume parts, certain badges, and possibly more for the whole account instead of only one character. Since a lot of our players use at least two accounts, we made it possible to log into the same account on multiple characters so they can all benefit from unlocked content.

Enemies

  • Longbow Spec Ops now use the Electronics tag, rather than a hardcoded list of mobs affected by bonus damage from their EMP. This means MM Robots and others will now be appropriately affected.
  • 5th Column robots (Mek Man, Wolfpack, Hoverbot) of varying ranks are now all correctly marked as Electronic for bonus damage from EMP attacks, such as Trick Arrow’s EMP Arrow.

Backend

  • Replace the Cryptic string printing implementation with an industry-tested version
    • Inserting numbers in text should be less error-prone.
  • Speedup of part of file processing, which should speedup update deployment. Minimal speedup on normal client loading due to pigg files.
  • Remove VIP/loyalty/license requirement to use Auction House anywhere
  • Removed premium requirements for content.
    • Going Rogue characters
    • Alignment shifts
    • Epic Archetypes
    • Some hard-coded costume part grants since they no longer need to be bought

Co-op team lockouts

  • Fix Villains/Rogues being unable to enter missions in Boomtown that are owned by a Hero teammate
  • Remove requirement that all teammates be on the map when attempting to invite a co-op teammate
  • Hopefully fixes alignment drops when entering Ouro
  • Fix Mission Teleporter not working for Rogues/Villains into Ouroboros

Multibox with one login

  • Removed logic that kicked players offline when attempting to login to the same account
    • “Your account is currently logged in.” message will still show, and characters online will receive a message letting you know another character has logged in.
    • NOTE: Caveats are that most things using globals (IE. emails and tells) will go only to the most recently logged in character.
  • Make server aware of multiple online characters for one account

Account-wide unlockable content

Accounts can now store tokens for unlockable content and other arbitrary data. Costume parts such as the Vanguard set now unlock once for all characters on the whole account. Unlocked costume parts should also be available when creating new characters and do not require logging in to claim.

Powers

  • Removed unnecessary Loyalty & VIP checks on some Inspirations causing some log spam
  • Fixed Mystic Fortune being unobtainable

Fire Blast

  • Fix bug with Flares on PhysX hardware attempting to spawn some FX that doesn’t exist

Radiation Emission

  • Fixed Dark version of Irradiated Ground appearing to have a larger effect radius than the actual effect

Story Arcs

  • Added reward merits to the following contact’s arcs: Provost Marchand, Shauna Stockwell, Eagle Eye, The Major, and Sgt. Schorr
  • Completion of the final Croatoa arc mission will now grant Katie Hannon access to everyone that participated instead of just the mission owner
  • Completion of Lars Hansen’s arc at the “Speak to Ernesto Hess” stage unlocks Ernesto Hess as a contact for group members

Task Forces/Strike Forces

  • Fixed text from Task Force/Strike Force contacts to correctly state that they need only 3 players
  • Fix “the Victor” badge exploit from Katie Hannon’s TF, so that previous badges are properly revoked each time you kill Mary MacComber.

Client

  • Implemented new Performance Profiler
  • Address enhancement UI memory leak related to Catalyzing
  • Removed some dead code related to the old DoubleFusion ad system
  • Adjust part of shadow visibility testing to cut down on unnecessary work for entities
  • Disable a visibility test for entities that is likely unnecessary
  • Implement an FX debris lifetime of 30 seconds
    • This means leaves, chunks of metal, etc. will fade after 30s to reduce particle count.
  • Fix crash from an invalid power received when printing combat messages
    • This caused the infamous “Kinetics crash” any maybe other crashes
    • It doesn’t solve the root of the problem, but it prevents crashes
  • Adjustments to math functions in occlusion system
  • Change temporary allocation in occlusion system from heap to stack-based
  • Change clipping and culling threshold from 2x radius to 1.1x

Map Editor

  • Adjustments to control scheme to make it more intuitive
    • Zoom is now done by the scroll wheel, with Space Bar acting as a speed modifier
    • Plans to remap WASD to camera movement, rather than relying on the pan, look, zoom, and focus of the current system that can make it hard to work with for novices

Costumes

  • Disabled untextured Imperial Dynasty hair options

Trivia

The code has been migrated from MSVC to CMake with Clang/GCC and can be linked with MinGW. This enables easy integration with more libraries and goes a long way towards native Linux support on the backend.

Help us translate!

Account-wide progress is the focus of this update. We have a new account token system to unlock costume parts, certain badges, and possibly more for the whole account instead of only one character. Since a lot of our players use at least two accounts, we made it possible to log into the same account on multiple characters so they can all benefit from unlocked content.

Enemies

  • Longbow Spec Ops now use the Electronics tag, rather than a hardcoded list of mobs affected by bonus damage from their EMP. This means MM Robots and others will now be appropriately affected.
  • 5th Column robots (Mek Man, Wolfpack, Hoverbot) of varying ranks are now all correctly marked as Electronic for bonus damage from EMP attacks, such as Trick Arrow’s EMP Arrow.

Backend

  • Replace the Cryptic string printing implementation with an industry-tested version
    • Inserting numbers in text should be less error-prone.
  • Speedup of part of file processing, which should speedup update deployment. Minimal speedup on normal client loading due to pigg files.
  • Remove VIP/loyalty/license requirement to use Auction House anywhere
  • Removed premium requirements for content.
    • Going Rogue characters
    • Alignment shifts
    • Epic Archetypes
    • Some hard-coded costume part grants since they no longer need to be bought

Co-op team lockouts

  • Fix Villains/Rogues being unable to enter missions in Boomtown that are owned by a Hero teammate
  • Remove requirement that all teammates be on the map when attempting to invite a co-op teammate
  • Hopefully fixes alignment drops when entering Ouro
  • Fix Mission Teleporter not working for Rogues/Villains into Ouroboros

Multibox with one login

  • Removed logic that kicked players offline when attempting to login to the same account
    • “Your account is currently logged in.” message will still show, and characters online will receive a message letting you know another character has logged in.
    • NOTE: Caveats are that most things using globals (IE. emails and tells) will go only to the most recently logged in character.
  • Make server aware of multiple online characters for one account

Account-wide unlockable content

Accounts can now store tokens for unlockable content and other arbitrary data. Costume parts such as the Vanguard set now unlock once for all characters on the whole account. Unlocked costume parts should also be available when creating new characters and do not require logging in to claim.

Powers

  • Removed unnecessary Loyalty & VIP checks on some Inspirations causing some log spam
  • Fixed Mystic Fortune being unobtainable

Fire Blast

  • Fix bug with Flares on PhysX hardware attempting to spawn some FX that doesn’t exist

Radiation Emission

  • Fixed Dark version of Irradiated Ground appearing to have a larger effect radius than the actual effect

Story Arcs

  • Added reward merits to the following contact’s arcs: Provost Marchand, Shauna Stockwell, Eagle Eye, The Major, and Sgt. Schorr
  • Completion of the final Croatoa arc mission will now grant Katie Hannon access to everyone that participated instead of just the mission owner
  • Completion of Lars Hansen’s arc at the “Speak to Ernesto Hess” stage unlocks Ernesto Hess as a contact for group members

Task Forces/Strike Forces

  • Fixed text from Task Force/Strike Force contacts to correctly state that they need only 3 players
  • Fix “the Victor” badge exploit from Katie Hannon’s TF, so that previous badges are properly revoked each time you kill Mary MacComber.

Client

  • Implemented new Performance Profiler
  • Address enhancement UI memory leak related to Catalyzing
  • Removed some dead code related to the old DoubleFusion ad system
  • Adjust part of shadow visibility testing to cut down on unnecessary work for entities
  • Disable a visibility test for entities that is likely unnecessary
  • Implement an FX debris lifetime of 30 seconds
    • This means leaves, chunks of metal, etc. will fade after 30s to reduce particle count.
  • Fix crash from an invalid power received when printing combat messages
    • This caused the infamous “Kinetics crash” any maybe other crashes
    • It doesn’t solve the root of the problem, but it prevents crashes
  • Adjustments to math functions in occlusion system
  • Change temporary allocation in occlusion system from heap to stack-based
  • Change clipping and culling threshold from 2x radius to 1.1x

Map Editor

  • Adjustments to control scheme to make it more intuitive
    • Zoom is now done by the scroll wheel, with Space Bar acting as a speed modifier
    • Plans to remap WASD to camera movement, rather than relying on the pan, look, zoom, and focus of the current system that can make it hard to work with for novices

Costumes

  • Disabled untextured Imperial Dynasty hair options

Trivia

The code has been migrated from MSVC to CMake with Clang/GCC and can be linked with MinGW. This enables easy integration with more libraries and goes a long way towards native Linux support on the backend.

Help us translate!

Account-wide progress is the focus of this update. We have a new account token system to unlock costume parts, certain badges, and possibly more for the whole account instead of only one character. Since a lot of our players use at least two accounts, we made it possible to log into the same account on multiple characters so they can all benefit from unlocked content.

Enemies

  • Longbow Spec Ops now use the Electronics tag, rather than a hardcoded list of mobs affected by bonus damage from their EMP. This means MM Robots and others will now be appropriately affected.
  • 5th Column robots (Mek Man, Wolfpack, Hoverbot) of varying ranks are now all correctly marked as Electronic for bonus damage from EMP attacks, such as Trick Arrow’s EMP Arrow.

Backend

  • Replace the Cryptic string printing implementation with an industry-tested version
    • Inserting numbers in text should be less error-prone.
  • Speedup of part of file processing, which should speedup update deployment. Minimal speedup on normal client loading due to pigg files.
  • Remove VIP/loyalty/license requirement to use Auction House anywhere
  • Removed premium requirements for content.
    • Going Rogue characters
    • Alignment shifts
    • Epic Archetypes
    • Some hard-coded costume part grants since they no longer need to be bought

Co-op team lockouts

  • Fix Villains/Rogues being unable to enter missions in Boomtown that are owned by a Hero teammate
  • Remove requirement that all teammates be on the map when attempting to invite a co-op teammate
  • Hopefully fixes alignment drops when entering Ouro
  • Fix Mission Teleporter not working for Rogues/Villains into Ouroboros

Multibox with one login

  • Removed logic that kicked players offline when attempting to login to the same account
    • “Your account is currently logged in.” message will still show, and characters online will receive a message letting you know another character has logged in.
    • NOTE: Caveats are that most things using globals (IE. emails and tells) will go only to the most recently logged in character.
  • Make server aware of multiple online characters for one account

Account-wide unlockable content

Accounts can now store tokens for unlockable content and other arbitrary data. Costume parts such as the Vanguard set now unlock once for all characters on the whole account. Unlocked costume parts should also be available when creating new characters and do not require logging in to claim.

Powers

  • Removed unnecessary Loyalty & VIP checks on some Inspirations causing some log spam
  • Fixed Mystic Fortune being unobtainable

Fire Blast

  • Fix bug with Flares on PhysX hardware attempting to spawn some FX that doesn’t exist

Radiation Emission

  • Fixed Dark version of Irradiated Ground appearing to have a larger effect radius than the actual effect

Story Arcs

  • Added reward merits to the following contact’s arcs: Provost Marchand, Shauna Stockwell, Eagle Eye, The Major, and Sgt. Schorr
  • Completion of the final Croatoa arc mission will now grant Katie Hannon access to everyone that participated instead of just the mission owner
  • Completion of Lars Hansen’s arc at the “Speak to Ernesto Hess” stage unlocks Ernesto Hess as a contact for group members

Task Forces/Strike Forces

  • Fixed text from Task Force/Strike Force contacts to correctly state that they need only 3 players
  • Fix “the Victor” badge exploit from Katie Hannon’s TF, so that previous badges are properly revoked each time you kill Mary MacComber.

Client

  • Implemented new Performance Profiler
  • Address enhancement UI memory leak related to Catalyzing
  • Removed some dead code related to the old DoubleFusion ad system
  • Adjust part of shadow visibility testing to cut down on unnecessary work for entities
  • Disable a visibility test for entities that is likely unnecessary
  • Implement an FX debris lifetime of 30 seconds
    • This means leaves, chunks of metal, etc. will fade after 30s to reduce particle count.
  • Fix crash from an invalid power received when printing combat messages
    • This caused the infamous “Kinetics crash” any maybe other crashes
    • It doesn’t solve the root of the problem, but it prevents crashes
  • Adjustments to math functions in occlusion system
  • Change temporary allocation in occlusion system from heap to stack-based
  • Change clipping and culling threshold from 2x radius to 1.1x

Map Editor

  • Adjustments to control scheme to make it more intuitive
    • Zoom is now done by the scroll wheel, with Space Bar acting as a speed modifier
    • Plans to remap WASD to camera movement, rather than relying on the pan, look, zoom, and focus of the current system that can make it hard to work with for novices

Costumes

  • Disabled untextured Imperial Dynasty hair options

Trivia

The code has been migrated from MSVC to CMake with Clang/GCC and can be linked with MinGW. This enables easy integration with more libraries and goes a long way towards native Linux support on the backend.

Help us translate!

Antler Polish Antler Polish Antler Polish Antler Polish

1st August 2023

Rapid Brawl

Rapid Brawl

We removed the cooldown from Brawl, so you can give enemies the ol’ one-two as fast as the activation time permits. New characters who lack other attacks will have something to do with their fists while they wait for their powers to cool down.

We’ve also enabled by default the procs that the Fighting pool used to unlock on Brawl.

The Horny Costume Pack

Not that kind of horny. We’ve added 16 all new custom modeled and textured horn costume parts for Detail 1 and Detail 2 on all genders.

  • 6 antlers
  • 3 ibex horns
  • 2 oni horns
  • 2 dragon horns
  • 3 tusks

The Polish

  • Enabled all costume parts that are unobtainable in-game without Paragon Reward tokens or Super Packs
  • Removed all non-repeatable options from the Paragon loyalty tree
  • Removed all costume parts from Super Packs
  • Removed enhancement unslotters from Super Packs
  • Moved some prestige powers to the Merit Vendor
    • Rocket Board
    • Magic Carpet
    • Void Skiff
    • Sands of Mu
    • Nemesis Staff
    • Black Wand
    • Ghost Slaying Axe
    • All NPC disguise powers
    • All vanity pets
  • Made some powers inherent
    • Inner Inspiration
    • Return to Battle
    • Mission Teleporter
    • Pocket D VIP Pass
    • Self-destruct
  • All inherent teleports and vendor travel powers require level 6
  • Deleted all other prestige powers not previously mentioned
  • Granted all new characters 6 respecs and 10 free tailor tokens automatically without claiming them from emails
  • Set default inf cap to VIP inf cap
  • Removed all VIP or veteran requirements to earn Vanguard or Incarnate rewards
  • Removed VIP or veteran requirements for all powersets and archetypes

The point of these changes is to improve the onboarding experience for new players by removing the requirement to “purchase” all the premium content. It also clears the power tray of clutter on new characters or after respecs.

Boring Stuff

  • Removed the taunt aura from Knights minions

Rapid Brawl

Rapid Brawl

We removed the cooldown from Brawl, so you can give enemies the ol’ one-two as fast as the activation time permits. New characters who lack other attacks will have something to do with their fists while they wait for their powers to cool down.

We’ve also enabled by default the procs that the Fighting pool used to unlock on Brawl.

The Horny Costume Pack

Not that kind of horny. We’ve added 16 all new custom modeled and textured horn costume parts for Detail 1 and Detail 2 on all genders.

  • 6 antlers
  • 3 ibex horns
  • 2 oni horns
  • 2 dragon horns
  • 3 tusks

The Polish

  • Enabled all costume parts that are unobtainable in-game without Paragon Reward tokens or Super Packs
  • Removed all non-repeatable options from the Paragon loyalty tree
  • Removed all costume parts from Super Packs
  • Removed enhancement unslotters from Super Packs
  • Moved some prestige powers to the Merit Vendor
    • Rocket Board
    • Magic Carpet
    • Void Skiff
    • Sands of Mu
    • Nemesis Staff
    • Black Wand
    • Ghost Slaying Axe
    • All NPC disguise powers
    • All vanity pets
  • Made some powers inherent
    • Inner Inspiration
    • Return to Battle
    • Mission Teleporter
    • Pocket D VIP Pass
    • Self-destruct
  • All inherent teleports and vendor travel powers require level 6
  • Deleted all other prestige powers not previously mentioned
  • Granted all new characters 6 respecs and 10 free tailor tokens automatically without claiming them from emails
  • Set default inf cap to VIP inf cap
  • Removed all VIP or veteran requirements to earn Vanguard or Incarnate rewards
  • Removed VIP or veteran requirements for all powersets and archetypes

The point of these changes is to improve the onboarding experience for new players by removing the requirement to “purchase” all the premium content. It also clears the power tray of clutter on new characters or after respecs.

Boring Stuff

  • Removed the taunt aura from Knights minions
Help us translate!

Rapid Brawl

Rapid Brawl

We removed the cooldown from Brawl, so you can give enemies the ol’ one-two as fast as the activation time permits. New characters who lack other attacks will have something to do with their fists while they wait for their powers to cool down.

We’ve also enabled by default the procs that the Fighting pool used to unlock on Brawl.

The Horny Costume Pack

Not that kind of horny. We’ve added 16 all new custom modeled and textured horn costume parts for Detail 1 and Detail 2 on all genders.

  • 6 antlers
  • 3 ibex horns
  • 2 oni horns
  • 2 dragon horns
  • 3 tusks

The Polish

  • Enabled all costume parts that are unobtainable in-game without Paragon Reward tokens or Super Packs
  • Removed all non-repeatable options from the Paragon loyalty tree
  • Removed all costume parts from Super Packs
  • Removed enhancement unslotters from Super Packs
  • Moved some prestige powers to the Merit Vendor
    • Rocket Board
    • Magic Carpet
    • Void Skiff
    • Sands of Mu
    • Nemesis Staff
    • Black Wand
    • Ghost Slaying Axe
    • All NPC disguise powers
    • All vanity pets
  • Made some powers inherent
    • Inner Inspiration
    • Return to Battle
    • Mission Teleporter
    • Pocket D VIP Pass
    • Self-destruct
  • All inherent teleports and vendor travel powers require level 6
  • Deleted all other prestige powers not previously mentioned
  • Granted all new characters 6 respecs and 10 free tailor tokens automatically without claiming them from emails
  • Set default inf cap to VIP inf cap
  • Removed all VIP or veteran requirements to earn Vanguard or Incarnate rewards
  • Removed VIP or veteran requirements for all powersets and archetypes

The point of these changes is to improve the onboarding experience for new players by removing the requirement to “purchase” all the premium content. It also clears the power tray of clutter on new characters or after respecs.

Boring Stuff

  • Removed the taunt aura from Knights minions
Help us translate!

Rapid Brawl

Rapid Brawl

We removed the cooldown from Brawl, so you can give enemies the ol’ one-two as fast as the activation time permits. New characters who lack other attacks will have something to do with their fists while they wait for their powers to cool down.

We’ve also enabled by default the procs that the Fighting pool used to unlock on Brawl.

The Horny Costume Pack

Not that kind of horny. We’ve added 16 all new custom modeled and textured horn costume parts for Detail 1 and Detail 2 on all genders.

  • 6 antlers
  • 3 ibex horns
  • 2 oni horns
  • 2 dragon horns
  • 3 tusks

The Polish

  • Enabled all costume parts that are unobtainable in-game without Paragon Reward tokens or Super Packs
  • Removed all non-repeatable options from the Paragon loyalty tree
  • Removed all costume parts from Super Packs
  • Removed enhancement unslotters from Super Packs
  • Moved some prestige powers to the Merit Vendor
    • Rocket Board
    • Magic Carpet
    • Void Skiff
    • Sands of Mu
    • Nemesis Staff
    • Black Wand
    • Ghost Slaying Axe
    • All NPC disguise powers
    • All vanity pets
  • Made some powers inherent
    • Inner Inspiration
    • Return to Battle
    • Mission Teleporter
    • Pocket D VIP Pass
    • Self-destruct
  • All inherent teleports and vendor travel powers require level 6
  • Deleted all other prestige powers not previously mentioned
  • Granted all new characters 6 respecs and 10 free tailor tokens automatically without claiming them from emails
  • Set default inf cap to VIP inf cap
  • Removed all VIP or veteran requirements to earn Vanguard or Incarnate rewards
  • Removed VIP or veteran requirements for all powersets and archetypes

The point of these changes is to improve the onboarding experience for new players by removing the requirement to “purchase” all the premium content. It also clears the power tray of clutter on new characters or after respecs.

Boring Stuff

  • Removed the taunt aura from Knights minions
Help us translate!

I Just Wanna Grill I Just Wanna Grill I Just Wanna Grill I Just Wanna Grill

15th June 2023

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)
    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf
    • First Ward Citizens are no longer on the East side and have been replaced

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)
    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf
    • First Ward Citizens are no longer on the East side and have been replaced
Help us translate!

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)
    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf
    • First Ward Citizens are no longer on the East side and have been replaced
Help us translate!

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)
    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf
    • First Ward Citizens are no longer on the East side and have been replaced
Help us translate!

Grossly Incandescent Grossly Incandescent Grossly Incandescent Grossly Incandescent

31st May 2023

MapServer

  • Removed some OG dev code that was running 20 times per tick per character. Should make the MapServer less resource intensive in general.

Emotes

  • Added new /e praisethesun emote
  • Added new /e grill emote

Power System

  • New system for powers to have effects that activate regardless of hit or miss of the base power

Powers

  • Titan Weapon

    • Uses the new power system for Momentum activation, so you now gain Momentum regardless of hit or miss
    • Defensive Sweep

      • Damage Scale lowered from 0.729 -> 0.679
      • End cost lowered from 5.536 -> 5.2
    • Crushing Blow

      • Damage scale lowered from 1.804 -> 1.7548
      • End cost lowered from 8.78384 -> 8.528
    • Sweeping Strike

      • Damage Scale lowered from 1.428 -> 1.3309
      • End Cost lowered from 10.49776 -> 10.192
    • Arc of Destruction

      • Damage Scale lowered from 2.596 -> 2.41728
      • End cost lowered from 19.06736 -> 18.512
    • Whirling Smash

      • No longer has DoT (Loss of effective 0.3 scale * 0.85 chance)
      • End cost lowered from 13.9256 -> 13.52
  • Ice Manipulation (Mastermind)

    • Glacial Shield’s missing Energy Resistance has been fixed
  • Energy Aura (Stalker)

    • Recharge bonus should function the same as other sets now
  • Ninjitsu

    • Kuji-In Retsu now has Absorb
  • Fighting Pool

    • Various power name references in descriptions have been fixed

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)

    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf

    • First Ward Citizens are no longer on the East side and have been replaced

MapServer

  • Removed some OG dev code that was running 20 times per tick per character. Should make the MapServer less resource intensive in general.

Emotes

  • Added new /e praisethesun emote
  • Added new /e grill emote

Power System

  • New system for powers to have effects that activate regardless of hit or miss of the base power

Powers

  • Titan Weapon

    • Uses the new power system for Momentum activation, so you now gain Momentum regardless of hit or miss
    • Defensive Sweep

      • Damage Scale lowered from 0.729 -> 0.679
      • End cost lowered from 5.536 -> 5.2
    • Crushing Blow

      • Damage scale lowered from 1.804 -> 1.7548
      • End cost lowered from 8.78384 -> 8.528
    • Sweeping Strike

      • Damage Scale lowered from 1.428 -> 1.3309
      • End Cost lowered from 10.49776 -> 10.192
    • Arc of Destruction

      • Damage Scale lowered from 2.596 -> 2.41728
      • End cost lowered from 19.06736 -> 18.512
    • Whirling Smash

      • No longer has DoT (Loss of effective 0.3 scale * 0.85 chance)
      • End cost lowered from 13.9256 -> 13.52
  • Ice Manipulation (Mastermind)

    • Glacial Shield’s missing Energy Resistance has been fixed
  • Energy Aura (Stalker)

    • Recharge bonus should function the same as other sets now
  • Ninjitsu

    • Kuji-In Retsu now has Absorb
  • Fighting Pool

    • Various power name references in descriptions have been fixed

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)

    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf

    • First Ward Citizens are no longer on the East side and have been replaced
Help us translate!

MapServer

  • Removed some OG dev code that was running 20 times per tick per character. Should make the MapServer less resource intensive in general.

Emotes

  • Added new /e praisethesun emote
  • Added new /e grill emote

Power System

  • New system for powers to have effects that activate regardless of hit or miss of the base power

Powers

  • Titan Weapon

    • Uses the new power system for Momentum activation, so you now gain Momentum regardless of hit or miss
    • Defensive Sweep

      • Damage Scale lowered from 0.729 -> 0.679
      • End cost lowered from 5.536 -> 5.2
    • Crushing Blow

      • Damage scale lowered from 1.804 -> 1.7548
      • End cost lowered from 8.78384 -> 8.528
    • Sweeping Strike

      • Damage Scale lowered from 1.428 -> 1.3309
      • End Cost lowered from 10.49776 -> 10.192
    • Arc of Destruction

      • Damage Scale lowered from 2.596 -> 2.41728
      • End cost lowered from 19.06736 -> 18.512
    • Whirling Smash

      • No longer has DoT (Loss of effective 0.3 scale * 0.85 chance)
      • End cost lowered from 13.9256 -> 13.52
  • Ice Manipulation (Mastermind)

    • Glacial Shield’s missing Energy Resistance has been fixed
  • Energy Aura (Stalker)

    • Recharge bonus should function the same as other sets now
  • Ninjitsu

    • Kuji-In Retsu now has Absorb
  • Fighting Pool

    • Various power name references in descriptions have been fixed

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)

    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf

    • First Ward Citizens are no longer on the East side and have been replaced
Help us translate!

MapServer

  • Removed some OG dev code that was running 20 times per tick per character. Should make the MapServer less resource intensive in general.

Emotes

  • Added new /e praisethesun emote
  • Added new /e grill emote

Power System

  • New system for powers to have effects that activate regardless of hit or miss of the base power

Powers

  • Titan Weapon

    • Uses the new power system for Momentum activation, so you now gain Momentum regardless of hit or miss
    • Defensive Sweep

      • Damage Scale lowered from 0.729 -> 0.679
      • End cost lowered from 5.536 -> 5.2
    • Crushing Blow

      • Damage scale lowered from 1.804 -> 1.7548
      • End cost lowered from 8.78384 -> 8.528
    • Sweeping Strike

      • Damage Scale lowered from 1.428 -> 1.3309
      • End Cost lowered from 10.49776 -> 10.192
    • Arc of Destruction

      • Damage Scale lowered from 2.596 -> 2.41728
      • End cost lowered from 19.06736 -> 18.512
    • Whirling Smash

      • No longer has DoT (Loss of effective 0.3 scale * 0.85 chance)
      • End cost lowered from 13.9256 -> 13.52
  • Ice Manipulation (Mastermind)

    • Glacial Shield’s missing Energy Resistance has been fixed
  • Energy Aura (Stalker)

    • Recharge bonus should function the same as other sets now
  • Ninjitsu

    • Kuji-In Retsu now has Absorb
  • Fighting Pool

    • Various power name references in descriptions have been fixed

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)

    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf

    • First Ward Citizens are no longer on the East side and have been replaced
Help us translate!

Mighty Shockwave Mighty Shockwave Mighty Shockwave Mighty Shockwave

26th May 2023

Invention Enhancements

  • All proc effects and unique IOs are now disabled in PvP
  • All versions of the lockdown chance for +2 hold proc are now percentage based instead of proc per minute (this was one of the most busted IOs due to how if it was slotted into a power with over 10s recharge it had a 90% chance to proc)

Tankers

  • Added Bruising effect to the second power in every melee powerset
  • Tankers can now choose between the first two starting powers in their secondary melee sets upon character creation and when respecing.

Super Strength

  • Jab
    • Increased recharge from 2 to 4 (also increases damage and end cost)
  • Punch
    • Increased recharge from 4 to 6 (also increases damage and end cost)
  • Haymaker
    • Increased recharge from 8 to 10 (also increases damage and end cost)
  • Rage
    • Reduced cooldown from 240s to 180s
    • Reduced duration from 120s to 90s
    • Effects no longer stack
    • Penalty edited to -15 maximum endurance for 90s (was bugged and had no crash, this new penalty is not mitagatable by unrelenting since it is not a crash.)
    • PvP Tohit reduced from 20% to 5%
  • Mighty Shockwave (New power)
    • Short range cone AoE damage power, it is mutually exclusive with Hand clap.

Cold Domination

  • All slows now ignore level differences (should result in you seeing them work more reliably)
  • Infrigidate
    • Cooldown reduced from 15s to 10s
  • Ice Shield
    • Resistances moved to Glacial Shield. (this is so you can power boost the defense values)
    • Added defense values from Glacial Shield
  • Glacial Shield
    • Resistances from Ice Shield and artic fog moved to this power
  • Arctic Fog
    • Resistances moved to Glacial Shield.
  • Benumb
    • Cooldown Reduced from 120s to 60s

Pain Domination

  • Share Pain
    • PvP tohit reduced from 10% to 5%
    • Fixed to no longer damage hostile players in PvP
  • Conduit of Pain
    • Heal and revive now only works on players.

Claws

  • Follow up
    • PvP Tohit reduced from 10% to 5%

Arachnos Soldier

  • Venom Grenade (all versions)
    • Cooldown reduced from 24s to 12s (the debuff doesn’t stack so the penalty to recharge is not justified.)
    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Mental Training
      • Removed power, its effects have been combined into Combat Training: Evasive
    • Call Reinforcement
      • Now available at level 35, down from 38

Bane Spider

  • Cloaking Device
    • Now available at level 16, down from 24
  • Surveillance
    • Now available at level 20, down from 28
  • Web Cocoon
    • Now available at level 28, down from 35

Crab Spider

  • Fortification
    • Now available at level 16, down from 24
  • Serum
    • Now available at level 20, down from 28
  • Summon Spiderlings
    • Now available at level 28, down from 35

Arachnos Widow

  • All Widow and Night Widow Claw attacks now do -regen and -movement speed
  • All Widow and Night Widow Claw attacks are now a 70/30 Lethal/toxic damage split
  • All Widow and Night Widow Claw attacks now crit as toxic damage

    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Foresight
      • Now available at level 20, down from 22

Fortunata

  • Mask Presence
    • Now available at level 16, down from 24
    • Removed +recharge speed (effects are on Combat Training: Evasive now)
    • Removed +movement speed (effects are on Combat Training: Evasive now)
    • Removed +slow resistance (effects are on Combat Training: Evasive now)
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Aura of Confusion
    • Now available at level 35, down from 38

Night Widow

  • Mask Presence
    • Now available at level 16, down from 24
  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Elude
    • Now available at level 35, down from 38

Tarantula

  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Reinforced Exoskeleton
    • Now available at level 28, down from 35
  • Will Of Arachnae
    • Now available at level 35, down from 38

Pool Powers

  • Upon respecing you can now take pool powers at level 0 instead of your starting powers, there are a few quirks with this.

Custom Weapons

Assault Rifles

  • Added AK47

Longstaff

  • Added Hockey Stick
  • Added Spear

Swords

  • Added Spear

MapServer

  • Address the root cause of added server lag in missions, such as Emperor Cole’s Personal Story and ITF. Courtesy of Number Six.
  • Addressed a crash in Apartments due to specific conditions when playing objects using Details
  • Addressed a bug with custom pets where they were internally all treated as Male

Invention Enhancements

  • All proc effects and unique IOs are now disabled in PvP
  • All versions of the lockdown chance for +2 hold proc are now percentage based instead of proc per minute (this was one of the most busted IOs due to how if it was slotted into a power with over 10s recharge it had a 90% chance to proc)

Tankers

  • Added Bruising effect to the second power in every melee powerset
  • Tankers can now choose between the first two starting powers in their secondary melee sets upon character creation and when respecing.

Super Strength

  • Jab
    • Increased recharge from 2 to 4 (also increases damage and end cost)
  • Punch
    • Increased recharge from 4 to 6 (also increases damage and end cost)
  • Haymaker
    • Increased recharge from 8 to 10 (also increases damage and end cost)
  • Rage
    • Reduced cooldown from 240s to 180s
    • Reduced duration from 120s to 90s
    • Effects no longer stack
    • Penalty edited to -15 maximum endurance for 90s (was bugged and had no crash, this new penalty is not mitagatable by unrelenting since it is not a crash.)
    • PvP Tohit reduced from 20% to 5%
  • Mighty Shockwave (New power)
    • Short range cone AoE damage power, it is mutually exclusive with Hand clap.

Cold Domination

  • All slows now ignore level differences (should result in you seeing them work more reliably)
  • Infrigidate
    • Cooldown reduced from 15s to 10s
  • Ice Shield
    • Resistances moved to Glacial Shield. (this is so you can power boost the defense values)
    • Added defense values from Glacial Shield
  • Glacial Shield
    • Resistances from Ice Shield and artic fog moved to this power
  • Arctic Fog
    • Resistances moved to Glacial Shield.
  • Benumb
    • Cooldown Reduced from 120s to 60s

Pain Domination

  • Share Pain
    • PvP tohit reduced from 10% to 5%
    • Fixed to no longer damage hostile players in PvP
  • Conduit of Pain
    • Heal and revive now only works on players.

Claws

  • Follow up
    • PvP Tohit reduced from 10% to 5%

Arachnos Soldier

  • Venom Grenade (all versions)
    • Cooldown reduced from 24s to 12s (the debuff doesn’t stack so the penalty to recharge is not justified.)
    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Mental Training
      • Removed power, its effects have been combined into Combat Training: Evasive
    • Call Reinforcement
      • Now available at level 35, down from 38

Bane Spider

  • Cloaking Device
    • Now available at level 16, down from 24
  • Surveillance
    • Now available at level 20, down from 28
  • Web Cocoon
    • Now available at level 28, down from 35

Crab Spider

  • Fortification
    • Now available at level 16, down from 24
  • Serum
    • Now available at level 20, down from 28
  • Summon Spiderlings
    • Now available at level 28, down from 35

Arachnos Widow

  • All Widow and Night Widow Claw attacks now do -regen and -movement speed
  • All Widow and Night Widow Claw attacks are now a 70/30 Lethal/toxic damage split
  • All Widow and Night Widow Claw attacks now crit as toxic damage

    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Foresight
      • Now available at level 20, down from 22

Fortunata

  • Mask Presence
    • Now available at level 16, down from 24
    • Removed +recharge speed (effects are on Combat Training: Evasive now)
    • Removed +movement speed (effects are on Combat Training: Evasive now)
    • Removed +slow resistance (effects are on Combat Training: Evasive now)
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Aura of Confusion
    • Now available at level 35, down from 38

Night Widow

  • Mask Presence
    • Now available at level 16, down from 24
  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Elude
    • Now available at level 35, down from 38

Tarantula

  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Reinforced Exoskeleton
    • Now available at level 28, down from 35
  • Will Of Arachnae
    • Now available at level 35, down from 38

Pool Powers

  • Upon respecing you can now take pool powers at level 0 instead of your starting powers, there are a few quirks with this.

Custom Weapons

Assault Rifles

  • Added AK47

Longstaff

  • Added Hockey Stick
  • Added Spear

Swords

  • Added Spear

MapServer

  • Address the root cause of added server lag in missions, such as Emperor Cole’s Personal Story and ITF. Courtesy of Number Six.
  • Addressed a crash in Apartments due to specific conditions when playing objects using Details
  • Addressed a bug with custom pets where they were internally all treated as Male
Help us translate!

Invention Enhancements

  • All proc effects and unique IOs are now disabled in PvP
  • All versions of the lockdown chance for +2 hold proc are now percentage based instead of proc per minute (this was one of the most busted IOs due to how if it was slotted into a power with over 10s recharge it had a 90% chance to proc)

Tankers

  • Added Bruising effect to the second power in every melee powerset
  • Tankers can now choose between the first two starting powers in their secondary melee sets upon character creation and when respecing.

Super Strength

  • Jab
    • Increased recharge from 2 to 4 (also increases damage and end cost)
  • Punch
    • Increased recharge from 4 to 6 (also increases damage and end cost)
  • Haymaker
    • Increased recharge from 8 to 10 (also increases damage and end cost)
  • Rage
    • Reduced cooldown from 240s to 180s
    • Reduced duration from 120s to 90s
    • Effects no longer stack
    • Penalty edited to -15 maximum endurance for 90s (was bugged and had no crash, this new penalty is not mitagatable by unrelenting since it is not a crash.)
    • PvP Tohit reduced from 20% to 5%
  • Mighty Shockwave (New power)
    • Short range cone AoE damage power, it is mutually exclusive with Hand clap.

Cold Domination

  • All slows now ignore level differences (should result in you seeing them work more reliably)
  • Infrigidate
    • Cooldown reduced from 15s to 10s
  • Ice Shield
    • Resistances moved to Glacial Shield. (this is so you can power boost the defense values)
    • Added defense values from Glacial Shield
  • Glacial Shield
    • Resistances from Ice Shield and artic fog moved to this power
  • Arctic Fog
    • Resistances moved to Glacial Shield.
  • Benumb
    • Cooldown Reduced from 120s to 60s

Pain Domination

  • Share Pain
    • PvP tohit reduced from 10% to 5%
    • Fixed to no longer damage hostile players in PvP
  • Conduit of Pain
    • Heal and revive now only works on players.

Claws

  • Follow up
    • PvP Tohit reduced from 10% to 5%

Arachnos Soldier

  • Venom Grenade (all versions)
    • Cooldown reduced from 24s to 12s (the debuff doesn’t stack so the penalty to recharge is not justified.)
    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Mental Training
      • Removed power, its effects have been combined into Combat Training: Evasive
    • Call Reinforcement
      • Now available at level 35, down from 38

Bane Spider

  • Cloaking Device
    • Now available at level 16, down from 24
  • Surveillance
    • Now available at level 20, down from 28
  • Web Cocoon
    • Now available at level 28, down from 35

Crab Spider

  • Fortification
    • Now available at level 16, down from 24
  • Serum
    • Now available at level 20, down from 28
  • Summon Spiderlings
    • Now available at level 28, down from 35

Arachnos Widow

  • All Widow and Night Widow Claw attacks now do -regen and -movement speed
  • All Widow and Night Widow Claw attacks are now a 70/30 Lethal/toxic damage split
  • All Widow and Night Widow Claw attacks now crit as toxic damage

    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Foresight
      • Now available at level 20, down from 22

Fortunata

  • Mask Presence
    • Now available at level 16, down from 24
    • Removed +recharge speed (effects are on Combat Training: Evasive now)
    • Removed +movement speed (effects are on Combat Training: Evasive now)
    • Removed +slow resistance (effects are on Combat Training: Evasive now)
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Aura of Confusion
    • Now available at level 35, down from 38

Night Widow

  • Mask Presence
    • Now available at level 16, down from 24
  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Elude
    • Now available at level 35, down from 38

Tarantula

  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Reinforced Exoskeleton
    • Now available at level 28, down from 35
  • Will Of Arachnae
    • Now available at level 35, down from 38

Pool Powers

  • Upon respecing you can now take pool powers at level 0 instead of your starting powers, there are a few quirks with this.

Custom Weapons

Assault Rifles

  • Added AK47

Longstaff

  • Added Hockey Stick
  • Added Spear

Swords

  • Added Spear

MapServer

  • Address the root cause of added server lag in missions, such as Emperor Cole’s Personal Story and ITF. Courtesy of Number Six.
  • Addressed a crash in Apartments due to specific conditions when playing objects using Details
  • Addressed a bug with custom pets where they were internally all treated as Male
Help us translate!

Invention Enhancements

  • All proc effects and unique IOs are now disabled in PvP
  • All versions of the lockdown chance for +2 hold proc are now percentage based instead of proc per minute (this was one of the most busted IOs due to how if it was slotted into a power with over 10s recharge it had a 90% chance to proc)

Tankers

  • Added Bruising effect to the second power in every melee powerset
  • Tankers can now choose between the first two starting powers in their secondary melee sets upon character creation and when respecing.

Super Strength

  • Jab
    • Increased recharge from 2 to 4 (also increases damage and end cost)
  • Punch
    • Increased recharge from 4 to 6 (also increases damage and end cost)
  • Haymaker
    • Increased recharge from 8 to 10 (also increases damage and end cost)
  • Rage
    • Reduced cooldown from 240s to 180s
    • Reduced duration from 120s to 90s
    • Effects no longer stack
    • Penalty edited to -15 maximum endurance for 90s (was bugged and had no crash, this new penalty is not mitagatable by unrelenting since it is not a crash.)
    • PvP Tohit reduced from 20% to 5%
  • Mighty Shockwave (New power)
    • Short range cone AoE damage power, it is mutually exclusive with Hand clap.

Cold Domination

  • All slows now ignore level differences (should result in you seeing them work more reliably)
  • Infrigidate
    • Cooldown reduced from 15s to 10s
  • Ice Shield
    • Resistances moved to Glacial Shield. (this is so you can power boost the defense values)
    • Added defense values from Glacial Shield
  • Glacial Shield
    • Resistances from Ice Shield and artic fog moved to this power
  • Arctic Fog
    • Resistances moved to Glacial Shield.
  • Benumb
    • Cooldown Reduced from 120s to 60s

Pain Domination

  • Share Pain
    • PvP tohit reduced from 10% to 5%
    • Fixed to no longer damage hostile players in PvP
  • Conduit of Pain
    • Heal and revive now only works on players.

Claws

  • Follow up
    • PvP Tohit reduced from 10% to 5%

Arachnos Soldier

  • Venom Grenade (all versions)
    • Cooldown reduced from 24s to 12s (the debuff doesn’t stack so the penalty to recharge is not justified.)
    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Mental Training
      • Removed power, its effects have been combined into Combat Training: Evasive
    • Call Reinforcement
      • Now available at level 35, down from 38

Bane Spider

  • Cloaking Device
    • Now available at level 16, down from 24
  • Surveillance
    • Now available at level 20, down from 28
  • Web Cocoon
    • Now available at level 28, down from 35

Crab Spider

  • Fortification
    • Now available at level 16, down from 24
  • Serum
    • Now available at level 20, down from 28
  • Summon Spiderlings
    • Now available at level 28, down from 35

Arachnos Widow

  • All Widow and Night Widow Claw attacks now do -regen and -movement speed
  • All Widow and Night Widow Claw attacks are now a 70/30 Lethal/toxic damage split
  • All Widow and Night Widow Claw attacks now crit as toxic damage

    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Foresight
      • Now available at level 20, down from 22

Fortunata

  • Mask Presence
    • Now available at level 16, down from 24
    • Removed +recharge speed (effects are on Combat Training: Evasive now)
    • Removed +movement speed (effects are on Combat Training: Evasive now)
    • Removed +slow resistance (effects are on Combat Training: Evasive now)
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Aura of Confusion
    • Now available at level 35, down from 38

Night Widow

  • Mask Presence
    • Now available at level 16, down from 24
  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Elude
    • Now available at level 35, down from 38

Tarantula

  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Reinforced Exoskeleton
    • Now available at level 28, down from 35
  • Will Of Arachnae
    • Now available at level 35, down from 38

Pool Powers

  • Upon respecing you can now take pool powers at level 0 instead of your starting powers, there are a few quirks with this.

Custom Weapons

Assault Rifles

  • Added AK47

Longstaff

  • Added Hockey Stick
  • Added Spear

Swords

  • Added Spear

MapServer

  • Address the root cause of added server lag in missions, such as Emperor Cole’s Personal Story and ITF. Courtesy of Number Six.
  • Addressed a crash in Apartments due to specific conditions when playing objects using Details
  • Addressed a bug with custom pets where they were internally all treated as Male
Help us translate!

Spirit Masks Spirit Masks Spirit Masks Spirit Masks

19th May 2023

Costume Parts

  • Pantheon Spirit Masks for male only (unlocked by obtaining the Banisher badge)

Powers

Titan Weapon (Tanker)

- Crushing Blow now properly applies Bruising

Martial Assault (Defender and Dominator)

  • Thunder Kick
    • Damage, recharge, and endurance cost increased.
  • Spinning Kick
    • Replaced with Eagles Claw, Moved to the level 28 slot.
  • Masterful Throw
    • Reworked to be a t3 blast instead of a snipe, moved to level 38 slot
  • Explosive Shuriken
    • moved to the level 10 slot, rebalanced to be a proper targeted AoE instead of a t3 blast.
  • Trick Shot
    • Reduced endurance cost
    • Reduced recharge time
    • Increased Range

Martial Arts

  • Crippling Axe kick
    • Reduced cast time form 1.6s to 1s
  • Cobra Strike
    • Reduced cast time from 1.6s to 1.3s

Ninjitsu

  • Smoke flash
    • Is now auto hit, no longer takes accuracy enhancements
    • Cast time reduced from 1.83s to 1s

Psychokinetic Assault

  • Psi-Whip Coil
    • Animation time reduced from 4s to 2s
    • Effects edited to happen in 2s (down from 3s, this means the damage pulses faster and the pets summon faster.)
    • Reduced pet summon duration (this power summons three swords over 2s so these swords only last 6s each)

Ice control (dominator)

  • proper FX added to pistol variant customization options for Shiver and Glacier

Villains

  • NPCs in Dr. Grave’s arcs will now properly scale

PStrings

  • The Magician’s Call text is now correct

Client

  • “Disable FX Stacking” will now reduce volume per additional FX, rather than nullifying it completely, in order to fix certain sounds being muted
  • “FX Transparency - Other Players/Pets” is now available in the Advanced Graphics settings. It allows you to set the alpha transparency of other player’s powers to reduce them.
    • 0 will cause the FX to not play at all
    • Some things, such as Fire Swords, will not be affected until they’re totally disabled

MapServer

  • A crash related to Pet Customization has been resolved
  • XP bonuses are now multiplicative rather than additive
    • This addresses a bug where AE XP was able to be turned on using XP bonuses
  • Rest XP now functions as a bonus, rather than overriding the server multiplier (to be the same 1.5x amount)

Ironman

  • Addressed crash from viewing standard Ironman characters
  • Hardcore deaths will now kick you to character select and no longer show the pop-up message
  • Further validation has been added to LFG related code to prevent Ironmen joining non-Ironman leagues
  • Some additional messages have been added for context when an invite fails

Maps

  • Abandoned Sewers
    • Police Drones have been removed from the Atlas Park entrance

Costume Parts

  • Pantheon Spirit Masks for male only (unlocked by obtaining the Banisher badge)

Powers

Titan Weapon (Tanker)

- Crushing Blow now properly applies Bruising

Martial Assault (Defender and Dominator)

  • Thunder Kick
    • Damage, recharge, and endurance cost increased.
  • Spinning Kick
    • Replaced with Eagles Claw, Moved to the level 28 slot.
  • Masterful Throw
    • Reworked to be a t3 blast instead of a snipe, moved to level 38 slot
  • Explosive Shuriken
    • moved to the level 10 slot, rebalanced to be a proper targeted AoE instead of a t3 blast.
  • Trick Shot
    • Reduced endurance cost
    • Reduced recharge time
    • Increased Range

Martial Arts

  • Crippling Axe kick
    • Reduced cast time form 1.6s to 1s
  • Cobra Strike
    • Reduced cast time from 1.6s to 1.3s

Ninjitsu

  • Smoke flash
    • Is now auto hit, no longer takes accuracy enhancements
    • Cast time reduced from 1.83s to 1s

Psychokinetic Assault

  • Psi-Whip Coil
    • Animation time reduced from 4s to 2s
    • Effects edited to happen in 2s (down from 3s, this means the damage pulses faster and the pets summon faster.)
    • Reduced pet summon duration (this power summons three swords over 2s so these swords only last 6s each)

Ice control (dominator)

  • proper FX added to pistol variant customization options for Shiver and Glacier

Villains

  • NPCs in Dr. Grave’s arcs will now properly scale

PStrings

  • The Magician’s Call text is now correct

Client

  • “Disable FX Stacking” will now reduce volume per additional FX, rather than nullifying it completely, in order to fix certain sounds being muted
  • “FX Transparency - Other Players/Pets” is now available in the Advanced Graphics settings. It allows you to set the alpha transparency of other player’s powers to reduce them.
    • 0 will cause the FX to not play at all
    • Some things, such as Fire Swords, will not be affected until they’re totally disabled

MapServer

  • A crash related to Pet Customization has been resolved
  • XP bonuses are now multiplicative rather than additive
    • This addresses a bug where AE XP was able to be turned on using XP bonuses
  • Rest XP now functions as a bonus, rather than overriding the server multiplier (to be the same 1.5x amount)

Ironman

  • Addressed crash from viewing standard Ironman characters
  • Hardcore deaths will now kick you to character select and no longer show the pop-up message
  • Further validation has been added to LFG related code to prevent Ironmen joining non-Ironman leagues
  • Some additional messages have been added for context when an invite fails

Maps

  • Abandoned Sewers
    • Police Drones have been removed from the Atlas Park entrance
Help us translate!

Costume Parts

  • Pantheon Spirit Masks for male only (unlocked by obtaining the Banisher badge)

Powers

Titan Weapon (Tanker)

- Crushing Blow now properly applies Bruising

Martial Assault (Defender and Dominator)

  • Thunder Kick
    • Damage, recharge, and endurance cost increased.
  • Spinning Kick
    • Replaced with Eagles Claw, Moved to the level 28 slot.
  • Masterful Throw
    • Reworked to be a t3 blast instead of a snipe, moved to level 38 slot
  • Explosive Shuriken
    • moved to the level 10 slot, rebalanced to be a proper targeted AoE instead of a t3 blast.
  • Trick Shot
    • Reduced endurance cost
    • Reduced recharge time
    • Increased Range

Martial Arts

  • Crippling Axe kick
    • Reduced cast time form 1.6s to 1s
  • Cobra Strike
    • Reduced cast time from 1.6s to 1.3s

Ninjitsu

  • Smoke flash
    • Is now auto hit, no longer takes accuracy enhancements
    • Cast time reduced from 1.83s to 1s

Psychokinetic Assault

  • Psi-Whip Coil
    • Animation time reduced from 4s to 2s
    • Effects edited to happen in 2s (down from 3s, this means the damage pulses faster and the pets summon faster.)
    • Reduced pet summon duration (this power summons three swords over 2s so these swords only last 6s each)

Ice control (dominator)

  • proper FX added to pistol variant customization options for Shiver and Glacier

Villains

  • NPCs in Dr. Grave’s arcs will now properly scale

PStrings

  • The Magician’s Call text is now correct

Client

  • “Disable FX Stacking” will now reduce volume per additional FX, rather than nullifying it completely, in order to fix certain sounds being muted
  • “FX Transparency - Other Players/Pets” is now available in the Advanced Graphics settings. It allows you to set the alpha transparency of other player’s powers to reduce them.
    • 0 will cause the FX to not play at all
    • Some things, such as Fire Swords, will not be affected until they’re totally disabled

MapServer

  • A crash related to Pet Customization has been resolved
  • XP bonuses are now multiplicative rather than additive
    • This addresses a bug where AE XP was able to be turned on using XP bonuses
  • Rest XP now functions as a bonus, rather than overriding the server multiplier (to be the same 1.5x amount)

Ironman

  • Addressed crash from viewing standard Ironman characters
  • Hardcore deaths will now kick you to character select and no longer show the pop-up message
  • Further validation has been added to LFG related code to prevent Ironmen joining non-Ironman leagues
  • Some additional messages have been added for context when an invite fails

Maps

  • Abandoned Sewers
    • Police Drones have been removed from the Atlas Park entrance
Help us translate!

Costume Parts

  • Pantheon Spirit Masks for male only (unlocked by obtaining the Banisher badge)

Powers

Titan Weapon (Tanker)

- Crushing Blow now properly applies Bruising

Martial Assault (Defender and Dominator)

  • Thunder Kick
    • Damage, recharge, and endurance cost increased.
  • Spinning Kick
    • Replaced with Eagles Claw, Moved to the level 28 slot.
  • Masterful Throw
    • Reworked to be a t3 blast instead of a snipe, moved to level 38 slot
  • Explosive Shuriken
    • moved to the level 10 slot, rebalanced to be a proper targeted AoE instead of a t3 blast.
  • Trick Shot
    • Reduced endurance cost
    • Reduced recharge time
    • Increased Range

Martial Arts

  • Crippling Axe kick
    • Reduced cast time form 1.6s to 1s
  • Cobra Strike
    • Reduced cast time from 1.6s to 1.3s

Ninjitsu

  • Smoke flash
    • Is now auto hit, no longer takes accuracy enhancements
    • Cast time reduced from 1.83s to 1s

Psychokinetic Assault

  • Psi-Whip Coil
    • Animation time reduced from 4s to 2s
    • Effects edited to happen in 2s (down from 3s, this means the damage pulses faster and the pets summon faster.)
    • Reduced pet summon duration (this power summons three swords over 2s so these swords only last 6s each)

Ice control (dominator)

  • proper FX added to pistol variant customization options for Shiver and Glacier

Villains

  • NPCs in Dr. Grave’s arcs will now properly scale

PStrings

  • The Magician’s Call text is now correct

Client

  • “Disable FX Stacking” will now reduce volume per additional FX, rather than nullifying it completely, in order to fix certain sounds being muted
  • “FX Transparency - Other Players/Pets” is now available in the Advanced Graphics settings. It allows you to set the alpha transparency of other player’s powers to reduce them.
    • 0 will cause the FX to not play at all
    • Some things, such as Fire Swords, will not be affected until they’re totally disabled

MapServer

  • A crash related to Pet Customization has been resolved
  • XP bonuses are now multiplicative rather than additive
    • This addresses a bug where AE XP was able to be turned on using XP bonuses
  • Rest XP now functions as a bonus, rather than overriding the server multiplier (to be the same 1.5x amount)

Ironman

  • Addressed crash from viewing standard Ironman characters
  • Hardcore deaths will now kick you to character select and no longer show the pop-up message
  • Further validation has been added to LFG related code to prevent Ironmen joining non-Ironman leagues
  • Some additional messages have been added for context when an invite fails

Maps

  • Abandoned Sewers
    • Police Drones have been removed from the Atlas Park entrance
Help us translate!

Hardcore Ironman Hardcore Ironman Hardcore Ironman Hardcore Ironman

6th May 2023

Ironman Mode

  • Support for Ironman and Hardcore Ironman Modes has been added
    • Before picking your alignment in the character creator, you’ll be prompted with “Standard”, “Ironman”, and “Hardcore”
  • Ironmen cannot Trade, use Base or Apartment storage, use the Auction House, claim items from Email, or Team with non-Ironmen
  • Hardcore Ironmen will be kicked out of the game on death with a message notifying them. The character will then be permanently locked and unable to be played again.
  • Added playstyle information to right click details of “ - Iron” and “ - Hardcore Iron” after a player’s level
  • Added a message broadcast on death of Hardcore Ironmen higher than level 14
    • 14 to 49 will show “{PlayerName} has died at Level {level}”
    • 50 will show “{PlayerName} has died at Level 50, Renown Level {level}”

Costume Parts

  • Nightwolf claws on all genders
  • Crey Tank armor on all genders (unlocked by defeating 100 Crey Tanks)

Martial Arts

Powerset Re-ordered

  1. Thunder kick
  2. Crippling Axe Kick
  3. Spinning kick
  4. Focus chi (Taunt for tanks)
  5. Cobra Strike
  6. Confront (Focus Chi for tanks)
  7. Dragons Tail
  8. Crane Kick
  9. Eagles Claw

  • Removed chance to recharge build up
  • Thunder Kick
    • Increased damage, endurance cost, recharge slightly
  • Crippling Axe Kick
    • Reduced Damage, endurance cost, recharge
  • Storm Kick
    • Replaced with Spinning kick, cone AoE with more damage
  • Focus Chi
    • Removed Mez boost effects
  • Cobra Strike
    • Stun chance increased to 100%
  • Crane kick
    • Increased damage, endurance cost, recharge
    • now “penetrates” targets to hit in a short narrow cone (similar to Golden Dragonfly/headsplitter)
  • Eagles Claw
    • Increased damage, endurance cost, recharge

Pool power attacks

  • Added stalker’s assassins focus

Nijitsu

  • Kuji-In Rin
    • Now takes resistance slotting and set enhancements

Medicine Power Pool

  • Aid Other
    • Range increased to 40ft
    • cast time reduced to 1s
    • Still has the 1s Interrupt time (unless you take field medic)

Akimbo Assault, Dual Pistols.

  • Dual pistols has recieved the 50/50 Lethal/Element buff that Akimbo Assault got a few patches ago
  • Bulletstorm (Hail of bullets for dual pistols)
    • Reduced cast time from 4.25s to 3s
  • Piercing Rounds
    • Reduced cast time from 2.5s to 2s
    • Always applies resistance debuffs, new lethal rounds effect is Knockback.

Ice Control

Added Dual Pistol customization for Block of Ice, Shiveer, and Glacier.

  • Artic Air
    • Added minor damage
  • Shiver
    • Reduced arc from 120 to 90

Fiery Aura (Brute, Scrapper, Tanker), Fire Manipulation (Blaster)

  • Burn
    • Can now be activated while flying (the pet it spawns is still going to fall to the ground)

Psionic Melee

  • Boggle
    • Reduced cast time from 2s to 1s
    • Reduced recharge from 20s to 16s

Earth Control

  • Animate Stone
    • Added Fissure power
    • Added Mud Pots Power
    • Changed Hurl boulder to player version for faster cast time (3.83s to 2.5s)
  • Quicksand
    • Swapped power order with Salt Crystals (8 to 26)
    • Added Attract effect (pulls things to center)

Dominator control sets

  • Adjusted some inconsistencies with power orders
    • Earth and fire control still have placeholder powers.
    • The AoE holds are all level 32 powers now (except for Dark control)
    • Plant Control Vine eruption will be getting a rework soon

Electric Melee, Energy Melee, Stone Melee

  • Returned the sped up ‘Jump n Smash’ animation to Thunder Strike and Total Focus, adjusted the timing of Tremor to fit the sped up animation, assault and epic pools adjusted as well.

Energy Melee

  • Gave Energy Transfer’s FX some of the oomph it lost when its animation got swapped

Pets

  • /petsay now works for all pets

Spawns

  • Addressed team crash issue with Incarnate Hunter code and reintroduced
    • This will also fix the Kheldian team crash issue from the revert

Ironman Mode

  • Support for Ironman and Hardcore Ironman Modes has been added
    • Before picking your alignment in the character creator, you’ll be prompted with “Standard”, “Ironman”, and “Hardcore”
  • Ironmen cannot Trade, use Base or Apartment storage, use the Auction House, claim items from Email, or Team with non-Ironmen
  • Hardcore Ironmen will be kicked out of the game on death with a message notifying them. The character will then be permanently locked and unable to be played again.
  • Added playstyle information to right click details of “ - Iron” and “ - Hardcore Iron” after a player’s level
  • Added a message broadcast on death of Hardcore Ironmen higher than level 14
    • 14 to 49 will show “{PlayerName} has died at Level {level}”
    • 50 will show “{PlayerName} has died at Level 50, Renown Level {level}”

Costume Parts

  • Nightwolf claws on all genders
  • Crey Tank armor on all genders (unlocked by defeating 100 Crey Tanks)

Martial Arts

Powerset Re-ordered

  1. Thunder kick
  2. Crippling Axe Kick
  3. Spinning kick
  4. Focus chi (Taunt for tanks)
  5. Cobra Strike
  6. Confront (Focus Chi for tanks)
  7. Dragons Tail
  8. Crane Kick
  9. Eagles Claw

  • Removed chance to recharge build up
  • Thunder Kick
    • Increased damage, endurance cost, recharge slightly
  • Crippling Axe Kick
    • Reduced Damage, endurance cost, recharge
  • Storm Kick
    • Replaced with Spinning kick, cone AoE with more damage
  • Focus Chi
    • Removed Mez boost effects
  • Cobra Strike
    • Stun chance increased to 100%
  • Crane kick
    • Increased damage, endurance cost, recharge
    • now “penetrates” targets to hit in a short narrow cone (similar to Golden Dragonfly/headsplitter)
  • Eagles Claw
    • Increased damage, endurance cost, recharge

Pool power attacks

  • Added stalker’s assassins focus

Nijitsu

  • Kuji-In Rin
    • Now takes resistance slotting and set enhancements

Medicine Power Pool

  • Aid Other
    • Range increased to 40ft
    • cast time reduced to 1s
    • Still has the 1s Interrupt time (unless you take field medic)

Akimbo Assault, Dual Pistols.

  • Dual pistols has recieved the 50/50 Lethal/Element buff that Akimbo Assault got a few patches ago
  • Bulletstorm (Hail of bullets for dual pistols)
    • Reduced cast time from 4.25s to 3s
  • Piercing Rounds
    • Reduced cast time from 2.5s to 2s
    • Always applies resistance debuffs, new lethal rounds effect is Knockback.

Ice Control

Added Dual Pistol customization for Block of Ice, Shiveer, and Glacier.

  • Artic Air
    • Added minor damage
  • Shiver
    • Reduced arc from 120 to 90

Fiery Aura (Brute, Scrapper, Tanker), Fire Manipulation (Blaster)

  • Burn
    • Can now be activated while flying (the pet it spawns is still going to fall to the ground)

Psionic Melee

  • Boggle
    • Reduced cast time from 2s to 1s
    • Reduced recharge from 20s to 16s

Earth Control

  • Animate Stone
    • Added Fissure power
    • Added Mud Pots Power
    • Changed Hurl boulder to player version for faster cast time (3.83s to 2.5s)
  • Quicksand
    • Swapped power order with Salt Crystals (8 to 26)
    • Added Attract effect (pulls things to center)

Dominator control sets

  • Adjusted some inconsistencies with power orders
    • Earth and fire control still have placeholder powers.
    • The AoE holds are all level 32 powers now (except for Dark control)
    • Plant Control Vine eruption will be getting a rework soon

Electric Melee, Energy Melee, Stone Melee

  • Returned the sped up ‘Jump n Smash’ animation to Thunder Strike and Total Focus, adjusted the timing of Tremor to fit the sped up animation, assault and epic pools adjusted as well.

Energy Melee

  • Gave Energy Transfer’s FX some of the oomph it lost when its animation got swapped

Pets

  • /petsay now works for all pets

Spawns

  • Addressed team crash issue with Incarnate Hunter code and reintroduced
    • This will also fix the Kheldian team crash issue from the revert
Help us translate!

Ironman Mode

  • Support for Ironman and Hardcore Ironman Modes has been added
    • Before picking your alignment in the character creator, you’ll be prompted with “Standard”, “Ironman”, and “Hardcore”
  • Ironmen cannot Trade, use Base or Apartment storage, use the Auction House, claim items from Email, or Team with non-Ironmen
  • Hardcore Ironmen will be kicked out of the game on death with a message notifying them. The character will then be permanently locked and unable to be played again.
  • Added playstyle information to right click details of “ - Iron” and “ - Hardcore Iron” after a player’s level
  • Added a message broadcast on death of Hardcore Ironmen higher than level 14
    • 14 to 49 will show “{PlayerName} has died at Level {level}”
    • 50 will show “{PlayerName} has died at Level 50, Renown Level {level}”

Costume Parts

  • Nightwolf claws on all genders
  • Crey Tank armor on all genders (unlocked by defeating 100 Crey Tanks)

Martial Arts

Powerset Re-ordered

  1. Thunder kick
  2. Crippling Axe Kick
  3. Spinning kick
  4. Focus chi (Taunt for tanks)
  5. Cobra Strike
  6. Confront (Focus Chi for tanks)
  7. Dragons Tail
  8. Crane Kick
  9. Eagles Claw

  • Removed chance to recharge build up
  • Thunder Kick
    • Increased damage, endurance cost, recharge slightly
  • Crippling Axe Kick
    • Reduced Damage, endurance cost, recharge
  • Storm Kick
    • Replaced with Spinning kick, cone AoE with more damage
  • Focus Chi
    • Removed Mez boost effects
  • Cobra Strike
    • Stun chance increased to 100%
  • Crane kick
    • Increased damage, endurance cost, recharge
    • now “penetrates” targets to hit in a short narrow cone (similar to Golden Dragonfly/headsplitter)
  • Eagles Claw
    • Increased damage, endurance cost, recharge

Pool power attacks

  • Added stalker’s assassins focus

Nijitsu

  • Kuji-In Rin
    • Now takes resistance slotting and set enhancements

Medicine Power Pool

  • Aid Other
    • Range increased to 40ft
    • cast time reduced to 1s
    • Still has the 1s Interrupt time (unless you take field medic)

Akimbo Assault, Dual Pistols.

  • Dual pistols has recieved the 50/50 Lethal/Element buff that Akimbo Assault got a few patches ago
  • Bulletstorm (Hail of bullets for dual pistols)
    • Reduced cast time from 4.25s to 3s
  • Piercing Rounds
    • Reduced cast time from 2.5s to 2s
    • Always applies resistance debuffs, new lethal rounds effect is Knockback.

Ice Control

Added Dual Pistol customization for Block of Ice, Shiveer, and Glacier.

  • Artic Air
    • Added minor damage
  • Shiver
    • Reduced arc from 120 to 90

Fiery Aura (Brute, Scrapper, Tanker), Fire Manipulation (Blaster)

  • Burn
    • Can now be activated while flying (the pet it spawns is still going to fall to the ground)

Psionic Melee

  • Boggle
    • Reduced cast time from 2s to 1s
    • Reduced recharge from 20s to 16s

Earth Control

  • Animate Stone
    • Added Fissure power
    • Added Mud Pots Power
    • Changed Hurl boulder to player version for faster cast time (3.83s to 2.5s)
  • Quicksand
    • Swapped power order with Salt Crystals (8 to 26)
    • Added Attract effect (pulls things to center)

Dominator control sets

  • Adjusted some inconsistencies with power orders
    • Earth and fire control still have placeholder powers.
    • The AoE holds are all level 32 powers now (except for Dark control)
    • Plant Control Vine eruption will be getting a rework soon

Electric Melee, Energy Melee, Stone Melee

  • Returned the sped up ‘Jump n Smash’ animation to Thunder Strike and Total Focus, adjusted the timing of Tremor to fit the sped up animation, assault and epic pools adjusted as well.

Energy Melee

  • Gave Energy Transfer’s FX some of the oomph it lost when its animation got swapped

Pets

  • /petsay now works for all pets

Spawns

  • Addressed team crash issue with Incarnate Hunter code and reintroduced
    • This will also fix the Kheldian team crash issue from the revert
Help us translate!

Ironman Mode

  • Support for Ironman and Hardcore Ironman Modes has been added
    • Before picking your alignment in the character creator, you’ll be prompted with “Standard”, “Ironman”, and “Hardcore”
  • Ironmen cannot Trade, use Base or Apartment storage, use the Auction House, claim items from Email, or Team with non-Ironmen
  • Hardcore Ironmen will be kicked out of the game on death with a message notifying them. The character will then be permanently locked and unable to be played again.
  • Added playstyle information to right click details of “ - Iron” and “ - Hardcore Iron” after a player’s level
  • Added a message broadcast on death of Hardcore Ironmen higher than level 14
    • 14 to 49 will show “{PlayerName} has died at Level {level}”
    • 50 will show “{PlayerName} has died at Level 50, Renown Level {level}”

Costume Parts

  • Nightwolf claws on all genders
  • Crey Tank armor on all genders (unlocked by defeating 100 Crey Tanks)

Martial Arts

Powerset Re-ordered

  1. Thunder kick
  2. Crippling Axe Kick
  3. Spinning kick
  4. Focus chi (Taunt for tanks)
  5. Cobra Strike
  6. Confront (Focus Chi for tanks)
  7. Dragons Tail
  8. Crane Kick
  9. Eagles Claw

  • Removed chance to recharge build up
  • Thunder Kick
    • Increased damage, endurance cost, recharge slightly
  • Crippling Axe Kick
    • Reduced Damage, endurance cost, recharge
  • Storm Kick
    • Replaced with Spinning kick, cone AoE with more damage
  • Focus Chi
    • Removed Mez boost effects
  • Cobra Strike
    • Stun chance increased to 100%
  • Crane kick
    • Increased damage, endurance cost, recharge
    • now “penetrates” targets to hit in a short narrow cone (similar to Golden Dragonfly/headsplitter)
  • Eagles Claw
    • Increased damage, endurance cost, recharge

Pool power attacks

  • Added stalker’s assassins focus

Nijitsu

  • Kuji-In Rin
    • Now takes resistance slotting and set enhancements

Medicine Power Pool

  • Aid Other
    • Range increased to 40ft
    • cast time reduced to 1s
    • Still has the 1s Interrupt time (unless you take field medic)

Akimbo Assault, Dual Pistols.

  • Dual pistols has recieved the 50/50 Lethal/Element buff that Akimbo Assault got a few patches ago
  • Bulletstorm (Hail of bullets for dual pistols)
    • Reduced cast time from 4.25s to 3s
  • Piercing Rounds
    • Reduced cast time from 2.5s to 2s
    • Always applies resistance debuffs, new lethal rounds effect is Knockback.

Ice Control

Added Dual Pistol customization for Block of Ice, Shiveer, and Glacier.

  • Artic Air
    • Added minor damage
  • Shiver
    • Reduced arc from 120 to 90

Fiery Aura (Brute, Scrapper, Tanker), Fire Manipulation (Blaster)

  • Burn
    • Can now be activated while flying (the pet it spawns is still going to fall to the ground)

Psionic Melee

  • Boggle
    • Reduced cast time from 2s to 1s
    • Reduced recharge from 20s to 16s

Earth Control

  • Animate Stone
    • Added Fissure power
    • Added Mud Pots Power
    • Changed Hurl boulder to player version for faster cast time (3.83s to 2.5s)
  • Quicksand
    • Swapped power order with Salt Crystals (8 to 26)
    • Added Attract effect (pulls things to center)

Dominator control sets

  • Adjusted some inconsistencies with power orders
    • Earth and fire control still have placeholder powers.
    • The AoE holds are all level 32 powers now (except for Dark control)
    • Plant Control Vine eruption will be getting a rework soon

Electric Melee, Energy Melee, Stone Melee

  • Returned the sped up ‘Jump n Smash’ animation to Thunder Strike and Total Focus, adjusted the timing of Tremor to fit the sped up animation, assault and epic pools adjusted as well.

Energy Melee

  • Gave Energy Transfer’s FX some of the oomph it lost when its animation got swapped

Pets

  • /petsay now works for all pets

Spawns

  • Addressed team crash issue with Incarnate Hunter code and reintroduced
    • This will also fix the Kheldian team crash issue from the revert
Help us translate!

Inherent Hide and Placate Inherent Hide and Placate Inherent Hide and Placate Inherent Hide and Placate

24th April 2023

Stalker Melee Sets

Placate is being converted to an inherent power, it will no longer be slottable but will have its recharge reduced from 60s to 30s. each placate in a melee set is being converted into a power stalkers were missing.

  • Street justice
    • Rib Cracker
  • Broad Sword
    • Whirling Sword
  • Claws
    • Spin
  • Dark Melee
    • Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
  • Dual Blades
    • Typhoon’s Edge
  • Electrical Melee
    • Lightning Clap
  • Energy Melee
    • Whirling Hands
  • Kinetic Melee
    • Repulsing Torrent
  • Martial Arts
    • Dragon’s Tail
  • Ninja Blade
    • The Lotus Drops
  • Psiomic Melee
    • Psi Blade Sweep
  • Radiation Melee
    • Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
  • Savage Melee
    • Rending Flurry
  • Spines
    • Thorntrops
  • Staff Fighting
    • Innocuous Strikes
  • Spectral Melee
    • Possess

Stalker Secondary Powersets

Hide is being converted to an inherent power and all stalker secondary sets are going to be mirrors of the scrapper versions with a few exceptions

Willpower keeps the option to pick Rise to the challenge or Reconstruction.

  • Bio Armor
    • Evolving Armor
  • Dark Armor
    • Umbral fade (PBAoE: Foe Placate, -tohit)
  • Electric Armor
    • EMP (PBAoE: Foe Placate, -end)
  • Energy Auara
    • Energy Cloak
  • Ice Armor
    • Hibernate
  • Invulnerability
    • Resist Elements
  • Ninjitsu
    • Quick Recovery
  • Radiation Armor
    • Beta Decay
  • Regeneration
    • Quick Recovery
  • Spectral Aura
    • Quick Recovery
  • Super Reflexes
    • Quick Recovery
  • Willpower
    • Quick Recovery

Regeneration

  • Reverted to vanilla values (there will be a more extensive rework later)

Staff Fighting

  • Staff Mastery
    • Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
    • Stalker powers now benefit from all stances instead of only having innate Perfection of Body.
    • The staff mastery powers in the sets have been replaced with Build Up

Bio Armor

  • Adaptation
    • Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
    • The Adaptation powers in the sets have been replaced with Resurgence

Regeneration

  • Reverted to vanilla values (there will be a more extensive rework later)

Ice control

  • Jack Frost
    • Chilling Embrace
      • Now uses the revamped tanker ice armor version of icicles with different FX (Added -damage and a DoT effect)
    • Added in Ice Sword Circle

Akimbo Assault

  • Entire set converted to 50/50 Lethal/element damage split
  • Cryo Ammunition Immobilize now has FX when it applies
  • Bullet Storm
    • Increased damage
  • Piercing Rounds
    • Increased damage
    • Always applies -resistance, new standard ammo effect is knock back

Pale Blade

- Fix issue with duplicate radius on Lash, possibly causing issues with hitting objects

Medicine Power Pool

  • Aid self cast time reduced from 3.3s to 1s
    • Still has the 1s Interrupt time

Client

  • Fixed a hang related to using the “Disable FX Audio Stacking” option

TUNNEL System

  • Now flagged as a “ZoneTransfer” for missions which require you to use the monorails, etc.

Stalker Melee Sets

Placate is being converted to an inherent power, it will no longer be slottable but will have its recharge reduced from 60s to 30s. each placate in a melee set is being converted into a power stalkers were missing.

  • Street justice
    • Rib Cracker
  • Broad Sword
    • Whirling Sword
  • Claws
    • Spin
  • Dark Melee
    • Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
  • Dual Blades
    • Typhoon’s Edge
  • Electrical Melee
    • Lightning Clap
  • Energy Melee
    • Whirling Hands
  • Kinetic Melee
    • Repulsing Torrent
  • Martial Arts
    • Dragon’s Tail
  • Ninja Blade
    • The Lotus Drops
  • Psiomic Melee
    • Psi Blade Sweep
  • Radiation Melee
    • Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
  • Savage Melee
    • Rending Flurry
  • Spines
    • Thorntrops
  • Staff Fighting
    • Innocuous Strikes
  • Spectral Melee
    • Possess

Stalker Secondary Powersets

Hide is being converted to an inherent power and all stalker secondary sets are going to be mirrors of the scrapper versions with a few exceptions

Willpower keeps the option to pick Rise to the challenge or Reconstruction.

  • Bio Armor
    • Evolving Armor
  • Dark Armor
    • Umbral fade (PBAoE: Foe Placate, -tohit)
  • Electric Armor
    • EMP (PBAoE: Foe Placate, -end)
  • Energy Auara
    • Energy Cloak
  • Ice Armor
    • Hibernate
  • Invulnerability
    • Resist Elements
  • Ninjitsu
    • Quick Recovery
  • Radiation Armor
    • Beta Decay
  • Regeneration
    • Quick Recovery
  • Spectral Aura
    • Quick Recovery
  • Super Reflexes
    • Quick Recovery
  • Willpower
    • Quick Recovery

Regeneration

  • Reverted to vanilla values (there will be a more extensive rework later)

Staff Fighting

  • Staff Mastery
    • Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
    • Stalker powers now benefit from all stances instead of only having innate Perfection of Body.
    • The staff mastery powers in the sets have been replaced with Build Up

Bio Armor

  • Adaptation
    • Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
    • The Adaptation powers in the sets have been replaced with Resurgence

Regeneration

  • Reverted to vanilla values (there will be a more extensive rework later)

Ice control

  • Jack Frost
    • Chilling Embrace
      • Now uses the revamped tanker ice armor version of icicles with different FX (Added -damage and a DoT effect)
    • Added in Ice Sword Circle

Akimbo Assault

  • Entire set converted to 50/50 Lethal/element damage split
  • Cryo Ammunition Immobilize now has FX when it applies
  • Bullet Storm
    • Increased damage
  • Piercing Rounds
    • Increased damage
    • Always applies -resistance, new standard ammo effect is knock back

Pale Blade

- Fix issue with duplicate radius on Lash, possibly causing issues with hitting objects

Medicine Power Pool

  • Aid self cast time reduced from 3.3s to 1s
    • Still has the 1s Interrupt time

Client

  • Fixed a hang related to using the “Disable FX Audio Stacking” option

TUNNEL System

  • Now flagged as a “ZoneTransfer” for missions which require you to use the monorails, etc.
Help us translate!

Stalker Melee Sets

Placate is being converted to an inherent power, it will no longer be slottable but will have its recharge reduced from 60s to 30s. each placate in a melee set is being converted into a power stalkers were missing.

  • Street justice
    • Rib Cracker
  • Broad Sword
    • Whirling Sword
  • Claws
    • Spin
  • Dark Melee
    • Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
  • Dual Blades
    • Typhoon’s Edge
  • Electrical Melee
    • Lightning Clap
  • Energy Melee
    • Whirling Hands
  • Kinetic Melee
    • Repulsing Torrent
  • Martial Arts
    • Dragon’s Tail
  • Ninja Blade
    • The Lotus Drops
  • Psiomic Melee
    • Psi Blade Sweep
  • Radiation Melee
    • Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
  • Savage Melee
    • Rending Flurry
  • Spines
    • Thorntrops
  • Staff Fighting
    • Innocuous Strikes
  • Spectral Melee
    • Possess

Stalker Secondary Powersets

Hide is being converted to an inherent power and all stalker secondary sets are going to be mirrors of the scrapper versions with a few exceptions

Willpower keeps the option to pick Rise to the challenge or Reconstruction.

  • Bio Armor
    • Evolving Armor
  • Dark Armor
    • Umbral fade (PBAoE: Foe Placate, -tohit)
  • Electric Armor
    • EMP (PBAoE: Foe Placate, -end)
  • Energy Auara
    • Energy Cloak
  • Ice Armor
    • Hibernate
  • Invulnerability
    • Resist Elements
  • Ninjitsu
    • Quick Recovery
  • Radiation Armor
    • Beta Decay
  • Regeneration
    • Quick Recovery
  • Spectral Aura
    • Quick Recovery
  • Super Reflexes
    • Quick Recovery
  • Willpower
    • Quick Recovery

Regeneration

  • Reverted to vanilla values (there will be a more extensive rework later)

Staff Fighting

  • Staff Mastery
    • Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
    • Stalker powers now benefit from all stances instead of only having innate Perfection of Body.
    • The staff mastery powers in the sets have been replaced with Build Up

Bio Armor

  • Adaptation
    • Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
    • The Adaptation powers in the sets have been replaced with Resurgence

Regeneration

  • Reverted to vanilla values (there will be a more extensive rework later)

Ice control

  • Jack Frost
    • Chilling Embrace
      • Now uses the revamped tanker ice armor version of icicles with different FX (Added -damage and a DoT effect)
    • Added in Ice Sword Circle

Akimbo Assault

  • Entire set converted to 50/50 Lethal/element damage split
  • Cryo Ammunition Immobilize now has FX when it applies
  • Bullet Storm
    • Increased damage
  • Piercing Rounds
    • Increased damage
    • Always applies -resistance, new standard ammo effect is knock back

Pale Blade

- Fix issue with duplicate radius on Lash, possibly causing issues with hitting objects

Medicine Power Pool

  • Aid self cast time reduced from 3.3s to 1s
    • Still has the 1s Interrupt time

Client

  • Fixed a hang related to using the “Disable FX Audio Stacking” option

TUNNEL System

  • Now flagged as a “ZoneTransfer” for missions which require you to use the monorails, etc.
Help us translate!

Stalker Melee Sets

Placate is being converted to an inherent power, it will no longer be slottable but will have its recharge reduced from 60s to 30s. each placate in a melee set is being converted into a power stalkers were missing.

  • Street justice
    • Rib Cracker
  • Broad Sword
    • Whirling Sword
  • Claws
    • Spin
  • Dark Melee
    • Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
  • Dual Blades
    • Typhoon’s Edge
  • Electrical Melee
    • Lightning Clap
  • Energy Melee
    • Whirling Hands
  • Kinetic Melee
    • Repulsing Torrent
  • Martial Arts
    • Dragon’s Tail
  • Ninja Blade
    • The Lotus Drops
  • Psiomic Melee
    • Psi Blade Sweep
  • Radiation Melee
    • Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
  • Savage Melee
    • Rending Flurry
  • Spines
    • Thorntrops
  • Staff Fighting
    • Innocuous Strikes
  • Spectral Melee
    • Possess

Stalker Secondary Powersets

Hide is being converted to an inherent power and all stalker secondary sets are going to be mirrors of the scrapper versions with a few exceptions

Willpower keeps the option to pick Rise to the challenge or Reconstruction.

  • Bio Armor
    • Evolving Armor
  • Dark Armor
    • Umbral fade (PBAoE: Foe Placate, -tohit)
  • Electric Armor
    • EMP (PBAoE: Foe Placate, -end)
  • Energy Auara
    • Energy Cloak
  • Ice Armor
    • Hibernate
  • Invulnerability
    • Resist Elements
  • Ninjitsu
    • Quick Recovery
  • Radiation Armor
    • Beta Decay
  • Regeneration
    • Quick Recovery
  • Spectral Aura
    • Quick Recovery
  • Super Reflexes
    • Quick Recovery
  • Willpower
    • Quick Recovery

Regeneration

  • Reverted to vanilla values (there will be a more extensive rework later)

Staff Fighting

  • Staff Mastery
    • Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
    • Stalker powers now benefit from all stances instead of only having innate Perfection of Body.
    • The staff mastery powers in the sets have been replaced with Build Up

Bio Armor

  • Adaptation
    • Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
    • The Adaptation powers in the sets have been replaced with Resurgence

Regeneration

  • Reverted to vanilla values (there will be a more extensive rework later)

Ice control

  • Jack Frost
    • Chilling Embrace
      • Now uses the revamped tanker ice armor version of icicles with different FX (Added -damage and a DoT effect)
    • Added in Ice Sword Circle

Akimbo Assault

  • Entire set converted to 50/50 Lethal/element damage split
  • Cryo Ammunition Immobilize now has FX when it applies
  • Bullet Storm
    • Increased damage
  • Piercing Rounds
    • Increased damage
    • Always applies -resistance, new standard ammo effect is knock back

Pale Blade

- Fix issue with duplicate radius on Lash, possibly causing issues with hitting objects

Medicine Power Pool

  • Aid self cast time reduced from 3.3s to 1s
    • Still has the 1s Interrupt time

Client

  • Fixed a hang related to using the “Disable FX Audio Stacking” option

TUNNEL System

  • Now flagged as a “ZoneTransfer” for missions which require you to use the monorails, etc.
Help us translate!

Scorpion Shield Returns Scorpion Shield Returns Scorpion Shield Returns Scorpion Shield Returns

14th April 2023

  • Reduced visual transparency effect of Stealth from Invisibility pool
  • Fixed Darkness Control’s Umbra Beast not accepting fear enhancements
  • Make Gravity Control’s Singularity’s slows ignore level difference scaling
  • Remove aggro from Singularity’s repel
  • Increase -knockback on Restraint
  • Speed up Midnight Grasp animation

Ice Armor (Tanker)

Powers re-ordered, the following list is the new order

  • Permafrost
    • Added +MaxHP buff
  • Frozen Armor
    • Can now slot resistance enhancements
  • Glacial Armor
    • Can now slot resistance enhancements
  • Hoarfrost
    • Reworked to be a click Absorb over time and +regen buff
  • Wet Ice
    • Can now slot Resistance and defense enhancements
  • Icicles
    • Effects from chilling embrace merged into this power
  • Energy Absortion
    • Added -recharge and -movement speed to foes
  • Hibernate
    • Unchanged
  • Icy Bastion
    • Ported over from stalkers

Ice Armor (Stalkers)

Powers re-ordered, the following list is the new order

  • Hide
    • Unchanged
  • Frozen Armor
    • Can now slot resistance enhancements
  • Glacial Armor
    • Can now slot resistance enhancements
  • Wet Ice
    • Can now slot Resistance and defense enhancements
  • Hoarfrost
    • Reworked to be a click Absorb over time and +regen buff
  • Chilling Embrace
    • Unchanged
  • Energy Absortion
    • Added -recharge and -movement speed to foes
  • Permafrost
    • Added +MaxHP buff
  • Icy Bastion
    • Unchanged

Dark Melee, Darkness Assault, Darkness Manipulation

  • Midnight Grasp
    • Equalized all versions of the power with the blaster version (hits harder, slower recharge)
    • Reduced cast time from 2.0.7 to 1.03

Sonic Blast

  • Shout
    • Activation time reduced from 2.67s to 2.0s

Control set pets (only main pets, no shades, no decoys)

  • All now take commands like Mastermind pets

Mace Mastery

  • Scorpion Shield
    • Reverted an earlier nerf thats no longer needed due to the global defense clamp adjustment

Gravity Control

  • Singularity should be quieter now

Spines, Thorns

  • Invisible option now has tintable FX

Client

  • PhysX runs on the main thread again now due to some crashes believed to be associated

Server

  • Very minor improvements made to cleanup AI code. No behavioral changes, just small speedups.
  • Reduced visual transparency effect of Stealth from Invisibility pool
  • Fixed Darkness Control’s Umbra Beast not accepting fear enhancements
  • Make Gravity Control’s Singularity’s slows ignore level difference scaling
  • Remove aggro from Singularity’s repel
  • Increase -knockback on Restraint
  • Speed up Midnight Grasp animation

Ice Armor (Tanker)

Powers re-ordered, the following list is the new order

  • Permafrost
    • Added +MaxHP buff
  • Frozen Armor
    • Can now slot resistance enhancements
  • Glacial Armor
    • Can now slot resistance enhancements
  • Hoarfrost
    • Reworked to be a click Absorb over time and +regen buff
  • Wet Ice
    • Can now slot Resistance and defense enhancements
  • Icicles
    • Effects from chilling embrace merged into this power
  • Energy Absortion
    • Added -recharge and -movement speed to foes
  • Hibernate
    • Unchanged
  • Icy Bastion
    • Ported over from stalkers

Ice Armor (Stalkers)

Powers re-ordered, the following list is the new order

  • Hide
    • Unchanged
  • Frozen Armor
    • Can now slot resistance enhancements
  • Glacial Armor
    • Can now slot resistance enhancements
  • Wet Ice
    • Can now slot Resistance and defense enhancements
  • Hoarfrost
    • Reworked to be a click Absorb over time and +regen buff
  • Chilling Embrace
    • Unchanged
  • Energy Absortion
    • Added -recharge and -movement speed to foes
  • Permafrost
    • Added +MaxHP buff
  • Icy Bastion
    • Unchanged

Dark Melee, Darkness Assault, Darkness Manipulation

  • Midnight Grasp
    • Equalized all versions of the power with the blaster version (hits harder, slower recharge)
    • Reduced cast time from 2.0.7 to 1.03

Sonic Blast

  • Shout
    • Activation time reduced from 2.67s to 2.0s

Control set pets (only main pets, no shades, no decoys)

  • All now take commands like Mastermind pets

Mace Mastery

  • Scorpion Shield
    • Reverted an earlier nerf thats no longer needed due to the global defense clamp adjustment

Gravity Control

  • Singularity should be quieter now

Spines, Thorns

  • Invisible option now has tintable FX

Client

  • PhysX runs on the main thread again now due to some crashes believed to be associated

Server

  • Very minor improvements made to cleanup AI code. No behavioral changes, just small speedups.
Help us translate!
  • Reduced visual transparency effect of Stealth from Invisibility pool
  • Fixed Darkness Control’s Umbra Beast not accepting fear enhancements
  • Make Gravity Control’s Singularity’s slows ignore level difference scaling
  • Remove aggro from Singularity’s repel
  • Increase -knockback on Restraint
  • Speed up Midnight Grasp animation

Ice Armor (Tanker)

Powers re-ordered, the following list is the new order

  • Permafrost
    • Added +MaxHP buff
  • Frozen Armor
    • Can now slot resistance enhancements
  • Glacial Armor
    • Can now slot resistance enhancements
  • Hoarfrost
    • Reworked to be a click Absorb over time and +regen buff
  • Wet Ice
    • Can now slot Resistance and defense enhancements
  • Icicles
    • Effects from chilling embrace merged into this power
  • Energy Absortion
    • Added -recharge and -movement speed to foes
  • Hibernate
    • Unchanged
  • Icy Bastion
    • Ported over from stalkers

Ice Armor (Stalkers)

Powers re-ordered, the following list is the new order

  • Hide
    • Unchanged
  • Frozen Armor
    • Can now slot resistance enhancements
  • Glacial Armor
    • Can now slot resistance enhancements
  • Wet Ice
    • Can now slot Resistance and defense enhancements
  • Hoarfrost
    • Reworked to be a click Absorb over time and +regen buff
  • Chilling Embrace
    • Unchanged
  • Energy Absortion
    • Added -recharge and -movement speed to foes
  • Permafrost
    • Added +MaxHP buff
  • Icy Bastion
    • Unchanged

Dark Melee, Darkness Assault, Darkness Manipulation

  • Midnight Grasp
    • Equalized all versions of the power with the blaster version (hits harder, slower recharge)
    • Reduced cast time from 2.0.7 to 1.03

Sonic Blast

  • Shout
    • Activation time reduced from 2.67s to 2.0s

Control set pets (only main pets, no shades, no decoys)

  • All now take commands like Mastermind pets

Mace Mastery

  • Scorpion Shield
    • Reverted an earlier nerf thats no longer needed due to the global defense clamp adjustment

Gravity Control

  • Singularity should be quieter now

Spines, Thorns

  • Invisible option now has tintable FX

Client

  • PhysX runs on the main thread again now due to some crashes believed to be associated

Server

  • Very minor improvements made to cleanup AI code. No behavioral changes, just small speedups.
Help us translate!
  • Reduced visual transparency effect of Stealth from Invisibility pool
  • Fixed Darkness Control’s Umbra Beast not accepting fear enhancements
  • Make Gravity Control’s Singularity’s slows ignore level difference scaling
  • Remove aggro from Singularity’s repel
  • Increase -knockback on Restraint
  • Speed up Midnight Grasp animation

Ice Armor (Tanker)

Powers re-ordered, the following list is the new order

  • Permafrost
    • Added +MaxHP buff
  • Frozen Armor
    • Can now slot resistance enhancements
  • Glacial Armor
    • Can now slot resistance enhancements
  • Hoarfrost
    • Reworked to be a click Absorb over time and +regen buff
  • Wet Ice
    • Can now slot Resistance and defense enhancements
  • Icicles
    • Effects from chilling embrace merged into this power
  • Energy Absortion
    • Added -recharge and -movement speed to foes
  • Hibernate
    • Unchanged
  • Icy Bastion
    • Ported over from stalkers

Ice Armor (Stalkers)

Powers re-ordered, the following list is the new order

  • Hide
    • Unchanged
  • Frozen Armor
    • Can now slot resistance enhancements
  • Glacial Armor
    • Can now slot resistance enhancements
  • Wet Ice
    • Can now slot Resistance and defense enhancements
  • Hoarfrost
    • Reworked to be a click Absorb over time and +regen buff
  • Chilling Embrace
    • Unchanged
  • Energy Absortion
    • Added -recharge and -movement speed to foes
  • Permafrost
    • Added +MaxHP buff
  • Icy Bastion
    • Unchanged

Dark Melee, Darkness Assault, Darkness Manipulation

  • Midnight Grasp
    • Equalized all versions of the power with the blaster version (hits harder, slower recharge)
    • Reduced cast time from 2.0.7 to 1.03

Sonic Blast

  • Shout
    • Activation time reduced from 2.67s to 2.0s

Control set pets (only main pets, no shades, no decoys)

  • All now take commands like Mastermind pets

Mace Mastery

  • Scorpion Shield
    • Reverted an earlier nerf thats no longer needed due to the global defense clamp adjustment

Gravity Control

  • Singularity should be quieter now

Spines, Thorns

  • Invisible option now has tintable FX

Client

  • PhysX runs on the main thread again now due to some crashes believed to be associated

Server

  • Very minor improvements made to cleanup AI code. No behavioral changes, just small speedups.
Help us translate!

More Weapons For Your Arsenal More Weapons For Your Arsenal More Weapons For Your Arsenal More Weapons For Your Arsenal

8th April 2023

Radiation Blast (Blaster, Corruptor, Defender)

  • Added Contamination mechanic that Radiation Melee, Atomic Assault, and Atomic Manipulation have
  • Removed -regen
  • Aim
    • Renamed to Fusion

Atomic Manipulation

  • Adjusted Contaminate chances to match radiation melee. (they were abnormally high)
  • Fusion
    • Renamed to Fission

Kinetic Melee

  • Added Kicknetics Customization options to Concentrated Strike and Forceful Blow

Dark Miasma

  • Twilight Grasp
    • Cast time reduced from 2.37 to 2.0

Sorcery

  • Translocate
    • Added the customization options from teleport

Experimentation

  • Jaunt
    • Added the customization options from teleport

Radiation Blast, Atomic Assault, Atomic Manipulation

  • Added new FX for when the Contamination AoE damage burst happens

Radiation Melee

  • Added new haze alt FX for Proton Sweep

Costume Parts

Titan Weapons

  • Added Kanabo (Wood, Metal)
  • Added Lance

Longstaff

  • Added Anubis Staff
  • Added Lance

Swords, Maces, Axes

  • Added Kanabo (Wood, Metal)
  • Added Lance

Dual Blades

  • Added Escrimas (Smooth, Knurled, Glow, and No Glow)

Head Pattern

  • Added Jagged
  • Added Jagged Reversed

Head: Detail 2

  • Added Prayer Beads

Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)

  • Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.

Assault Rifle

  • Fixed female placement of the F2000

Radiation Blast (Blaster, Corruptor, Defender)

  • Added Contamination mechanic that Radiation Melee, Atomic Assault, and Atomic Manipulation have
  • Removed -regen
  • Aim
    • Renamed to Fusion

Atomic Manipulation

  • Adjusted Contaminate chances to match radiation melee. (they were abnormally high)
  • Fusion
    • Renamed to Fission

Kinetic Melee

  • Added Kicknetics Customization options to Concentrated Strike and Forceful Blow

Dark Miasma

  • Twilight Grasp
    • Cast time reduced from 2.37 to 2.0

Sorcery

  • Translocate
    • Added the customization options from teleport

Experimentation

  • Jaunt
    • Added the customization options from teleport

Radiation Blast, Atomic Assault, Atomic Manipulation

  • Added new FX for when the Contamination AoE damage burst happens

Radiation Melee

  • Added new haze alt FX for Proton Sweep

Costume Parts

Titan Weapons

  • Added Kanabo (Wood, Metal)
  • Added Lance

Longstaff

  • Added Anubis Staff
  • Added Lance

Swords, Maces, Axes

  • Added Kanabo (Wood, Metal)
  • Added Lance

Dual Blades

  • Added Escrimas (Smooth, Knurled, Glow, and No Glow)

Head Pattern

  • Added Jagged
  • Added Jagged Reversed

Head: Detail 2

  • Added Prayer Beads

Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)

  • Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.

Assault Rifle

  • Fixed female placement of the F2000
Help us translate!

Radiation Blast (Blaster, Corruptor, Defender)

  • Added Contamination mechanic that Radiation Melee, Atomic Assault, and Atomic Manipulation have
  • Removed -regen
  • Aim
    • Renamed to Fusion

Atomic Manipulation

  • Adjusted Contaminate chances to match radiation melee. (they were abnormally high)
  • Fusion
    • Renamed to Fission

Kinetic Melee

  • Added Kicknetics Customization options to Concentrated Strike and Forceful Blow

Dark Miasma

  • Twilight Grasp
    • Cast time reduced from 2.37 to 2.0

Sorcery

  • Translocate
    • Added the customization options from teleport

Experimentation

  • Jaunt
    • Added the customization options from teleport

Radiation Blast, Atomic Assault, Atomic Manipulation

  • Added new FX for when the Contamination AoE damage burst happens

Radiation Melee

  • Added new haze alt FX for Proton Sweep

Costume Parts

Titan Weapons

  • Added Kanabo (Wood, Metal)
  • Added Lance

Longstaff

  • Added Anubis Staff
  • Added Lance

Swords, Maces, Axes

  • Added Kanabo (Wood, Metal)
  • Added Lance

Dual Blades

  • Added Escrimas (Smooth, Knurled, Glow, and No Glow)

Head Pattern

  • Added Jagged
  • Added Jagged Reversed

Head: Detail 2

  • Added Prayer Beads

Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)

  • Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.

Assault Rifle

  • Fixed female placement of the F2000
Help us translate!

Radiation Blast (Blaster, Corruptor, Defender)

  • Added Contamination mechanic that Radiation Melee, Atomic Assault, and Atomic Manipulation have
  • Removed -regen
  • Aim
    • Renamed to Fusion

Atomic Manipulation

  • Adjusted Contaminate chances to match radiation melee. (they were abnormally high)
  • Fusion
    • Renamed to Fission

Kinetic Melee

  • Added Kicknetics Customization options to Concentrated Strike and Forceful Blow

Dark Miasma

  • Twilight Grasp
    • Cast time reduced from 2.37 to 2.0

Sorcery

  • Translocate
    • Added the customization options from teleport

Experimentation

  • Jaunt
    • Added the customization options from teleport

Radiation Blast, Atomic Assault, Atomic Manipulation

  • Added new FX for when the Contamination AoE damage burst happens

Radiation Melee

  • Added new haze alt FX for Proton Sweep

Costume Parts

Titan Weapons

  • Added Kanabo (Wood, Metal)
  • Added Lance

Longstaff

  • Added Anubis Staff
  • Added Lance

Swords, Maces, Axes

  • Added Kanabo (Wood, Metal)
  • Added Lance

Dual Blades

  • Added Escrimas (Smooth, Knurled, Glow, and No Glow)

Head Pattern

  • Added Jagged
  • Added Jagged Reversed

Head: Detail 2

  • Added Prayer Beads

Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)

  • Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.

Assault Rifle

  • Fixed female placement of the F2000
Help us translate!

Beam Eyes Beam Eyes Beam Eyes Beam Eyes

1st April 2023

Snipe powers

  • Instant snipe removed from all non-blaster snipes.

Stalkers

  • Hide no longer makes your character completely transparent

Epic Power Pools

  • All resistance toggles no longer give resistance to all damage types in PvP

Water Blast

  • Steam Spray
    • Cast time reduced from 2.53s to 2.0s

Beam Rifle

  • Added New Customization options for Eye beam blasts and Hand beam blasts.

Dark Miasma/Affinity

  • Tar Patch
    • Cast time reduced from 3.1s to 1.17s

Utility belt power pool

  • Envenomed Barrage
    • Fixed error in DoT tick rate resulting in higher damage than intended
    • Increased endurance cost to where it should be

Shield Defense

  • Partial Reset to vanilla/live numbers, this mostly affects grant cover AoE size and target cap.
  • Slightly increased base defense numbers on Deflection and Battle Agility

Willpower (All versions)

  • Reset to vanilla/live with the exception of Stalkers keeping the option to take rise to the challenge instead of Reconstruction. (No idea what was changed but whatever it was willpower didnt need it)

Wind Control

  • Vortex now has 80% Smashing/Lethal resistance instead of 100% immunity

PvP Armor sets (Tanker primary, Brute, stalker, scrapper Secondary.)

  • All +defense or +resistance toggles now suppress when affected by Sleep, stun, and hold like they do in PvE
  • Removed PvP only resistance to Defense, tohit, and recharge debuffs (in some cases this was in ADDITION to debuff resistances the sets already had)

Peacebringer, Warshade

  • Black/White Dwarf
    • Reduced resistances from scale 5 to scale 3 (When we first allowed the Human form toggles to work in dwarf we had reduced the resistances of dwarf to be lower to even out, at some point that got removed so its being put back)

Warshade

  • Shadow Cloak
    • Translucency values reduced

Flight Power Pool

  • Hover
    • No longer turns off other fly powers
    • Adjusted fly speed and removed fly speed penalties (experimental but should allow it to be a little faster and boost the fly speed of other fly powers)
    • Added additional defense (this additional defense stops working if you also take the weave power.)

Jumping Power Pool

  • Combat Jumping - Now locks out Intangibility - No longer toggles off other jump powers

Concealment Power Pool

  • Stealth
    • No longer applies movement speed penalties
    • No longer detoggles some other stealth powers
  • Grant Invisbility
    • Effect is now an AoE
    • Reduced visual translusency
  • Intangibility
    • Now locks out Combat Jumping
  • Phase Shift
    • Nophase lock out now only applies in PvP
  • Misdirection
    • Cooldown reduced from 240s to 120s

Fighting Power Pool

  • Tough
    • No longer gives resistance to everything in PvP.

Experimentation Power Pool

  • Experimental Injection
    • Reduced cooldown from 180 to 120s

Leadership Power pool

  • Victory Rush
    • Added ability to benefit from and slot Recharge enhancements.

Teleportation Power Pool

  • Teleport Foe
    • Removed protection granted to player targets
  • Team Teleport
    • Recharge reduced from 1.5s to 0s

Radiation Manipulation (Old name)

  • Renamed set to Atomic Manipulation
  • Improved powerset help texts

Power changes

  • Metabolic Aura (Old name)
    • Renamed to Particle Acceleration
    • Removed damage buff
    • Removed recharge buff
    • Removed Mez resistance
    • Removed End cost
    • Added minor absorb
    • Moved to level 20
  • Chocking Cloud
    • Replaced with Irradiated ground.
    • Moved to level 4
  • Fallout (Old Name)
    • Renamed to Neutron Blast
    • Rebalanced as an AoE Hold
  • Nuclear Mutation (Old name)
    • Renamed to Half-life.

Mez PBAoE Toggles (Choking cloud, Entangling Aura, World of confusion)

  • Reverted to their default/vanilla versions with the following exceptions
  • Made auto hit
  • Mez effects ignore level differences
  • Reduced endurance costs

Costume

  • Fixed money aura not unlocking
  • Floating head base has a None option

Backend

  • Cleanup of some code doing unnecessary precision changes
  • Very minor speedup to directory traversal code
  • Remove unnecessary code for talking with PlayNC store on Client, MapServer, DBServer, QueueServer, and AccountServer

XP System

  • Confuse no longer reduces XP for mobs dealing damage. You stil have to damage the target to receive XP for them.

Sidekick System

  • Sidekicks now scale to the level of the mentor, rather than being 1 level below.

Defense

  • To-Hit is now clamped to a minimum of 10%, instead of 5%. This reduction applies only to being at softcapped defense, which is lowered to 40% instead of 45% as a result and 52.75% for iTrials instead of 57.75%.
  • This change also affects Streakbreaker to apply based on < 10% hits as well, rather than 5%.

Escorts

  • Movespeed increase has been removed due to issues caused with pathing
  • Escorts, which aren’t targetable, no longer ignore stealthed players past a certain distance
  • Increased detection by 200% and maximum control distance by 175% in order to help alleviate issues with escort missions

Enemy Groups

Warriors

  • Addressed several Warrior mobs using Ranged preference AI instead of Melee based on old iterations

Council

  • Increased damage of Chaingunner and added a defense debuff to their attacks

Council Empire

  • Increased damage of Rifle minion slightly
  • Increased damage of Chaingunner and added a defense debuff to their attacks

Client

  • Laptops should default to dedicated graphics instead of integrated.

Snipe powers

  • Instant snipe removed from all non-blaster snipes.

Stalkers

  • Hide no longer makes your character completely transparent

Epic Power Pools

  • All resistance toggles no longer give resistance to all damage types in PvP

Water Blast

  • Steam Spray
    • Cast time reduced from 2.53s to 2.0s

Beam Rifle

  • Added New Customization options for Eye beam blasts and Hand beam blasts.

Dark Miasma/Affinity

  • Tar Patch
    • Cast time reduced from 3.1s to 1.17s

Utility belt power pool

  • Envenomed Barrage
    • Fixed error in DoT tick rate resulting in higher damage than intended
    • Increased endurance cost to where it should be

Shield Defense

  • Partial Reset to vanilla/live numbers, this mostly affects grant cover AoE size and target cap.
  • Slightly increased base defense numbers on Deflection and Battle Agility

Willpower (All versions)

  • Reset to vanilla/live with the exception of Stalkers keeping the option to take rise to the challenge instead of Reconstruction. (No idea what was changed but whatever it was willpower didnt need it)

Wind Control

  • Vortex now has 80% Smashing/Lethal resistance instead of 100% immunity

PvP Armor sets (Tanker primary, Brute, stalker, scrapper Secondary.)

  • All +defense or +resistance toggles now suppress when affected by Sleep, stun, and hold like they do in PvE
  • Removed PvP only resistance to Defense, tohit, and recharge debuffs (in some cases this was in ADDITION to debuff resistances the sets already had)

Peacebringer, Warshade

  • Black/White Dwarf
    • Reduced resistances from scale 5 to scale 3 (When we first allowed the Human form toggles to work in dwarf we had reduced the resistances of dwarf to be lower to even out, at some point that got removed so its being put back)

Warshade

  • Shadow Cloak
    • Translucency values reduced

Flight Power Pool

  • Hover
    • No longer turns off other fly powers
    • Adjusted fly speed and removed fly speed penalties (experimental but should allow it to be a little faster and boost the fly speed of other fly powers)
    • Added additional defense (this additional defense stops working if you also take the weave power.)

Jumping Power Pool

  • Combat Jumping - Now locks out Intangibility - No longer toggles off other jump powers

Concealment Power Pool

  • Stealth
    • No longer applies movement speed penalties
    • No longer detoggles some other stealth powers
  • Grant Invisbility
    • Effect is now an AoE
    • Reduced visual translusency
  • Intangibility
    • Now locks out Combat Jumping
  • Phase Shift
    • Nophase lock out now only applies in PvP
  • Misdirection
    • Cooldown reduced from 240s to 120s

Fighting Power Pool

  • Tough
    • No longer gives resistance to everything in PvP.

Experimentation Power Pool

  • Experimental Injection
    • Reduced cooldown from 180 to 120s

Leadership Power pool

  • Victory Rush
    • Added ability to benefit from and slot Recharge enhancements.

Teleportation Power Pool

  • Teleport Foe
    • Removed protection granted to player targets
  • Team Teleport
    • Recharge reduced from 1.5s to 0s

Radiation Manipulation (Old name)

  • Renamed set to Atomic Manipulation
  • Improved powerset help texts

Power changes

  • Metabolic Aura (Old name)
    • Renamed to Particle Acceleration
    • Removed damage buff
    • Removed recharge buff
    • Removed Mez resistance
    • Removed End cost
    • Added minor absorb
    • Moved to level 20
  • Chocking Cloud
    • Replaced with Irradiated ground.
    • Moved to level 4
  • Fallout (Old Name)
    • Renamed to Neutron Blast
    • Rebalanced as an AoE Hold
  • Nuclear Mutation (Old name)
    • Renamed to Half-life.

Mez PBAoE Toggles (Choking cloud, Entangling Aura, World of confusion)

  • Reverted to their default/vanilla versions with the following exceptions
  • Made auto hit
  • Mez effects ignore level differences
  • Reduced endurance costs

Costume

  • Fixed money aura not unlocking
  • Floating head base has a None option

Backend

  • Cleanup of some code doing unnecessary precision changes
  • Very minor speedup to directory traversal code
  • Remove unnecessary code for talking with PlayNC store on Client, MapServer, DBServer, QueueServer, and AccountServer

XP System

  • Confuse no longer reduces XP for mobs dealing damage. You stil have to damage the target to receive XP for them.

Sidekick System

  • Sidekicks now scale to the level of the mentor, rather than being 1 level below.

Defense

  • To-Hit is now clamped to a minimum of 10%, instead of 5%. This reduction applies only to being at softcapped defense, which is lowered to 40% instead of 45% as a result and 52.75% for iTrials instead of 57.75%.
  • This change also affects Streakbreaker to apply based on < 10% hits as well, rather than 5%.

Escorts

  • Movespeed increase has been removed due to issues caused with pathing
  • Escorts, which aren’t targetable, no longer ignore stealthed players past a certain distance
  • Increased detection by 200% and maximum control distance by 175% in order to help alleviate issues with escort missions

Enemy Groups

Warriors

  • Addressed several Warrior mobs using Ranged preference AI instead of Melee based on old iterations

Council

  • Increased damage of Chaingunner and added a defense debuff to their attacks

Council Empire

  • Increased damage of Rifle minion slightly
  • Increased damage of Chaingunner and added a defense debuff to their attacks

Client

  • Laptops should default to dedicated graphics instead of integrated.
Help us translate!

Snipe powers

  • Instant snipe removed from all non-blaster snipes.

Stalkers

  • Hide no longer makes your character completely transparent

Epic Power Pools

  • All resistance toggles no longer give resistance to all damage types in PvP

Water Blast

  • Steam Spray
    • Cast time reduced from 2.53s to 2.0s

Beam Rifle

  • Added New Customization options for Eye beam blasts and Hand beam blasts.

Dark Miasma/Affinity

  • Tar Patch
    • Cast time reduced from 3.1s to 1.17s

Utility belt power pool

  • Envenomed Barrage
    • Fixed error in DoT tick rate resulting in higher damage than intended
    • Increased endurance cost to where it should be

Shield Defense

  • Partial Reset to vanilla/live numbers, this mostly affects grant cover AoE size and target cap.
  • Slightly increased base defense numbers on Deflection and Battle Agility

Willpower (All versions)

  • Reset to vanilla/live with the exception of Stalkers keeping the option to take rise to the challenge instead of Reconstruction. (No idea what was changed but whatever it was willpower didnt need it)

Wind Control

  • Vortex now has 80% Smashing/Lethal resistance instead of 100% immunity

PvP Armor sets (Tanker primary, Brute, stalker, scrapper Secondary.)

  • All +defense or +resistance toggles now suppress when affected by Sleep, stun, and hold like they do in PvE
  • Removed PvP only resistance to Defense, tohit, and recharge debuffs (in some cases this was in ADDITION to debuff resistances the sets already had)

Peacebringer, Warshade

  • Black/White Dwarf
    • Reduced resistances from scale 5 to scale 3 (When we first allowed the Human form toggles to work in dwarf we had reduced the resistances of dwarf to be lower to even out, at some point that got removed so its being put back)

Warshade

  • Shadow Cloak
    • Translucency values reduced

Flight Power Pool

  • Hover
    • No longer turns off other fly powers
    • Adjusted fly speed and removed fly speed penalties (experimental but should allow it to be a little faster and boost the fly speed of other fly powers)
    • Added additional defense (this additional defense stops working if you also take the weave power.)

Jumping Power Pool

  • Combat Jumping - Now locks out Intangibility - No longer toggles off other jump powers

Concealment Power Pool

  • Stealth
    • No longer applies movement speed penalties
    • No longer detoggles some other stealth powers
  • Grant Invisbility
    • Effect is now an AoE
    • Reduced visual translusency
  • Intangibility
    • Now locks out Combat Jumping
  • Phase Shift
    • Nophase lock out now only applies in PvP
  • Misdirection
    • Cooldown reduced from 240s to 120s

Fighting Power Pool

  • Tough
    • No longer gives resistance to everything in PvP.

Experimentation Power Pool

  • Experimental Injection
    • Reduced cooldown from 180 to 120s

Leadership Power pool

  • Victory Rush
    • Added ability to benefit from and slot Recharge enhancements.

Teleportation Power Pool

  • Teleport Foe
    • Removed protection granted to player targets
  • Team Teleport
    • Recharge reduced from 1.5s to 0s

Radiation Manipulation (Old name)

  • Renamed set to Atomic Manipulation
  • Improved powerset help texts

Power changes

  • Metabolic Aura (Old name)
    • Renamed to Particle Acceleration
    • Removed damage buff
    • Removed recharge buff
    • Removed Mez resistance
    • Removed End cost
    • Added minor absorb
    • Moved to level 20
  • Chocking Cloud
    • Replaced with Irradiated ground.
    • Moved to level 4
  • Fallout (Old Name)
    • Renamed to Neutron Blast
    • Rebalanced as an AoE Hold
  • Nuclear Mutation (Old name)
    • Renamed to Half-life.

Mez PBAoE Toggles (Choking cloud, Entangling Aura, World of confusion)

  • Reverted to their default/vanilla versions with the following exceptions
  • Made auto hit
  • Mez effects ignore level differences
  • Reduced endurance costs

Costume

  • Fixed money aura not unlocking
  • Floating head base has a None option

Backend

  • Cleanup of some code doing unnecessary precision changes
  • Very minor speedup to directory traversal code
  • Remove unnecessary code for talking with PlayNC store on Client, MapServer, DBServer, QueueServer, and AccountServer

XP System

  • Confuse no longer reduces XP for mobs dealing damage. You stil have to damage the target to receive XP for them.

Sidekick System

  • Sidekicks now scale to the level of the mentor, rather than being 1 level below.

Defense

  • To-Hit is now clamped to a minimum of 10%, instead of 5%. This reduction applies only to being at softcapped defense, which is lowered to 40% instead of 45% as a result and 52.75% for iTrials instead of 57.75%.
  • This change also affects Streakbreaker to apply based on < 10% hits as well, rather than 5%.

Escorts

  • Movespeed increase has been removed due to issues caused with pathing
  • Escorts, which aren’t targetable, no longer ignore stealthed players past a certain distance
  • Increased detection by 200% and maximum control distance by 175% in order to help alleviate issues with escort missions

Enemy Groups

Warriors

  • Addressed several Warrior mobs using Ranged preference AI instead of Melee based on old iterations

Council

  • Increased damage of Chaingunner and added a defense debuff to their attacks

Council Empire

  • Increased damage of Rifle minion slightly
  • Increased damage of Chaingunner and added a defense debuff to their attacks

Client

  • Laptops should default to dedicated graphics instead of integrated.
Help us translate!

Snipe powers

  • Instant snipe removed from all non-blaster snipes.

Stalkers

  • Hide no longer makes your character completely transparent

Epic Power Pools

  • All resistance toggles no longer give resistance to all damage types in PvP

Water Blast

  • Steam Spray
    • Cast time reduced from 2.53s to 2.0s

Beam Rifle

  • Added New Customization options for Eye beam blasts and Hand beam blasts.

Dark Miasma/Affinity

  • Tar Patch
    • Cast time reduced from 3.1s to 1.17s

Utility belt power pool

  • Envenomed Barrage
    • Fixed error in DoT tick rate resulting in higher damage than intended
    • Increased endurance cost to where it should be

Shield Defense

  • Partial Reset to vanilla/live numbers, this mostly affects grant cover AoE size and target cap.
  • Slightly increased base defense numbers on Deflection and Battle Agility

Willpower (All versions)

  • Reset to vanilla/live with the exception of Stalkers keeping the option to take rise to the challenge instead of Reconstruction. (No idea what was changed but whatever it was willpower didnt need it)

Wind Control

  • Vortex now has 80% Smashing/Lethal resistance instead of 100% immunity

PvP Armor sets (Tanker primary, Brute, stalker, scrapper Secondary.)

  • All +defense or +resistance toggles now suppress when affected by Sleep, stun, and hold like they do in PvE
  • Removed PvP only resistance to Defense, tohit, and recharge debuffs (in some cases this was in ADDITION to debuff resistances the sets already had)

Peacebringer, Warshade

  • Black/White Dwarf
    • Reduced resistances from scale 5 to scale 3 (When we first allowed the Human form toggles to work in dwarf we had reduced the resistances of dwarf to be lower to even out, at some point that got removed so its being put back)

Warshade

  • Shadow Cloak
    • Translucency values reduced

Flight Power Pool

  • Hover
    • No longer turns off other fly powers
    • Adjusted fly speed and removed fly speed penalties (experimental but should allow it to be a little faster and boost the fly speed of other fly powers)
    • Added additional defense (this additional defense stops working if you also take the weave power.)

Jumping Power Pool

  • Combat Jumping - Now locks out Intangibility - No longer toggles off other jump powers

Concealment Power Pool

  • Stealth
    • No longer applies movement speed penalties
    • No longer detoggles some other stealth powers
  • Grant Invisbility
    • Effect is now an AoE
    • Reduced visual translusency
  • Intangibility
    • Now locks out Combat Jumping
  • Phase Shift
    • Nophase lock out now only applies in PvP
  • Misdirection
    • Cooldown reduced from 240s to 120s

Fighting Power Pool

  • Tough
    • No longer gives resistance to everything in PvP.

Experimentation Power Pool

  • Experimental Injection
    • Reduced cooldown from 180 to 120s

Leadership Power pool

  • Victory Rush
    • Added ability to benefit from and slot Recharge enhancements.

Teleportation Power Pool

  • Teleport Foe
    • Removed protection granted to player targets
  • Team Teleport
    • Recharge reduced from 1.5s to 0s

Radiation Manipulation (Old name)

  • Renamed set to Atomic Manipulation
  • Improved powerset help texts

Power changes

  • Metabolic Aura (Old name)
    • Renamed to Particle Acceleration
    • Removed damage buff
    • Removed recharge buff
    • Removed Mez resistance
    • Removed End cost
    • Added minor absorb
    • Moved to level 20
  • Chocking Cloud
    • Replaced with Irradiated ground.
    • Moved to level 4
  • Fallout (Old Name)
    • Renamed to Neutron Blast
    • Rebalanced as an AoE Hold
  • Nuclear Mutation (Old name)
    • Renamed to Half-life.

Mez PBAoE Toggles (Choking cloud, Entangling Aura, World of confusion)

  • Reverted to their default/vanilla versions with the following exceptions
  • Made auto hit
  • Mez effects ignore level differences
  • Reduced endurance costs

Costume

  • Fixed money aura not unlocking
  • Floating head base has a None option

Backend

  • Cleanup of some code doing unnecessary precision changes
  • Very minor speedup to directory traversal code
  • Remove unnecessary code for talking with PlayNC store on Client, MapServer, DBServer, QueueServer, and AccountServer

XP System

  • Confuse no longer reduces XP for mobs dealing damage. You stil have to damage the target to receive XP for them.

Sidekick System

  • Sidekicks now scale to the level of the mentor, rather than being 1 level below.

Defense

  • To-Hit is now clamped to a minimum of 10%, instead of 5%. This reduction applies only to being at softcapped defense, which is lowered to 40% instead of 45% as a result and 52.75% for iTrials instead of 57.75%.
  • This change also affects Streakbreaker to apply based on < 10% hits as well, rather than 5%.

Escorts

  • Movespeed increase has been removed due to issues caused with pathing
  • Escorts, which aren’t targetable, no longer ignore stealthed players past a certain distance
  • Increased detection by 200% and maximum control distance by 175% in order to help alleviate issues with escort missions

Enemy Groups

Warriors

  • Addressed several Warrior mobs using Ranged preference AI instead of Melee based on old iterations

Council

  • Increased damage of Chaingunner and added a defense debuff to their attacks

Council Empire

  • Increased damage of Rifle minion slightly
  • Increased damage of Chaingunner and added a defense debuff to their attacks

Client

  • Laptops should default to dedicated graphics instead of integrated.
Help us translate!

Salvage Coming to A Merit Vendor Near You Salvage Coming to A Merit Vendor Near You Salvage Coming to A Merit Vendor Near You Salvage Coming to A Merit Vendor Near You

28th March 2023

Invention

Salvage can now be bought at the merit vendor for influence.

  • Common salvage costs 500 inf
  • Uncommon salvage costs 2,000 inf
  • Rare salvage costs 10,000 inf

Dark Miasma/Affinity

  • Chill of the night (new power)
    • Varaint of Darkest Night that is a self PBAoE toggle, mutually exclusive with darkest night. (Known issue with defenders being able to take both, do not do this.)
  • Dark Servant
    • Now lasts until killed
    • Added intangibility
    • Added Defenses
    • changed its version of Darkest night from an anchor toggle to a click so it uses it more often

Radiant Blast

  • Purify
    • Switched animation, new animaton is 1.03 vs the old 2.17
  • Reckoning
    • Switched animation, new animation is 1.00 vs the old 1.67
      • Mote of light
    • No longer recasts summon animation every 30s

Enemies

Snakes

  • Address part of the level coverage for missions using static villain placements. May not cover all possible spawns.

Invention

Salvage can now be bought at the merit vendor for influence.

  • Common salvage costs 500 inf
  • Uncommon salvage costs 2,000 inf
  • Rare salvage costs 10,000 inf

Dark Miasma/Affinity

  • Chill of the night (new power)
    • Varaint of Darkest Night that is a self PBAoE toggle, mutually exclusive with darkest night. (Known issue with defenders being able to take both, do not do this.)
  • Dark Servant
    • Now lasts until killed
    • Added intangibility
    • Added Defenses
    • changed its version of Darkest night from an anchor toggle to a click so it uses it more often

Radiant Blast

  • Purify
    • Switched animation, new animaton is 1.03 vs the old 2.17
  • Reckoning
    • Switched animation, new animation is 1.00 vs the old 1.67
      • Mote of light
    • No longer recasts summon animation every 30s

Enemies

Snakes

  • Address part of the level coverage for missions using static villain placements. May not cover all possible spawns.
Help us translate!

Invention

Salvage can now be bought at the merit vendor for influence.

  • Common salvage costs 500 inf
  • Uncommon salvage costs 2,000 inf
  • Rare salvage costs 10,000 inf

Dark Miasma/Affinity

  • Chill of the night (new power)
    • Varaint of Darkest Night that is a self PBAoE toggle, mutually exclusive with darkest night. (Known issue with defenders being able to take both, do not do this.)
  • Dark Servant
    • Now lasts until killed
    • Added intangibility
    • Added Defenses
    • changed its version of Darkest night from an anchor toggle to a click so it uses it more often

Radiant Blast

  • Purify
    • Switched animation, new animaton is 1.03 vs the old 2.17
  • Reckoning
    • Switched animation, new animation is 1.00 vs the old 1.67
      • Mote of light
    • No longer recasts summon animation every 30s

Enemies

Snakes

  • Address part of the level coverage for missions using static villain placements. May not cover all possible spawns.
Help us translate!

Invention

Salvage can now be bought at the merit vendor for influence.

  • Common salvage costs 500 inf
  • Uncommon salvage costs 2,000 inf
  • Rare salvage costs 10,000 inf

Dark Miasma/Affinity

  • Chill of the night (new power)
    • Varaint of Darkest Night that is a self PBAoE toggle, mutually exclusive with darkest night. (Known issue with defenders being able to take both, do not do this.)
  • Dark Servant
    • Now lasts until killed
    • Added intangibility
    • Added Defenses
    • changed its version of Darkest night from an anchor toggle to a click so it uses it more often

Radiant Blast

  • Purify
    • Switched animation, new animaton is 1.03 vs the old 2.17
  • Reckoning
    • Switched animation, new animation is 1.00 vs the old 1.67
      • Mote of light
    • No longer recasts summon animation every 30s

Enemies

Snakes

  • Address part of the level coverage for missions using static villain placements. May not cover all possible spawns.
Help us translate!

Fighting Pool Weapons Fighting Pool Weapons Fighting Pool Weapons Fighting Pool Weapons

12th March 2023

Costume

All new modeled and textured parts under backpacks called Mutant Spines and Mutant Spikes.

Unlockable Powers

  • Team Teleporter
    • Fixed Grant Conditions. (Villains and Rogues need to do Lord recluse strike force, Heroes and Vigilantes need to do Miss Liberty Task Force)

Inherent Powers

  • Domination
    • No longer has a cast time, activates instantly

Pain Domination

Pain Domination numbers were tuned and designed around MMs first so the corruptor self buff numbers ended up somewhat crazy and this is being dialed back, MMs are still not quite where i’d like them to be so they’re getting a self damage buff increase. (the lower MM personal damage modifer is so low that it can be very high without impacting balance very much if at all.)

  • Suppress pain
    • Now ticks every 1s instead of every 4.25s

Corruptor

  • Nullify Pain
    • Now caps at three stacks for a maximum 30% damage increase.
  • Soothe
    • Reduced self damage buff from 20% to 10%
    • Now caps at three stacks for a maximum 30% damage increase.
  • Share Pain
    • Reduced self damage buff from 100% to 50%

Mastermind

  • All Pain self damage buffs increased by 50%

Arachnos Soldier, Arachnos Widow

VEAT powersets (mostly soldier) were heavily modified by multiple people over the history of thunderspy and were a mess to work with with weirdly balanced powers all over the place so we’re resetting them and will adjust them further as needed in the future.

  • Powers reset to vanilla values other than the following changes
    • Notably several power additions have been deleted
      • Charge, Toxin Mine, Fortunata Mental Training.
  • No Redraw option added to power customization for all weapon powers (NOTE! Mace and Backpack customization options might not work unless you’re specced into bane/crab spider!)
    • Bane Spider build up now has a gun customization option
    • Soldier Venom grenade now has a Mace customization option
    • Soldier Wide area web grenade now has a Mace and Crab Backpack customization option

Fortunata

  • Removed Mental Training
  • Mask Presence
    • Added buffs from Mental Training
  • Aura of Confusion
    • Cooldown reduced (no change from whats on our live server)

Night Widow

  • Evicerate
    • Now uses a faster animation.
  • Placate
    • Is now instant cast with no animation
  • Elude
    • Mirrors the revamped super reflexes one that gives Absorb (no change from whats on our live server)
  • Smoke Grenade
    • Is now an AoE placate and enables crits.

Tarantula

  • Web Spitter’s tooltip has been updated to properly reflect that it does not do Smashing damage

Arachnos Soldier

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Pet recharges reduced and they summon at the same level as the player. (no change from whats on our live server)
    • This applies to crab spider pets as well

Arachnos Solder, Arachnos Widow

  • Removed previously added bonus recovery and regen from their inherent powers (they have always had bonus regen and recovery edited into the base modifiers, this was double dipping.)

Crab Spider

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Fortitude
    • Added 10 points of knockback protection.

Bane Spider

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Mace Beam Blast
    • Animation Reduced from 2.0s to 1.0s
  • Placate
    • Is now instant cast with no animation
  • Poison Ray
    • Range increased from 40 to 70 (matches other mace blasts)
  • Surveillance
    • Cast time reduced from 1.5s to 1s
    • Is now auto-hit, can no longer take accuracy slotting.
  • Web Cocoon
    • Cast time reduced from 2s to 1s

Bane Spider, Night Widow, Fortunata

  • Mask Presence, Cloaking Device
    • Reduced translucency from 85% to 15%
  • Placate
    • now auto-grants upon taking build up
    • recharge cut in half
    • cannot be slotted, Will still benefit from recharge boosting alpha slots.

Mace Mastery (VEATs)

  • Shatter Armor
    • Switched to a faster animation
    • Now does smashing/toxic damage like other bane spider mace attacks.
    • Lowered PvP specific damage.

Epic/Patron power pools

  • All powers now unlock at level 35
  • All Mace Mastery powers now have no redraw

Pets

* Certain pets that were -2 or -1 to the player have now had debuffs added to them so they deal the same damage as being negative level.

Pets (Other than MM pets)

  • All pets have been given super jump and speed increases. (Mastermind pets alredy have this)

Mastermind Thugs

Made some adjustments so the arsonist will be less stupid and suicidal

  • Arsonist
    • Replaced brawl with a duplicate of Molotov (same recharge as brawl)
    • Replaced Spit fire with a duplicate of the fire bomb (same recharge and damage but now a targeted AoE)

Mastermind Buff powersets

  • Proliferated Cold Domination to Masterminds

Psionic attacks (all versions)

  • Psychic Scream
    • Activation time reduced from 2.67s to 1.67s
  • Psionic Tornado
    • Activation time reduced from 2.3s to 2.0s
    • DoT adjusted to tick faster (4.1 to 2.05. same total damage in less time)

Client

  • The color dropper for RGB selection now functions correctly
  • The RGB sliders now show their values again

Apartments

  • Validation has been added to details, such as standing glass, to prevent a crash when attempting to show a Supergroup logo when you were not in one. It will now skip this step entirely.

Pool

Fighting power Pool

Due to the base damage increases and buffs that Boxing, Kick, and Cross punch have recieved the synergy damage buffs they had have been removed.

  • Removed damage boosting synergy effects from all powers
  • Buff and debuff synergy effects apply all the time now
  • Added new Varaint powers for Boxing, Kick, and cross punch that allow you to use Melee weapons

  • Boxing and Kick
    • now have a selection of new animations to choose from taken from powers from Street Justice, Martial Arts, Super Strength, and Savage Melee.
    • Customizations include: Broadsword/Axe/Mace
  • Cross punch
    • Damage, recharge, and endurance cost increased.

Experimentation

  • Experimental Injection and Adrenal Booster now locked out for Tarantula

Sorcery

  • Spirit Ward is now locked out for Tarantula

Utility Belt

  • Bolas, Poisoned Dagger, and Envenomed Barrage are now locked out for Tarantula

Maps

## Kallisti Wharf

* Entering through the TUNNEL portal no longer dumps you under ground

MapServer

  • Introduce error checking code to prevent a MapServer crash, if a player logs in with a power that was deleted

Costume

All new modeled and textured parts under backpacks called Mutant Spines and Mutant Spikes.

Unlockable Powers

  • Team Teleporter
    • Fixed Grant Conditions. (Villains and Rogues need to do Lord recluse strike force, Heroes and Vigilantes need to do Miss Liberty Task Force)

Inherent Powers

  • Domination
    • No longer has a cast time, activates instantly

Pain Domination

Pain Domination numbers were tuned and designed around MMs first so the corruptor self buff numbers ended up somewhat crazy and this is being dialed back, MMs are still not quite where i’d like them to be so they’re getting a self damage buff increase. (the lower MM personal damage modifer is so low that it can be very high without impacting balance very much if at all.)

  • Suppress pain
    • Now ticks every 1s instead of every 4.25s

Corruptor

  • Nullify Pain
    • Now caps at three stacks for a maximum 30% damage increase.
  • Soothe
    • Reduced self damage buff from 20% to 10%
    • Now caps at three stacks for a maximum 30% damage increase.
  • Share Pain
    • Reduced self damage buff from 100% to 50%

Mastermind

  • All Pain self damage buffs increased by 50%

Arachnos Soldier, Arachnos Widow

VEAT powersets (mostly soldier) were heavily modified by multiple people over the history of thunderspy and were a mess to work with with weirdly balanced powers all over the place so we’re resetting them and will adjust them further as needed in the future.

  • Powers reset to vanilla values other than the following changes
    • Notably several power additions have been deleted
      • Charge, Toxin Mine, Fortunata Mental Training.
  • No Redraw option added to power customization for all weapon powers (NOTE! Mace and Backpack customization options might not work unless you’re specced into bane/crab spider!)
    • Bane Spider build up now has a gun customization option
    • Soldier Venom grenade now has a Mace customization option
    • Soldier Wide area web grenade now has a Mace and Crab Backpack customization option

Fortunata

  • Removed Mental Training
  • Mask Presence
    • Added buffs from Mental Training
  • Aura of Confusion
    • Cooldown reduced (no change from whats on our live server)

Night Widow

  • Evicerate
    • Now uses a faster animation.
  • Placate
    • Is now instant cast with no animation
  • Elude
    • Mirrors the revamped super reflexes one that gives Absorb (no change from whats on our live server)
  • Smoke Grenade
    • Is now an AoE placate and enables crits.

Tarantula

  • Web Spitter’s tooltip has been updated to properly reflect that it does not do Smashing damage

Arachnos Soldier

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Pet recharges reduced and they summon at the same level as the player. (no change from whats on our live server)
    • This applies to crab spider pets as well

Arachnos Solder, Arachnos Widow

  • Removed previously added bonus recovery and regen from their inherent powers (they have always had bonus regen and recovery edited into the base modifiers, this was double dipping.)

Crab Spider

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Fortitude
    • Added 10 points of knockback protection.

Bane Spider

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Mace Beam Blast
    • Animation Reduced from 2.0s to 1.0s
  • Placate
    • Is now instant cast with no animation
  • Poison Ray
    • Range increased from 40 to 70 (matches other mace blasts)
  • Surveillance
    • Cast time reduced from 1.5s to 1s
    • Is now auto-hit, can no longer take accuracy slotting.
  • Web Cocoon
    • Cast time reduced from 2s to 1s

Bane Spider, Night Widow, Fortunata

  • Mask Presence, Cloaking Device
    • Reduced translucency from 85% to 15%
  • Placate
    • now auto-grants upon taking build up
    • recharge cut in half
    • cannot be slotted, Will still benefit from recharge boosting alpha slots.

Mace Mastery (VEATs)

  • Shatter Armor
    • Switched to a faster animation
    • Now does smashing/toxic damage like other bane spider mace attacks.
    • Lowered PvP specific damage.

Epic/Patron power pools

  • All powers now unlock at level 35
  • All Mace Mastery powers now have no redraw

Pets

* Certain pets that were -2 or -1 to the player have now had debuffs added to them so they deal the same damage as being negative level.

Pets (Other than MM pets)

  • All pets have been given super jump and speed increases. (Mastermind pets alredy have this)

Mastermind Thugs

Made some adjustments so the arsonist will be less stupid and suicidal

  • Arsonist
    • Replaced brawl with a duplicate of Molotov (same recharge as brawl)
    • Replaced Spit fire with a duplicate of the fire bomb (same recharge and damage but now a targeted AoE)

Mastermind Buff powersets

  • Proliferated Cold Domination to Masterminds

Psionic attacks (all versions)

  • Psychic Scream
    • Activation time reduced from 2.67s to 1.67s
  • Psionic Tornado
    • Activation time reduced from 2.3s to 2.0s
    • DoT adjusted to tick faster (4.1 to 2.05. same total damage in less time)

Client

  • The color dropper for RGB selection now functions correctly
  • The RGB sliders now show their values again

Apartments

  • Validation has been added to details, such as standing glass, to prevent a crash when attempting to show a Supergroup logo when you were not in one. It will now skip this step entirely.

Pool

Fighting power Pool

Due to the base damage increases and buffs that Boxing, Kick, and Cross punch have recieved the synergy damage buffs they had have been removed.

  • Removed damage boosting synergy effects from all powers
  • Buff and debuff synergy effects apply all the time now
  • Added new Varaint powers for Boxing, Kick, and cross punch that allow you to use Melee weapons

  • Boxing and Kick
    • now have a selection of new animations to choose from taken from powers from Street Justice, Martial Arts, Super Strength, and Savage Melee.
    • Customizations include: Broadsword/Axe/Mace
  • Cross punch
    • Damage, recharge, and endurance cost increased.

Experimentation

  • Experimental Injection and Adrenal Booster now locked out for Tarantula

Sorcery

  • Spirit Ward is now locked out for Tarantula

Utility Belt

  • Bolas, Poisoned Dagger, and Envenomed Barrage are now locked out for Tarantula

Maps

## Kallisti Wharf

* Entering through the TUNNEL portal no longer dumps you under ground

MapServer

  • Introduce error checking code to prevent a MapServer crash, if a player logs in with a power that was deleted
Help us translate!

Costume

All new modeled and textured parts under backpacks called Mutant Spines and Mutant Spikes.

Unlockable Powers

  • Team Teleporter
    • Fixed Grant Conditions. (Villains and Rogues need to do Lord recluse strike force, Heroes and Vigilantes need to do Miss Liberty Task Force)

Inherent Powers

  • Domination
    • No longer has a cast time, activates instantly

Pain Domination

Pain Domination numbers were tuned and designed around MMs first so the corruptor self buff numbers ended up somewhat crazy and this is being dialed back, MMs are still not quite where i’d like them to be so they’re getting a self damage buff increase. (the lower MM personal damage modifer is so low that it can be very high without impacting balance very much if at all.)

  • Suppress pain
    • Now ticks every 1s instead of every 4.25s

Corruptor

  • Nullify Pain
    • Now caps at three stacks for a maximum 30% damage increase.
  • Soothe
    • Reduced self damage buff from 20% to 10%
    • Now caps at three stacks for a maximum 30% damage increase.
  • Share Pain
    • Reduced self damage buff from 100% to 50%

Mastermind

  • All Pain self damage buffs increased by 50%

Arachnos Soldier, Arachnos Widow

VEAT powersets (mostly soldier) were heavily modified by multiple people over the history of thunderspy and were a mess to work with with weirdly balanced powers all over the place so we’re resetting them and will adjust them further as needed in the future.

  • Powers reset to vanilla values other than the following changes
    • Notably several power additions have been deleted
      • Charge, Toxin Mine, Fortunata Mental Training.
  • No Redraw option added to power customization for all weapon powers (NOTE! Mace and Backpack customization options might not work unless you’re specced into bane/crab spider!)
    • Bane Spider build up now has a gun customization option
    • Soldier Venom grenade now has a Mace customization option
    • Soldier Wide area web grenade now has a Mace and Crab Backpack customization option

Fortunata

  • Removed Mental Training
  • Mask Presence
    • Added buffs from Mental Training
  • Aura of Confusion
    • Cooldown reduced (no change from whats on our live server)

Night Widow

  • Evicerate
    • Now uses a faster animation.
  • Placate
    • Is now instant cast with no animation
  • Elude
    • Mirrors the revamped super reflexes one that gives Absorb (no change from whats on our live server)
  • Smoke Grenade
    • Is now an AoE placate and enables crits.

Tarantula

  • Web Spitter’s tooltip has been updated to properly reflect that it does not do Smashing damage

Arachnos Soldier

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Pet recharges reduced and they summon at the same level as the player. (no change from whats on our live server)
    • This applies to crab spider pets as well

Arachnos Solder, Arachnos Widow

  • Removed previously added bonus recovery and regen from their inherent powers (they have always had bonus regen and recovery edited into the base modifiers, this was double dipping.)

Crab Spider

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Fortitude
    • Added 10 points of knockback protection.

Bane Spider

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Mace Beam Blast
    • Animation Reduced from 2.0s to 1.0s
  • Placate
    • Is now instant cast with no animation
  • Poison Ray
    • Range increased from 40 to 70 (matches other mace blasts)
  • Surveillance
    • Cast time reduced from 1.5s to 1s
    • Is now auto-hit, can no longer take accuracy slotting.
  • Web Cocoon
    • Cast time reduced from 2s to 1s

Bane Spider, Night Widow, Fortunata

  • Mask Presence, Cloaking Device
    • Reduced translucency from 85% to 15%
  • Placate
    • now auto-grants upon taking build up
    • recharge cut in half
    • cannot be slotted, Will still benefit from recharge boosting alpha slots.

Mace Mastery (VEATs)

  • Shatter Armor
    • Switched to a faster animation
    • Now does smashing/toxic damage like other bane spider mace attacks.
    • Lowered PvP specific damage.

Epic/Patron power pools

  • All powers now unlock at level 35
  • All Mace Mastery powers now have no redraw

Pets

* Certain pets that were -2 or -1 to the player have now had debuffs added to them so they deal the same damage as being negative level.

Pets (Other than MM pets)

  • All pets have been given super jump and speed increases. (Mastermind pets alredy have this)

Mastermind Thugs

Made some adjustments so the arsonist will be less stupid and suicidal

  • Arsonist
    • Replaced brawl with a duplicate of Molotov (same recharge as brawl)
    • Replaced Spit fire with a duplicate of the fire bomb (same recharge and damage but now a targeted AoE)

Mastermind Buff powersets

  • Proliferated Cold Domination to Masterminds

Psionic attacks (all versions)

  • Psychic Scream
    • Activation time reduced from 2.67s to 1.67s
  • Psionic Tornado
    • Activation time reduced from 2.3s to 2.0s
    • DoT adjusted to tick faster (4.1 to 2.05. same total damage in less time)

Client

  • The color dropper for RGB selection now functions correctly
  • The RGB sliders now show their values again

Apartments

  • Validation has been added to details, such as standing glass, to prevent a crash when attempting to show a Supergroup logo when you were not in one. It will now skip this step entirely.

Pool

Fighting power Pool

Due to the base damage increases and buffs that Boxing, Kick, and Cross punch have recieved the synergy damage buffs they had have been removed.

  • Removed damage boosting synergy effects from all powers
  • Buff and debuff synergy effects apply all the time now
  • Added new Varaint powers for Boxing, Kick, and cross punch that allow you to use Melee weapons

  • Boxing and Kick
    • now have a selection of new animations to choose from taken from powers from Street Justice, Martial Arts, Super Strength, and Savage Melee.
    • Customizations include: Broadsword/Axe/Mace
  • Cross punch
    • Damage, recharge, and endurance cost increased.

Experimentation

  • Experimental Injection and Adrenal Booster now locked out for Tarantula

Sorcery

  • Spirit Ward is now locked out for Tarantula

Utility Belt

  • Bolas, Poisoned Dagger, and Envenomed Barrage are now locked out for Tarantula

Maps

## Kallisti Wharf

* Entering through the TUNNEL portal no longer dumps you under ground

MapServer

  • Introduce error checking code to prevent a MapServer crash, if a player logs in with a power that was deleted
Help us translate!

Costume

All new modeled and textured parts under backpacks called Mutant Spines and Mutant Spikes.

Unlockable Powers

  • Team Teleporter
    • Fixed Grant Conditions. (Villains and Rogues need to do Lord recluse strike force, Heroes and Vigilantes need to do Miss Liberty Task Force)

Inherent Powers

  • Domination
    • No longer has a cast time, activates instantly

Pain Domination

Pain Domination numbers were tuned and designed around MMs first so the corruptor self buff numbers ended up somewhat crazy and this is being dialed back, MMs are still not quite where i’d like them to be so they’re getting a self damage buff increase. (the lower MM personal damage modifer is so low that it can be very high without impacting balance very much if at all.)

  • Suppress pain
    • Now ticks every 1s instead of every 4.25s

Corruptor

  • Nullify Pain
    • Now caps at three stacks for a maximum 30% damage increase.
  • Soothe
    • Reduced self damage buff from 20% to 10%
    • Now caps at three stacks for a maximum 30% damage increase.
  • Share Pain
    • Reduced self damage buff from 100% to 50%

Mastermind

  • All Pain self damage buffs increased by 50%

Arachnos Soldier, Arachnos Widow

VEAT powersets (mostly soldier) were heavily modified by multiple people over the history of thunderspy and were a mess to work with with weirdly balanced powers all over the place so we’re resetting them and will adjust them further as needed in the future.

  • Powers reset to vanilla values other than the following changes
    • Notably several power additions have been deleted
      • Charge, Toxin Mine, Fortunata Mental Training.
  • No Redraw option added to power customization for all weapon powers (NOTE! Mace and Backpack customization options might not work unless you’re specced into bane/crab spider!)
    • Bane Spider build up now has a gun customization option
    • Soldier Venom grenade now has a Mace customization option
    • Soldier Wide area web grenade now has a Mace and Crab Backpack customization option

Fortunata

  • Removed Mental Training
  • Mask Presence
    • Added buffs from Mental Training
  • Aura of Confusion
    • Cooldown reduced (no change from whats on our live server)

Night Widow

  • Evicerate
    • Now uses a faster animation.
  • Placate
    • Is now instant cast with no animation
  • Elude
    • Mirrors the revamped super reflexes one that gives Absorb (no change from whats on our live server)
  • Smoke Grenade
    • Is now an AoE placate and enables crits.

Tarantula

  • Web Spitter’s tooltip has been updated to properly reflect that it does not do Smashing damage

Arachnos Soldier

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Pet recharges reduced and they summon at the same level as the player. (no change from whats on our live server)
    • This applies to crab spider pets as well

Arachnos Solder, Arachnos Widow

  • Removed previously added bonus recovery and regen from their inherent powers (they have always had bonus regen and recovery edited into the base modifiers, this was double dipping.)

Crab Spider

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Fortitude
    • Added 10 points of knockback protection.

Bane Spider

  • All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
  • Mace Beam Blast
    • Animation Reduced from 2.0s to 1.0s
  • Placate
    • Is now instant cast with no animation
  • Poison Ray
    • Range increased from 40 to 70 (matches other mace blasts)
  • Surveillance
    • Cast time reduced from 1.5s to 1s
    • Is now auto-hit, can no longer take accuracy slotting.
  • Web Cocoon
    • Cast time reduced from 2s to 1s

Bane Spider, Night Widow, Fortunata

  • Mask Presence, Cloaking Device
    • Reduced translucency from 85% to 15%
  • Placate
    • now auto-grants upon taking build up
    • recharge cut in half
    • cannot be slotted, Will still benefit from recharge boosting alpha slots.

Mace Mastery (VEATs)

  • Shatter Armor
    • Switched to a faster animation
    • Now does smashing/toxic damage like other bane spider mace attacks.
    • Lowered PvP specific damage.

Epic/Patron power pools

  • All powers now unlock at level 35
  • All Mace Mastery powers now have no redraw

Pets

* Certain pets that were -2 or -1 to the player have now had debuffs added to them so they deal the same damage as being negative level.

Pets (Other than MM pets)

  • All pets have been given super jump and speed increases. (Mastermind pets alredy have this)

Mastermind Thugs

Made some adjustments so the arsonist will be less stupid and suicidal

  • Arsonist
    • Replaced brawl with a duplicate of Molotov (same recharge as brawl)
    • Replaced Spit fire with a duplicate of the fire bomb (same recharge and damage but now a targeted AoE)

Mastermind Buff powersets

  • Proliferated Cold Domination to Masterminds

Psionic attacks (all versions)

  • Psychic Scream
    • Activation time reduced from 2.67s to 1.67s
  • Psionic Tornado
    • Activation time reduced from 2.3s to 2.0s
    • DoT adjusted to tick faster (4.1 to 2.05. same total damage in less time)

Client

  • The color dropper for RGB selection now functions correctly
  • The RGB sliders now show their values again

Apartments

  • Validation has been added to details, such as standing glass, to prevent a crash when attempting to show a Supergroup logo when you were not in one. It will now skip this step entirely.

Pool

Fighting power Pool

Due to the base damage increases and buffs that Boxing, Kick, and Cross punch have recieved the synergy damage buffs they had have been removed.

  • Removed damage boosting synergy effects from all powers
  • Buff and debuff synergy effects apply all the time now
  • Added new Varaint powers for Boxing, Kick, and cross punch that allow you to use Melee weapons

  • Boxing and Kick
    • now have a selection of new animations to choose from taken from powers from Street Justice, Martial Arts, Super Strength, and Savage Melee.
    • Customizations include: Broadsword/Axe/Mace
  • Cross punch
    • Damage, recharge, and endurance cost increased.

Experimentation

  • Experimental Injection and Adrenal Booster now locked out for Tarantula

Sorcery

  • Spirit Ward is now locked out for Tarantula

Utility Belt

  • Bolas, Poisoned Dagger, and Envenomed Barrage are now locked out for Tarantula

Maps

## Kallisti Wharf

* Entering through the TUNNEL portal no longer dumps you under ground

MapServer

  • Introduce error checking code to prevent a MapServer crash, if a player logs in with a power that was deleted
Help us translate!

Melee Archetypes Get Some Range Melee Archetypes Get Some Range Melee Archetypes Get Some Range Melee Archetypes Get Some Range

4th March 2023

Pool Power Attack Changes

  • Overall changes should result in damage buffs that make pool power attacks strong enough to consider taking while equivilent options remain competative with eachother.

  • All Pool Power attacks have been reviewed and adjusted to follow damage formulas, for the most part these are buffs across the board but a few are being nerfed (utility belts cone was kinda nutty)

  • Single target attacks in origin power pools (Sorcery, Gadgetry, Force of Will, Utility Belt, Experimentation.) have been set to 8s recharge and scale 1.64 damage. any that had DoT effects have had their DoTs sped up to do the same total damage in half the time.

Fighting Power Pool

* Boxing
    - Rebalanced recharge scale from 2.5s to 6s (60%~ damage/end cost increase)
* Kick
    - Reblanced recharge scale from 3 to 10s (70%~ damage/end increase)

Flight

* Air Superiority
    - Rebalanced recharge scale from 4s to 8s (60%~ damage/end cost increase)

Jumping

* Jump Kick
    - Rebalanced recharge scale from 2.8s to 8s (63%~ damage/end cost increase)

Mastermind Epic/Patron power pools

  • Equalized values with normal versions of powers

Peacebringer And Warshade

  • Powers now have text to say which forms they work on
  • Fixed several Warshade powers having the wrong form tagging

Electric armor

  • Brutes and stalkers now have the same power order as Scrappers and Tankers
    • Energize is available sooner and Lightning reflexes later

Storm Summoning

  • Lightning Storm
    • Maximum storm count reduced from 3 to 2

Electrical Blast, Electricity Assault

  • Voltaic Sentinel
    • Maximum Sentinel count reduced from 3 to 2

Archetype Damage Modifiers

  • Controllers, Corruptors, Masterminds, Widows, and Soldiers have had their base melee damage modifiers increased to be 10% higher than their ranged damage modifiers.
  • Blaster Melee damage modifier set to be equal to their ranged damage modifier (still 10% increase)

Melee Class Ranged Modifiers

These were rarely a factor due to the live devs typically cheating around them, this will mostly impact the rebalanced pool powers. In general these modifers are 20% less than their melee modifiers.

  • Scrapper ranged damage modifier increased from 0.5 to 0.95
  • Tanker Ranged damage modifier increased from 0.5 to 0.6
  • Brute ranged damage modifier increased from 0.5 to 0.65
  • Stalker Ranged damage modifier increased from 0.6 to 0.8

Hibernate (all versions)

  • Nophase lockout only happens in PvP zones
  • Nophase lockout duration reduced from 120s to 60s

Anchor Toggles

  • Spore Cloud
  • Snow Storm
  • Radiation Infectionn
  • Enervating Field
  • Darkest Night
  • Disruption Field
  • All versions of these powers have had the following improvements
    • effects now activate immediately upon toggling on
    • effects now linger for 5s after beind detoggled
    • once toggled on they now ignore their maximum distance (they wont detoggle from something getting too far away from you)
    • most have had their animation time sped up to the lowest possible for their animations

Cold Domination

  • Added Snow Field variant power

Leviathan Mastery

  • replaced defender/corruptor Red hybrid pet with Coral sentinel pet

Peacebringers and Warshades

All Melee attacks now do tanker style AoE “punchvoke” taunt

Assault Rifle (all versions)

Many new customization options have been added, all the beam rifles and arachnos guns have been added. also chaingun!

  • Ignite
    • Area increased from 4 to 6, no longer scares enemies out of it.
  • Flamethrower
    • DoT time cut in half, total damage remains the same

Arachnos Soldier

  • pets are now even level with the player

Pool Power Attack Changes

  • Overall changes should result in damage buffs that make pool power attacks strong enough to consider taking while equivilent options remain competative with eachother.

  • All Pool Power attacks have been reviewed and adjusted to follow damage formulas, for the most part these are buffs across the board but a few are being nerfed (utility belts cone was kinda nutty)

  • Single target attacks in origin power pools (Sorcery, Gadgetry, Force of Will, Utility Belt, Experimentation.) have been set to 8s recharge and scale 1.64 damage. any that had DoT effects have had their DoTs sped up to do the same total damage in half the time.

Fighting Power Pool

* Boxing
    - Rebalanced recharge scale from 2.5s to 6s (60%~ damage/end cost increase)
* Kick
    - Reblanced recharge scale from 3 to 10s (70%~ damage/end increase)

Flight

* Air Superiority
    - Rebalanced recharge scale from 4s to 8s (60%~ damage/end cost increase)

Jumping

* Jump Kick
    - Rebalanced recharge scale from 2.8s to 8s (63%~ damage/end cost increase)

Mastermind Epic/Patron power pools

  • Equalized values with normal versions of powers

Peacebringer And Warshade

  • Powers now have text to say which forms they work on
  • Fixed several Warshade powers having the wrong form tagging

Electric armor

  • Brutes and stalkers now have the same power order as Scrappers and Tankers
    • Energize is available sooner and Lightning reflexes later

Storm Summoning

  • Lightning Storm
    • Maximum storm count reduced from 3 to 2

Electrical Blast, Electricity Assault

  • Voltaic Sentinel
    • Maximum Sentinel count reduced from 3 to 2

Archetype Damage Modifiers

  • Controllers, Corruptors, Masterminds, Widows, and Soldiers have had their base melee damage modifiers increased to be 10% higher than their ranged damage modifiers.
  • Blaster Melee damage modifier set to be equal to their ranged damage modifier (still 10% increase)

Melee Class Ranged Modifiers

These were rarely a factor due to the live devs typically cheating around them, this will mostly impact the rebalanced pool powers. In general these modifers are 20% less than their melee modifiers.

  • Scrapper ranged damage modifier increased from 0.5 to 0.95
  • Tanker Ranged damage modifier increased from 0.5 to 0.6
  • Brute ranged damage modifier increased from 0.5 to 0.65
  • Stalker Ranged damage modifier increased from 0.6 to 0.8

Hibernate (all versions)

  • Nophase lockout only happens in PvP zones
  • Nophase lockout duration reduced from 120s to 60s

Anchor Toggles

  • Spore Cloud
  • Snow Storm
  • Radiation Infectionn
  • Enervating Field
  • Darkest Night
  • Disruption Field
  • All versions of these powers have had the following improvements
    • effects now activate immediately upon toggling on
    • effects now linger for 5s after beind detoggled
    • once toggled on they now ignore their maximum distance (they wont detoggle from something getting too far away from you)
    • most have had their animation time sped up to the lowest possible for their animations

Cold Domination

  • Added Snow Field variant power

Leviathan Mastery

  • replaced defender/corruptor Red hybrid pet with Coral sentinel pet

Peacebringers and Warshades

All Melee attacks now do tanker style AoE “punchvoke” taunt

Assault Rifle (all versions)

Many new customization options have been added, all the beam rifles and arachnos guns have been added. also chaingun!

  • Ignite
    • Area increased from 4 to 6, no longer scares enemies out of it.
  • Flamethrower
    • DoT time cut in half, total damage remains the same

Arachnos Soldier

  • pets are now even level with the player
Help us translate!

Pool Power Attack Changes

  • Overall changes should result in damage buffs that make pool power attacks strong enough to consider taking while equivilent options remain competative with eachother.

  • All Pool Power attacks have been reviewed and adjusted to follow damage formulas, for the most part these are buffs across the board but a few are being nerfed (utility belts cone was kinda nutty)

  • Single target attacks in origin power pools (Sorcery, Gadgetry, Force of Will, Utility Belt, Experimentation.) have been set to 8s recharge and scale 1.64 damage. any that had DoT effects have had their DoTs sped up to do the same total damage in half the time.

Fighting Power Pool

* Boxing
    - Rebalanced recharge scale from 2.5s to 6s (60%~ damage/end cost increase)
* Kick
    - Reblanced recharge scale from 3 to 10s (70%~ damage/end increase)

Flight

* Air Superiority
    - Rebalanced recharge scale from 4s to 8s (60%~ damage/end cost increase)

Jumping

* Jump Kick
    - Rebalanced recharge scale from 2.8s to 8s (63%~ damage/end cost increase)

Mastermind Epic/Patron power pools

  • Equalized values with normal versions of powers

Peacebringer And Warshade

  • Powers now have text to say which forms they work on
  • Fixed several Warshade powers having the wrong form tagging

Electric armor

  • Brutes and stalkers now have the same power order as Scrappers and Tankers
    • Energize is available sooner and Lightning reflexes later

Storm Summoning

  • Lightning Storm
    • Maximum storm count reduced from 3 to 2

Electrical Blast, Electricity Assault

  • Voltaic Sentinel
    • Maximum Sentinel count reduced from 3 to 2

Archetype Damage Modifiers

  • Controllers, Corruptors, Masterminds, Widows, and Soldiers have had their base melee damage modifiers increased to be 10% higher than their ranged damage modifiers.
  • Blaster Melee damage modifier set to be equal to their ranged damage modifier (still 10% increase)

Melee Class Ranged Modifiers

These were rarely a factor due to the live devs typically cheating around them, this will mostly impact the rebalanced pool powers. In general these modifers are 20% less than their melee modifiers.

  • Scrapper ranged damage modifier increased from 0.5 to 0.95
  • Tanker Ranged damage modifier increased from 0.5 to 0.6
  • Brute ranged damage modifier increased from 0.5 to 0.65
  • Stalker Ranged damage modifier increased from 0.6 to 0.8

Hibernate (all versions)

  • Nophase lockout only happens in PvP zones
  • Nophase lockout duration reduced from 120s to 60s

Anchor Toggles

  • Spore Cloud
  • Snow Storm
  • Radiation Infectionn
  • Enervating Field
  • Darkest Night
  • Disruption Field
  • All versions of these powers have had the following improvements
    • effects now activate immediately upon toggling on
    • effects now linger for 5s after beind detoggled
    • once toggled on they now ignore their maximum distance (they wont detoggle from something getting too far away from you)
    • most have had their animation time sped up to the lowest possible for their animations

Cold Domination

  • Added Snow Field variant power

Leviathan Mastery

  • replaced defender/corruptor Red hybrid pet with Coral sentinel pet

Peacebringers and Warshades

All Melee attacks now do tanker style AoE “punchvoke” taunt

Assault Rifle (all versions)

Many new customization options have been added, all the beam rifles and arachnos guns have been added. also chaingun!

  • Ignite
    • Area increased from 4 to 6, no longer scares enemies out of it.
  • Flamethrower
    • DoT time cut in half, total damage remains the same

Arachnos Soldier

  • pets are now even level with the player
Help us translate!

Pool Power Attack Changes

  • Overall changes should result in damage buffs that make pool power attacks strong enough to consider taking while equivilent options remain competative with eachother.

  • All Pool Power attacks have been reviewed and adjusted to follow damage formulas, for the most part these are buffs across the board but a few are being nerfed (utility belts cone was kinda nutty)

  • Single target attacks in origin power pools (Sorcery, Gadgetry, Force of Will, Utility Belt, Experimentation.) have been set to 8s recharge and scale 1.64 damage. any that had DoT effects have had their DoTs sped up to do the same total damage in half the time.

Fighting Power Pool

* Boxing
    - Rebalanced recharge scale from 2.5s to 6s (60%~ damage/end cost increase)
* Kick
    - Reblanced recharge scale from 3 to 10s (70%~ damage/end increase)

Flight

* Air Superiority
    - Rebalanced recharge scale from 4s to 8s (60%~ damage/end cost increase)

Jumping

* Jump Kick
    - Rebalanced recharge scale from 2.8s to 8s (63%~ damage/end cost increase)

Mastermind Epic/Patron power pools

  • Equalized values with normal versions of powers

Peacebringer And Warshade

  • Powers now have text to say which forms they work on
  • Fixed several Warshade powers having the wrong form tagging

Electric armor

  • Brutes and stalkers now have the same power order as Scrappers and Tankers
    • Energize is available sooner and Lightning reflexes later

Storm Summoning

  • Lightning Storm
    • Maximum storm count reduced from 3 to 2

Electrical Blast, Electricity Assault

  • Voltaic Sentinel
    • Maximum Sentinel count reduced from 3 to 2

Archetype Damage Modifiers

  • Controllers, Corruptors, Masterminds, Widows, and Soldiers have had their base melee damage modifiers increased to be 10% higher than their ranged damage modifiers.
  • Blaster Melee damage modifier set to be equal to their ranged damage modifier (still 10% increase)

Melee Class Ranged Modifiers

These were rarely a factor due to the live devs typically cheating around them, this will mostly impact the rebalanced pool powers. In general these modifers are 20% less than their melee modifiers.

  • Scrapper ranged damage modifier increased from 0.5 to 0.95
  • Tanker Ranged damage modifier increased from 0.5 to 0.6
  • Brute ranged damage modifier increased from 0.5 to 0.65
  • Stalker Ranged damage modifier increased from 0.6 to 0.8

Hibernate (all versions)

  • Nophase lockout only happens in PvP zones
  • Nophase lockout duration reduced from 120s to 60s

Anchor Toggles

  • Spore Cloud
  • Snow Storm
  • Radiation Infectionn
  • Enervating Field
  • Darkest Night
  • Disruption Field
  • All versions of these powers have had the following improvements
    • effects now activate immediately upon toggling on
    • effects now linger for 5s after beind detoggled
    • once toggled on they now ignore their maximum distance (they wont detoggle from something getting too far away from you)
    • most have had their animation time sped up to the lowest possible for their animations

Cold Domination

  • Added Snow Field variant power

Leviathan Mastery

  • replaced defender/corruptor Red hybrid pet with Coral sentinel pet

Peacebringers and Warshades

All Melee attacks now do tanker style AoE “punchvoke” taunt

Assault Rifle (all versions)

Many new customization options have been added, all the beam rifles and arachnos guns have been added. also chaingun!

  • Ignite
    • Area increased from 4 to 6, no longer scares enemies out of it.
  • Flamethrower
    • DoT time cut in half, total damage remains the same

Arachnos Soldier

  • pets are now even level with the player
Help us translate!

No Pain No Gain No Pain No Gain No Pain No Gain No Pain No Gain

10th February 2023

Powers

  • Team Transporter should now be properly unlocked from Lord Recluse’s Strike Force
  • Added Radiation Emission to Masterminds secondary power sets
    • Mastermind Fallout can only be used on henchmen and sacrifices them when used
  • Sonic Resonance Disruption Aura and Disruption Field, Kinetics Repel, Force Field Repulsion Field, Super Speed Whirlwind.
    • with restraint active knock down chance is reduced to 10%
  • Nature Affinity Entangling Aura, Radiation Emission Choking Cloud, World of confusion, Mind Control Confuse.
    • Removed bonus mez chance (including Domination and overpower), increase tick rate from 5s to 1s
  • Mastermind upgrades now slot for pet damage IO sets, MM ATOs, and endurance mod enhancements.

Pain Domination (Corruptor, Mastermind)

  • Powers have been re-ordered

  • Cruelty
    • New passive power that is granted automatically, it grants +damage for a short time when a nearby friend or foe is attacked.
  • Nullify Pain
    • Added +damage to caster when healing friends that are not at full HP
  • Soothe
    • Now damages user and grants a damage buff, heals if used on friends, damage and -damage on foe.
    • In addition to healing it is now a proper attack that accepts damage slotting instead of doing percentage based damage. Switched to a faster more “Offensive” animation.
  • Share Pain
    • Reworked to a toggle that increases the damage done of both you and friendly targets but does damage to both of you, usable on enemies to function as a damage over time and -tohit debuff
    • Significantly increased the damage buff for both the user and friendly target, reduced damage to caster and friendly target.
  • Conduit of pain
    • Can now use on live targets, live friends gain a large heal, +damage, +tohit, +regen, +recovery. live enemies are confused and gain +damage +tohit.
    • Partial revert (removed enemy target effects). Fixed to rez friendly targets, can be cast on live friendly targets as well
  • Enforced Morale
    • Is now a targeted PBAoE, deals damage to anything in the affected area including friends, foes, and the caster. increased movement speed bonuses, can now slot run speed IOs
    • Added knockback resistance (not protection, it just makes you get knocked down instead of back)
  • Soothing aura replaced with Suppress Pain
    • It grants +regen instead of being a Heal over time, this should be more user friendly for when people walk away from the bubble.
  • World of pain
    • Now Deals damage to all targets in its area of effect including friends, foes, and the caster. reduced cooldown, no longer stacks, increased buff numbers, changed +damage to +damage as Psionic Proc.
  • Anguishing Cry
    • Now Deals damage to all targets in its area of effect including friends, foes, and the caster. reduced cooldown.
  • Painbringer
    • Now buffs both friendly targets and the user (user recieves less of a buff), and debuffs foes with -regen.

Nature Affinity

  • Corrosive Enzymes
    • Renamed to Corrosive sap
    • Added stacking AoE Movement slow, debuffs are still single target.
    • Now takes slow enhancements and sets.
  • Living spores (previously defender exclusive)
    • PBAoE toggle that drops lifegiving spores at your feet every 5s
    • Ported to Controllers, corruptors, Masterminds
  • Rebirth
    • Swapped places with Entangling Aura
  • Entangling aura
    • Swapped places with Rebirth

Mastermind Pets

All instances of melee attacks on mercenaries and robotics have been replaced with duplicates of their main ranged attacks.

  • Mastermind Summon Knights
    • Removed extra IO set slotting on pet summon powers, all damage pets now only take pet damage and pet recharge damage sets
    • Replaced Pet Rain of arrows with Fistful of Arrows
  • Mastermind Mercenaries
    • Summon Soldiers
      • Solders
        • Basic machine gun attacks are back to being single target (they had an 80ft 20arc cone, this is a massive area)
      • Medic
        • No longer its own power.
        • Partial reset on powers, medic got his attacks back but kept most of his support improvements.
        • Serum now only affects mercenary pets.
  • Spec ops - Targeting drone switched back to stealth
  • Commando - Summon Mercs - Switched back to Gun drone, changed so its up more often.
  • Mastermind Ninjitsu
    • Jounin
      • Blinding Powder
        • Reduced recharge, edited cone area so they’re more likely to hit things with it, increased confuse chance to 100% (mag 2)
  • Mastermind Robotics
    • Assault bot
    • Summon droids
      • replaced with its original swarm missles
    • Flamethrower
      • increased range, increased cooldown.

Mastermind Personal Attacks

t1 attacks set to 6s recharge, t2 attacks set to 10s recharge, AoEs are variable but all have had their endurance costs reduced. this should result in a notable damage increase on these attacks and also effectively removes the endurance penalty they had

Radiation Melee

  • Reset to default and modified from there.

  • Irradiated ground
    • Is back to being a toggle that drops a patch of radiation at your feet every couple of seconds, this power does not benefit from any proc slotting.
  • Proton Sweep
    • Now a longer, wider cone with new FX.
  • Devastating blow
    • Animation speed and cast time sped up from 3.3 to 2.5

Peacebringer/Warshade

  • Cosmic Burn, Orbiting death
    • Added taunt while Dwarf form is active
  • All Dwarf Melee attacks now do tanker style AoE “punchvoke” taunt

stone armor, earth assault

Added in missing immobilize enhancement tagging on Mud Pots.

Radiation Emission

Changed Fallout back to only be castable on dead friendly targets except for Masterminds.

Radiant Blast

Mote of light is now a toggle power, it summons a mote that lasts 60s every 30s.

Kinetics

Capped the damage debuff on Siphon Power at four stacks per individual. (this power was allowing solo kinetics characters to damage floor enemies)

Radiation Emission

Fallout reset to only works on dead allies.

Assault Rifle (all archetypes)

Assault Rifle for all archetypes is reset to vanilla, but with faster animations. Resistance Rifle alt FX are also added.

  • Powers reordered to get better low level tools.
    • Moved beanbag to level 1
    • Moved Slug to level 6
    • Moved M30 to lvl 8
    • Moved Ignite to level 12
    • Moved Sniper rifle to level 28
  • Full Auto is the t9 again
  • Napalm and Flamethrower are separate powers again
  • No more Lucky Bullet
  • Faster animation times
  • Beanbag
    • Reworked to Single shot, minor damage spammable attack with defense debuff.
  • Burst
    • Mild damage increase
  • Buckshot
    • Range increased from 40 to 60
  • Slug
    • Added stun, increased damage.

Power Customizations

  • Added No transparency customization option to Illusion Control’s Superior Invisiblity and Group Invisibility.
  • Added No transform customization option to Stone Armor Granite

Powers NPC

  • All Devouring earth support summons (Cairn, fungi, tree of life, quartz)
    • Added significant AoE Defenses

Backend

  • Cleanup various code with likely minor performance benefits due to better inlining, etc..
  • Address multiple OG Dev TODOs in the code regarding old crash workarounds or improvements
  • Implement system for detecting custom pets on powers in order to bring back Upgrade costume pieces and the likes

Bug Fixes

  • Issues with our CI setup were addressed, which should fix missing base items in Apartments, such as Windows
  • TUNNEL in Kallisti should hopefully also function now

Incarnate System

  • The following SF/TFs give Incarnate salvage for Master Of and Master Of Attempts
    • Apex, Tin Mage, Lady Grey, Imperious, Ms. Liberty, Lord Recluse, Barracuda, and Dr. Kahn
    • Master Of in this case means “No Temporary Powers” and turning on the “No Deaths” setting. Without Incarnates means using the “No Incarnates” in addition to the other settings.
  • Completing Master Of guarantees a Rare or Very Rare Incarnate Salvage
  • Completing No Incarnates Master Of will guarantee a Very Rare Incarnate Salvage
  • Completing a failed Master Of with a death has a higher weight towards Rare and Very Rare, but can still drop Common and Uncommon
  • Completing a failed No Incarnates Master Of with a death has a higher weight than a Master Of with a death towards Rare and Very Rare, but can still drop Common and Uncommon

Powers

  • Team Transporter should now be properly unlocked from Lord Recluse’s Strike Force
  • Added Radiation Emission to Masterminds secondary power sets
    • Mastermind Fallout can only be used on henchmen and sacrifices them when used
  • Sonic Resonance Disruption Aura and Disruption Field, Kinetics Repel, Force Field Repulsion Field, Super Speed Whirlwind.
    • with restraint active knock down chance is reduced to 10%
  • Nature Affinity Entangling Aura, Radiation Emission Choking Cloud, World of confusion, Mind Control Confuse.
    • Removed bonus mez chance (including Domination and overpower), increase tick rate from 5s to 1s
  • Mastermind upgrades now slot for pet damage IO sets, MM ATOs, and endurance mod enhancements.

Pain Domination (Corruptor, Mastermind)

  • Powers have been re-ordered

  • Cruelty
    • New passive power that is granted automatically, it grants +damage for a short time when a nearby friend or foe is attacked.
  • Nullify Pain
    • Added +damage to caster when healing friends that are not at full HP
  • Soothe
    • Now damages user and grants a damage buff, heals if used on friends, damage and -damage on foe.
    • In addition to healing it is now a proper attack that accepts damage slotting instead of doing percentage based damage. Switched to a faster more “Offensive” animation.
  • Share Pain
    • Reworked to a toggle that increases the damage done of both you and friendly targets but does damage to both of you, usable on enemies to function as a damage over time and -tohit debuff
    • Significantly increased the damage buff for both the user and friendly target, reduced damage to caster and friendly target.
  • Conduit of pain
    • Can now use on live targets, live friends gain a large heal, +damage, +tohit, +regen, +recovery. live enemies are confused and gain +damage +tohit.
    • Partial revert (removed enemy target effects). Fixed to rez friendly targets, can be cast on live friendly targets as well
  • Enforced Morale
    • Is now a targeted PBAoE, deals damage to anything in the affected area including friends, foes, and the caster. increased movement speed bonuses, can now slot run speed IOs
    • Added knockback resistance (not protection, it just makes you get knocked down instead of back)
  • Soothing aura replaced with Suppress Pain
    • It grants +regen instead of being a Heal over time, this should be more user friendly for when people walk away from the bubble.
  • World of pain
    • Now Deals damage to all targets in its area of effect including friends, foes, and the caster. reduced cooldown, no longer stacks, increased buff numbers, changed +damage to +damage as Psionic Proc.
  • Anguishing Cry
    • Now Deals damage to all targets in its area of effect including friends, foes, and the caster. reduced cooldown.
  • Painbringer
    • Now buffs both friendly targets and the user (user recieves less of a buff), and debuffs foes with -regen.

Nature Affinity

  • Corrosive Enzymes
    • Renamed to Corrosive sap
    • Added stacking AoE Movement slow, debuffs are still single target.
    • Now takes slow enhancements and sets.
  • Living spores (previously defender exclusive)
    • PBAoE toggle that drops lifegiving spores at your feet every 5s
    • Ported to Controllers, corruptors, Masterminds
  • Rebirth
    • Swapped places with Entangling Aura
  • Entangling aura
    • Swapped places with Rebirth

Mastermind Pets

All instances of melee attacks on mercenaries and robotics have been replaced with duplicates of their main ranged attacks.

  • Mastermind Summon Knights
    • Removed extra IO set slotting on pet summon powers, all damage pets now only take pet damage and pet recharge damage sets
    • Replaced Pet Rain of arrows with Fistful of Arrows
  • Mastermind Mercenaries
    • Summon Soldiers
      • Solders
        • Basic machine gun attacks are back to being single target (they had an 80ft 20arc cone, this is a massive area)
      • Medic
        • No longer its own power.
        • Partial reset on powers, medic got his attacks back but kept most of his support improvements.
        • Serum now only affects mercenary pets.
  • Spec ops - Targeting drone switched back to stealth
  • Commando - Summon Mercs - Switched back to Gun drone, changed so its up more often.
  • Mastermind Ninjitsu
    • Jounin
      • Blinding Powder
        • Reduced recharge, edited cone area so they’re more likely to hit things with it, increased confuse chance to 100% (mag 2)
  • Mastermind Robotics
    • Assault bot
    • Summon droids
      • replaced with its original swarm missles
    • Flamethrower
      • increased range, increased cooldown.

Mastermind Personal Attacks

t1 attacks set to 6s recharge, t2 attacks set to 10s recharge, AoEs are variable but all have had their endurance costs reduced. this should result in a notable damage increase on these attacks and also effectively removes the endurance penalty they had

Radiation Melee

  • Reset to default and modified from there.

  • Irradiated ground
    • Is back to being a toggle that drops a patch of radiation at your feet every couple of seconds, this power does not benefit from any proc slotting.
  • Proton Sweep
    • Now a longer, wider cone with new FX.
  • Devastating blow
    • Animation speed and cast time sped up from 3.3 to 2.5

Peacebringer/Warshade

  • Cosmic Burn, Orbiting death
    • Added taunt while Dwarf form is active
  • All Dwarf Melee attacks now do tanker style AoE “punchvoke” taunt

stone armor, earth assault

Added in missing immobilize enhancement tagging on Mud Pots.

Radiation Emission

Changed Fallout back to only be castable on dead friendly targets except for Masterminds.

Radiant Blast

Mote of light is now a toggle power, it summons a mote that lasts 60s every 30s.

Kinetics

Capped the damage debuff on Siphon Power at four stacks per individual. (this power was allowing solo kinetics characters to damage floor enemies)

Radiation Emission

Fallout reset to only works on dead allies.

Assault Rifle (all archetypes)

Assault Rifle for all archetypes is reset to vanilla, but with faster animations. Resistance Rifle alt FX are also added.

  • Powers reordered to get better low level tools.
    • Moved beanbag to level 1
    • Moved Slug to level 6
    • Moved M30 to lvl 8
    • Moved Ignite to level 12
    • Moved Sniper rifle to level 28
  • Full Auto is the t9 again
  • Napalm and Flamethrower are separate powers again
  • No more Lucky Bullet
  • Faster animation times
  • Beanbag
    • Reworked to Single shot, minor damage spammable attack with defense debuff.
  • Burst
    • Mild damage increase
  • Buckshot
    • Range increased from 40 to 60
  • Slug
    • Added stun, increased damage.

Power Customizations

  • Added No transparency customization option to Illusion Control’s Superior Invisiblity and Group Invisibility.
  • Added No transform customization option to Stone Armor Granite

Powers NPC

  • All Devouring earth support summons (Cairn, fungi, tree of life, quartz)
    • Added significant AoE Defenses

Backend

  • Cleanup various code with likely minor performance benefits due to better inlining, etc..
  • Address multiple OG Dev TODOs in the code regarding old crash workarounds or improvements
  • Implement system for detecting custom pets on powers in order to bring back Upgrade costume pieces and the likes

Bug Fixes

  • Issues with our CI setup were addressed, which should fix missing base items in Apartments, such as Windows
  • TUNNEL in Kallisti should hopefully also function now

Incarnate System

  • The following SF/TFs give Incarnate salvage for Master Of and Master Of Attempts
    • Apex, Tin Mage, Lady Grey, Imperious, Ms. Liberty, Lord Recluse, Barracuda, and Dr. Kahn
    • Master Of in this case means “No Temporary Powers” and turning on the “No Deaths” setting. Without Incarnates means using the “No Incarnates” in addition to the other settings.
  • Completing Master Of guarantees a Rare or Very Rare Incarnate Salvage
  • Completing No Incarnates Master Of will guarantee a Very Rare Incarnate Salvage
  • Completing a failed Master Of with a death has a higher weight towards Rare and Very Rare, but can still drop Common and Uncommon
  • Completing a failed No Incarnates Master Of with a death has a higher weight than a Master Of with a death towards Rare and Very Rare, but can still drop Common and Uncommon
Help us translate!

Powers

  • Team Transporter should now be properly unlocked from Lord Recluse’s Strike Force
  • Added Radiation Emission to Masterminds secondary power sets
    • Mastermind Fallout can only be used on henchmen and sacrifices them when used
  • Sonic Resonance Disruption Aura and Disruption Field, Kinetics Repel, Force Field Repulsion Field, Super Speed Whirlwind.
    • with restraint active knock down chance is reduced to 10%
  • Nature Affinity Entangling Aura, Radiation Emission Choking Cloud, World of confusion, Mind Control Confuse.
    • Removed bonus mez chance (including Domination and overpower), increase tick rate from 5s to 1s
  • Mastermind upgrades now slot for pet damage IO sets, MM ATOs, and endurance mod enhancements.

Pain Domination (Corruptor, Mastermind)

  • Powers have been re-ordered

  • Cruelty
    • New passive power that is granted automatically, it grants +damage for a short time when a nearby friend or foe is attacked.
  • Nullify Pain
    • Added +damage to caster when healing friends that are not at full HP
  • Soothe
    • Now damages user and grants a damage buff, heals if used on friends, damage and -damage on foe.
    • In addition to healing it is now a proper attack that accepts damage slotting instead of doing percentage based damage. Switched to a faster more “Offensive” animation.
  • Share Pain
    • Reworked to a toggle that increases the damage done of both you and friendly targets but does damage to both of you, usable on enemies to function as a damage over time and -tohit debuff
    • Significantly increased the damage buff for both the user and friendly target, reduced damage to caster and friendly target.
  • Conduit of pain
    • Can now use on live targets, live friends gain a large heal, +damage, +tohit, +regen, +recovery. live enemies are confused and gain +damage +tohit.
    • Partial revert (removed enemy target effects). Fixed to rez friendly targets, can be cast on live friendly targets as well
  • Enforced Morale
    • Is now a targeted PBAoE, deals damage to anything in the affected area including friends, foes, and the caster. increased movement speed bonuses, can now slot run speed IOs
    • Added knockback resistance (not protection, it just makes you get knocked down instead of back)
  • Soothing aura replaced with Suppress Pain
    • It grants +regen instead of being a Heal over time, this should be more user friendly for when people walk away from the bubble.
  • World of pain
    • Now Deals damage to all targets in its area of effect including friends, foes, and the caster. reduced cooldown, no longer stacks, increased buff numbers, changed +damage to +damage as Psionic Proc.
  • Anguishing Cry
    • Now Deals damage to all targets in its area of effect including friends, foes, and the caster. reduced cooldown.
  • Painbringer
    • Now buffs both friendly targets and the user (user recieves less of a buff), and debuffs foes with -regen.

Nature Affinity

  • Corrosive Enzymes
    • Renamed to Corrosive sap
    • Added stacking AoE Movement slow, debuffs are still single target.
    • Now takes slow enhancements and sets.
  • Living spores (previously defender exclusive)
    • PBAoE toggle that drops lifegiving spores at your feet every 5s
    • Ported to Controllers, corruptors, Masterminds
  • Rebirth
    • Swapped places with Entangling Aura
  • Entangling aura
    • Swapped places with Rebirth

Mastermind Pets

All instances of melee attacks on mercenaries and robotics have been replaced with duplicates of their main ranged attacks.

  • Mastermind Summon Knights
    • Removed extra IO set slotting on pet summon powers, all damage pets now only take pet damage and pet recharge damage sets
    • Replaced Pet Rain of arrows with Fistful of Arrows
  • Mastermind Mercenaries
    • Summon Soldiers
      • Solders
        • Basic machine gun attacks are back to being single target (they had an 80ft 20arc cone, this is a massive area)
      • Medic
        • No longer its own power.
        • Partial reset on powers, medic got his attacks back but kept most of his support improvements.
        • Serum now only affects mercenary pets.
  • Spec ops - Targeting drone switched back to stealth
  • Commando - Summon Mercs - Switched back to Gun drone, changed so its up more often.
  • Mastermind Ninjitsu
    • Jounin
      • Blinding Powder
        • Reduced recharge, edited cone area so they’re more likely to hit things with it, increased confuse chance to 100% (mag 2)
  • Mastermind Robotics
    • Assault bot
    • Summon droids
      • replaced with its original swarm missles
    • Flamethrower
      • increased range, increased cooldown.

Mastermind Personal Attacks

t1 attacks set to 6s recharge, t2 attacks set to 10s recharge, AoEs are variable but all have had their endurance costs reduced. this should result in a notable damage increase on these attacks and also effectively removes the endurance penalty they had

Radiation Melee

  • Reset to default and modified from there.

  • Irradiated ground
    • Is back to being a toggle that drops a patch of radiation at your feet every couple of seconds, this power does not benefit from any proc slotting.
  • Proton Sweep
    • Now a longer, wider cone with new FX.
  • Devastating blow
    • Animation speed and cast time sped up from 3.3 to 2.5

Peacebringer/Warshade

  • Cosmic Burn, Orbiting death
    • Added taunt while Dwarf form is active
  • All Dwarf Melee attacks now do tanker style AoE “punchvoke” taunt

stone armor, earth assault

Added in missing immobilize enhancement tagging on Mud Pots.

Radiation Emission

Changed Fallout back to only be castable on dead friendly targets except for Masterminds.

Radiant Blast

Mote of light is now a toggle power, it summons a mote that lasts 60s every 30s.

Kinetics

Capped the damage debuff on Siphon Power at four stacks per individual. (this power was allowing solo kinetics characters to damage floor enemies)

Radiation Emission

Fallout reset to only works on dead allies.

Assault Rifle (all archetypes)

Assault Rifle for all archetypes is reset to vanilla, but with faster animations. Resistance Rifle alt FX are also added.

  • Powers reordered to get better low level tools.
    • Moved beanbag to level 1
    • Moved Slug to level 6
    • Moved M30 to lvl 8
    • Moved Ignite to level 12
    • Moved Sniper rifle to level 28
  • Full Auto is the t9 again
  • Napalm and Flamethrower are separate powers again
  • No more Lucky Bullet
  • Faster animation times
  • Beanbag
    • Reworked to Single shot, minor damage spammable attack with defense debuff.
  • Burst
    • Mild damage increase
  • Buckshot
    • Range increased from 40 to 60
  • Slug
    • Added stun, increased damage.

Power Customizations

  • Added No transparency customization option to Illusion Control’s Superior Invisiblity and Group Invisibility.
  • Added No transform customization option to Stone Armor Granite

Powers NPC

  • All Devouring earth support summons (Cairn, fungi, tree of life, quartz)
    • Added significant AoE Defenses

Backend

  • Cleanup various code with likely minor performance benefits due to better inlining, etc..
  • Address multiple OG Dev TODOs in the code regarding old crash workarounds or improvements
  • Implement system for detecting custom pets on powers in order to bring back Upgrade costume pieces and the likes

Bug Fixes

  • Issues with our CI setup were addressed, which should fix missing base items in Apartments, such as Windows
  • TUNNEL in Kallisti should hopefully also function now

Incarnate System

  • The following SF/TFs give Incarnate salvage for Master Of and Master Of Attempts
    • Apex, Tin Mage, Lady Grey, Imperious, Ms. Liberty, Lord Recluse, Barracuda, and Dr. Kahn
    • Master Of in this case means “No Temporary Powers” and turning on the “No Deaths” setting. Without Incarnates means using the “No Incarnates” in addition to the other settings.
  • Completing Master Of guarantees a Rare or Very Rare Incarnate Salvage
  • Completing No Incarnates Master Of will guarantee a Very Rare Incarnate Salvage
  • Completing a failed Master Of with a death has a higher weight towards Rare and Very Rare, but can still drop Common and Uncommon
  • Completing a failed No Incarnates Master Of with a death has a higher weight than a Master Of with a death towards Rare and Very Rare, but can still drop Common and Uncommon
Help us translate!

Powers

  • Team Transporter should now be properly unlocked from Lord Recluse’s Strike Force
  • Added Radiation Emission to Masterminds secondary power sets
    • Mastermind Fallout can only be used on henchmen and sacrifices them when used
  • Sonic Resonance Disruption Aura and Disruption Field, Kinetics Repel, Force Field Repulsion Field, Super Speed Whirlwind.
    • with restraint active knock down chance is reduced to 10%
  • Nature Affinity Entangling Aura, Radiation Emission Choking Cloud, World of confusion, Mind Control Confuse.
    • Removed bonus mez chance (including Domination and overpower), increase tick rate from 5s to 1s
  • Mastermind upgrades now slot for pet damage IO sets, MM ATOs, and endurance mod enhancements.

Pain Domination (Corruptor, Mastermind)

  • Powers have been re-ordered

  • Cruelty
    • New passive power that is granted automatically, it grants +damage for a short time when a nearby friend or foe is attacked.
  • Nullify Pain
    • Added +damage to caster when healing friends that are not at full HP
  • Soothe
    • Now damages user and grants a damage buff, heals if used on friends, damage and -damage on foe.
    • In addition to healing it is now a proper attack that accepts damage slotting instead of doing percentage based damage. Switched to a faster more “Offensive” animation.
  • Share Pain
    • Reworked to a toggle that increases the damage done of both you and friendly targets but does damage to both of you, usable on enemies to function as a damage over time and -tohit debuff
    • Significantly increased the damage buff for both the user and friendly target, reduced damage to caster and friendly target.
  • Conduit of pain
    • Can now use on live targets, live friends gain a large heal, +damage, +tohit, +regen, +recovery. live enemies are confused and gain +damage +tohit.
    • Partial revert (removed enemy target effects). Fixed to rez friendly targets, can be cast on live friendly targets as well
  • Enforced Morale
    • Is now a targeted PBAoE, deals damage to anything in the affected area including friends, foes, and the caster. increased movement speed bonuses, can now slot run speed IOs
    • Added knockback resistance (not protection, it just makes you get knocked down instead of back)
  • Soothing aura replaced with Suppress Pain
    • It grants +regen instead of being a Heal over time, this should be more user friendly for when people walk away from the bubble.
  • World of pain
    • Now Deals damage to all targets in its area of effect including friends, foes, and the caster. reduced cooldown, no longer stacks, increased buff numbers, changed +damage to +damage as Psionic Proc.
  • Anguishing Cry
    • Now Deals damage to all targets in its area of effect including friends, foes, and the caster. reduced cooldown.
  • Painbringer
    • Now buffs both friendly targets and the user (user recieves less of a buff), and debuffs foes with -regen.

Nature Affinity

  • Corrosive Enzymes
    • Renamed to Corrosive sap
    • Added stacking AoE Movement slow, debuffs are still single target.
    • Now takes slow enhancements and sets.
  • Living spores (previously defender exclusive)
    • PBAoE toggle that drops lifegiving spores at your feet every 5s
    • Ported to Controllers, corruptors, Masterminds
  • Rebirth
    • Swapped places with Entangling Aura
  • Entangling aura
    • Swapped places with Rebirth

Mastermind Pets

All instances of melee attacks on mercenaries and robotics have been replaced with duplicates of their main ranged attacks.

  • Mastermind Summon Knights
    • Removed extra IO set slotting on pet summon powers, all damage pets now only take pet damage and pet recharge damage sets
    • Replaced Pet Rain of arrows with Fistful of Arrows
  • Mastermind Mercenaries
    • Summon Soldiers
      • Solders
        • Basic machine gun attacks are back to being single target (they had an 80ft 20arc cone, this is a massive area)
      • Medic
        • No longer its own power.
        • Partial reset on powers, medic got his attacks back but kept most of his support improvements.
        • Serum now only affects mercenary pets.
  • Spec ops - Targeting drone switched back to stealth
  • Commando - Summon Mercs - Switched back to Gun drone, changed so its up more often.
  • Mastermind Ninjitsu
    • Jounin
      • Blinding Powder
        • Reduced recharge, edited cone area so they’re more likely to hit things with it, increased confuse chance to 100% (mag 2)
  • Mastermind Robotics
    • Assault bot
    • Summon droids
      • replaced with its original swarm missles
    • Flamethrower
      • increased range, increased cooldown.

Mastermind Personal Attacks

t1 attacks set to 6s recharge, t2 attacks set to 10s recharge, AoEs are variable but all have had their endurance costs reduced. this should result in a notable damage increase on these attacks and also effectively removes the endurance penalty they had

Radiation Melee

  • Reset to default and modified from there.

  • Irradiated ground
    • Is back to being a toggle that drops a patch of radiation at your feet every couple of seconds, this power does not benefit from any proc slotting.
  • Proton Sweep
    • Now a longer, wider cone with new FX.
  • Devastating blow
    • Animation speed and cast time sped up from 3.3 to 2.5

Peacebringer/Warshade

  • Cosmic Burn, Orbiting death
    • Added taunt while Dwarf form is active
  • All Dwarf Melee attacks now do tanker style AoE “punchvoke” taunt

stone armor, earth assault

Added in missing immobilize enhancement tagging on Mud Pots.

Radiation Emission

Changed Fallout back to only be castable on dead friendly targets except for Masterminds.

Radiant Blast

Mote of light is now a toggle power, it summons a mote that lasts 60s every 30s.

Kinetics

Capped the damage debuff on Siphon Power at four stacks per individual. (this power was allowing solo kinetics characters to damage floor enemies)

Radiation Emission

Fallout reset to only works on dead allies.

Assault Rifle (all archetypes)

Assault Rifle for all archetypes is reset to vanilla, but with faster animations. Resistance Rifle alt FX are also added.

  • Powers reordered to get better low level tools.
    • Moved beanbag to level 1
    • Moved Slug to level 6
    • Moved M30 to lvl 8
    • Moved Ignite to level 12
    • Moved Sniper rifle to level 28
  • Full Auto is the t9 again
  • Napalm and Flamethrower are separate powers again
  • No more Lucky Bullet
  • Faster animation times
  • Beanbag
    • Reworked to Single shot, minor damage spammable attack with defense debuff.
  • Burst
    • Mild damage increase
  • Buckshot
    • Range increased from 40 to 60
  • Slug
    • Added stun, increased damage.

Power Customizations

  • Added No transparency customization option to Illusion Control’s Superior Invisiblity and Group Invisibility.
  • Added No transform customization option to Stone Armor Granite

Powers NPC

  • All Devouring earth support summons (Cairn, fungi, tree of life, quartz)
    • Added significant AoE Defenses

Backend

  • Cleanup various code with likely minor performance benefits due to better inlining, etc..
  • Address multiple OG Dev TODOs in the code regarding old crash workarounds or improvements
  • Implement system for detecting custom pets on powers in order to bring back Upgrade costume pieces and the likes

Bug Fixes

  • Issues with our CI setup were addressed, which should fix missing base items in Apartments, such as Windows
  • TUNNEL in Kallisti should hopefully also function now

Incarnate System

  • The following SF/TFs give Incarnate salvage for Master Of and Master Of Attempts
    • Apex, Tin Mage, Lady Grey, Imperious, Ms. Liberty, Lord Recluse, Barracuda, and Dr. Kahn
    • Master Of in this case means “No Temporary Powers” and turning on the “No Deaths” setting. Without Incarnates means using the “No Incarnates” in addition to the other settings.
  • Completing Master Of guarantees a Rare or Very Rare Incarnate Salvage
  • Completing No Incarnates Master Of will guarantee a Very Rare Incarnate Salvage
  • Completing a failed Master Of with a death has a higher weight towards Rare and Very Rare, but can still drop Common and Uncommon
  • Completing a failed No Incarnates Master Of with a death has a higher weight than a Master Of with a death towards Rare and Very Rare, but can still drop Common and Uncommon
Help us translate!

Not your Dad's Kallisti Wharf Not your Dad's Kallisti Wharf Not your Dad's Kallisti Wharf Not your Dad's Kallisti Wharf

1st January 2023

Maps

  • Kallisti Wharf
    • 40-50 (currently 40-45 spawns) map with Crey, Nemesis, Longbow, PPD, and Arachnos spawns, as well as various ambient spawns
    • PPD, Longbow, and Arachnos are Yellow con (as in attackable by Heroes and Villains, but not aggressive). Be the Rogue or Vigilante you always wanted to be!
    • Has an Arachnos flyer for Heroes to get their badge without doing MLTF
    • Accessible via Ferry, Tram, or TUNNEL
    • Exploration badges, new contacts, and new enemies to be added later
  • Sewers
    • Now accessible to villains through Kallisti Wharf’s east side
    • Updated map including the new Kallisti entrance
    • Marienn MacGregor has been moved near the AP entrance within the sewers for co-op access to the Abandon Sewer Trial
  • Abandoned Sewers
    • Now accessible to villains. Must reach an entrance besides Kallisti to access it.
  • Boomtown
    • Now accessible to villains through the Sewer

Task Forces

  • Dr. Quaterfield
    • Old version moved to Ouro, as we’ve done with other Shadow Shard TFs
    • Now co-op, as the other Shadow Shard TFs are
    • Removed simultaneous computer activation requirement on both
    • Revamped to be 38-50
    • Significantly shortened, dialogue tweaked to account for this
    • Has a new custom map to replace the missions where you go from one portal base to another to instead be shutting down both sides by going through the portal
    • Replaced the Nemesis negotiator mission with the Nemesis Shadow Shard base. The negotiator has a fixed spawn and will be significantly easier to locate, or you can clear the map for experience

Client

  • Fixed crash from logging out inside Base/Apartment after opening the editor

Backend

  • Removed force quits caused by alignment differences between map changes
  • Fixed crash in Tutorial maps from OG devs doing something the other code didn’t allow
  • Added server-side fix for if Lua scripts forget to call Karma.Enable() before creating Karma Objectives
    • Non-Lua zone event scripts already did this, so this was an oversight from OG devs for what was a new system

Supergroup Base

  • Teleporters
    • Eden beacon is now accessible to villains
    • Boomtown beacon is now accessible to villains

Pet Customization

  • Singularity can now be customized. Will still show the aura effect on it.

Powers

  • Restrant
    • Adjusted to regrant boost every 120 seconds to avoid power interrupts till a better solution is found
  • Assault Rifle
    • Tactical Reload now accepts To-Hit sets

Spawns

  • Fixed EncounterSpawn: couldn't find model Arachnose_Widow_02 from OG devs

Maps

  • Kallisti Wharf
    • 40-50 (currently 40-45 spawns) map with Crey, Nemesis, Longbow, PPD, and Arachnos spawns, as well as various ambient spawns
    • PPD, Longbow, and Arachnos are Yellow con (as in attackable by Heroes and Villains, but not aggressive). Be the Rogue or Vigilante you always wanted to be!
    • Has an Arachnos flyer for Heroes to get their badge without doing MLTF
    • Accessible via Ferry, Tram, or TUNNEL
    • Exploration badges, new contacts, and new enemies to be added later
  • Sewers
    • Now accessible to villains through Kallisti Wharf’s east side
    • Updated map including the new Kallisti entrance
    • Marienn MacGregor has been moved near the AP entrance within the sewers for co-op access to the Abandon Sewer Trial
  • Abandoned Sewers
    • Now accessible to villains. Must reach an entrance besides Kallisti to access it.
  • Boomtown
    • Now accessible to villains through the Sewer

Task Forces

  • Dr. Quaterfield
    • Old version moved to Ouro, as we’ve done with other Shadow Shard TFs
    • Now co-op, as the other Shadow Shard TFs are
    • Removed simultaneous computer activation requirement on both
    • Revamped to be 38-50
    • Significantly shortened, dialogue tweaked to account for this
    • Has a new custom map to replace the missions where you go from one portal base to another to instead be shutting down both sides by going through the portal
    • Replaced the Nemesis negotiator mission with the Nemesis Shadow Shard base. The negotiator has a fixed spawn and will be significantly easier to locate, or you can clear the map for experience

Client

  • Fixed crash from logging out inside Base/Apartment after opening the editor

Backend

  • Removed force quits caused by alignment differences between map changes
  • Fixed crash in Tutorial maps from OG devs doing something the other code didn’t allow
  • Added server-side fix for if Lua scripts forget to call Karma.Enable() before creating Karma Objectives
    • Non-Lua zone event scripts already did this, so this was an oversight from OG devs for what was a new system

Supergroup Base

  • Teleporters
    • Eden beacon is now accessible to villains
    • Boomtown beacon is now accessible to villains

Pet Customization

  • Singularity can now be customized. Will still show the aura effect on it.

Powers

  • Restrant
    • Adjusted to regrant boost every 120 seconds to avoid power interrupts till a better solution is found
  • Assault Rifle
    • Tactical Reload now accepts To-Hit sets

Spawns

  • Fixed EncounterSpawn: couldn't find model Arachnose_Widow_02 from OG devs
Help us translate!

Maps

  • Kallisti Wharf
    • 40-50 (currently 40-45 spawns) map with Crey, Nemesis, Longbow, PPD, and Arachnos spawns, as well as various ambient spawns
    • PPD, Longbow, and Arachnos are Yellow con (as in attackable by Heroes and Villains, but not aggressive). Be the Rogue or Vigilante you always wanted to be!
    • Has an Arachnos flyer for Heroes to get their badge without doing MLTF
    • Accessible via Ferry, Tram, or TUNNEL
    • Exploration badges, new contacts, and new enemies to be added later
  • Sewers
    • Now accessible to villains through Kallisti Wharf’s east side
    • Updated map including the new Kallisti entrance
    • Marienn MacGregor has been moved near the AP entrance within the sewers for co-op access to the Abandon Sewer Trial
  • Abandoned Sewers
    • Now accessible to villains. Must reach an entrance besides Kallisti to access it.
  • Boomtown
    • Now accessible to villains through the Sewer

Task Forces

  • Dr. Quaterfield
    • Old version moved to Ouro, as we’ve done with other Shadow Shard TFs
    • Now co-op, as the other Shadow Shard TFs are
    • Removed simultaneous computer activation requirement on both
    • Revamped to be 38-50
    • Significantly shortened, dialogue tweaked to account for this
    • Has a new custom map to replace the missions where you go from one portal base to another to instead be shutting down both sides by going through the portal
    • Replaced the Nemesis negotiator mission with the Nemesis Shadow Shard base. The negotiator has a fixed spawn and will be significantly easier to locate, or you can clear the map for experience

Client

  • Fixed crash from logging out inside Base/Apartment after opening the editor

Backend

  • Removed force quits caused by alignment differences between map changes
  • Fixed crash in Tutorial maps from OG devs doing something the other code didn’t allow
  • Added server-side fix for if Lua scripts forget to call Karma.Enable() before creating Karma Objectives
    • Non-Lua zone event scripts already did this, so this was an oversight from OG devs for what was a new system

Supergroup Base

  • Teleporters
    • Eden beacon is now accessible to villains
    • Boomtown beacon is now accessible to villains

Pet Customization

  • Singularity can now be customized. Will still show the aura effect on it.

Powers

  • Restrant
    • Adjusted to regrant boost every 120 seconds to avoid power interrupts till a better solution is found
  • Assault Rifle
    • Tactical Reload now accepts To-Hit sets

Spawns

  • Fixed EncounterSpawn: couldn't find model Arachnose_Widow_02 from OG devs
Help us translate!

Maps

  • Kallisti Wharf
    • 40-50 (currently 40-45 spawns) map with Crey, Nemesis, Longbow, PPD, and Arachnos spawns, as well as various ambient spawns
    • PPD, Longbow, and Arachnos are Yellow con (as in attackable by Heroes and Villains, but not aggressive). Be the Rogue or Vigilante you always wanted to be!
    • Has an Arachnos flyer for Heroes to get their badge without doing MLTF
    • Accessible via Ferry, Tram, or TUNNEL
    • Exploration badges, new contacts, and new enemies to be added later
  • Sewers
    • Now accessible to villains through Kallisti Wharf’s east side
    • Updated map including the new Kallisti entrance
    • Marienn MacGregor has been moved near the AP entrance within the sewers for co-op access to the Abandon Sewer Trial
  • Abandoned Sewers
    • Now accessible to villains. Must reach an entrance besides Kallisti to access it.
  • Boomtown
    • Now accessible to villains through the Sewer

Task Forces

  • Dr. Quaterfield
    • Old version moved to Ouro, as we’ve done with other Shadow Shard TFs
    • Now co-op, as the other Shadow Shard TFs are
    • Removed simultaneous computer activation requirement on both
    • Revamped to be 38-50
    • Significantly shortened, dialogue tweaked to account for this
    • Has a new custom map to replace the missions where you go from one portal base to another to instead be shutting down both sides by going through the portal
    • Replaced the Nemesis negotiator mission with the Nemesis Shadow Shard base. The negotiator has a fixed spawn and will be significantly easier to locate, or you can clear the map for experience

Client

  • Fixed crash from logging out inside Base/Apartment after opening the editor

Backend

  • Removed force quits caused by alignment differences between map changes
  • Fixed crash in Tutorial maps from OG devs doing something the other code didn’t allow
  • Added server-side fix for if Lua scripts forget to call Karma.Enable() before creating Karma Objectives
    • Non-Lua zone event scripts already did this, so this was an oversight from OG devs for what was a new system

Supergroup Base

  • Teleporters
    • Eden beacon is now accessible to villains
    • Boomtown beacon is now accessible to villains

Pet Customization

  • Singularity can now be customized. Will still show the aura effect on it.

Powers

  • Restrant
    • Adjusted to regrant boost every 120 seconds to avoid power interrupts till a better solution is found
  • Assault Rifle
    • Tactical Reload now accepts To-Hit sets

Spawns

  • Fixed EncounterSpawn: couldn't find model Arachnose_Widow_02 from OG devs
Help us translate!

PIN THIS UPDATE! PIN THIS UPDATE! PIN THIS UPDATE! PIN THIS UPDATE!

24th December 2022

Hazard Zones

  • Implemented mob scaling for the following zones: Sewer Network, Abandoned Sewer Network, Perez Park, The Hollows, The Tunnels, Boomtown, Striga Island, Crey’s Folly, Terra Volta, Eden, and all Shadow Shard maps

Brokers

  • Rewrote contact support to add the ability to select the Mayhem/Safeguard from a Broker/Detective’s selection, rather than being at the mercy of RNG

Ouroboros

  • Fixed mission visibility in Ouroboros for sub-50 players
  • Changed Max’s missions to properly show up in the level 50 pool instead of 1-15

Story Arcs

  • IVy
    • Fixed bugged, dead citizen spawns in IVy’s first mission caused by an OG developer having values swapped in their spreadsheet
  • Warrant
    • Changed Save Syfotine Industries from P_Tech_45 layouts to P_Tech_60 in order to workaround an lack of enough encounters on one of the map layouts

Thumbtack System

  • Added support for setting thumbtack location with /thumbtack
  • Added support for sending thumbtacks with chat links using [Pos: ]
  • Added support for $loc which will send a chat link based off the entity, similar to $target, etc..
  • /loc and /whereami now both provide a chat link to you for a thumbtack when outputting your position

Apartments

  • Fixed remaining checks, so that account-wide storage now works
  • Disabled code related to SG Texture Swaps (for logos), which should prevent some old crashes
  • Made force save occur when base_default_sky is run
  • Added new base_outdoor_lights 0\1 command - Currently, it only turns on shadows until I address object lighting.

Powers

  • Made granted powers not interrupt
  • Restraint
    • Fixed Restraint damage reduction durations to properly stay on

Widow - Tarantula

  • Fix Venom Bolt and Venom Burst using incorrect Attack Types, leading to the defense roll being against Energy damage. This was also the source of a map crash when our aggressive error detection was enabled.

Inspirations

  • Removed 5% increase loyalty bonus in non-PvP zones
  • Swapped Purple’s (Defense) values with Orange’s (Resistance) values
    • New values: 10%, 15%, 20%, 30%
  • Change Orange’s (Resistance) values to 2x it’s original value then reduced by 15%
    • New values: 17%, 25.5%, 34%, 51%
  • Added End Drain Resistance to Orange with the same values as the other Resistances

Patrons

  • Fixed Scrapper/Stalker Mace Summon to be 480 second recharge instead of 48
  • Fixed VEAT summons (except Mace, which was already correct) to be 480 seconds instead of 600

Client

  • Fix B and R colors being swapped on certain DXT textures during decoding, such as billboards in Mercy Island
  • Fix buffs not showing on status bar
  • Removed automatic AFK logoff
  • Rewrite Zowie (glowie) code to address an OG dev TODO
  • Fixed a crash caused by chat bubbles
  • Rewrite shadow visibility test to an improved one that causes less indoor shadowing issues while maintaining roughly the same draw call reduction as before
  • Fixed flickering mobs in the Baby New Year’s mission and possibly other maps and may address glowies being hidden.
  • Cleanup of various code in the effort to adjust the codebase for C-over-C++ for more important future work. This is an on-going effort (~27,000 errors to fix originally). In theory, some of the changes will speedup some code. In other cases, it has removed duplicate, unnecessary code.
    • Addressed possible bug with Power Tray code that could cause an out-of-bounds read
    • Changed sorting algorithm usage across the board to one we were previously using for specific cases

Backend

  • Enable crash dumps in Release builds
    • Currently disabled on client
  • Fix Supergroup badge lookup
    • Fixes search UI crash in Apartments
  • Fix a crash that can occur on extremely large apartment designs
    • Note: This may still occur for some scenarios. If you experience this, send me your SG name or a character on your account.
  • Fix crash caused by contacts, such as Breakout, as well as issue with contact requiring relog to speak with you
  • Fix an OG bug where having more than 2 IssueOnEnter contacts in a zone would fail to add the additional ones
  • Fix cause of duplicate IssueOnEnter type contacts
  • Add check that will remove any duplicate IssueOnEnter contacts with no missions done for them to prevent loss of storyarc progress
    • Note: Duplicates will not be removed until you enter the zone where they are issued.
  • Fix intermittent collision issue seen with MM pets and other entities, such as Pocket D jump pads
  • Fix crash that can occur in non-mission maps due to pointer truncation that was missed in 64-bit upgrade

Hazard Zones

  • Implemented mob scaling for the following zones: Sewer Network, Abandoned Sewer Network, Perez Park, The Hollows, The Tunnels, Boomtown, Striga Island, Crey’s Folly, Terra Volta, Eden, and all Shadow Shard maps

Brokers

  • Rewrote contact support to add the ability to select the Mayhem/Safeguard from a Broker/Detective’s selection, rather than being at the mercy of RNG

Ouroboros

  • Fixed mission visibility in Ouroboros for sub-50 players
  • Changed Max’s missions to properly show up in the level 50 pool instead of 1-15

Story Arcs

  • IVy
    • Fixed bugged, dead citizen spawns in IVy’s first mission caused by an OG developer having values swapped in their spreadsheet
  • Warrant
    • Changed Save Syfotine Industries from P_Tech_45 layouts to P_Tech_60 in order to workaround an lack of enough encounters on one of the map layouts

Thumbtack System

  • Added support for setting thumbtack location with /thumbtack
  • Added support for sending thumbtacks with chat links using [Pos: ]
  • Added support for $loc which will send a chat link based off the entity, similar to $target, etc..
  • /loc and /whereami now both provide a chat link to you for a thumbtack when outputting your position

Apartments

  • Fixed remaining checks, so that account-wide storage now works
  • Disabled code related to SG Texture Swaps (for logos), which should prevent some old crashes
  • Made force save occur when base_default_sky is run
  • Added new base_outdoor_lights 0\1 command - Currently, it only turns on shadows until I address object lighting.

Powers

  • Made granted powers not interrupt
  • Restraint
    • Fixed Restraint damage reduction durations to properly stay on

Widow - Tarantula

  • Fix Venom Bolt and Venom Burst using incorrect Attack Types, leading to the defense roll being against Energy damage. This was also the source of a map crash when our aggressive error detection was enabled.

Inspirations

  • Removed 5% increase loyalty bonus in non-PvP zones
  • Swapped Purple’s (Defense) values with Orange’s (Resistance) values
    • New values: 10%, 15%, 20%, 30%
  • Change Orange’s (Resistance) values to 2x it’s original value then reduced by 15%
    • New values: 17%, 25.5%, 34%, 51%
  • Added End Drain Resistance to Orange with the same values as the other Resistances

Patrons

  • Fixed Scrapper/Stalker Mace Summon to be 480 second recharge instead of 48
  • Fixed VEAT summons (except Mace, which was already correct) to be 480 seconds instead of 600

Client

  • Fix B and R colors being swapped on certain DXT textures during decoding, such as billboards in Mercy Island
  • Fix buffs not showing on status bar
  • Removed automatic AFK logoff
  • Rewrite Zowie (glowie) code to address an OG dev TODO
  • Fixed a crash caused by chat bubbles
  • Rewrite shadow visibility test to an improved one that causes less indoor shadowing issues while maintaining roughly the same draw call reduction as before
  • Fixed flickering mobs in the Baby New Year’s mission and possibly other maps and may address glowies being hidden.
  • Cleanup of various code in the effort to adjust the codebase for C-over-C++ for more important future work. This is an on-going effort (~27,000 errors to fix originally). In theory, some of the changes will speedup some code. In other cases, it has removed duplicate, unnecessary code.
    • Addressed possible bug with Power Tray code that could cause an out-of-bounds read
    • Changed sorting algorithm usage across the board to one we were previously using for specific cases

Backend

  • Enable crash dumps in Release builds
    • Currently disabled on client
  • Fix Supergroup badge lookup
    • Fixes search UI crash in Apartments
  • Fix a crash that can occur on extremely large apartment designs
    • Note: This may still occur for some scenarios. If you experience this, send me your SG name or a character on your account.
  • Fix crash caused by contacts, such as Breakout, as well as issue with contact requiring relog to speak with you
  • Fix an OG bug where having more than 2 IssueOnEnter contacts in a zone would fail to add the additional ones
  • Fix cause of duplicate IssueOnEnter type contacts
  • Add check that will remove any duplicate IssueOnEnter contacts with no missions done for them to prevent loss of storyarc progress
    • Note: Duplicates will not be removed until you enter the zone where they are issued.
  • Fix intermittent collision issue seen with MM pets and other entities, such as Pocket D jump pads
  • Fix crash that can occur in non-mission maps due to pointer truncation that was missed in 64-bit upgrade
Help us translate!

Hazard Zones

  • Implemented mob scaling for the following zones: Sewer Network, Abandoned Sewer Network, Perez Park, The Hollows, The Tunnels, Boomtown, Striga Island, Crey’s Folly, Terra Volta, Eden, and all Shadow Shard maps

Brokers

  • Rewrote contact support to add the ability to select the Mayhem/Safeguard from a Broker/Detective’s selection, rather than being at the mercy of RNG

Ouroboros

  • Fixed mission visibility in Ouroboros for sub-50 players
  • Changed Max’s missions to properly show up in the level 50 pool instead of 1-15

Story Arcs

  • IVy
    • Fixed bugged, dead citizen spawns in IVy’s first mission caused by an OG developer having values swapped in their spreadsheet
  • Warrant
    • Changed Save Syfotine Industries from P_Tech_45 layouts to P_Tech_60 in order to workaround an lack of enough encounters on one of the map layouts

Thumbtack System

  • Added support for setting thumbtack location with /thumbtack
  • Added support for sending thumbtacks with chat links using [Pos: ]
  • Added support for $loc which will send a chat link based off the entity, similar to $target, etc..
  • /loc and /whereami now both provide a chat link to you for a thumbtack when outputting your position

Apartments

  • Fixed remaining checks, so that account-wide storage now works
  • Disabled code related to SG Texture Swaps (for logos), which should prevent some old crashes
  • Made force save occur when base_default_sky is run
  • Added new base_outdoor_lights 0\1 command - Currently, it only turns on shadows until I address object lighting.

Powers

  • Made granted powers not interrupt
  • Restraint
    • Fixed Restraint damage reduction durations to properly stay on

Widow - Tarantula

  • Fix Venom Bolt and Venom Burst using incorrect Attack Types, leading to the defense roll being against Energy damage. This was also the source of a map crash when our aggressive error detection was enabled.

Inspirations

  • Removed 5% increase loyalty bonus in non-PvP zones
  • Swapped Purple’s (Defense) values with Orange’s (Resistance) values
    • New values: 10%, 15%, 20%, 30%
  • Change Orange’s (Resistance) values to 2x it’s original value then reduced by 15%
    • New values: 17%, 25.5%, 34%, 51%
  • Added End Drain Resistance to Orange with the same values as the other Resistances

Patrons

  • Fixed Scrapper/Stalker Mace Summon to be 480 second recharge instead of 48
  • Fixed VEAT summons (except Mace, which was already correct) to be 480 seconds instead of 600

Client

  • Fix B and R colors being swapped on certain DXT textures during decoding, such as billboards in Mercy Island
  • Fix buffs not showing on status bar
  • Removed automatic AFK logoff
  • Rewrite Zowie (glowie) code to address an OG dev TODO
  • Fixed a crash caused by chat bubbles
  • Rewrite shadow visibility test to an improved one that causes less indoor shadowing issues while maintaining roughly the same draw call reduction as before
  • Fixed flickering mobs in the Baby New Year’s mission and possibly other maps and may address glowies being hidden.
  • Cleanup of various code in the effort to adjust the codebase for C-over-C++ for more important future work. This is an on-going effort (~27,000 errors to fix originally). In theory, some of the changes will speedup some code. In other cases, it has removed duplicate, unnecessary code.
    • Addressed possible bug with Power Tray code that could cause an out-of-bounds read
    • Changed sorting algorithm usage across the board to one we were previously using for specific cases

Backend

  • Enable crash dumps in Release builds
    • Currently disabled on client
  • Fix Supergroup badge lookup
    • Fixes search UI crash in Apartments
  • Fix a crash that can occur on extremely large apartment designs
    • Note: This may still occur for some scenarios. If you experience this, send me your SG name or a character on your account.
  • Fix crash caused by contacts, such as Breakout, as well as issue with contact requiring relog to speak with you
  • Fix an OG bug where having more than 2 IssueOnEnter contacts in a zone would fail to add the additional ones
  • Fix cause of duplicate IssueOnEnter type contacts
  • Add check that will remove any duplicate IssueOnEnter contacts with no missions done for them to prevent loss of storyarc progress
    • Note: Duplicates will not be removed until you enter the zone where they are issued.
  • Fix intermittent collision issue seen with MM pets and other entities, such as Pocket D jump pads
  • Fix crash that can occur in non-mission maps due to pointer truncation that was missed in 64-bit upgrade
Help us translate!

Hazard Zones

  • Implemented mob scaling for the following zones: Sewer Network, Abandoned Sewer Network, Perez Park, The Hollows, The Tunnels, Boomtown, Striga Island, Crey’s Folly, Terra Volta, Eden, and all Shadow Shard maps

Brokers

  • Rewrote contact support to add the ability to select the Mayhem/Safeguard from a Broker/Detective’s selection, rather than being at the mercy of RNG

Ouroboros

  • Fixed mission visibility in Ouroboros for sub-50 players
  • Changed Max’s missions to properly show up in the level 50 pool instead of 1-15

Story Arcs

  • IVy
    • Fixed bugged, dead citizen spawns in IVy’s first mission caused by an OG developer having values swapped in their spreadsheet
  • Warrant
    • Changed Save Syfotine Industries from P_Tech_45 layouts to P_Tech_60 in order to workaround an lack of enough encounters on one of the map layouts

Thumbtack System

  • Added support for setting thumbtack location with /thumbtack
  • Added support for sending thumbtacks with chat links using [Pos: ]
  • Added support for $loc which will send a chat link based off the entity, similar to $target, etc..
  • /loc and /whereami now both provide a chat link to you for a thumbtack when outputting your position

Apartments

  • Fixed remaining checks, so that account-wide storage now works
  • Disabled code related to SG Texture Swaps (for logos), which should prevent some old crashes
  • Made force save occur when base_default_sky is run
  • Added new base_outdoor_lights 0\1 command - Currently, it only turns on shadows until I address object lighting.

Powers

  • Made granted powers not interrupt
  • Restraint
    • Fixed Restraint damage reduction durations to properly stay on

Widow - Tarantula

  • Fix Venom Bolt and Venom Burst using incorrect Attack Types, leading to the defense roll being against Energy damage. This was also the source of a map crash when our aggressive error detection was enabled.

Inspirations

  • Removed 5% increase loyalty bonus in non-PvP zones
  • Swapped Purple’s (Defense) values with Orange’s (Resistance) values
    • New values: 10%, 15%, 20%, 30%
  • Change Orange’s (Resistance) values to 2x it’s original value then reduced by 15%
    • New values: 17%, 25.5%, 34%, 51%
  • Added End Drain Resistance to Orange with the same values as the other Resistances

Patrons

  • Fixed Scrapper/Stalker Mace Summon to be 480 second recharge instead of 48
  • Fixed VEAT summons (except Mace, which was already correct) to be 480 seconds instead of 600

Client

  • Fix B and R colors being swapped on certain DXT textures during decoding, such as billboards in Mercy Island
  • Fix buffs not showing on status bar
  • Removed automatic AFK logoff
  • Rewrite Zowie (glowie) code to address an OG dev TODO
  • Fixed a crash caused by chat bubbles
  • Rewrite shadow visibility test to an improved one that causes less indoor shadowing issues while maintaining roughly the same draw call reduction as before
  • Fixed flickering mobs in the Baby New Year’s mission and possibly other maps and may address glowies being hidden.
  • Cleanup of various code in the effort to adjust the codebase for C-over-C++ for more important future work. This is an on-going effort (~27,000 errors to fix originally). In theory, some of the changes will speedup some code. In other cases, it has removed duplicate, unnecessary code.
    • Addressed possible bug with Power Tray code that could cause an out-of-bounds read
    • Changed sorting algorithm usage across the board to one we were previously using for specific cases

Backend

  • Enable crash dumps in Release builds
    • Currently disabled on client
  • Fix Supergroup badge lookup
    • Fixes search UI crash in Apartments
  • Fix a crash that can occur on extremely large apartment designs
    • Note: This may still occur for some scenarios. If you experience this, send me your SG name or a character on your account.
  • Fix crash caused by contacts, such as Breakout, as well as issue with contact requiring relog to speak with you
  • Fix an OG bug where having more than 2 IssueOnEnter contacts in a zone would fail to add the additional ones
  • Fix cause of duplicate IssueOnEnter type contacts
  • Add check that will remove any duplicate IssueOnEnter contacts with no missions done for them to prevent loss of storyarc progress
    • Note: Duplicates will not be removed until you enter the zone where they are issued.
  • Fix intermittent collision issue seen with MM pets and other entities, such as Pocket D jump pads
  • Fix crash that can occur in non-mission maps due to pointer truncation that was missed in 64-bit upgrade
Help us translate!

Thunderspy Gaming (Now With Twice The Bits) Thunderspy Gaming (Now With Twice The Bits) Thunderspy Gaming (Now With Twice The Bits) Thunderspy Gaming (Now With Twice The Bits)

6th December 2022

64-Bit

  • 64-bit MapServer and Client are now deployed

Backend

  • Numerous code cleanups
  • Fix several parts of binning relying on undefined data
    • Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
  • Removed an old system for animation changes we made

Client

  • Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
  • Small optimizations to shaders
  • Adjusted Entity culling to use a faster path
  • Fine tune ZOccluder to support more complex scenes
  • Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
  • Fixed missing highlight texture in AE Mission Maker system
  • Remove various unnecessary code eating CPU time
  • Fix cutscene letterbox effect to properly scale to your window size
  • Revert change causing targeting bug for some players
  • Fix PhysX-associated crash
  • Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming

Server

  • Update error logging for a specific error related to phasing to help us track source and resolve it
  • Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro

Apartments

  • Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
  • Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text

Powers

Inherent

  • Restraint
    • Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed

Psionic Melee

  • Fix Telekinetic Blow using a different length animation with Shield

Martial Arts

  • Focus Chi
    • No longer stacks
    • No longer boosts Knockback and Knockup

Hard Life

  • Fix “It’s A Hard Life” to accept ToHit IO sets

Kinetic Assault

  • Coalescence
    • Reduce ToHit scale from 4 -> 2

Kinetic Melee

  • Power Siphon
    • Increase ToHit from scale 0.75 -> 2
    • It was already 2 on Stalker

Warshade

  • Starless Step
    • Fix IO slotting

Pool - Speed

  • Flurry
    • Fix inconsistent delays on damage for Scrapper and Stalker
    • Fix Containment having the full damage scale applied as a tick

Power Customization

  • Color picker and slider are now available for fine-tuning colors

Kheldians

  • Fix transformation FX customizations

Arachnos Widow

  • Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot

Pet Customization

  • Fix animation sequencer being wrong when pet’s costume is first edited

Enhancements

  • Fixed level 27 DOs dropping
  • Removed level expiration from all enhancements

IOs

  • Fear
    • Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing

Costumes

  • Clockwork Backpack NPC costume part is now available
  • Desdemona’s hair is now available
  • Seer costume parts are now available
  • Praetorian Ghoul costume parts are now available
  • Wing Blade (Godsword) Titan Weapon is now available

Backweapons

  • Fixed Main Gauche right-handed Dual Blade weapon being a greenman

Contacts

  • Veluta Lunata
    • Removed duplicate story arcs
    • Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21

Encounters

Circle of Thorns

  • Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT

Maps

Brickstown

  • Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging

Zone Events

Port Oakes Ghost Traps

  • Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases

MapServer

  • Fixed crash in certain base designs
  • Fix crash occurring in certain scripts, affecting areas such as Port Oakes

Client

  • Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
    • This may still occur in university buildings and possibly other locations

Power Customization

  • Fix droppers to be available for colors
  • Improved color UI layout

64-Bit

  • 64-bit MapServer and Client are now deployed

Backend

  • Numerous code cleanups
  • Fix several parts of binning relying on undefined data
    • Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
  • Removed an old system for animation changes we made

Client

  • Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
  • Small optimizations to shaders
  • Adjusted Entity culling to use a faster path
  • Fine tune ZOccluder to support more complex scenes
  • Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
  • Fixed missing highlight texture in AE Mission Maker system
  • Remove various unnecessary code eating CPU time
  • Fix cutscene letterbox effect to properly scale to your window size
  • Revert change causing targeting bug for some players
  • Fix PhysX-associated crash
  • Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming

Server

  • Update error logging for a specific error related to phasing to help us track source and resolve it
  • Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro

Apartments

  • Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
  • Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text

Powers

Inherent

  • Restraint
    • Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed

Psionic Melee

  • Fix Telekinetic Blow using a different length animation with Shield

Martial Arts

  • Focus Chi
    • No longer stacks
    • No longer boosts Knockback and Knockup

Hard Life

  • Fix “It’s A Hard Life” to accept ToHit IO sets

Kinetic Assault

  • Coalescence
    • Reduce ToHit scale from 4 -> 2

Kinetic Melee

  • Power Siphon
    • Increase ToHit from scale 0.75 -> 2
    • It was already 2 on Stalker

Warshade

  • Starless Step
    • Fix IO slotting

Pool - Speed

  • Flurry
    • Fix inconsistent delays on damage for Scrapper and Stalker
    • Fix Containment having the full damage scale applied as a tick

Power Customization

  • Color picker and slider are now available for fine-tuning colors

Kheldians

  • Fix transformation FX customizations

Arachnos Widow

  • Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot

Pet Customization

  • Fix animation sequencer being wrong when pet’s costume is first edited

Enhancements

  • Fixed level 27 DOs dropping
  • Removed level expiration from all enhancements

IOs

  • Fear
    • Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing

Costumes

  • Clockwork Backpack NPC costume part is now available
  • Desdemona’s hair is now available
  • Seer costume parts are now available
  • Praetorian Ghoul costume parts are now available
  • Wing Blade (Godsword) Titan Weapon is now available

Backweapons

  • Fixed Main Gauche right-handed Dual Blade weapon being a greenman

Contacts

  • Veluta Lunata
    • Removed duplicate story arcs
    • Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21

Encounters

Circle of Thorns

  • Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT

Maps

Brickstown

  • Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging

Zone Events

Port Oakes Ghost Traps

  • Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases

MapServer

  • Fixed crash in certain base designs
  • Fix crash occurring in certain scripts, affecting areas such as Port Oakes

Client

  • Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
    • This may still occur in university buildings and possibly other locations

Power Customization

  • Fix droppers to be available for colors
  • Improved color UI layout
Help us translate!

64-Bit

  • 64-bit MapServer and Client are now deployed

Backend

  • Numerous code cleanups
  • Fix several parts of binning relying on undefined data
    • Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
  • Removed an old system for animation changes we made

Client

  • Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
  • Small optimizations to shaders
  • Adjusted Entity culling to use a faster path
  • Fine tune ZOccluder to support more complex scenes
  • Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
  • Fixed missing highlight texture in AE Mission Maker system
  • Remove various unnecessary code eating CPU time
  • Fix cutscene letterbox effect to properly scale to your window size
  • Revert change causing targeting bug for some players
  • Fix PhysX-associated crash
  • Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming

Server

  • Update error logging for a specific error related to phasing to help us track source and resolve it
  • Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro

Apartments

  • Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
  • Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text

Powers

Inherent

  • Restraint
    • Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed

Psionic Melee

  • Fix Telekinetic Blow using a different length animation with Shield

Martial Arts

  • Focus Chi
    • No longer stacks
    • No longer boosts Knockback and Knockup

Hard Life

  • Fix “It’s A Hard Life” to accept ToHit IO sets

Kinetic Assault

  • Coalescence
    • Reduce ToHit scale from 4 -> 2

Kinetic Melee

  • Power Siphon
    • Increase ToHit from scale 0.75 -> 2
    • It was already 2 on Stalker

Warshade

  • Starless Step
    • Fix IO slotting

Pool - Speed

  • Flurry
    • Fix inconsistent delays on damage for Scrapper and Stalker
    • Fix Containment having the full damage scale applied as a tick

Power Customization

  • Color picker and slider are now available for fine-tuning colors

Kheldians

  • Fix transformation FX customizations

Arachnos Widow

  • Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot

Pet Customization

  • Fix animation sequencer being wrong when pet’s costume is first edited

Enhancements

  • Fixed level 27 DOs dropping
  • Removed level expiration from all enhancements

IOs

  • Fear
    • Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing

Costumes

  • Clockwork Backpack NPC costume part is now available
  • Desdemona’s hair is now available
  • Seer costume parts are now available
  • Praetorian Ghoul costume parts are now available
  • Wing Blade (Godsword) Titan Weapon is now available

Backweapons

  • Fixed Main Gauche right-handed Dual Blade weapon being a greenman

Contacts

  • Veluta Lunata
    • Removed duplicate story arcs
    • Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21

Encounters

Circle of Thorns

  • Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT

Maps

Brickstown

  • Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging

Zone Events

Port Oakes Ghost Traps

  • Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases

MapServer

  • Fixed crash in certain base designs
  • Fix crash occurring in certain scripts, affecting areas such as Port Oakes

Client

  • Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
    • This may still occur in university buildings and possibly other locations

Power Customization

  • Fix droppers to be available for colors
  • Improved color UI layout
Help us translate!

64-Bit

  • 64-bit MapServer and Client are now deployed

Backend

  • Numerous code cleanups
  • Fix several parts of binning relying on undefined data
    • Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
  • Removed an old system for animation changes we made

Client

  • Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
  • Small optimizations to shaders
  • Adjusted Entity culling to use a faster path
  • Fine tune ZOccluder to support more complex scenes
  • Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
  • Fixed missing highlight texture in AE Mission Maker system
  • Remove various unnecessary code eating CPU time
  • Fix cutscene letterbox effect to properly scale to your window size
  • Revert change causing targeting bug for some players
  • Fix PhysX-associated crash
  • Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming

Server

  • Update error logging for a specific error related to phasing to help us track source and resolve it
  • Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro

Apartments

  • Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
  • Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text

Powers

Inherent

  • Restraint
    • Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed

Psionic Melee

  • Fix Telekinetic Blow using a different length animation with Shield

Martial Arts

  • Focus Chi
    • No longer stacks
    • No longer boosts Knockback and Knockup

Hard Life

  • Fix “It’s A Hard Life” to accept ToHit IO sets

Kinetic Assault

  • Coalescence
    • Reduce ToHit scale from 4 -> 2

Kinetic Melee

  • Power Siphon
    • Increase ToHit from scale 0.75 -> 2
    • It was already 2 on Stalker

Warshade

  • Starless Step
    • Fix IO slotting

Pool - Speed

  • Flurry
    • Fix inconsistent delays on damage for Scrapper and Stalker
    • Fix Containment having the full damage scale applied as a tick

Power Customization

  • Color picker and slider are now available for fine-tuning colors

Kheldians

  • Fix transformation FX customizations

Arachnos Widow

  • Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot

Pet Customization

  • Fix animation sequencer being wrong when pet’s costume is first edited

Enhancements

  • Fixed level 27 DOs dropping
  • Removed level expiration from all enhancements

IOs

  • Fear
    • Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing

Costumes

  • Clockwork Backpack NPC costume part is now available
  • Desdemona’s hair is now available
  • Seer costume parts are now available
  • Praetorian Ghoul costume parts are now available
  • Wing Blade (Godsword) Titan Weapon is now available

Backweapons

  • Fixed Main Gauche right-handed Dual Blade weapon being a greenman

Contacts

  • Veluta Lunata
    • Removed duplicate story arcs
    • Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21

Encounters

Circle of Thorns

  • Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT

Maps

Brickstown

  • Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging

Zone Events

Port Oakes Ghost Traps

  • Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases

MapServer

  • Fixed crash in certain base designs
  • Fix crash occurring in certain scripts, affecting areas such as Port Oakes

Client

  • Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
    • This may still occur in university buildings and possibly other locations

Power Customization

  • Fix droppers to be available for colors
  • Improved color UI layout
Help us translate!

Kicknetics Kicknetics Kicknetics Kicknetics

7th October 2022

Backend

  • Massive rewrites to move to cross-platform support
  • Various code improvements for speed and crash fixes

Server

  • Fixed age old bug causing you to get back to back newspaper missions with the same task
  • Fixed long-standing issue with custom pet sequencers that was spamming our error log

    • Due to the original bug, custom pets only played Male animations. You should now see appropriate animations according to costume gender.

Client

General

  • Optimized several parts of renderpath using a Cryptic optimization that had a Paragon TODO on it after fixing the bug preventing the optimization from being used
  • Changed a server-only SSE3 optimization to be available for the client as well in 32-bit, since it’s not 2004
  • Moved PhysX to its own thread

    • This fixes up some issues with things like the timestep where you would see leaves and such seem to hang in the air or drift very slowly downward. Now they move at a natural speed.
  • Fixed an entity visibility check for entities within the same tray (room) as you, as the original logic was broken

    • This check is currently set to only turn on during mission maps, as it causes some slowdown in the larger overworld
  • Fixed crash when loading power customizations

Audio

  • Added new toggle for “Disable FX Audio Stacking” in the Sound settings

    • This makes things like AoE hits not have increasing volume based on the number of targets hit

UI

  • Added a distance indicator to target UI that shows the distance from an NPC

Occlusion

  • Previous patch did not actually deploy the occlusion changes. This patch contains prior occlusion changes plus new ones.

Base and Apartments

  • Store NPCs are now functional

Apartments

  • Storage tables are now functional

Mobs:

General

  • Croatoa Ghosts fixed expanded level range up to 54 for content scaling
  • Sniper class enemies increased from 50% To-Hit to 65% To-Hit

AI

  • Enemies now treat damage to their allies as part of their aggro, rather than just the damage they receive.

Pets

  • Pets have a near unlimited aggro cap, so they won’t stand around in high aggro scenarios

Powers

  • Intangiblity added to Singularity, Water Golem, and Vortex

Pools

Medicine

  • Aid Self

    • Activation time increased from 2.33 -> 3.33

Gravity Control

  • Singularity attack range reduced to 40ft to improve pet responsiveness

Kinetics

  • Fix issue believed to be behind error log spam and crashes
  • “Kicknetics” customization now added to Forceful Blow and Energetic Strike
  • Impulse

    • Added 5% (scales with AT modifiers) damage bonus per stack
    • All attacks that consumed impulse now only consume at 5 stacks
    • All attacks now generate impulse at under 5 stacks
  • Coalescence

    • Damage bonus converted from +40% to +40% as energy damage (this bonus energy damage does not scale with damage bonuses)
  • Speed Siphon

    • Removed Knock down
  • Repel

    • Knockback chance against players reduced from 100% -> 27%

Sonic Resonance

  • Disruption Field

    • Knockback chance increased to 100%

Force Field

  • Repulsion Field

    • End cost reduced from 0.39 -> -0.195
    • Activation rate increased from 1s -> 0.5s
    • Radius increased from 9 -> 10
    • Max targets increased from 10 -> 16
    • Knockback is now guarenteed

Broadsword

  • Whirling Sword

    • Changed to not do DoT on Fiery Embrace and instead front load the damage
    • Increase Lethal DoT damage to match Katana which was slightly higher (0.1/tick -> 0.12/tick)

Katana

  • The Lotus Drops

    • Changed to not do DoT on Fiery Embrace and instead front load the damage

Patron Pools

  • Mace Mastery (Black Scorpion)

    • Reduced Scorpion Shield from 15% Smash/Lethal Defense to 10% Smash/Lethal Defense across all applicable ATs, matching the Energy Defense provided.

VEATs

  • Placate is now instant activation

Defender

  • Vigilance no longer has a cast time

Inspirations

  • Holiday inspirations have been fixed to be Team Inspirations instead of a stacked buff on you per ally nearby. This was a bug caused by the original devs.

Costumes

Arachnos Soldier

  • All unlockable Assault Rifles are now usable in the Arachnos Assault Rifle customizations

Maps

The Hollows

  • Fixed a Skulls NPC that was supposed to have his arms crossed causing error logging.
  • Fixed Vahzilok ambushes not properly playing the Zombie Resurrect animation, because a Paragon dev couldn’t use spellcheck.

Nerva Archipelago

  • Fixed Crey Researcher spawns to properly let them investigate their pile of bones

Invention

  • All SG base recipes use materials instead of salvage
  • Empowerment station recipes use materials instead of salvage
  • Fixed Backup Radio recipe using Luck Charm instead of Magic Trinket
  • Fixed Theft of Essence recipe using Spell Scroll instead of Magic Trinket

Backend

  • Massive rewrites to move to cross-platform support
  • Various code improvements for speed and crash fixes

Server

  • Fixed age old bug causing you to get back to back newspaper missions with the same task
  • Fixed long-standing issue with custom pet sequencers that was spamming our error log

    • Due to the original bug, custom pets only played Male animations. You should now see appropriate animations according to costume gender.

Client

General

  • Optimized several parts of renderpath using a Cryptic optimization that had a Paragon TODO on it after fixing the bug preventing the optimization from being used
  • Changed a server-only SSE3 optimization to be available for the client as well in 32-bit, since it’s not 2004
  • Moved PhysX to its own thread

    • This fixes up some issues with things like the timestep where you would see leaves and such seem to hang in the air or drift very slowly downward. Now they move at a natural speed.
  • Fixed an entity visibility check for entities within the same tray (room) as you, as the original logic was broken

    • This check is currently set to only turn on during mission maps, as it causes some slowdown in the larger overworld
  • Fixed crash when loading power customizations

Audio

  • Added new toggle for “Disable FX Audio Stacking” in the Sound settings

    • This makes things like AoE hits not have increasing volume based on the number of targets hit

UI

  • Added a distance indicator to target UI that shows the distance from an NPC

Occlusion

  • Previous patch did not actually deploy the occlusion changes. This patch contains prior occlusion changes plus new ones.

Base and Apartments

  • Store NPCs are now functional

Apartments

  • Storage tables are now functional

Mobs:

General

  • Croatoa Ghosts fixed expanded level range up to 54 for content scaling
  • Sniper class enemies increased from 50% To-Hit to 65% To-Hit

AI

  • Enemies now treat damage to their allies as part of their aggro, rather than just the damage they receive.

Pets

  • Pets have a near unlimited aggro cap, so they won’t stand around in high aggro scenarios

Powers

  • Intangiblity added to Singularity, Water Golem, and Vortex

Pools

Medicine

  • Aid Self

    • Activation time increased from 2.33 -> 3.33

Gravity Control

  • Singularity attack range reduced to 40ft to improve pet responsiveness

Kinetics

  • Fix issue believed to be behind error log spam and crashes
  • “Kicknetics” customization now added to Forceful Blow and Energetic Strike
  • Impulse

    • Added 5% (scales with AT modifiers) damage bonus per stack
    • All attacks that consumed impulse now only consume at 5 stacks
    • All attacks now generate impulse at under 5 stacks
  • Coalescence

    • Damage bonus converted from +40% to +40% as energy damage (this bonus energy damage does not scale with damage bonuses)
  • Speed Siphon

    • Removed Knock down
  • Repel

    • Knockback chance against players reduced from 100% -> 27%

Sonic Resonance

  • Disruption Field

    • Knockback chance increased to 100%

Force Field

  • Repulsion Field

    • End cost reduced from 0.39 -> -0.195
    • Activation rate increased from 1s -> 0.5s
    • Radius increased from 9 -> 10
    • Max targets increased from 10 -> 16
    • Knockback is now guarenteed

Broadsword

  • Whirling Sword

    • Changed to not do DoT on Fiery Embrace and instead front load the damage
    • Increase Lethal DoT damage to match Katana which was slightly higher (0.1/tick -> 0.12/tick)

Katana

  • The Lotus Drops

    • Changed to not do DoT on Fiery Embrace and instead front load the damage

Patron Pools

  • Mace Mastery (Black Scorpion)

    • Reduced Scorpion Shield from 15% Smash/Lethal Defense to 10% Smash/Lethal Defense across all applicable ATs, matching the Energy Defense provided.

VEATs

  • Placate is now instant activation

Defender

  • Vigilance no longer has a cast time

Inspirations

  • Holiday inspirations have been fixed to be Team Inspirations instead of a stacked buff on you per ally nearby. This was a bug caused by the original devs.

Costumes

Arachnos Soldier

  • All unlockable Assault Rifles are now usable in the Arachnos Assault Rifle customizations

Maps

The Hollows

  • Fixed a Skulls NPC that was supposed to have his arms crossed causing error logging.
  • Fixed Vahzilok ambushes not properly playing the Zombie Resurrect animation, because a Paragon dev couldn’t use spellcheck.

Nerva Archipelago

  • Fixed Crey Researcher spawns to properly let them investigate their pile of bones

Invention

  • All SG base recipes use materials instead of salvage
  • Empowerment station recipes use materials instead of salvage
  • Fixed Backup Radio recipe using Luck Charm instead of Magic Trinket
  • Fixed Theft of Essence recipe using Spell Scroll instead of Magic Trinket
Help us translate!

Backend

  • Massive rewrites to move to cross-platform support
  • Various code improvements for speed and crash fixes

Server

  • Fixed age old bug causing you to get back to back newspaper missions with the same task
  • Fixed long-standing issue with custom pet sequencers that was spamming our error log

    • Due to the original bug, custom pets only played Male animations. You should now see appropriate animations according to costume gender.

Client

General

  • Optimized several parts of renderpath using a Cryptic optimization that had a Paragon TODO on it after fixing the bug preventing the optimization from being used
  • Changed a server-only SSE3 optimization to be available for the client as well in 32-bit, since it’s not 2004
  • Moved PhysX to its own thread

    • This fixes up some issues with things like the timestep where you would see leaves and such seem to hang in the air or drift very slowly downward. Now they move at a natural speed.
  • Fixed an entity visibility check for entities within the same tray (room) as you, as the original logic was broken

    • This check is currently set to only turn on during mission maps, as it causes some slowdown in the larger overworld
  • Fixed crash when loading power customizations

Audio

  • Added new toggle for “Disable FX Audio Stacking” in the Sound settings

    • This makes things like AoE hits not have increasing volume based on the number of targets hit

UI

  • Added a distance indicator to target UI that shows the distance from an NPC

Occlusion

  • Previous patch did not actually deploy the occlusion changes. This patch contains prior occlusion changes plus new ones.

Base and Apartments

  • Store NPCs are now functional

Apartments

  • Storage tables are now functional

Mobs:

General

  • Croatoa Ghosts fixed expanded level range up to 54 for content scaling
  • Sniper class enemies increased from 50% To-Hit to 65% To-Hit

AI

  • Enemies now treat damage to their allies as part of their aggro, rather than just the damage they receive.

Pets

  • Pets have a near unlimited aggro cap, so they won’t stand around in high aggro scenarios

Powers

  • Intangiblity added to Singularity, Water Golem, and Vortex

Pools

Medicine

  • Aid Self

    • Activation time increased from 2.33 -> 3.33

Gravity Control

  • Singularity attack range reduced to 40ft to improve pet responsiveness

Kinetics

  • Fix issue believed to be behind error log spam and crashes
  • “Kicknetics” customization now added to Forceful Blow and Energetic Strike
  • Impulse

    • Added 5% (scales with AT modifiers) damage bonus per stack
    • All attacks that consumed impulse now only consume at 5 stacks
    • All attacks now generate impulse at under 5 stacks
  • Coalescence

    • Damage bonus converted from +40% to +40% as energy damage (this bonus energy damage does not scale with damage bonuses)
  • Speed Siphon

    • Removed Knock down
  • Repel

    • Knockback chance against players reduced from 100% -> 27%

Sonic Resonance

  • Disruption Field

    • Knockback chance increased to 100%

Force Field

  • Repulsion Field

    • End cost reduced from 0.39 -> -0.195
    • Activation rate increased from 1s -> 0.5s
    • Radius increased from 9 -> 10
    • Max targets increased from 10 -> 16
    • Knockback is now guarenteed

Broadsword

  • Whirling Sword

    • Changed to not do DoT on Fiery Embrace and instead front load the damage
    • Increase Lethal DoT damage to match Katana which was slightly higher (0.1/tick -> 0.12/tick)

Katana

  • The Lotus Drops

    • Changed to not do DoT on Fiery Embrace and instead front load the damage

Patron Pools

  • Mace Mastery (Black Scorpion)

    • Reduced Scorpion Shield from 15% Smash/Lethal Defense to 10% Smash/Lethal Defense across all applicable ATs, matching the Energy Defense provided.

VEATs

  • Placate is now instant activation

Defender

  • Vigilance no longer has a cast time

Inspirations

  • Holiday inspirations have been fixed to be Team Inspirations instead of a stacked buff on you per ally nearby. This was a bug caused by the original devs.

Costumes

Arachnos Soldier

  • All unlockable Assault Rifles are now usable in the Arachnos Assault Rifle customizations

Maps

The Hollows

  • Fixed a Skulls NPC that was supposed to have his arms crossed causing error logging.
  • Fixed Vahzilok ambushes not properly playing the Zombie Resurrect animation, because a Paragon dev couldn’t use spellcheck.

Nerva Archipelago

  • Fixed Crey Researcher spawns to properly let them investigate their pile of bones

Invention

  • All SG base recipes use materials instead of salvage
  • Empowerment station recipes use materials instead of salvage
  • Fixed Backup Radio recipe using Luck Charm instead of Magic Trinket
  • Fixed Theft of Essence recipe using Spell Scroll instead of Magic Trinket
Help us translate!

Backend

  • Massive rewrites to move to cross-platform support
  • Various code improvements for speed and crash fixes

Server

  • Fixed age old bug causing you to get back to back newspaper missions with the same task
  • Fixed long-standing issue with custom pet sequencers that was spamming our error log

    • Due to the original bug, custom pets only played Male animations. You should now see appropriate animations according to costume gender.

Client

General

  • Optimized several parts of renderpath using a Cryptic optimization that had a Paragon TODO on it after fixing the bug preventing the optimization from being used
  • Changed a server-only SSE3 optimization to be available for the client as well in 32-bit, since it’s not 2004
  • Moved PhysX to its own thread

    • This fixes up some issues with things like the timestep where you would see leaves and such seem to hang in the air or drift very slowly downward. Now they move at a natural speed.
  • Fixed an entity visibility check for entities within the same tray (room) as you, as the original logic was broken

    • This check is currently set to only turn on during mission maps, as it causes some slowdown in the larger overworld
  • Fixed crash when loading power customizations

Audio

  • Added new toggle for “Disable FX Audio Stacking” in the Sound settings

    • This makes things like AoE hits not have increasing volume based on the number of targets hit

UI

  • Added a distance indicator to target UI that shows the distance from an NPC

Occlusion

  • Previous patch did not actually deploy the occlusion changes. This patch contains prior occlusion changes plus new ones.

Base and Apartments

  • Store NPCs are now functional

Apartments

  • Storage tables are now functional

Mobs:

General

  • Croatoa Ghosts fixed expanded level range up to 54 for content scaling
  • Sniper class enemies increased from 50% To-Hit to 65% To-Hit

AI

  • Enemies now treat damage to their allies as part of their aggro, rather than just the damage they receive.

Pets

  • Pets have a near unlimited aggro cap, so they won’t stand around in high aggro scenarios

Powers

  • Intangiblity added to Singularity, Water Golem, and Vortex

Pools

Medicine

  • Aid Self

    • Activation time increased from 2.33 -> 3.33

Gravity Control

  • Singularity attack range reduced to 40ft to improve pet responsiveness

Kinetics

  • Fix issue believed to be behind error log spam and crashes
  • “Kicknetics” customization now added to Forceful Blow and Energetic Strike
  • Impulse

    • Added 5% (scales with AT modifiers) damage bonus per stack
    • All attacks that consumed impulse now only consume at 5 stacks
    • All attacks now generate impulse at under 5 stacks
  • Coalescence

    • Damage bonus converted from +40% to +40% as energy damage (this bonus energy damage does not scale with damage bonuses)
  • Speed Siphon

    • Removed Knock down
  • Repel

    • Knockback chance against players reduced from 100% -> 27%

Sonic Resonance

  • Disruption Field

    • Knockback chance increased to 100%

Force Field

  • Repulsion Field

    • End cost reduced from 0.39 -> -0.195
    • Activation rate increased from 1s -> 0.5s
    • Radius increased from 9 -> 10
    • Max targets increased from 10 -> 16
    • Knockback is now guarenteed

Broadsword

  • Whirling Sword

    • Changed to not do DoT on Fiery Embrace and instead front load the damage
    • Increase Lethal DoT damage to match Katana which was slightly higher (0.1/tick -> 0.12/tick)

Katana

  • The Lotus Drops

    • Changed to not do DoT on Fiery Embrace and instead front load the damage

Patron Pools

  • Mace Mastery (Black Scorpion)

    • Reduced Scorpion Shield from 15% Smash/Lethal Defense to 10% Smash/Lethal Defense across all applicable ATs, matching the Energy Defense provided.

VEATs

  • Placate is now instant activation

Defender

  • Vigilance no longer has a cast time

Inspirations

  • Holiday inspirations have been fixed to be Team Inspirations instead of a stacked buff on you per ally nearby. This was a bug caused by the original devs.

Costumes

Arachnos Soldier

  • All unlockable Assault Rifles are now usable in the Arachnos Assault Rifle customizations

Maps

The Hollows

  • Fixed a Skulls NPC that was supposed to have his arms crossed causing error logging.
  • Fixed Vahzilok ambushes not properly playing the Zombie Resurrect animation, because a Paragon dev couldn’t use spellcheck.

Nerva Archipelago

  • Fixed Crey Researcher spawns to properly let them investigate their pile of bones

Invention

  • All SG base recipes use materials instead of salvage
  • Empowerment station recipes use materials instead of salvage
  • Fixed Backup Radio recipe using Luck Charm instead of Magic Trinket
  • Fixed Theft of Essence recipe using Spell Scroll instead of Magic Trinket
Help us translate!

Kinetics and Kinetics Accessories Kinetics and Kinetics Accessories Kinetics and Kinetics Accessories Kinetics and Kinetics Accessories

3rd July 2022

Client:

  • Level is once again shown on character select

Server:

  • Bug fixes and speed ups for the SQL operations across all services

Zone Events

iTrials

  • Lambda has been switched to the fixed Lua version
  • Dilemma Diabolique has been reverted from previous patch

Powers

  • Savage Melee
  • Exhausted no longer triggers CHEATER logging, spamming our logs due to a bad requires left on it

    Kinetics (All versions)

Updated all powers other than fulcrum shift to no longer use Pseudo-pets

Power order of Siphon Power and repel swapped to avoid a bug with Siphon power being a passive

  • Siphon Power: Is now a passive granting a global proc for the siphon power effect to happen on any damaging powers other than pets.

  • Repel: Increased area from 9 to 10, decreased knock chance from 25% to 20%.

  • Siphon Speed: Is now a 15ft Targeted AoE debuff.

  • Increase Density: Is now an 80ft PBAoE, caster is now affected by the resistance buffs at 50% effectiveness.

  • Speed boost: Is now an 80ft PBAoE, caster is now affected by the speed and recovery buffs at 50% effectiveness.

  • Fulcrum Shift: Buff strength reduced from 2.5 to 2.0 (defender numbers) buff duration reduced from 45s to 30s.

Fiery Melee (Brute, Scrapper, Tanker)

  • Reset to Vanilla and adjusted from there

  • Incinerate
    • DoT damage sped up from 4.6 to 2.25, total damage is the same.
  • Breath of fire
    • Cone arc increased from 30 to 45

Fiery Assault (Dominators)

  • Incinerate
    • DoT damage sped up from 4.6 to 2.25.
    • Endurance cost reduced from 10.192 to 6.864 to match the Fiery Melee version.
  • Combustion
    • DoT damage sped up from 7.1 to 2.25, total damage is slightly increased to match blaster version.
    • Reduced Endurance cost and recharge to match blaster version (they have the exact same damage scaling, blaster one was just cheaper)
  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Fire Manipulation (Blasters)

  • Combustion
    • DoT damage sped up from 7.1 to 2.25, total damage is the same.
  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Fire Mastery (Controller)

  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Kinetic Melee (Brute, Scrapper, Tanker, Stalker)

  • Reset to vanilla values and power order, adjusted from there.

  • Burst

    • AoE Area increased from 8 to 10

Street Justice (Brute, Scrapper, Tanker, Stalker, Defender)

  • Reset to vanilla values, adjusted from there

  • Sweeping Cross
    • Cone Area increased from 7 to 9
    • Cone Arc increased from 50 to 60
  • Spinning Strike
    • AoE Area increased from 6 to 8

Energy Melee

  • Whirling hands (stalker)
    • Reduced AoE Area from 15 to 10
    • Reduced damage, endurance, recharge costs to match brute version
    • Reduced stun from mag 3 to mag 2
    • Reduced stun chance from 100% to 30%

Martial Arts (Stalker)

*Dragons Tail

  • Increased AoE area from 8 to 10

Claws (Stalker)

*Spin

  • Added in missing Assassins focus grant

Super Reflexes (All ATs)

  • Dodge -Scaling resistances reduced from 60% at maximum to 45% at maximum

  • Practiced Brawler
    • Reduced initial +regen from 150% to 100%
  • Reaction time
    • Absorb value increased from 0.33 to 0.8, now only refreshes once every 10 seconds.
    • Fixed an issue with the taunt attributes being inconsistent (Brute, Scrapper, Tanker)
  • Elude
    • Reduced duration from 90s to 60s

Spectral Aura (Stalkers)

  • Spectral Shroud
    • Absorb value increased from 0.33 to 0.8, now only refreshes once every 10 seconds.

Invulnerability (All ATs)

  • Unstoppable
    • Reduced duration from 180s to 90s
    • removed crash

Energy Aura (All ATs)

  • Overload
    • reduced duration from 180 to 90s
    • removed crash

Ninjitsu

  • Kuji-In Retsu
    • reduced duration from 180 to 90s
    • removed crash

Epics

  • All versions of epic t9s (Surge of power, Force of nature)
    • Recharge time reduced to 540s
    • Buff durations reduced to 90s
    • Resistance strength reduced to 3.75 (4.75 for energy resist and 2.76 negative energy resist on surge of power)
    • Crash removed

Client:

  • Level is once again shown on character select

Server:

  • Bug fixes and speed ups for the SQL operations across all services

Zone Events

iTrials

  • Lambda has been switched to the fixed Lua version
  • Dilemma Diabolique has been reverted from previous patch

Powers

  • Savage Melee
  • Exhausted no longer triggers CHEATER logging, spamming our logs due to a bad requires left on it

    Kinetics (All versions)

Updated all powers other than fulcrum shift to no longer use Pseudo-pets

Power order of Siphon Power and repel swapped to avoid a bug with Siphon power being a passive

  • Siphon Power: Is now a passive granting a global proc for the siphon power effect to happen on any damaging powers other than pets.

  • Repel: Increased area from 9 to 10, decreased knock chance from 25% to 20%.

  • Siphon Speed: Is now a 15ft Targeted AoE debuff.

  • Increase Density: Is now an 80ft PBAoE, caster is now affected by the resistance buffs at 50% effectiveness.

  • Speed boost: Is now an 80ft PBAoE, caster is now affected by the speed and recovery buffs at 50% effectiveness.

  • Fulcrum Shift: Buff strength reduced from 2.5 to 2.0 (defender numbers) buff duration reduced from 45s to 30s.

Fiery Melee (Brute, Scrapper, Tanker)

  • Reset to Vanilla and adjusted from there

  • Incinerate
    • DoT damage sped up from 4.6 to 2.25, total damage is the same.
  • Breath of fire
    • Cone arc increased from 30 to 45

Fiery Assault (Dominators)

  • Incinerate
    • DoT damage sped up from 4.6 to 2.25.
    • Endurance cost reduced from 10.192 to 6.864 to match the Fiery Melee version.
  • Combustion
    • DoT damage sped up from 7.1 to 2.25, total damage is slightly increased to match blaster version.
    • Reduced Endurance cost and recharge to match blaster version (they have the exact same damage scaling, blaster one was just cheaper)
  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Fire Manipulation (Blasters)

  • Combustion
    • DoT damage sped up from 7.1 to 2.25, total damage is the same.
  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Fire Mastery (Controller)

  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Kinetic Melee (Brute, Scrapper, Tanker, Stalker)

  • Reset to vanilla values and power order, adjusted from there.

  • Burst

    • AoE Area increased from 8 to 10

Street Justice (Brute, Scrapper, Tanker, Stalker, Defender)

  • Reset to vanilla values, adjusted from there

  • Sweeping Cross
    • Cone Area increased from 7 to 9
    • Cone Arc increased from 50 to 60
  • Spinning Strike
    • AoE Area increased from 6 to 8

Energy Melee

  • Whirling hands (stalker)
    • Reduced AoE Area from 15 to 10
    • Reduced damage, endurance, recharge costs to match brute version
    • Reduced stun from mag 3 to mag 2
    • Reduced stun chance from 100% to 30%

Martial Arts (Stalker)

*Dragons Tail

  • Increased AoE area from 8 to 10

Claws (Stalker)

*Spin

  • Added in missing Assassins focus grant

Super Reflexes (All ATs)

  • Dodge -Scaling resistances reduced from 60% at maximum to 45% at maximum

  • Practiced Brawler
    • Reduced initial +regen from 150% to 100%
  • Reaction time
    • Absorb value increased from 0.33 to 0.8, now only refreshes once every 10 seconds.
    • Fixed an issue with the taunt attributes being inconsistent (Brute, Scrapper, Tanker)
  • Elude
    • Reduced duration from 90s to 60s

Spectral Aura (Stalkers)

  • Spectral Shroud
    • Absorb value increased from 0.33 to 0.8, now only refreshes once every 10 seconds.

Invulnerability (All ATs)

  • Unstoppable
    • Reduced duration from 180s to 90s
    • removed crash

Energy Aura (All ATs)

  • Overload
    • reduced duration from 180 to 90s
    • removed crash

Ninjitsu

  • Kuji-In Retsu
    • reduced duration from 180 to 90s
    • removed crash

Epics

  • All versions of epic t9s (Surge of power, Force of nature)
    • Recharge time reduced to 540s
    • Buff durations reduced to 90s
    • Resistance strength reduced to 3.75 (4.75 for energy resist and 2.76 negative energy resist on surge of power)
    • Crash removed
Help us translate!

Client:

  • Level is once again shown on character select

Server:

  • Bug fixes and speed ups for the SQL operations across all services

Zone Events

iTrials

  • Lambda has been switched to the fixed Lua version
  • Dilemma Diabolique has been reverted from previous patch

Powers

  • Savage Melee
  • Exhausted no longer triggers CHEATER logging, spamming our logs due to a bad requires left on it

    Kinetics (All versions)

Updated all powers other than fulcrum shift to no longer use Pseudo-pets

Power order of Siphon Power and repel swapped to avoid a bug with Siphon power being a passive

  • Siphon Power: Is now a passive granting a global proc for the siphon power effect to happen on any damaging powers other than pets.

  • Repel: Increased area from 9 to 10, decreased knock chance from 25% to 20%.

  • Siphon Speed: Is now a 15ft Targeted AoE debuff.

  • Increase Density: Is now an 80ft PBAoE, caster is now affected by the resistance buffs at 50% effectiveness.

  • Speed boost: Is now an 80ft PBAoE, caster is now affected by the speed and recovery buffs at 50% effectiveness.

  • Fulcrum Shift: Buff strength reduced from 2.5 to 2.0 (defender numbers) buff duration reduced from 45s to 30s.

Fiery Melee (Brute, Scrapper, Tanker)

  • Reset to Vanilla and adjusted from there

  • Incinerate
    • DoT damage sped up from 4.6 to 2.25, total damage is the same.
  • Breath of fire
    • Cone arc increased from 30 to 45

Fiery Assault (Dominators)

  • Incinerate
    • DoT damage sped up from 4.6 to 2.25.
    • Endurance cost reduced from 10.192 to 6.864 to match the Fiery Melee version.
  • Combustion
    • DoT damage sped up from 7.1 to 2.25, total damage is slightly increased to match blaster version.
    • Reduced Endurance cost and recharge to match blaster version (they have the exact same damage scaling, blaster one was just cheaper)
  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Fire Manipulation (Blasters)

  • Combustion
    • DoT damage sped up from 7.1 to 2.25, total damage is the same.
  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Fire Mastery (Controller)

  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Kinetic Melee (Brute, Scrapper, Tanker, Stalker)

  • Reset to vanilla values and power order, adjusted from there.

  • Burst

    • AoE Area increased from 8 to 10

Street Justice (Brute, Scrapper, Tanker, Stalker, Defender)

  • Reset to vanilla values, adjusted from there

  • Sweeping Cross
    • Cone Area increased from 7 to 9
    • Cone Arc increased from 50 to 60
  • Spinning Strike
    • AoE Area increased from 6 to 8

Energy Melee

  • Whirling hands (stalker)
    • Reduced AoE Area from 15 to 10
    • Reduced damage, endurance, recharge costs to match brute version
    • Reduced stun from mag 3 to mag 2
    • Reduced stun chance from 100% to 30%

Martial Arts (Stalker)

*Dragons Tail

  • Increased AoE area from 8 to 10

Claws (Stalker)

*Spin

  • Added in missing Assassins focus grant

Super Reflexes (All ATs)

  • Dodge -Scaling resistances reduced from 60% at maximum to 45% at maximum

  • Practiced Brawler
    • Reduced initial +regen from 150% to 100%
  • Reaction time
    • Absorb value increased from 0.33 to 0.8, now only refreshes once every 10 seconds.
    • Fixed an issue with the taunt attributes being inconsistent (Brute, Scrapper, Tanker)
  • Elude
    • Reduced duration from 90s to 60s

Spectral Aura (Stalkers)

  • Spectral Shroud
    • Absorb value increased from 0.33 to 0.8, now only refreshes once every 10 seconds.

Invulnerability (All ATs)

  • Unstoppable
    • Reduced duration from 180s to 90s
    • removed crash

Energy Aura (All ATs)

  • Overload
    • reduced duration from 180 to 90s
    • removed crash

Ninjitsu

  • Kuji-In Retsu
    • reduced duration from 180 to 90s
    • removed crash

Epics

  • All versions of epic t9s (Surge of power, Force of nature)
    • Recharge time reduced to 540s
    • Buff durations reduced to 90s
    • Resistance strength reduced to 3.75 (4.75 for energy resist and 2.76 negative energy resist on surge of power)
    • Crash removed
Help us translate!

Client:

  • Level is once again shown on character select

Server:

  • Bug fixes and speed ups for the SQL operations across all services

Zone Events

iTrials

  • Lambda has been switched to the fixed Lua version
  • Dilemma Diabolique has been reverted from previous patch

Powers

  • Savage Melee
  • Exhausted no longer triggers CHEATER logging, spamming our logs due to a bad requires left on it

    Kinetics (All versions)

Updated all powers other than fulcrum shift to no longer use Pseudo-pets

Power order of Siphon Power and repel swapped to avoid a bug with Siphon power being a passive

  • Siphon Power: Is now a passive granting a global proc for the siphon power effect to happen on any damaging powers other than pets.

  • Repel: Increased area from 9 to 10, decreased knock chance from 25% to 20%.

  • Siphon Speed: Is now a 15ft Targeted AoE debuff.

  • Increase Density: Is now an 80ft PBAoE, caster is now affected by the resistance buffs at 50% effectiveness.

  • Speed boost: Is now an 80ft PBAoE, caster is now affected by the speed and recovery buffs at 50% effectiveness.

  • Fulcrum Shift: Buff strength reduced from 2.5 to 2.0 (defender numbers) buff duration reduced from 45s to 30s.

Fiery Melee (Brute, Scrapper, Tanker)

  • Reset to Vanilla and adjusted from there

  • Incinerate
    • DoT damage sped up from 4.6 to 2.25, total damage is the same.
  • Breath of fire
    • Cone arc increased from 30 to 45

Fiery Assault (Dominators)

  • Incinerate
    • DoT damage sped up from 4.6 to 2.25.
    • Endurance cost reduced from 10.192 to 6.864 to match the Fiery Melee version.
  • Combustion
    • DoT damage sped up from 7.1 to 2.25, total damage is slightly increased to match blaster version.
    • Reduced Endurance cost and recharge to match blaster version (they have the exact same damage scaling, blaster one was just cheaper)
  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Fire Manipulation (Blasters)

  • Combustion
    • DoT damage sped up from 7.1 to 2.25, total damage is the same.
  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Fire Mastery (Controller)

  • Consume
    • Recharge reduced from 180 to 120
    • +recovery duration increased from 15 to 30

Kinetic Melee (Brute, Scrapper, Tanker, Stalker)

  • Reset to vanilla values and power order, adjusted from there.

  • Burst

    • AoE Area increased from 8 to 10

Street Justice (Brute, Scrapper, Tanker, Stalker, Defender)

  • Reset to vanilla values, adjusted from there

  • Sweeping Cross
    • Cone Area increased from 7 to 9
    • Cone Arc increased from 50 to 60
  • Spinning Strike
    • AoE Area increased from 6 to 8

Energy Melee

  • Whirling hands (stalker)
    • Reduced AoE Area from 15 to 10
    • Reduced damage, endurance, recharge costs to match brute version
    • Reduced stun from mag 3 to mag 2
    • Reduced stun chance from 100% to 30%

Martial Arts (Stalker)

*Dragons Tail

  • Increased AoE area from 8 to 10

Claws (Stalker)

*Spin

  • Added in missing Assassins focus grant

Super Reflexes (All ATs)

  • Dodge -Scaling resistances reduced from 60% at maximum to 45% at maximum

  • Practiced Brawler
    • Reduced initial +regen from 150% to 100%
  • Reaction time
    • Absorb value increased from 0.33 to 0.8, now only refreshes once every 10 seconds.
    • Fixed an issue with the taunt attributes being inconsistent (Brute, Scrapper, Tanker)
  • Elude
    • Reduced duration from 90s to 60s

Spectral Aura (Stalkers)

  • Spectral Shroud
    • Absorb value increased from 0.33 to 0.8, now only refreshes once every 10 seconds.

Invulnerability (All ATs)

  • Unstoppable
    • Reduced duration from 180s to 90s
    • removed crash

Energy Aura (All ATs)

  • Overload
    • reduced duration from 180 to 90s
    • removed crash

Ninjitsu

  • Kuji-In Retsu
    • reduced duration from 180 to 90s
    • removed crash

Epics

  • All versions of epic t9s (Surge of power, Force of nature)
    • Recharge time reduced to 540s
    • Buff durations reduced to 90s
    • Resistance strength reduced to 3.75 (4.75 for energy resist and 2.76 negative energy resist on surge of power)
    • Crash removed
Help us translate!

Claws, Reflexes, Whirlpools, and 300 Characters Claws, Reflexes, Whirlpools, and 300 Characters Claws, Reflexes, Whirlpools, and 300 Characters Claws, Reflexes, Whirlpools, and 300 Characters

9th June 2022

Client

Improvements

  • NVCPL has been removed and replaced with the latest NVAPI
    • NVAPI is now used to get the number of monitors and the GPU dedicated memory available for determining system specs (and ultimately what your computer supports). If NVAPI fails, the game will determine the available memory the same way it does for AMD
  • Removed nvDXT from Game includes, since it hasn’t been in use for a while
  • Removed old AlienSDK include references in a few spots, since it has been removed from our codebase for a while
  • Added new Preview system to perform specific animations for previews in Power Customization

Occlusion

  • Adjustments to a lot of small geometry to mark it as not needing to be occluded

Bug Fixes

  • Fix an out-of-bounds read in the Power Customization menu
  • Fix crash in the old Tutorials caused by clicking “More” after the enhancement tutorial
  • Fix crash from viewing Info on powers missing Description text

UI

  • Removed Archetype stat bars in the character creation, since they were both bugged and not very accurate outside of that
  • Removed the double % on Power Info displays
  • Fixed Power Info Average Damage calculation to properly account for the formula of: floor(duration/period) + 1 for ticking damage
  • Add new menu message when customization fails to tell players they need to rename the pet
  • Unlocking slots and renaming characters no longer shows the “Do you want to be taken to the store?” dialog

Server

Improvements

  • Adjustment to pathfinding improving calculation speeds, fixed memory leak, and possibly addressed issue with flying NPCs becoming stuck
  • Character slots expanded to 300

Bug Fixes

  • Fixed MARTY trigger bug caused by XP normalization
  • Adjustment to code behind /respec - Was incorrectly flagging that you had a respec available when that was not the case, if you had used a Trial respec before

Backend

Improvements

  • Adjustment to collision code to reduce some unnecessary slowdowns and an optimization for some of the math

Bug Fixes:

  • getPhysicalMemory now returns actual RAM size values

Enhancements

  • Can now be slotted at +3 again
  • Fix Natural/Magic and Technology/Natural DOs not having the updated values

Costumes

Backweapons

  • Fix Male and Huge using Female FX for Mecha Broadsword and Titan Weapons
  • Fix Legacy Broadsword missing
  • Fix Fire Broadsword missing
  • Fix Ice Broadsword missing
  • Fix Fire and Ice - Elemental Broadsword and Titan Weapon missing

Female

  • Tights (Muscled) has been added using the Longbow Male bumpmap, the existing Longbow has been edited to use the proper bumpmap
    • This will allow for custom masks to be applied instead of just the Longbow

Scripted Events

Paladin

  • Fixed event in Kings Row to properly resets

Dilemma Diabolique

  • Fixed Spines Badge Challenge to properly fail if the spines are not all destroyed within the timer

Powers

New KB System

  • Replaced Singularity’s Repel with a Pull towards itself
  • Replaced Riptide’s awful ForceMove with a rotating Pull. As a result, radius is reduced to better match graphic (40ft -> 25ft) and damage is increased from 0.15/tick -> 0.23/tick

Defender

  • Ice Melee powers now accept Defender IOs

Primalist

  • Changed Nature’s Boon to no longer remove your Primal Energy
  • For Prowler Form, Nature’s Boon now gives an additional non-hide scale Bleed on Feral Blow, Vicious Strike, and Savage Blow. These powers no longer have Stun as a result.

Peacebringer

  • Energy Flight
    • Reduced end cost from 0.5 -> 0.182
    • Increased Fly speed scale to 1.25

Pool

  • Removed account server check on Utility Belt and Sorcery
  • Super Jump
    • Increase leap height and speed from scale 1 -> 1.25 in PVE.
    • Reduced endurance cost to 0.228 -> 0.182
  • Super Speed
    • Increase run speed from scale 1 to 1.25 in PVE.
    • Reduced endurance cost to 0.2275 -> 0.182
  • Speed of Sound
    • No longer provides Stealth
  • Fly
    • Reduced endurance cost from 0.2275 -> 0.182
    • Fly Speed scale increased from 1 -> 1.25 in PVE
  • Afterburner
    • Reduced endurance cost from 0.325 -> 0.2275

Dark Blast

  • Tenebrous Tentacles
    • Fixed Radius to be 60 and match the range
    • Reduced Damage to properly account for the Radius and Arc from 0.118/tick Smashing to 0.07235/tick. Negative is the same.
  • Torrent
    • Readded Smashing damage at 0.2 scale, added 0.03 to negative
    • Increased endurance cost from 12 to 14.352
  • Blackstar
    • Increased Smashing damage from 1 -> 1.23
    • Increased Negative damage from 3 -> 3.73

Wind Control

  • Removed the debug floating text of “I Drain Pressure!” from the powers.

Sprint Customization

  • Changes to make the Glide FX customizable

Super Reflexes

  • Removed PvP specific Psionic defense
  • Evasion’s effects have been merged into Focused Senses
  • Agile and lucky’s effects have been merged into Dodge, which is now the t3 power in the set.

  • Focused Fighting
    • Defense scale increased from 1.85 to 2.0
    • Defense debuff resistance increased from 0.4 to 0.6
    • Added tohit debuff resistance
  • Focused Senses
    • Defense scale increased from 1.85 to 2.0,
    • Defense debuff resistance increased from 0.4 to 0.6
  • Agile (Renamed to Dodge)
    • Now has Melee, Ranged, and AoE defense
    • Defense debuff value increased from 0.2 to 0.6
    • Scaling resistance value increased from 0.2 to 0.6
  • Practiced Brawler
    • Can now be activated while mezzed
    • Absorb removed
    • Added +regen to be 150%(non-stacking, non-ehancable) and 25%(enhancable, stacks)
  • Dodge
    • Replaced with Reaction Time from Blasters Martial Combat, near 1:1 other than having an end cost and not granting +recovery
  • Quickness
    • Removed +regen effect
  • Lucky
    • Replaced with Block, a passive power with resistance to all damage other than psionic.
  • Evasion
    • Replaced with Quick Recovery
  • Elude (reworked to what appears to be an i25 beta change from paragon studios)
    • Added large absorb shield
    • Reduced duration from 180 to 90
    • Removed crash

Claws

There was a previous reduction of endurance costs and recharge times, this has been undone which results in most powers costing 1 more end and recharging 1s slower.

  • Swipe
    • Now has the damage, recharge, and endurance costs of Strike.
  • Strike
    • Moved to the t1 slot
    • now has follow ups animation
  • Follow up
    • Reworked into an auto power that grants a global proc that triggers off of any power that can take damage slotting, works similar to martial combat blaster’s Reach for the limit, also adds fire damage to attacks.
  • Spin
    • Area increased from 8 to 10
  • Eviscerate
    • Cone widened from 90 to 120
    • radius increased from 7 to 9
  • Shockwave
    • Now does knock down instead of knock back
    • Range increased from 30 to 40

Claws (Stalkers)

  • Re-ordered powers to fit in Spin

  • Strike
    • Replaced with Spin
  • Follow up
    • reworked to be a permanently active +additional fire damage global Proc, gained automatically when selecting build up.

Psychokinetic Assault

  • Lash
    • Endurance cost reduced from 6.5 to 5.2
  • Thrash
    • Arc reduced from 145 to 120
  • Slam
    • Damage scale reduced from 2.5 to 1.8.
  • Psychokinetic swords: the energy damage half of their damage no longer benefits from damage boosts.

Energy Aura

Revamp goals: Move active defensive powers to earlier in the set and equalize differences between the different versions.

  • Kinetic Shield
    • Increased defense scale of smash/lethal from 1.75 to 2.0 for scrappers and brutes (Stalkers were already at 2.2)
  • Dampening Field
    • Switched to Kinetic Dampening for scrappers and brutes which combines the effects of Dampening Field and Energy protection. (stalkers already had this)
  • Power shield
    • Unchanged
  • Entropy Shield (stalker):
    • Switched to Entropic Aura, will suppress when hidden.
  • Entropic Aura
    • Unchanged
  • Disrupt (stalker)
    • Moved to t8 slot
  • Energy protection (scrapper, brute)
    • reworked to Disrupt, moved to t7 slot.
  • Energy Cloak (scrapper, brute)
    • Moved to t8 slot.
  • Energy drain (scrapper, brute)
    • moved to t6 slot.
  • Disrupt
    • additional on hit end drain reduced from 1 to 0.25
    • Added movement slow
    • Target cap increased from 5 to 10
    • Additional on hit end drain only applies if a target is successfully stunned
  • Energize
    • Moved to t5 slot for scrappers and brutes, t6 for stalkers.
  • Overload:
    • reduced duration from 180 to 120
    • added in -25 Max end crash for 30s after expiration

Dominator Soul Mastery

  • Soul Tentacles
    • Added Domination attributes
    • Fixed to accept Immobilize and dominator ATO sets

Stalker Martial Arts

  • Cobra Strike replaced with Dragons Tail

Stalker Energy Melee

  • Stun replaced with Whirling Hands

Darkness Control

  • Spirit Host
    • Pet count reduced from 5 to 3

Super Speed Power Pool

Flurry had been set to have straight up nonsense numbers along with a few strange bugs and misplaced data, this has all been cleaned up.

  • Flurry
    • Endurance cost increased from 8.528 to 11.856
    • Recharge time increased from 8 to 12
    • Radius increased from 7 to 9, arc increased from 45 to 90
    • fixed missing max target data (set to 5)
    • damage reduced from .539 per tick to 0.21 per tick
    • bonus damage values (crit, containment) set to 1.68

Fiery Aura (all ATs)

  • Fire shield
    • removed fear protection
    • added immobilize protection
  • Healing Flames
    • reduced heal from 3 to 2.5 (vanilla values)
  • Temperature protection
    • removed confuse protection
    • removed +recharge
    • removed immobilize protection
  • Plasma Shield
    • Removed confuse protection
  • Consume
    • Increased recharge from 60 to 120 (Vanilla is 180),
    • removed fire resistance debuff
    • increased recovery buff duration from 15 to 30
  • Fiery Embrace
    • Reverted to vanilla version
  • Rise of the Phoenix (This is sort of experimental and may be changed at a later date)
    • can now be cast while alive
    • knock back changed to knock up.
    • reduced from 40 targets hit to 16 (vanilla)

Client

Improvements

  • NVCPL has been removed and replaced with the latest NVAPI
    • NVAPI is now used to get the number of monitors and the GPU dedicated memory available for determining system specs (and ultimately what your computer supports). If NVAPI fails, the game will determine the available memory the same way it does for AMD
  • Removed nvDXT from Game includes, since it hasn’t been in use for a while
  • Removed old AlienSDK include references in a few spots, since it has been removed from our codebase for a while
  • Added new Preview system to perform specific animations for previews in Power Customization

Occlusion

  • Adjustments to a lot of small geometry to mark it as not needing to be occluded

Bug Fixes

  • Fix an out-of-bounds read in the Power Customization menu
  • Fix crash in the old Tutorials caused by clicking “More” after the enhancement tutorial
  • Fix crash from viewing Info on powers missing Description text

UI

  • Removed Archetype stat bars in the character creation, since they were both bugged and not very accurate outside of that
  • Removed the double % on Power Info displays
  • Fixed Power Info Average Damage calculation to properly account for the formula of: floor(duration/period) + 1 for ticking damage
  • Add new menu message when customization fails to tell players they need to rename the pet
  • Unlocking slots and renaming characters no longer shows the “Do you want to be taken to the store?” dialog

Server

Improvements

  • Adjustment to pathfinding improving calculation speeds, fixed memory leak, and possibly addressed issue with flying NPCs becoming stuck
  • Character slots expanded to 300

Bug Fixes

  • Fixed MARTY trigger bug caused by XP normalization
  • Adjustment to code behind /respec - Was incorrectly flagging that you had a respec available when that was not the case, if you had used a Trial respec before

Backend

Improvements

  • Adjustment to collision code to reduce some unnecessary slowdowns and an optimization for some of the math

Bug Fixes:

  • getPhysicalMemory now returns actual RAM size values

Enhancements

  • Can now be slotted at +3 again
  • Fix Natural/Magic and Technology/Natural DOs not having the updated values

Costumes

Backweapons

  • Fix Male and Huge using Female FX for Mecha Broadsword and Titan Weapons
  • Fix Legacy Broadsword missing
  • Fix Fire Broadsword missing
  • Fix Ice Broadsword missing
  • Fix Fire and Ice - Elemental Broadsword and Titan Weapon missing

Female

  • Tights (Muscled) has been added using the Longbow Male bumpmap, the existing Longbow has been edited to use the proper bumpmap
    • This will allow for custom masks to be applied instead of just the Longbow

Scripted Events

Paladin

  • Fixed event in Kings Row to properly resets

Dilemma Diabolique

  • Fixed Spines Badge Challenge to properly fail if the spines are not all destroyed within the timer

Powers

New KB System

  • Replaced Singularity’s Repel with a Pull towards itself
  • Replaced Riptide’s awful ForceMove with a rotating Pull. As a result, radius is reduced to better match graphic (40ft -> 25ft) and damage is increased from 0.15/tick -> 0.23/tick

Defender

  • Ice Melee powers now accept Defender IOs

Primalist

  • Changed Nature’s Boon to no longer remove your Primal Energy
  • For Prowler Form, Nature’s Boon now gives an additional non-hide scale Bleed on Feral Blow, Vicious Strike, and Savage Blow. These powers no longer have Stun as a result.

Peacebringer

  • Energy Flight
    • Reduced end cost from 0.5 -> 0.182
    • Increased Fly speed scale to 1.25

Pool

  • Removed account server check on Utility Belt and Sorcery
  • Super Jump
    • Increase leap height and speed from scale 1 -> 1.25 in PVE.
    • Reduced endurance cost to 0.228 -> 0.182
  • Super Speed
    • Increase run speed from scale 1 to 1.25 in PVE.
    • Reduced endurance cost to 0.2275 -> 0.182
  • Speed of Sound
    • No longer provides Stealth
  • Fly
    • Reduced endurance cost from 0.2275 -> 0.182
    • Fly Speed scale increased from 1 -> 1.25 in PVE
  • Afterburner
    • Reduced endurance cost from 0.325 -> 0.2275

Dark Blast

  • Tenebrous Tentacles
    • Fixed Radius to be 60 and match the range
    • Reduced Damage to properly account for the Radius and Arc from 0.118/tick Smashing to 0.07235/tick. Negative is the same.
  • Torrent
    • Readded Smashing damage at 0.2 scale, added 0.03 to negative
    • Increased endurance cost from 12 to 14.352
  • Blackstar
    • Increased Smashing damage from 1 -> 1.23
    • Increased Negative damage from 3 -> 3.73

Wind Control

  • Removed the debug floating text of “I Drain Pressure!” from the powers.

Sprint Customization

  • Changes to make the Glide FX customizable

Super Reflexes

  • Removed PvP specific Psionic defense
  • Evasion’s effects have been merged into Focused Senses
  • Agile and lucky’s effects have been merged into Dodge, which is now the t3 power in the set.

  • Focused Fighting
    • Defense scale increased from 1.85 to 2.0
    • Defense debuff resistance increased from 0.4 to 0.6
    • Added tohit debuff resistance
  • Focused Senses
    • Defense scale increased from 1.85 to 2.0,
    • Defense debuff resistance increased from 0.4 to 0.6
  • Agile (Renamed to Dodge)
    • Now has Melee, Ranged, and AoE defense
    • Defense debuff value increased from 0.2 to 0.6
    • Scaling resistance value increased from 0.2 to 0.6
  • Practiced Brawler
    • Can now be activated while mezzed
    • Absorb removed
    • Added +regen to be 150%(non-stacking, non-ehancable) and 25%(enhancable, stacks)
  • Dodge
    • Replaced with Reaction Time from Blasters Martial Combat, near 1:1 other than having an end cost and not granting +recovery
  • Quickness
    • Removed +regen effect
  • Lucky
    • Replaced with Block, a passive power with resistance to all damage other than psionic.
  • Evasion
    • Replaced with Quick Recovery
  • Elude (reworked to what appears to be an i25 beta change from paragon studios)
    • Added large absorb shield
    • Reduced duration from 180 to 90
    • Removed crash

Claws

There was a previous reduction of endurance costs and recharge times, this has been undone which results in most powers costing 1 more end and recharging 1s slower.

  • Swipe
    • Now has the damage, recharge, and endurance costs of Strike.
  • Strike
    • Moved to the t1 slot
    • now has follow ups animation
  • Follow up
    • Reworked into an auto power that grants a global proc that triggers off of any power that can take damage slotting, works similar to martial combat blaster’s Reach for the limit, also adds fire damage to attacks.
  • Spin
    • Area increased from 8 to 10
  • Eviscerate
    • Cone widened from 90 to 120
    • radius increased from 7 to 9
  • Shockwave
    • Now does knock down instead of knock back
    • Range increased from 30 to 40

Claws (Stalkers)

  • Re-ordered powers to fit in Spin

  • Strike
    • Replaced with Spin
  • Follow up
    • reworked to be a permanently active +additional fire damage global Proc, gained automatically when selecting build up.

Psychokinetic Assault

  • Lash
    • Endurance cost reduced from 6.5 to 5.2
  • Thrash
    • Arc reduced from 145 to 120
  • Slam
    • Damage scale reduced from 2.5 to 1.8.
  • Psychokinetic swords: the energy damage half of their damage no longer benefits from damage boosts.

Energy Aura

Revamp goals: Move active defensive powers to earlier in the set and equalize differences between the different versions.

  • Kinetic Shield
    • Increased defense scale of smash/lethal from 1.75 to 2.0 for scrappers and brutes (Stalkers were already at 2.2)
  • Dampening Field
    • Switched to Kinetic Dampening for scrappers and brutes which combines the effects of Dampening Field and Energy protection. (stalkers already had this)
  • Power shield
    • Unchanged
  • Entropy Shield (stalker):
    • Switched to Entropic Aura, will suppress when hidden.
  • Entropic Aura
    • Unchanged
  • Disrupt (stalker)
    • Moved to t8 slot
  • Energy protection (scrapper, brute)
    • reworked to Disrupt, moved to t7 slot.
  • Energy Cloak (scrapper, brute)
    • Moved to t8 slot.
  • Energy drain (scrapper, brute)
    • moved to t6 slot.
  • Disrupt
    • additional on hit end drain reduced from 1 to 0.25
    • Added movement slow
    • Target cap increased from 5 to 10
    • Additional on hit end drain only applies if a target is successfully stunned
  • Energize
    • Moved to t5 slot for scrappers and brutes, t6 for stalkers.
  • Overload:
    • reduced duration from 180 to 120
    • added in -25 Max end crash for 30s after expiration

Dominator Soul Mastery

  • Soul Tentacles
    • Added Domination attributes
    • Fixed to accept Immobilize and dominator ATO sets

Stalker Martial Arts

  • Cobra Strike replaced with Dragons Tail

Stalker Energy Melee

  • Stun replaced with Whirling Hands

Darkness Control

  • Spirit Host
    • Pet count reduced from 5 to 3

Super Speed Power Pool

Flurry had been set to have straight up nonsense numbers along with a few strange bugs and misplaced data, this has all been cleaned up.

  • Flurry
    • Endurance cost increased from 8.528 to 11.856
    • Recharge time increased from 8 to 12
    • Radius increased from 7 to 9, arc increased from 45 to 90
    • fixed missing max target data (set to 5)
    • damage reduced from .539 per tick to 0.21 per tick
    • bonus damage values (crit, containment) set to 1.68

Fiery Aura (all ATs)

  • Fire shield
    • removed fear protection
    • added immobilize protection
  • Healing Flames
    • reduced heal from 3 to 2.5 (vanilla values)
  • Temperature protection
    • removed confuse protection
    • removed +recharge
    • removed immobilize protection
  • Plasma Shield
    • Removed confuse protection
  • Consume
    • Increased recharge from 60 to 120 (Vanilla is 180),
    • removed fire resistance debuff
    • increased recovery buff duration from 15 to 30
  • Fiery Embrace
    • Reverted to vanilla version
  • Rise of the Phoenix (This is sort of experimental and may be changed at a later date)
    • can now be cast while alive
    • knock back changed to knock up.
    • reduced from 40 targets hit to 16 (vanilla)
Help us translate!

Client

Improvements

  • NVCPL has been removed and replaced with the latest NVAPI
    • NVAPI is now used to get the number of monitors and the GPU dedicated memory available for determining system specs (and ultimately what your computer supports). If NVAPI fails, the game will determine the available memory the same way it does for AMD
  • Removed nvDXT from Game includes, since it hasn’t been in use for a while
  • Removed old AlienSDK include references in a few spots, since it has been removed from our codebase for a while
  • Added new Preview system to perform specific animations for previews in Power Customization

Occlusion

  • Adjustments to a lot of small geometry to mark it as not needing to be occluded

Bug Fixes

  • Fix an out-of-bounds read in the Power Customization menu
  • Fix crash in the old Tutorials caused by clicking “More” after the enhancement tutorial
  • Fix crash from viewing Info on powers missing Description text

UI

  • Removed Archetype stat bars in the character creation, since they were both bugged and not very accurate outside of that
  • Removed the double % on Power Info displays
  • Fixed Power Info Average Damage calculation to properly account for the formula of: floor(duration/period) + 1 for ticking damage
  • Add new menu message when customization fails to tell players they need to rename the pet
  • Unlocking slots and renaming characters no longer shows the “Do you want to be taken to the store?” dialog

Server

Improvements

  • Adjustment to pathfinding improving calculation speeds, fixed memory leak, and possibly addressed issue with flying NPCs becoming stuck
  • Character slots expanded to 300

Bug Fixes

  • Fixed MARTY trigger bug caused by XP normalization
  • Adjustment to code behind /respec - Was incorrectly flagging that you had a respec available when that was not the case, if you had used a Trial respec before

Backend

Improvements

  • Adjustment to collision code to reduce some unnecessary slowdowns and an optimization for some of the math

Bug Fixes:

  • getPhysicalMemory now returns actual RAM size values

Enhancements

  • Can now be slotted at +3 again
  • Fix Natural/Magic and Technology/Natural DOs not having the updated values

Costumes

Backweapons

  • Fix Male and Huge using Female FX for Mecha Broadsword and Titan Weapons
  • Fix Legacy Broadsword missing
  • Fix Fire Broadsword missing
  • Fix Ice Broadsword missing
  • Fix Fire and Ice - Elemental Broadsword and Titan Weapon missing

Female

  • Tights (Muscled) has been added using the Longbow Male bumpmap, the existing Longbow has been edited to use the proper bumpmap
    • This will allow for custom masks to be applied instead of just the Longbow

Scripted Events

Paladin

  • Fixed event in Kings Row to properly resets

Dilemma Diabolique

  • Fixed Spines Badge Challenge to properly fail if the spines are not all destroyed within the timer

Powers

New KB System

  • Replaced Singularity’s Repel with a Pull towards itself
  • Replaced Riptide’s awful ForceMove with a rotating Pull. As a result, radius is reduced to better match graphic (40ft -> 25ft) and damage is increased from 0.15/tick -> 0.23/tick

Defender

  • Ice Melee powers now accept Defender IOs

Primalist

  • Changed Nature’s Boon to no longer remove your Primal Energy
  • For Prowler Form, Nature’s Boon now gives an additional non-hide scale Bleed on Feral Blow, Vicious Strike, and Savage Blow. These powers no longer have Stun as a result.

Peacebringer

  • Energy Flight
    • Reduced end cost from 0.5 -> 0.182
    • Increased Fly speed scale to 1.25

Pool

  • Removed account server check on Utility Belt and Sorcery
  • Super Jump
    • Increase leap height and speed from scale 1 -> 1.25 in PVE.
    • Reduced endurance cost to 0.228 -> 0.182
  • Super Speed
    • Increase run speed from scale 1 to 1.25 in PVE.
    • Reduced endurance cost to 0.2275 -> 0.182
  • Speed of Sound
    • No longer provides Stealth
  • Fly
    • Reduced endurance cost from 0.2275 -> 0.182
    • Fly Speed scale increased from 1 -> 1.25 in PVE
  • Afterburner
    • Reduced endurance cost from 0.325 -> 0.2275

Dark Blast

  • Tenebrous Tentacles
    • Fixed Radius to be 60 and match the range
    • Reduced Damage to properly account for the Radius and Arc from 0.118/tick Smashing to 0.07235/tick. Negative is the same.
  • Torrent
    • Readded Smashing damage at 0.2 scale, added 0.03 to negative
    • Increased endurance cost from 12 to 14.352
  • Blackstar
    • Increased Smashing damage from 1 -> 1.23
    • Increased Negative damage from 3 -> 3.73

Wind Control

  • Removed the debug floating text of “I Drain Pressure!” from the powers.

Sprint Customization

  • Changes to make the Glide FX customizable

Super Reflexes

  • Removed PvP specific Psionic defense
  • Evasion’s effects have been merged into Focused Senses
  • Agile and lucky’s effects have been merged into Dodge, which is now the t3 power in the set.

  • Focused Fighting
    • Defense scale increased from 1.85 to 2.0
    • Defense debuff resistance increased from 0.4 to 0.6
    • Added tohit debuff resistance
  • Focused Senses
    • Defense scale increased from 1.85 to 2.0,
    • Defense debuff resistance increased from 0.4 to 0.6
  • Agile (Renamed to Dodge)
    • Now has Melee, Ranged, and AoE defense
    • Defense debuff value increased from 0.2 to 0.6
    • Scaling resistance value increased from 0.2 to 0.6
  • Practiced Brawler
    • Can now be activated while mezzed
    • Absorb removed
    • Added +regen to be 150%(non-stacking, non-ehancable) and 25%(enhancable, stacks)
  • Dodge
    • Replaced with Reaction Time from Blasters Martial Combat, near 1:1 other than having an end cost and not granting +recovery
  • Quickness
    • Removed +regen effect
  • Lucky
    • Replaced with Block, a passive power with resistance to all damage other than psionic.
  • Evasion
    • Replaced with Quick Recovery
  • Elude (reworked to what appears to be an i25 beta change from paragon studios)
    • Added large absorb shield
    • Reduced duration from 180 to 90
    • Removed crash

Claws

There was a previous reduction of endurance costs and recharge times, this has been undone which results in most powers costing 1 more end and recharging 1s slower.

  • Swipe
    • Now has the damage, recharge, and endurance costs of Strike.
  • Strike
    • Moved to the t1 slot
    • now has follow ups animation
  • Follow up
    • Reworked into an auto power that grants a global proc that triggers off of any power that can take damage slotting, works similar to martial combat blaster’s Reach for the limit, also adds fire damage to attacks.
  • Spin
    • Area increased from 8 to 10
  • Eviscerate
    • Cone widened from 90 to 120
    • radius increased from 7 to 9
  • Shockwave
    • Now does knock down instead of knock back
    • Range increased from 30 to 40

Claws (Stalkers)

  • Re-ordered powers to fit in Spin

  • Strike
    • Replaced with Spin
  • Follow up
    • reworked to be a permanently active +additional fire damage global Proc, gained automatically when selecting build up.

Psychokinetic Assault

  • Lash
    • Endurance cost reduced from 6.5 to 5.2
  • Thrash
    • Arc reduced from 145 to 120
  • Slam
    • Damage scale reduced from 2.5 to 1.8.
  • Psychokinetic swords: the energy damage half of their damage no longer benefits from damage boosts.

Energy Aura

Revamp goals: Move active defensive powers to earlier in the set and equalize differences between the different versions.

  • Kinetic Shield
    • Increased defense scale of smash/lethal from 1.75 to 2.0 for scrappers and brutes (Stalkers were already at 2.2)
  • Dampening Field
    • Switched to Kinetic Dampening for scrappers and brutes which combines the effects of Dampening Field and Energy protection. (stalkers already had this)
  • Power shield
    • Unchanged
  • Entropy Shield (stalker):
    • Switched to Entropic Aura, will suppress when hidden.
  • Entropic Aura
    • Unchanged
  • Disrupt (stalker)
    • Moved to t8 slot
  • Energy protection (scrapper, brute)
    • reworked to Disrupt, moved to t7 slot.
  • Energy Cloak (scrapper, brute)
    • Moved to t8 slot.
  • Energy drain (scrapper, brute)
    • moved to t6 slot.
  • Disrupt
    • additional on hit end drain reduced from 1 to 0.25
    • Added movement slow
    • Target cap increased from 5 to 10
    • Additional on hit end drain only applies if a target is successfully stunned
  • Energize
    • Moved to t5 slot for scrappers and brutes, t6 for stalkers.
  • Overload:
    • reduced duration from 180 to 120
    • added in -25 Max end crash for 30s after expiration

Dominator Soul Mastery

  • Soul Tentacles
    • Added Domination attributes
    • Fixed to accept Immobilize and dominator ATO sets

Stalker Martial Arts

  • Cobra Strike replaced with Dragons Tail

Stalker Energy Melee

  • Stun replaced with Whirling Hands

Darkness Control

  • Spirit Host
    • Pet count reduced from 5 to 3

Super Speed Power Pool

Flurry had been set to have straight up nonsense numbers along with a few strange bugs and misplaced data, this has all been cleaned up.

  • Flurry
    • Endurance cost increased from 8.528 to 11.856
    • Recharge time increased from 8 to 12
    • Radius increased from 7 to 9, arc increased from 45 to 90
    • fixed missing max target data (set to 5)
    • damage reduced from .539 per tick to 0.21 per tick
    • bonus damage values (crit, containment) set to 1.68

Fiery Aura (all ATs)

  • Fire shield
    • removed fear protection
    • added immobilize protection
  • Healing Flames
    • reduced heal from 3 to 2.5 (vanilla values)
  • Temperature protection
    • removed confuse protection
    • removed +recharge
    • removed immobilize protection
  • Plasma Shield
    • Removed confuse protection
  • Consume
    • Increased recharge from 60 to 120 (Vanilla is 180),
    • removed fire resistance debuff
    • increased recovery buff duration from 15 to 30
  • Fiery Embrace
    • Reverted to vanilla version
  • Rise of the Phoenix (This is sort of experimental and may be changed at a later date)
    • can now be cast while alive
    • knock back changed to knock up.
    • reduced from 40 targets hit to 16 (vanilla)
Help us translate!

Client

Improvements

  • NVCPL has been removed and replaced with the latest NVAPI
    • NVAPI is now used to get the number of monitors and the GPU dedicated memory available for determining system specs (and ultimately what your computer supports). If NVAPI fails, the game will determine the available memory the same way it does for AMD
  • Removed nvDXT from Game includes, since it hasn’t been in use for a while
  • Removed old AlienSDK include references in a few spots, since it has been removed from our codebase for a while
  • Added new Preview system to perform specific animations for previews in Power Customization

Occlusion

  • Adjustments to a lot of small geometry to mark it as not needing to be occluded

Bug Fixes

  • Fix an out-of-bounds read in the Power Customization menu
  • Fix crash in the old Tutorials caused by clicking “More” after the enhancement tutorial
  • Fix crash from viewing Info on powers missing Description text

UI

  • Removed Archetype stat bars in the character creation, since they were both bugged and not very accurate outside of that
  • Removed the double % on Power Info displays
  • Fixed Power Info Average Damage calculation to properly account for the formula of: floor(duration/period) + 1 for ticking damage
  • Add new menu message when customization fails to tell players they need to rename the pet
  • Unlocking slots and renaming characters no longer shows the “Do you want to be taken to the store?” dialog

Server

Improvements

  • Adjustment to pathfinding improving calculation speeds, fixed memory leak, and possibly addressed issue with flying NPCs becoming stuck
  • Character slots expanded to 300

Bug Fixes

  • Fixed MARTY trigger bug caused by XP normalization
  • Adjustment to code behind /respec - Was incorrectly flagging that you had a respec available when that was not the case, if you had used a Trial respec before

Backend

Improvements

  • Adjustment to collision code to reduce some unnecessary slowdowns and an optimization for some of the math

Bug Fixes:

  • getPhysicalMemory now returns actual RAM size values

Enhancements

  • Can now be slotted at +3 again
  • Fix Natural/Magic and Technology/Natural DOs not having the updated values

Costumes

Backweapons

  • Fix Male and Huge using Female FX for Mecha Broadsword and Titan Weapons
  • Fix Legacy Broadsword missing
  • Fix Fire Broadsword missing
  • Fix Ice Broadsword missing
  • Fix Fire and Ice - Elemental Broadsword and Titan Weapon missing

Female

  • Tights (Muscled) has been added using the Longbow Male bumpmap, the existing Longbow has been edited to use the proper bumpmap
    • This will allow for custom masks to be applied instead of just the Longbow

Scripted Events

Paladin

  • Fixed event in Kings Row to properly resets

Dilemma Diabolique

  • Fixed Spines Badge Challenge to properly fail if the spines are not all destroyed within the timer

Powers

New KB System

  • Replaced Singularity’s Repel with a Pull towards itself
  • Replaced Riptide’s awful ForceMove with a rotating Pull. As a result, radius is reduced to better match graphic (40ft -> 25ft) and damage is increased from 0.15/tick -> 0.23/tick

Defender

  • Ice Melee powers now accept Defender IOs

Primalist

  • Changed Nature’s Boon to no longer remove your Primal Energy
  • For Prowler Form, Nature’s Boon now gives an additional non-hide scale Bleed on Feral Blow, Vicious Strike, and Savage Blow. These powers no longer have Stun as a result.

Peacebringer

  • Energy Flight
    • Reduced end cost from 0.5 -> 0.182
    • Increased Fly speed scale to 1.25

Pool

  • Removed account server check on Utility Belt and Sorcery
  • Super Jump
    • Increase leap height and speed from scale 1 -> 1.25 in PVE.
    • Reduced endurance cost to 0.228 -> 0.182
  • Super Speed
    • Increase run speed from scale 1 to 1.25 in PVE.
    • Reduced endurance cost to 0.2275 -> 0.182
  • Speed of Sound
    • No longer provides Stealth
  • Fly
    • Reduced endurance cost from 0.2275 -> 0.182
    • Fly Speed scale increased from 1 -> 1.25 in PVE
  • Afterburner
    • Reduced endurance cost from 0.325 -> 0.2275

Dark Blast

  • Tenebrous Tentacles
    • Fixed Radius to be 60 and match the range
    • Reduced Damage to properly account for the Radius and Arc from 0.118/tick Smashing to 0.07235/tick. Negative is the same.
  • Torrent
    • Readded Smashing damage at 0.2 scale, added 0.03 to negative
    • Increased endurance cost from 12 to 14.352
  • Blackstar
    • Increased Smashing damage from 1 -> 1.23
    • Increased Negative damage from 3 -> 3.73

Wind Control

  • Removed the debug floating text of “I Drain Pressure!” from the powers.

Sprint Customization

  • Changes to make the Glide FX customizable

Super Reflexes

  • Removed PvP specific Psionic defense
  • Evasion’s effects have been merged into Focused Senses
  • Agile and lucky’s effects have been merged into Dodge, which is now the t3 power in the set.

  • Focused Fighting
    • Defense scale increased from 1.85 to 2.0
    • Defense debuff resistance increased from 0.4 to 0.6
    • Added tohit debuff resistance
  • Focused Senses
    • Defense scale increased from 1.85 to 2.0,
    • Defense debuff resistance increased from 0.4 to 0.6
  • Agile (Renamed to Dodge)
    • Now has Melee, Ranged, and AoE defense
    • Defense debuff value increased from 0.2 to 0.6
    • Scaling resistance value increased from 0.2 to 0.6
  • Practiced Brawler
    • Can now be activated while mezzed
    • Absorb removed
    • Added +regen to be 150%(non-stacking, non-ehancable) and 25%(enhancable, stacks)
  • Dodge
    • Replaced with Reaction Time from Blasters Martial Combat, near 1:1 other than having an end cost and not granting +recovery
  • Quickness
    • Removed +regen effect
  • Lucky
    • Replaced with Block, a passive power with resistance to all damage other than psionic.
  • Evasion
    • Replaced with Quick Recovery
  • Elude (reworked to what appears to be an i25 beta change from paragon studios)
    • Added large absorb shield
    • Reduced duration from 180 to 90
    • Removed crash

Claws

There was a previous reduction of endurance costs and recharge times, this has been undone which results in most powers costing 1 more end and recharging 1s slower.

  • Swipe
    • Now has the damage, recharge, and endurance costs of Strike.
  • Strike
    • Moved to the t1 slot
    • now has follow ups animation
  • Follow up
    • Reworked into an auto power that grants a global proc that triggers off of any power that can take damage slotting, works similar to martial combat blaster’s Reach for the limit, also adds fire damage to attacks.
  • Spin
    • Area increased from 8 to 10
  • Eviscerate
    • Cone widened from 90 to 120
    • radius increased from 7 to 9
  • Shockwave
    • Now does knock down instead of knock back
    • Range increased from 30 to 40

Claws (Stalkers)

  • Re-ordered powers to fit in Spin

  • Strike
    • Replaced with Spin
  • Follow up
    • reworked to be a permanently active +additional fire damage global Proc, gained automatically when selecting build up.

Psychokinetic Assault

  • Lash
    • Endurance cost reduced from 6.5 to 5.2
  • Thrash
    • Arc reduced from 145 to 120
  • Slam
    • Damage scale reduced from 2.5 to 1.8.
  • Psychokinetic swords: the energy damage half of their damage no longer benefits from damage boosts.

Energy Aura

Revamp goals: Move active defensive powers to earlier in the set and equalize differences between the different versions.

  • Kinetic Shield
    • Increased defense scale of smash/lethal from 1.75 to 2.0 for scrappers and brutes (Stalkers were already at 2.2)
  • Dampening Field
    • Switched to Kinetic Dampening for scrappers and brutes which combines the effects of Dampening Field and Energy protection. (stalkers already had this)
  • Power shield
    • Unchanged
  • Entropy Shield (stalker):
    • Switched to Entropic Aura, will suppress when hidden.
  • Entropic Aura
    • Unchanged
  • Disrupt (stalker)
    • Moved to t8 slot
  • Energy protection (scrapper, brute)
    • reworked to Disrupt, moved to t7 slot.
  • Energy Cloak (scrapper, brute)
    • Moved to t8 slot.
  • Energy drain (scrapper, brute)
    • moved to t6 slot.
  • Disrupt
    • additional on hit end drain reduced from 1 to 0.25
    • Added movement slow
    • Target cap increased from 5 to 10
    • Additional on hit end drain only applies if a target is successfully stunned
  • Energize
    • Moved to t5 slot for scrappers and brutes, t6 for stalkers.
  • Overload:
    • reduced duration from 180 to 120
    • added in -25 Max end crash for 30s after expiration

Dominator Soul Mastery

  • Soul Tentacles
    • Added Domination attributes
    • Fixed to accept Immobilize and dominator ATO sets

Stalker Martial Arts

  • Cobra Strike replaced with Dragons Tail

Stalker Energy Melee

  • Stun replaced with Whirling Hands

Darkness Control

  • Spirit Host
    • Pet count reduced from 5 to 3

Super Speed Power Pool

Flurry had been set to have straight up nonsense numbers along with a few strange bugs and misplaced data, this has all been cleaned up.

  • Flurry
    • Endurance cost increased from 8.528 to 11.856
    • Recharge time increased from 8 to 12
    • Radius increased from 7 to 9, arc increased from 45 to 90
    • fixed missing max target data (set to 5)
    • damage reduced from .539 per tick to 0.21 per tick
    • bonus damage values (crit, containment) set to 1.68

Fiery Aura (all ATs)

  • Fire shield
    • removed fear protection
    • added immobilize protection
  • Healing Flames
    • reduced heal from 3 to 2.5 (vanilla values)
  • Temperature protection
    • removed confuse protection
    • removed +recharge
    • removed immobilize protection
  • Plasma Shield
    • Removed confuse protection
  • Consume
    • Increased recharge from 60 to 120 (Vanilla is 180),
    • removed fire resistance debuff
    • increased recovery buff duration from 15 to 30
  • Fiery Embrace
    • Reverted to vanilla version
  • Rise of the Phoenix (This is sort of experimental and may be changed at a later date)
    • can now be cast while alive
    • knock back changed to knock up.
    • reduced from 40 targets hit to 16 (vanilla)
Help us translate!

Renown Levels Renown Levels Renown Levels Renown Levels

17th April 2022

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks
Help us translate!

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks
Help us translate!

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks
Help us translate!

Power Tweaks Power Tweaks Power Tweaks Power Tweaks

3rd January 2022

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.
Help us translate!

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.
Help us translate!

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.
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Rikti & Illithid Rikti & Illithid Rikti & Illithid Rikti & Illithid

7th November 2021

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Help us translate!

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Help us translate!

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Help us translate!

Bugs & Costumes Bugs & Costumes Bugs & Costumes Bugs & Costumes

30th October 2021

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only
Help us translate!

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only
Help us translate!

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only
Help us translate!