Home Home Home Home Patch Notes Patch Notes Patch Notes Patch Notes News News News News Guides Guides Guides Guides Accounts Accounts Accounts Accounts

Guides Guides Guides Guides

Content Scaling Content Scaling Content Scaling Content Scaling

Notoriety/Mission Difficulty

Adjustable difficulty in City of Heroes is known as Notoriety. Mission difficulty can be adjusted in terms of number or level of enemies and whether bosses or archvillains may be encountered. This used to be managed via NPCs that could be found in most zones.

Our Changes

Other servers added a menu to adjust notoriety in the easily modified quickchat menu that’s intended for emotes and chat macros so that visiting an NPC isn’t necessary. Thunderspy added a notoriety tab to the mission select menu for a more polished experience. Additionally, Thunderspy increased the max level offset to +5 from the vanilla +4 maximum.

Notoriety menu tab going to plus 5 times 8

Outleveling Contacts

Contacts issue missions to players. Originally, and on most City of Heroes servers today, contacts will only talk to players within their level range. If players exceed the contact’s level range, they are forever locked from those story arcs on that character. Later in the game’s life, leveling became faster and easier, which exacerbated the problem. Players were faced with disabling XP gain or missing out on content.

Our Changes

You can no longer outlevel contacts on Thunderspy. Contacts still have a minimum level requirement, but no maximum. All enemy groups have been modified to scale to any level in missions. Additionally, enemies in Hazard zones ignore level. So there’s always something to do!

Comic illustrating level scaling

Notoriety/Mission Difficulty

Adjustable difficulty in City of Heroes is known as Notoriety. Mission difficulty can be adjusted in terms of number or level of enemies and whether bosses or archvillains may be encountered. This used to be managed via NPCs that could be found in most zones.

Our Changes

Other servers added a menu to adjust notoriety in the easily modified quickchat menu that’s intended for emotes and chat macros so that visiting an NPC isn’t necessary. Thunderspy added a notoriety tab to the mission select menu for a more polished experience. Additionally, Thunderspy increased the max level offset to +5 from the vanilla +4 maximum.

Notoriety menu tab going to plus 5 times 8

Outleveling Contacts

Contacts issue missions to players. Originally, and on most City of Heroes servers today, contacts will only talk to players within their level range. If players exceed the contact’s level range, they are forever locked from those story arcs on that character. Later in the game’s life, leveling became faster and easier, which exacerbated the problem. Players were faced with disabling XP gain or missing out on content.

Our Changes

You can no longer outlevel contacts on Thunderspy. Contacts still have a minimum level requirement, but no maximum. All enemy groups have been modified to scale to any level in missions. Additionally, enemies in Hazard zones ignore level. So there’s always something to do!

Comic illustrating level scaling

Help us translate!

Notoriety/Mission Difficulty

Adjustable difficulty in City of Heroes is known as Notoriety. Mission difficulty can be adjusted in terms of number or level of enemies and whether bosses or archvillains may be encountered. This used to be managed via NPCs that could be found in most zones.

Our Changes

Other servers added a menu to adjust notoriety in the easily modified quickchat menu that’s intended for emotes and chat macros so that visiting an NPC isn’t necessary. Thunderspy added a notoriety tab to the mission select menu for a more polished experience. Additionally, Thunderspy increased the max level offset to +5 from the vanilla +4 maximum.

Notoriety menu tab going to plus 5 times 8

Outleveling Contacts

Contacts issue missions to players. Originally, and on most City of Heroes servers today, contacts will only talk to players within their level range. If players exceed the contact’s level range, they are forever locked from those story arcs on that character. Later in the game’s life, leveling became faster and easier, which exacerbated the problem. Players were faced with disabling XP gain or missing out on content.

Our Changes

You can no longer outlevel contacts on Thunderspy. Contacts still have a minimum level requirement, but no maximum. All enemy groups have been modified to scale to any level in missions. Additionally, enemies in Hazard zones ignore level. So there’s always something to do!

Comic illustrating level scaling

Help us translate!

Notoriety/Mission Difficulty

Adjustable difficulty in City of Heroes is known as Notoriety. Mission difficulty can be adjusted in terms of number or level of enemies and whether bosses or archvillains may be encountered. This used to be managed via NPCs that could be found in most zones.

Our Changes

Other servers added a menu to adjust notoriety in the easily modified quickchat menu that’s intended for emotes and chat macros so that visiting an NPC isn’t necessary. Thunderspy added a notoriety tab to the mission select menu for a more polished experience. Additionally, Thunderspy increased the max level offset to +5 from the vanilla +4 maximum.

Notoriety menu tab going to plus 5 times 8

Outleveling Contacts

Contacts issue missions to players. Originally, and on most City of Heroes servers today, contacts will only talk to players within their level range. If players exceed the contact’s level range, they are forever locked from those story arcs on that character. Later in the game’s life, leveling became faster and easier, which exacerbated the problem. Players were faced with disabling XP gain or missing out on content.

Our Changes

You can no longer outlevel contacts on Thunderspy. Contacts still have a minimum level requirement, but no maximum. All enemy groups have been modified to scale to any level in missions. Additionally, enemies in Hazard zones ignore level. So there’s always something to do!

Comic illustrating level scaling

Help us translate!