Enhancements in City of Heroes are like equipment in other MMORPGs: they drop from defeating enemies, and can be slotted and unslotted to improve a character’s stats much like equipping and unequipping weapons or armor in other MMOs. They came in three tiers: Training Origin enhancements (TO), the weakest and usable by anyone; Dual Origin enhancements (DO), intermediary in power and usable by a character with an origin that matches one of two origins; and Single Origin enhancements (SO), which were specific to a hero’s origin, but had the highest bonuses. Acquiring these basic enhancements was never a challenge since they dropped fairly commonly. The real challenge was maintaining their effectiveness.
TOs, DOs, and SOs degrade in effectiveness every level and eventually expire, but they can be maintained through combining them up to three times before they must be replaced. Combining also has a random chance of failing, with higher failure rates if the enhancements were for a lower level than the hero. If this sounds tedious, it became worse when leveling became faster later in the game’s life, which required frequent combining and re-slotting. So, although City of Heroes did not have an equipment grind like other MMORPGs, the trade-off was spending more time staring at the enhancement menu.
Enter Invention Origin enhancements (IO). As the name implies, IOs were crafted (invented) using salvage that was also introduced to the enhancement system. IOs did not expire and their effectiveness greatly overshadowed the original origin enhancements. Instead of expiring based on level, IOs had a fixed effectiveness at each level, becoming more effective than SOs at level 26. Many players would rush to level 26 without enhancements and grind for IOs.
We overhauled the enhancement system in order to improve the leveling and gearing up experience. Rather than replacing your enhancements every three levels or getting Invention Origin enhancements ASAP, the base TO/DO/SOs have been buffed and no longer expire! Now IOs are still worth slotting, but these buffs make the early game less of a slog and revives the usefulness of the original enhancement system.
Since we buffed enhancements to be more effective than they were even when combined, they can no longer be combined. Consider them to be automatically combined so that you can spend less time looking at the enhancements menu.
With the new system, the displayed level on the enhancement icons now represents the minimum level that they can be slotted on. Although, they may actuall be slotted 3 levels lower due to legacy expectations with veteran players who are used to slotting +3 combined enhancements.
You have an additonal 4 total enhancement slots available to distribute, for a total of 71 (over the vanilla 67)
Enhancements in City of Heroes are like equipment in other MMORPGs: they drop from defeating enemies, and can be slotted and unslotted to improve a character’s stats much like equipping and unequipping weapons or armor in other MMOs. They came in three tiers: Training Origin enhancements (TO), the weakest and usable by anyone; Dual Origin enhancements (DO), intermediary in power and usable by a character with an origin that matches one of two origins; and Single Origin enhancements (SO), which were specific to a hero’s origin, but had the highest bonuses. Acquiring these basic enhancements was never a challenge since they dropped fairly commonly. The real challenge was maintaining their effectiveness.
TOs, DOs, and SOs degrade in effectiveness every level and eventually expire, but they can be maintained through combining them up to three times before they must be replaced. Combining also has a random chance of failing, with higher failure rates if the enhancements were for a lower level than the hero. If this sounds tedious, it became worse when leveling became faster later in the game’s life, which required frequent combining and re-slotting. So, although City of Heroes did not have an equipment grind like other MMORPGs, the trade-off was spending more time staring at the enhancement menu.
Enter Invention Origin enhancements (IO). As the name implies, IOs were crafted (invented) using salvage that was also introduced to the enhancement system. IOs did not expire and their effectiveness greatly overshadowed the original origin enhancements. Instead of expiring based on level, IOs had a fixed effectiveness at each level, becoming more effective than SOs at level 26. Many players would rush to level 26 without enhancements and grind for IOs.
We overhauled the enhancement system in order to improve the leveling and gearing up experience. Rather than replacing your enhancements every three levels or getting Invention Origin enhancements ASAP, the base TO/DO/SOs have been buffed and no longer expire! Now IOs are still worth slotting, but these buffs make the early game less of a slog and revives the usefulness of the original enhancement system.
Since we buffed enhancements to be more effective than they were even when combined, they can no longer be combined. Consider them to be automatically combined so that you can spend less time looking at the enhancements menu.
With the new system, the displayed level on the enhancement icons now represents the minimum level that they can be slotted on. Although, they may actuall be slotted 3 levels lower due to legacy expectations with veteran players who are used to slotting +3 combined enhancements.
You have an additonal 4 total enhancement slots available to distribute, for a total of 71 (over the vanilla 67)
Help us translate!Enhancements in City of Heroes are like equipment in other MMORPGs: they drop from defeating enemies, and can be slotted and unslotted to improve a character’s stats much like equipping and unequipping weapons or armor in other MMOs. They came in three tiers: Training Origin enhancements (TO), the weakest and usable by anyone; Dual Origin enhancements (DO), intermediary in power and usable by a character with an origin that matches one of two origins; and Single Origin enhancements (SO), which were specific to a hero’s origin, but had the highest bonuses. Acquiring these basic enhancements was never a challenge since they dropped fairly commonly. The real challenge was maintaining their effectiveness.
TOs, DOs, and SOs degrade in effectiveness every level and eventually expire, but they can be maintained through combining them up to three times before they must be replaced. Combining also has a random chance of failing, with higher failure rates if the enhancements were for a lower level than the hero. If this sounds tedious, it became worse when leveling became faster later in the game’s life, which required frequent combining and re-slotting. So, although City of Heroes did not have an equipment grind like other MMORPGs, the trade-off was spending more time staring at the enhancement menu.
Enter Invention Origin enhancements (IO). As the name implies, IOs were crafted (invented) using salvage that was also introduced to the enhancement system. IOs did not expire and their effectiveness greatly overshadowed the original origin enhancements. Instead of expiring based on level, IOs had a fixed effectiveness at each level, becoming more effective than SOs at level 26. Many players would rush to level 26 without enhancements and grind for IOs.
We overhauled the enhancement system in order to improve the leveling and gearing up experience. Rather than replacing your enhancements every three levels or getting Invention Origin enhancements ASAP, the base TO/DO/SOs have been buffed and no longer expire! Now IOs are still worth slotting, but these buffs make the early game less of a slog and revives the usefulness of the original enhancement system.
Since we buffed enhancements to be more effective than they were even when combined, they can no longer be combined. Consider them to be automatically combined so that you can spend less time looking at the enhancements menu.
With the new system, the displayed level on the enhancement icons now represents the minimum level that they can be slotted on. Although, they may actuall be slotted 3 levels lower due to legacy expectations with veteran players who are used to slotting +3 combined enhancements.
You have an additonal 4 total enhancement slots available to distribute, for a total of 71 (over the vanilla 67)
Help us translate!Enhancements in City of Heroes are like equipment in other MMORPGs: they drop from defeating enemies, and can be slotted and unslotted to improve a character’s stats much like equipping and unequipping weapons or armor in other MMOs. They came in three tiers: Training Origin enhancements (TO), the weakest and usable by anyone; Dual Origin enhancements (DO), intermediary in power and usable by a character with an origin that matches one of two origins; and Single Origin enhancements (SO), which were specific to a hero’s origin, but had the highest bonuses. Acquiring these basic enhancements was never a challenge since they dropped fairly commonly. The real challenge was maintaining their effectiveness.
TOs, DOs, and SOs degrade in effectiveness every level and eventually expire, but they can be maintained through combining them up to three times before they must be replaced. Combining also has a random chance of failing, with higher failure rates if the enhancements were for a lower level than the hero. If this sounds tedious, it became worse when leveling became faster later in the game’s life, which required frequent combining and re-slotting. So, although City of Heroes did not have an equipment grind like other MMORPGs, the trade-off was spending more time staring at the enhancement menu.
Enter Invention Origin enhancements (IO). As the name implies, IOs were crafted (invented) using salvage that was also introduced to the enhancement system. IOs did not expire and their effectiveness greatly overshadowed the original origin enhancements. Instead of expiring based on level, IOs had a fixed effectiveness at each level, becoming more effective than SOs at level 26. Many players would rush to level 26 without enhancements and grind for IOs.
We overhauled the enhancement system in order to improve the leveling and gearing up experience. Rather than replacing your enhancements every three levels or getting Invention Origin enhancements ASAP, the base TO/DO/SOs have been buffed and no longer expire! Now IOs are still worth slotting, but these buffs make the early game less of a slog and revives the usefulness of the original enhancement system.
Since we buffed enhancements to be more effective than they were even when combined, they can no longer be combined. Consider them to be automatically combined so that you can spend less time looking at the enhancements menu.
With the new system, the displayed level on the enhancement icons now represents the minimum level that they can be slotted on. Although, they may actuall be slotted 3 levels lower due to legacy expectations with veteran players who are used to slotting +3 combined enhancements.
You have an additonal 4 total enhancement slots available to distribute, for a total of 71 (over the vanilla 67)
Help us translate!