Costume
All new modeled and textured parts under backpacks called Mutant Spines and Mutant Spikes.
Unlockable Powers
- Team Teleporter
- Fixed Grant Conditions. (Villains and Rogues need to do Lord recluse strike force, Heroes and Vigilantes need to do Miss Liberty Task Force)
Inherent Powers
- Domination
- No longer has a cast time, activates instantly
Pain Domination
Pain Domination numbers were tuned and designed around MMs first so the corruptor self buff numbers ended up somewhat crazy and this is being dialed back, MMs are still not quite where i’d like them to be so they’re getting a self damage buff increase. (the lower MM personal damage modifer is so low that it can be very high without impacting balance very much if at all.)
- Suppress pain
- Now ticks every 1s instead of every 4.25s
Corruptor
- Nullify Pain
- Now caps at three stacks for a maximum 30% damage increase.
- Soothe
- Reduced self damage buff from 20% to 10%
- Now caps at three stacks for a maximum 30% damage increase.
- Share Pain
- Reduced self damage buff from 100% to 50%
Mastermind
- All Pain self damage buffs increased by 50%
Arachnos Soldier, Arachnos Widow
VEAT powersets (mostly soldier) were heavily modified by multiple people over the history of thunderspy and were a mess to work with with weirdly balanced powers all over the place so we’re resetting them and will adjust them further as needed in the future.
- Powers reset to vanilla values other than the following changes
- Notably several power additions have been deleted
- Charge, Toxin Mine, Fortunata Mental Training.
- No Redraw option added to power customization for all weapon powers (NOTE! Mace and Backpack customization options might not work unless you’re specced into bane/crab spider!)
- Bane Spider build up now has a gun customization option
- Soldier Venom grenade now has a Mace customization option
- Soldier Wide area web grenade now has a Mace and Crab Backpack customization option
Fortunata
- Removed Mental Training
- Mask Presence
- Added buffs from Mental Training
- Aura of Confusion
- Cooldown reduced (no change from whats on our live server)
Night Widow
- Evicerate
- Now uses a faster animation.
- Placate
- Is now instant cast with no animation
- Elude
- Mirrors the revamped super reflexes one that gives Absorb (no change from whats on our live server)
- Smoke Grenade
- Is now an AoE placate and enables crits.
Tarantula
- Web Spitter’s tooltip has been updated to properly reflect that it does not do Smashing damage
Arachnos Soldier
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Pet recharges reduced and they summon at the same level as the player. (no change from whats on our live server)
- This applies to crab spider pets as well
Arachnos Solder, Arachnos Widow
- Removed previously added bonus recovery and regen from their inherent powers (they have always had bonus regen and recovery edited into the base modifiers, this was double dipping.)
Crab Spider
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Fortitude
- Added 10 points of knockback protection.
Bane Spider
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Mace Beam Blast
- Animation Reduced from 2.0s to 1.0s
- Placate
- Is now instant cast with no animation
- Poison Ray
- Range increased from 40 to 70 (matches other mace blasts)
- Surveillance
- Cast time reduced from 1.5s to 1s
- Is now auto-hit, can no longer take accuracy slotting.
- Web Cocoon
- Cast time reduced from 2s to 1s
Bane Spider, Night Widow, Fortunata
- Mask Presence, Cloaking Device
- Reduced translucency from 85% to 15%
- Placate
- now auto-grants upon taking build up
- recharge cut in half
- cannot be slotted, Will still benefit from recharge boosting alpha slots.
Mace Mastery (VEATs)
- Shatter Armor
- Switched to a faster animation
- Now does smashing/toxic damage like other bane spider mace attacks.
- Lowered PvP specific damage.
Epic/Patron power pools
- All powers now unlock at level 35
- All Mace Mastery powers now have no redraw
Pets
* Certain pets that were -2 or -1 to the player have now had debuffs added to them so they deal the same damage as being negative level.
Pets (Other than MM pets)
- All pets have been given super jump and speed increases. (Mastermind pets alredy have this)
Mastermind Thugs
Made some adjustments so the arsonist will be less stupid and suicidal
- Arsonist
- Replaced brawl with a duplicate of Molotov (same recharge as brawl)
- Replaced Spit fire with a duplicate of the fire bomb (same recharge and damage but now a targeted AoE)
Mastermind Buff powersets
- Proliferated Cold Domination to Masterminds
Psionic attacks (all versions)
- Psychic Scream
- Activation time reduced from 2.67s to 1.67s
- Psionic Tornado
- Activation time reduced from 2.3s to 2.0s
- DoT adjusted to tick faster (4.1 to 2.05. same total damage in less time)
Client
- The color dropper for RGB selection now functions correctly
- The RGB sliders now show their values again
Apartments
- Validation has been added to details, such as standing glass, to prevent a crash when attempting to show a Supergroup logo when you were not in one. It will now skip this step entirely.
Pool
Fighting power Pool
Due to the base damage increases and buffs that Boxing, Kick, and Cross punch have recieved the synergy damage buffs they had have been removed.
- Removed damage boosting synergy effects from all powers
- Buff and debuff synergy effects apply all the time now
- Added new Varaint powers for Boxing, Kick, and cross punch that allow you to use Melee weapons
- Boxing and Kick
- now have a selection of new animations to choose from taken from powers from Street Justice, Martial Arts, Super Strength, and Savage Melee.
- Customizations include: Broadsword/Axe/Mace
- Cross punch
- Damage, recharge, and endurance cost increased.
Experimentation
- Experimental Injection and Adrenal Booster now locked out for Tarantula
Sorcery
- Spirit Ward is now locked out for Tarantula
Utility Belt
- Bolas, Poisoned Dagger, and Envenomed Barrage are now locked out for Tarantula
Maps
## Kallisti Wharf
* Entering through the TUNNEL portal no longer dumps you under ground
MapServer
- Introduce error checking code to prevent a MapServer crash, if a player logs in with a power that was deleted
Costume
All new modeled and textured parts under backpacks called Mutant Spines and Mutant Spikes.
Unlockable Powers
- Team Teleporter
- Fixed Grant Conditions. (Villains and Rogues need to do Lord recluse strike force, Heroes and Vigilantes need to do Miss Liberty Task Force)
Inherent Powers
- Domination
- No longer has a cast time, activates instantly
Pain Domination
Pain Domination numbers were tuned and designed around MMs first so the corruptor self buff numbers ended up somewhat crazy and this is being dialed back, MMs are still not quite where i’d like them to be so they’re getting a self damage buff increase. (the lower MM personal damage modifer is so low that it can be very high without impacting balance very much if at all.)
- Suppress pain
- Now ticks every 1s instead of every 4.25s
Corruptor
- Nullify Pain
- Now caps at three stacks for a maximum 30% damage increase.
- Soothe
- Reduced self damage buff from 20% to 10%
- Now caps at three stacks for a maximum 30% damage increase.
- Share Pain
- Reduced self damage buff from 100% to 50%
Mastermind
- All Pain self damage buffs increased by 50%
Arachnos Soldier, Arachnos Widow
VEAT powersets (mostly soldier) were heavily modified by multiple people over the history of thunderspy and were a mess to work with with weirdly balanced powers all over the place so we’re resetting them and will adjust them further as needed in the future.
- Powers reset to vanilla values other than the following changes
- Notably several power additions have been deleted
- Charge, Toxin Mine, Fortunata Mental Training.
- No Redraw option added to power customization for all weapon powers (NOTE! Mace and Backpack customization options might not work unless you’re specced into bane/crab spider!)
- Bane Spider build up now has a gun customization option
- Soldier Venom grenade now has a Mace customization option
- Soldier Wide area web grenade now has a Mace and Crab Backpack customization option
Fortunata
- Removed Mental Training
- Mask Presence
- Added buffs from Mental Training
- Aura of Confusion
- Cooldown reduced (no change from whats on our live server)
Night Widow
- Evicerate
- Now uses a faster animation.
- Placate
- Is now instant cast with no animation
- Elude
- Mirrors the revamped super reflexes one that gives Absorb (no change from whats on our live server)
- Smoke Grenade
- Is now an AoE placate and enables crits.
Tarantula
- Web Spitter’s tooltip has been updated to properly reflect that it does not do Smashing damage
Arachnos Soldier
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Pet recharges reduced and they summon at the same level as the player. (no change from whats on our live server)
- This applies to crab spider pets as well
Arachnos Solder, Arachnos Widow
- Removed previously added bonus recovery and regen from their inherent powers (they have always had bonus regen and recovery edited into the base modifiers, this was double dipping.)
Crab Spider
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Fortitude
- Added 10 points of knockback protection.
Bane Spider
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Mace Beam Blast
- Animation Reduced from 2.0s to 1.0s
- Placate
- Is now instant cast with no animation
- Poison Ray
- Range increased from 40 to 70 (matches other mace blasts)
- Surveillance
- Cast time reduced from 1.5s to 1s
- Is now auto-hit, can no longer take accuracy slotting.
- Web Cocoon
- Cast time reduced from 2s to 1s
Bane Spider, Night Widow, Fortunata
- Mask Presence, Cloaking Device
- Reduced translucency from 85% to 15%
- Placate
- now auto-grants upon taking build up
- recharge cut in half
- cannot be slotted, Will still benefit from recharge boosting alpha slots.
Mace Mastery (VEATs)
- Shatter Armor
- Switched to a faster animation
- Now does smashing/toxic damage like other bane spider mace attacks.
- Lowered PvP specific damage.
Epic/Patron power pools
- All powers now unlock at level 35
- All Mace Mastery powers now have no redraw
Pets
* Certain pets that were -2 or -1 to the player have now had debuffs added to them so they deal the same damage as being negative level.
Pets (Other than MM pets)
- All pets have been given super jump and speed increases. (Mastermind pets alredy have this)
Mastermind Thugs
Made some adjustments so the arsonist will be less stupid and suicidal
- Arsonist
- Replaced brawl with a duplicate of Molotov (same recharge as brawl)
- Replaced Spit fire with a duplicate of the fire bomb (same recharge and damage but now a targeted AoE)
Mastermind Buff powersets
- Proliferated Cold Domination to Masterminds
Psionic attacks (all versions)
- Psychic Scream
- Activation time reduced from 2.67s to 1.67s
- Psionic Tornado
- Activation time reduced from 2.3s to 2.0s
- DoT adjusted to tick faster (4.1 to 2.05. same total damage in less time)
Client
- The color dropper for RGB selection now functions correctly
- The RGB sliders now show their values again
Apartments
- Validation has been added to details, such as standing glass, to prevent a crash when attempting to show a Supergroup logo when you were not in one. It will now skip this step entirely.
Pool
Fighting power Pool
Due to the base damage increases and buffs that Boxing, Kick, and Cross punch have recieved the synergy damage buffs they had have been removed.
- Removed damage boosting synergy effects from all powers
- Buff and debuff synergy effects apply all the time now
- Added new Varaint powers for Boxing, Kick, and cross punch that allow you to use Melee weapons
- Boxing and Kick
- now have a selection of new animations to choose from taken from powers from Street Justice, Martial Arts, Super Strength, and Savage Melee.
- Customizations include: Broadsword/Axe/Mace
- Cross punch
- Damage, recharge, and endurance cost increased.
Experimentation
- Experimental Injection and Adrenal Booster now locked out for Tarantula
Sorcery
- Spirit Ward is now locked out for Tarantula
Utility Belt
- Bolas, Poisoned Dagger, and Envenomed Barrage are now locked out for Tarantula
Maps
## Kallisti Wharf
* Entering through the TUNNEL portal no longer dumps you under ground
MapServer
- Introduce error checking code to prevent a MapServer crash, if a player logs in with a power that was deleted
Help us translate!
Costume
All new modeled and textured parts under backpacks called Mutant Spines and Mutant Spikes.
Unlockable Powers
- Team Teleporter
- Fixed Grant Conditions. (Villains and Rogues need to do Lord recluse strike force, Heroes and Vigilantes need to do Miss Liberty Task Force)
Inherent Powers
- Domination
- No longer has a cast time, activates instantly
Pain Domination
Pain Domination numbers were tuned and designed around MMs first so the corruptor self buff numbers ended up somewhat crazy and this is being dialed back, MMs are still not quite where i’d like them to be so they’re getting a self damage buff increase. (the lower MM personal damage modifer is so low that it can be very high without impacting balance very much if at all.)
- Suppress pain
- Now ticks every 1s instead of every 4.25s
Corruptor
- Nullify Pain
- Now caps at three stacks for a maximum 30% damage increase.
- Soothe
- Reduced self damage buff from 20% to 10%
- Now caps at three stacks for a maximum 30% damage increase.
- Share Pain
- Reduced self damage buff from 100% to 50%
Mastermind
- All Pain self damage buffs increased by 50%
Arachnos Soldier, Arachnos Widow
VEAT powersets (mostly soldier) were heavily modified by multiple people over the history of thunderspy and were a mess to work with with weirdly balanced powers all over the place so we’re resetting them and will adjust them further as needed in the future.
- Powers reset to vanilla values other than the following changes
- Notably several power additions have been deleted
- Charge, Toxin Mine, Fortunata Mental Training.
- No Redraw option added to power customization for all weapon powers (NOTE! Mace and Backpack customization options might not work unless you’re specced into bane/crab spider!)
- Bane Spider build up now has a gun customization option
- Soldier Venom grenade now has a Mace customization option
- Soldier Wide area web grenade now has a Mace and Crab Backpack customization option
Fortunata
- Removed Mental Training
- Mask Presence
- Added buffs from Mental Training
- Aura of Confusion
- Cooldown reduced (no change from whats on our live server)
Night Widow
- Evicerate
- Now uses a faster animation.
- Placate
- Is now instant cast with no animation
- Elude
- Mirrors the revamped super reflexes one that gives Absorb (no change from whats on our live server)
- Smoke Grenade
- Is now an AoE placate and enables crits.
Tarantula
- Web Spitter’s tooltip has been updated to properly reflect that it does not do Smashing damage
Arachnos Soldier
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Pet recharges reduced and they summon at the same level as the player. (no change from whats on our live server)
- This applies to crab spider pets as well
Arachnos Solder, Arachnos Widow
- Removed previously added bonus recovery and regen from their inherent powers (they have always had bonus regen and recovery edited into the base modifiers, this was double dipping.)
Crab Spider
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Fortitude
- Added 10 points of knockback protection.
Bane Spider
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Mace Beam Blast
- Animation Reduced from 2.0s to 1.0s
- Placate
- Is now instant cast with no animation
- Poison Ray
- Range increased from 40 to 70 (matches other mace blasts)
- Surveillance
- Cast time reduced from 1.5s to 1s
- Is now auto-hit, can no longer take accuracy slotting.
- Web Cocoon
- Cast time reduced from 2s to 1s
Bane Spider, Night Widow, Fortunata
- Mask Presence, Cloaking Device
- Reduced translucency from 85% to 15%
- Placate
- now auto-grants upon taking build up
- recharge cut in half
- cannot be slotted, Will still benefit from recharge boosting alpha slots.
Mace Mastery (VEATs)
- Shatter Armor
- Switched to a faster animation
- Now does smashing/toxic damage like other bane spider mace attacks.
- Lowered PvP specific damage.
Epic/Patron power pools
- All powers now unlock at level 35
- All Mace Mastery powers now have no redraw
Pets
* Certain pets that were -2 or -1 to the player have now had debuffs added to them so they deal the same damage as being negative level.
Pets (Other than MM pets)
- All pets have been given super jump and speed increases. (Mastermind pets alredy have this)
Mastermind Thugs
Made some adjustments so the arsonist will be less stupid and suicidal
- Arsonist
- Replaced brawl with a duplicate of Molotov (same recharge as brawl)
- Replaced Spit fire with a duplicate of the fire bomb (same recharge and damage but now a targeted AoE)
Mastermind Buff powersets
- Proliferated Cold Domination to Masterminds
Psionic attacks (all versions)
- Psychic Scream
- Activation time reduced from 2.67s to 1.67s
- Psionic Tornado
- Activation time reduced from 2.3s to 2.0s
- DoT adjusted to tick faster (4.1 to 2.05. same total damage in less time)
Client
- The color dropper for RGB selection now functions correctly
- The RGB sliders now show their values again
Apartments
- Validation has been added to details, such as standing glass, to prevent a crash when attempting to show a Supergroup logo when you were not in one. It will now skip this step entirely.
Pool
Fighting power Pool
Due to the base damage increases and buffs that Boxing, Kick, and Cross punch have recieved the synergy damage buffs they had have been removed.
- Removed damage boosting synergy effects from all powers
- Buff and debuff synergy effects apply all the time now
- Added new Varaint powers for Boxing, Kick, and cross punch that allow you to use Melee weapons
- Boxing and Kick
- now have a selection of new animations to choose from taken from powers from Street Justice, Martial Arts, Super Strength, and Savage Melee.
- Customizations include: Broadsword/Axe/Mace
- Cross punch
- Damage, recharge, and endurance cost increased.
Experimentation
- Experimental Injection and Adrenal Booster now locked out for Tarantula
Sorcery
- Spirit Ward is now locked out for Tarantula
Utility Belt
- Bolas, Poisoned Dagger, and Envenomed Barrage are now locked out for Tarantula
Maps
## Kallisti Wharf
* Entering through the TUNNEL portal no longer dumps you under ground
MapServer
- Introduce error checking code to prevent a MapServer crash, if a player logs in with a power that was deleted
Help us translate!
Costume
All new modeled and textured parts under backpacks called Mutant Spines and Mutant Spikes.
Unlockable Powers
- Team Teleporter
- Fixed Grant Conditions. (Villains and Rogues need to do Lord recluse strike force, Heroes and Vigilantes need to do Miss Liberty Task Force)
Inherent Powers
- Domination
- No longer has a cast time, activates instantly
Pain Domination
Pain Domination numbers were tuned and designed around MMs first so the corruptor self buff numbers ended up somewhat crazy and this is being dialed back, MMs are still not quite where i’d like them to be so they’re getting a self damage buff increase. (the lower MM personal damage modifer is so low that it can be very high without impacting balance very much if at all.)
- Suppress pain
- Now ticks every 1s instead of every 4.25s
Corruptor
- Nullify Pain
- Now caps at three stacks for a maximum 30% damage increase.
- Soothe
- Reduced self damage buff from 20% to 10%
- Now caps at three stacks for a maximum 30% damage increase.
- Share Pain
- Reduced self damage buff from 100% to 50%
Mastermind
- All Pain self damage buffs increased by 50%
Arachnos Soldier, Arachnos Widow
VEAT powersets (mostly soldier) were heavily modified by multiple people over the history of thunderspy and were a mess to work with with weirdly balanced powers all over the place so we’re resetting them and will adjust them further as needed in the future.
- Powers reset to vanilla values other than the following changes
- Notably several power additions have been deleted
- Charge, Toxin Mine, Fortunata Mental Training.
- No Redraw option added to power customization for all weapon powers (NOTE! Mace and Backpack customization options might not work unless you’re specced into bane/crab spider!)
- Bane Spider build up now has a gun customization option
- Soldier Venom grenade now has a Mace customization option
- Soldier Wide area web grenade now has a Mace and Crab Backpack customization option
Fortunata
- Removed Mental Training
- Mask Presence
- Added buffs from Mental Training
- Aura of Confusion
- Cooldown reduced (no change from whats on our live server)
Night Widow
- Evicerate
- Now uses a faster animation.
- Placate
- Is now instant cast with no animation
- Elude
- Mirrors the revamped super reflexes one that gives Absorb (no change from whats on our live server)
- Smoke Grenade
- Is now an AoE placate and enables crits.
Tarantula
- Web Spitter’s tooltip has been updated to properly reflect that it does not do Smashing damage
Arachnos Soldier
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Pet recharges reduced and they summon at the same level as the player. (no change from whats on our live server)
- This applies to crab spider pets as well
Arachnos Solder, Arachnos Widow
- Removed previously added bonus recovery and regen from their inherent powers (they have always had bonus regen and recovery edited into the base modifiers, this was double dipping.)
Crab Spider
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Fortitude
- Added 10 points of knockback protection.
Bane Spider
- All Physical (smash or lethal) damage attacks have been split to a 70/30 damage split with the 30% being toxic.
- Mace Beam Blast
- Animation Reduced from 2.0s to 1.0s
- Placate
- Is now instant cast with no animation
- Poison Ray
- Range increased from 40 to 70 (matches other mace blasts)
- Surveillance
- Cast time reduced from 1.5s to 1s
- Is now auto-hit, can no longer take accuracy slotting.
- Web Cocoon
- Cast time reduced from 2s to 1s
Bane Spider, Night Widow, Fortunata
- Mask Presence, Cloaking Device
- Reduced translucency from 85% to 15%
- Placate
- now auto-grants upon taking build up
- recharge cut in half
- cannot be slotted, Will still benefit from recharge boosting alpha slots.
Mace Mastery (VEATs)
- Shatter Armor
- Switched to a faster animation
- Now does smashing/toxic damage like other bane spider mace attacks.
- Lowered PvP specific damage.
Epic/Patron power pools
- All powers now unlock at level 35
- All Mace Mastery powers now have no redraw
Pets
* Certain pets that were -2 or -1 to the player have now had debuffs added to them so they deal the same damage as being negative level.
Pets (Other than MM pets)
- All pets have been given super jump and speed increases. (Mastermind pets alredy have this)
Mastermind Thugs
Made some adjustments so the arsonist will be less stupid and suicidal
- Arsonist
- Replaced brawl with a duplicate of Molotov (same recharge as brawl)
- Replaced Spit fire with a duplicate of the fire bomb (same recharge and damage but now a targeted AoE)
Mastermind Buff powersets
- Proliferated Cold Domination to Masterminds
Psionic attacks (all versions)
- Psychic Scream
- Activation time reduced from 2.67s to 1.67s
- Psionic Tornado
- Activation time reduced from 2.3s to 2.0s
- DoT adjusted to tick faster (4.1 to 2.05. same total damage in less time)
Client
- The color dropper for RGB selection now functions correctly
- The RGB sliders now show their values again
Apartments
- Validation has been added to details, such as standing glass, to prevent a crash when attempting to show a Supergroup logo when you were not in one. It will now skip this step entirely.
Pool
Fighting power Pool
Due to the base damage increases and buffs that Boxing, Kick, and Cross punch have recieved the synergy damage buffs they had have been removed.
- Removed damage boosting synergy effects from all powers
- Buff and debuff synergy effects apply all the time now
- Added new Varaint powers for Boxing, Kick, and cross punch that allow you to use Melee weapons
- Boxing and Kick
- now have a selection of new animations to choose from taken from powers from Street Justice, Martial Arts, Super Strength, and Savage Melee.
- Customizations include: Broadsword/Axe/Mace
- Cross punch
- Damage, recharge, and endurance cost increased.
Experimentation
- Experimental Injection and Adrenal Booster now locked out for Tarantula
Sorcery
- Spirit Ward is now locked out for Tarantula
Utility Belt
- Bolas, Poisoned Dagger, and Envenomed Barrage are now locked out for Tarantula
Maps
## Kallisti Wharf
* Entering through the TUNNEL portal no longer dumps you under ground
MapServer
- Introduce error checking code to prevent a MapServer crash, if a player logs in with a power that was deleted
Help us translate!