Instant snipe removed from all non-blaster snipes.
Stalkers
Hide no longer makes your character completely transparent
Epic Power Pools
All resistance toggles no longer give resistance to all damage types in PvP
Water Blast
Steam Spray
Cast time reduced from 2.53s to 2.0s
Beam Rifle
Added New Customization options for Eye beam blasts and Hand beam blasts.
Dark Miasma/Affinity
Tar Patch
Cast time reduced from 3.1s to 1.17s
Utility belt power pool
Envenomed Barrage
Fixed error in DoT tick rate resulting in higher damage than intended
Increased endurance cost to where it should be
Shield Defense
Partial Reset to vanilla/live numbers, this mostly affects grant cover AoE size and target cap.
Slightly increased base defense numbers on Deflection and Battle Agility
Willpower (All versions)
Reset to vanilla/live with the exception of Stalkers keeping the option to take rise to the challenge instead of Reconstruction. (No idea what was changed but whatever it was willpower didnt need it)
Wind Control
Vortex now has 80% Smashing/Lethal resistance instead of 100% immunity
All +defense or +resistance toggles now suppress when affected by Sleep, stun, and hold like they do in PvE
Removed PvP only resistance to Defense, tohit, and recharge debuffs (in some cases this was in ADDITION to debuff resistances the sets already had)
Peacebringer, Warshade
Black/White Dwarf
Reduced resistances from scale 5 to scale 3 (When we first allowed the Human form toggles to work in dwarf we had reduced the resistances of dwarf to be lower to even out, at some point that got removed so its being put back)
Warshade
Shadow Cloak
Translucency values reduced
Flight Power Pool
Hover
No longer turns off other fly powers
Adjusted fly speed and removed fly speed penalties (experimental but should allow it to be a little faster and boost the fly speed of other fly powers)
Added additional defense (this additional defense stops working if you also take the weave power.)
Jumping Power Pool
Combat Jumping
- Now locks out Intangibility
- No longer toggles off other jump powers
Concealment Power Pool
Stealth
No longer applies movement speed penalties
No longer detoggles some other stealth powers
Grant Invisbility
Effect is now an AoE
Reduced visual translusency
Intangibility
Now locks out Combat Jumping
Phase Shift
Nophase lock out now only applies in PvP
Misdirection
Cooldown reduced from 240s to 120s
Fighting Power Pool
Tough
No longer gives resistance to everything in PvP.
Experimentation Power Pool
Experimental Injection
Reduced cooldown from 180 to 120s
Leadership Power pool
Victory Rush
Added ability to benefit from and slot Recharge enhancements.
Teleportation Power Pool
Teleport Foe
Removed protection granted to player targets
Team Teleport
Recharge reduced from 1.5s to 0s
Radiation Manipulation (Old name)
Renamed set to Atomic Manipulation
Improved powerset help texts
Power changes
Metabolic Aura (Old name)
Renamed to Particle Acceleration
Removed damage buff
Removed recharge buff
Removed Mez resistance
Removed End cost
Added minor absorb
Moved to level 20
Chocking Cloud
Replaced with Irradiated ground.
Moved to level 4
Fallout (Old Name)
Renamed to Neutron Blast
Rebalanced as an AoE Hold
Nuclear Mutation (Old name)
Renamed to Half-life.
Mez PBAoE Toggles (Choking cloud, Entangling Aura, World of confusion)
Reverted to their default/vanilla versions with the following exceptions
Made auto hit
Mez effects ignore level differences
Reduced endurance costs
Costume
Fixed money aura not unlocking
Floating head base has a None option
Backend
Cleanup of some code doing unnecessary precision changes
Very minor speedup to directory traversal code
Remove unnecessary code for talking with PlayNC store on Client, MapServer, DBServer, QueueServer, and AccountServer
XP System
Confuse no longer reduces XP for mobs dealing damage. You stil have to damage the target to receive XP for them.
Sidekick System
Sidekicks now scale to the level of the mentor, rather than being 1 level below.
Defense
To-Hit is now clamped to a minimum of 10%, instead of 5%. This reduction applies only to being at softcapped defense, which is lowered to 40% instead of 45% as a result and 52.75% for iTrials instead of 57.75%.
This change also affects Streakbreaker to apply based on < 10% hits as well, rather than 5%.
Escorts
Movespeed increase has been removed due to issues caused with pathing
Escorts, which aren’t targetable, no longer ignore stealthed players past a certain distance
Increased detection by 200% and maximum control distance by 175% in order to help alleviate issues with escort missions
Enemy Groups
Warriors
Addressed several Warrior mobs using Ranged preference AI instead of Melee based on old iterations
Council
Increased damage of Chaingunner and added a defense debuff to their attacks
Council Empire
Increased damage of Rifle minion slightly
Increased damage of Chaingunner and added a defense debuff to their attacks
Client
Laptops should default to dedicated graphics instead of integrated.
Snipe powers
Instant snipe removed from all non-blaster snipes.
Stalkers
Hide no longer makes your character completely transparent
Epic Power Pools
All resistance toggles no longer give resistance to all damage types in PvP
Water Blast
Steam Spray
Cast time reduced from 2.53s to 2.0s
Beam Rifle
Added New Customization options for Eye beam blasts and Hand beam blasts.
Dark Miasma/Affinity
Tar Patch
Cast time reduced from 3.1s to 1.17s
Utility belt power pool
Envenomed Barrage
Fixed error in DoT tick rate resulting in higher damage than intended
Increased endurance cost to where it should be
Shield Defense
Partial Reset to vanilla/live numbers, this mostly affects grant cover AoE size and target cap.
Slightly increased base defense numbers on Deflection and Battle Agility
Willpower (All versions)
Reset to vanilla/live with the exception of Stalkers keeping the option to take rise to the challenge instead of Reconstruction. (No idea what was changed but whatever it was willpower didnt need it)
Wind Control
Vortex now has 80% Smashing/Lethal resistance instead of 100% immunity
All +defense or +resistance toggles now suppress when affected by Sleep, stun, and hold like they do in PvE
Removed PvP only resistance to Defense, tohit, and recharge debuffs (in some cases this was in ADDITION to debuff resistances the sets already had)
Peacebringer, Warshade
Black/White Dwarf
Reduced resistances from scale 5 to scale 3 (When we first allowed the Human form toggles to work in dwarf we had reduced the resistances of dwarf to be lower to even out, at some point that got removed so its being put back)
Warshade
Shadow Cloak
Translucency values reduced
Flight Power Pool
Hover
No longer turns off other fly powers
Adjusted fly speed and removed fly speed penalties (experimental but should allow it to be a little faster and boost the fly speed of other fly powers)
Added additional defense (this additional defense stops working if you also take the weave power.)
Jumping Power Pool
Combat Jumping
- Now locks out Intangibility
- No longer toggles off other jump powers
Concealment Power Pool
Stealth
No longer applies movement speed penalties
No longer detoggles some other stealth powers
Grant Invisbility
Effect is now an AoE
Reduced visual translusency
Intangibility
Now locks out Combat Jumping
Phase Shift
Nophase lock out now only applies in PvP
Misdirection
Cooldown reduced from 240s to 120s
Fighting Power Pool
Tough
No longer gives resistance to everything in PvP.
Experimentation Power Pool
Experimental Injection
Reduced cooldown from 180 to 120s
Leadership Power pool
Victory Rush
Added ability to benefit from and slot Recharge enhancements.
Teleportation Power Pool
Teleport Foe
Removed protection granted to player targets
Team Teleport
Recharge reduced from 1.5s to 0s
Radiation Manipulation (Old name)
Renamed set to Atomic Manipulation
Improved powerset help texts
Power changes
Metabolic Aura (Old name)
Renamed to Particle Acceleration
Removed damage buff
Removed recharge buff
Removed Mez resistance
Removed End cost
Added minor absorb
Moved to level 20
Chocking Cloud
Replaced with Irradiated ground.
Moved to level 4
Fallout (Old Name)
Renamed to Neutron Blast
Rebalanced as an AoE Hold
Nuclear Mutation (Old name)
Renamed to Half-life.
Mez PBAoE Toggles (Choking cloud, Entangling Aura, World of confusion)
Reverted to their default/vanilla versions with the following exceptions
Made auto hit
Mez effects ignore level differences
Reduced endurance costs
Costume
Fixed money aura not unlocking
Floating head base has a None option
Backend
Cleanup of some code doing unnecessary precision changes
Very minor speedup to directory traversal code
Remove unnecessary code for talking with PlayNC store on Client, MapServer, DBServer, QueueServer, and AccountServer
XP System
Confuse no longer reduces XP for mobs dealing damage. You stil have to damage the target to receive XP for them.
Sidekick System
Sidekicks now scale to the level of the mentor, rather than being 1 level below.
Defense
To-Hit is now clamped to a minimum of 10%, instead of 5%. This reduction applies only to being at softcapped defense, which is lowered to 40% instead of 45% as a result and 52.75% for iTrials instead of 57.75%.
This change also affects Streakbreaker to apply based on < 10% hits as well, rather than 5%.
Escorts
Movespeed increase has been removed due to issues caused with pathing
Escorts, which aren’t targetable, no longer ignore stealthed players past a certain distance
Increased detection by 200% and maximum control distance by 175% in order to help alleviate issues with escort missions
Enemy Groups
Warriors
Addressed several Warrior mobs using Ranged preference AI instead of Melee based on old iterations
Council
Increased damage of Chaingunner and added a defense debuff to their attacks
Council Empire
Increased damage of Rifle minion slightly
Increased damage of Chaingunner and added a defense debuff to their attacks
Client
Laptops should default to dedicated graphics instead of integrated.
Instant snipe removed from all non-blaster snipes.
Stalkers
Hide no longer makes your character completely transparent
Epic Power Pools
All resistance toggles no longer give resistance to all damage types in PvP
Water Blast
Steam Spray
Cast time reduced from 2.53s to 2.0s
Beam Rifle
Added New Customization options for Eye beam blasts and Hand beam blasts.
Dark Miasma/Affinity
Tar Patch
Cast time reduced from 3.1s to 1.17s
Utility belt power pool
Envenomed Barrage
Fixed error in DoT tick rate resulting in higher damage than intended
Increased endurance cost to where it should be
Shield Defense
Partial Reset to vanilla/live numbers, this mostly affects grant cover AoE size and target cap.
Slightly increased base defense numbers on Deflection and Battle Agility
Willpower (All versions)
Reset to vanilla/live with the exception of Stalkers keeping the option to take rise to the challenge instead of Reconstruction. (No idea what was changed but whatever it was willpower didnt need it)
Wind Control
Vortex now has 80% Smashing/Lethal resistance instead of 100% immunity
All +defense or +resistance toggles now suppress when affected by Sleep, stun, and hold like they do in PvE
Removed PvP only resistance to Defense, tohit, and recharge debuffs (in some cases this was in ADDITION to debuff resistances the sets already had)
Peacebringer, Warshade
Black/White Dwarf
Reduced resistances from scale 5 to scale 3 (When we first allowed the Human form toggles to work in dwarf we had reduced the resistances of dwarf to be lower to even out, at some point that got removed so its being put back)
Warshade
Shadow Cloak
Translucency values reduced
Flight Power Pool
Hover
No longer turns off other fly powers
Adjusted fly speed and removed fly speed penalties (experimental but should allow it to be a little faster and boost the fly speed of other fly powers)
Added additional defense (this additional defense stops working if you also take the weave power.)
Jumping Power Pool
Combat Jumping
- Now locks out Intangibility
- No longer toggles off other jump powers
Concealment Power Pool
Stealth
No longer applies movement speed penalties
No longer detoggles some other stealth powers
Grant Invisbility
Effect is now an AoE
Reduced visual translusency
Intangibility
Now locks out Combat Jumping
Phase Shift
Nophase lock out now only applies in PvP
Misdirection
Cooldown reduced from 240s to 120s
Fighting Power Pool
Tough
No longer gives resistance to everything in PvP.
Experimentation Power Pool
Experimental Injection
Reduced cooldown from 180 to 120s
Leadership Power pool
Victory Rush
Added ability to benefit from and slot Recharge enhancements.
Teleportation Power Pool
Teleport Foe
Removed protection granted to player targets
Team Teleport
Recharge reduced from 1.5s to 0s
Radiation Manipulation (Old name)
Renamed set to Atomic Manipulation
Improved powerset help texts
Power changes
Metabolic Aura (Old name)
Renamed to Particle Acceleration
Removed damage buff
Removed recharge buff
Removed Mez resistance
Removed End cost
Added minor absorb
Moved to level 20
Chocking Cloud
Replaced with Irradiated ground.
Moved to level 4
Fallout (Old Name)
Renamed to Neutron Blast
Rebalanced as an AoE Hold
Nuclear Mutation (Old name)
Renamed to Half-life.
Mez PBAoE Toggles (Choking cloud, Entangling Aura, World of confusion)
Reverted to their default/vanilla versions with the following exceptions
Made auto hit
Mez effects ignore level differences
Reduced endurance costs
Costume
Fixed money aura not unlocking
Floating head base has a None option
Backend
Cleanup of some code doing unnecessary precision changes
Very minor speedup to directory traversal code
Remove unnecessary code for talking with PlayNC store on Client, MapServer, DBServer, QueueServer, and AccountServer
XP System
Confuse no longer reduces XP for mobs dealing damage. You stil have to damage the target to receive XP for them.
Sidekick System
Sidekicks now scale to the level of the mentor, rather than being 1 level below.
Defense
To-Hit is now clamped to a minimum of 10%, instead of 5%. This reduction applies only to being at softcapped defense, which is lowered to 40% instead of 45% as a result and 52.75% for iTrials instead of 57.75%.
This change also affects Streakbreaker to apply based on < 10% hits as well, rather than 5%.
Escorts
Movespeed increase has been removed due to issues caused with pathing
Escorts, which aren’t targetable, no longer ignore stealthed players past a certain distance
Increased detection by 200% and maximum control distance by 175% in order to help alleviate issues with escort missions
Enemy Groups
Warriors
Addressed several Warrior mobs using Ranged preference AI instead of Melee based on old iterations
Council
Increased damage of Chaingunner and added a defense debuff to their attacks
Council Empire
Increased damage of Rifle minion slightly
Increased damage of Chaingunner and added a defense debuff to their attacks
Client
Laptops should default to dedicated graphics instead of integrated.
Instant snipe removed from all non-blaster snipes.
Stalkers
Hide no longer makes your character completely transparent
Epic Power Pools
All resistance toggles no longer give resistance to all damage types in PvP
Water Blast
Steam Spray
Cast time reduced from 2.53s to 2.0s
Beam Rifle
Added New Customization options for Eye beam blasts and Hand beam blasts.
Dark Miasma/Affinity
Tar Patch
Cast time reduced from 3.1s to 1.17s
Utility belt power pool
Envenomed Barrage
Fixed error in DoT tick rate resulting in higher damage than intended
Increased endurance cost to where it should be
Shield Defense
Partial Reset to vanilla/live numbers, this mostly affects grant cover AoE size and target cap.
Slightly increased base defense numbers on Deflection and Battle Agility
Willpower (All versions)
Reset to vanilla/live with the exception of Stalkers keeping the option to take rise to the challenge instead of Reconstruction. (No idea what was changed but whatever it was willpower didnt need it)
Wind Control
Vortex now has 80% Smashing/Lethal resistance instead of 100% immunity
All +defense or +resistance toggles now suppress when affected by Sleep, stun, and hold like they do in PvE
Removed PvP only resistance to Defense, tohit, and recharge debuffs (in some cases this was in ADDITION to debuff resistances the sets already had)
Peacebringer, Warshade
Black/White Dwarf
Reduced resistances from scale 5 to scale 3 (When we first allowed the Human form toggles to work in dwarf we had reduced the resistances of dwarf to be lower to even out, at some point that got removed so its being put back)
Warshade
Shadow Cloak
Translucency values reduced
Flight Power Pool
Hover
No longer turns off other fly powers
Adjusted fly speed and removed fly speed penalties (experimental but should allow it to be a little faster and boost the fly speed of other fly powers)
Added additional defense (this additional defense stops working if you also take the weave power.)
Jumping Power Pool
Combat Jumping
- Now locks out Intangibility
- No longer toggles off other jump powers
Concealment Power Pool
Stealth
No longer applies movement speed penalties
No longer detoggles some other stealth powers
Grant Invisbility
Effect is now an AoE
Reduced visual translusency
Intangibility
Now locks out Combat Jumping
Phase Shift
Nophase lock out now only applies in PvP
Misdirection
Cooldown reduced from 240s to 120s
Fighting Power Pool
Tough
No longer gives resistance to everything in PvP.
Experimentation Power Pool
Experimental Injection
Reduced cooldown from 180 to 120s
Leadership Power pool
Victory Rush
Added ability to benefit from and slot Recharge enhancements.
Teleportation Power Pool
Teleport Foe
Removed protection granted to player targets
Team Teleport
Recharge reduced from 1.5s to 0s
Radiation Manipulation (Old name)
Renamed set to Atomic Manipulation
Improved powerset help texts
Power changes
Metabolic Aura (Old name)
Renamed to Particle Acceleration
Removed damage buff
Removed recharge buff
Removed Mez resistance
Removed End cost
Added minor absorb
Moved to level 20
Chocking Cloud
Replaced with Irradiated ground.
Moved to level 4
Fallout (Old Name)
Renamed to Neutron Blast
Rebalanced as an AoE Hold
Nuclear Mutation (Old name)
Renamed to Half-life.
Mez PBAoE Toggles (Choking cloud, Entangling Aura, World of confusion)
Reverted to their default/vanilla versions with the following exceptions
Made auto hit
Mez effects ignore level differences
Reduced endurance costs
Costume
Fixed money aura not unlocking
Floating head base has a None option
Backend
Cleanup of some code doing unnecessary precision changes
Very minor speedup to directory traversal code
Remove unnecessary code for talking with PlayNC store on Client, MapServer, DBServer, QueueServer, and AccountServer
XP System
Confuse no longer reduces XP for mobs dealing damage. You stil have to damage the target to receive XP for them.
Sidekick System
Sidekicks now scale to the level of the mentor, rather than being 1 level below.
Defense
To-Hit is now clamped to a minimum of 10%, instead of 5%. This reduction applies only to being at softcapped defense, which is lowered to 40% instead of 45% as a result and 52.75% for iTrials instead of 57.75%.
This change also affects Streakbreaker to apply based on < 10% hits as well, rather than 5%.
Escorts
Movespeed increase has been removed due to issues caused with pathing
Escorts, which aren’t targetable, no longer ignore stealthed players past a certain distance
Increased detection by 200% and maximum control distance by 175% in order to help alleviate issues with escort missions
Enemy Groups
Warriors
Addressed several Warrior mobs using Ranged preference AI instead of Melee based on old iterations
Council
Increased damage of Chaingunner and added a defense debuff to their attacks
Council Empire
Increased damage of Rifle minion slightly
Increased damage of Chaingunner and added a defense debuff to their attacks
Client
Laptops should default to dedicated graphics instead of integrated.