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31st May 2023

MapServer

  • Removed some OG dev code that was running 20 times per tick per character. Should make the MapServer less resource intensive in general.

Emotes

  • Added new /e praisethesun emote
  • Added new /e grill emote

Power System

  • New system for powers to have effects that activate regardless of hit or miss of the base power

Powers

  • Titan Weapon

    • Uses the new power system for Momentum activation, so you now gain Momentum regardless of hit or miss
    • Defensive Sweep

      • Damage Scale lowered from 0.729 -> 0.679
      • End cost lowered from 5.536 -> 5.2
    • Crushing Blow

      • Damage scale lowered from 1.804 -> 1.7548
      • End cost lowered from 8.78384 -> 8.528
    • Sweeping Strike

      • Damage Scale lowered from 1.428 -> 1.3309
      • End Cost lowered from 10.49776 -> 10.192
    • Arc of Destruction

      • Damage Scale lowered from 2.596 -> 2.41728
      • End cost lowered from 19.06736 -> 18.512
    • Whirling Smash

      • No longer has DoT (Loss of effective 0.3 scale * 0.85 chance)
      • End cost lowered from 13.9256 -> 13.52
  • Ice Manipulation (Mastermind)

    • Glacial Shield’s missing Energy Resistance has been fixed
  • Energy Aura (Stalker)

    • Recharge bonus should function the same as other sets now
  • Ninjitsu

    • Kuji-In Retsu now has Absorb
  • Fighting Pool

    • Various power name references in descriptions have been fixed

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)

    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf

    • First Ward Citizens are no longer on the East side and have been replaced

MapServer

  • Removed some OG dev code that was running 20 times per tick per character. Should make the MapServer less resource intensive in general.

Emotes

  • Added new /e praisethesun emote
  • Added new /e grill emote

Power System

  • New system for powers to have effects that activate regardless of hit or miss of the base power

Powers

  • Titan Weapon

    • Uses the new power system for Momentum activation, so you now gain Momentum regardless of hit or miss
    • Defensive Sweep

      • Damage Scale lowered from 0.729 -> 0.679
      • End cost lowered from 5.536 -> 5.2
    • Crushing Blow

      • Damage scale lowered from 1.804 -> 1.7548
      • End cost lowered from 8.78384 -> 8.528
    • Sweeping Strike

      • Damage Scale lowered from 1.428 -> 1.3309
      • End Cost lowered from 10.49776 -> 10.192
    • Arc of Destruction

      • Damage Scale lowered from 2.596 -> 2.41728
      • End cost lowered from 19.06736 -> 18.512
    • Whirling Smash

      • No longer has DoT (Loss of effective 0.3 scale * 0.85 chance)
      • End cost lowered from 13.9256 -> 13.52
  • Ice Manipulation (Mastermind)

    • Glacial Shield’s missing Energy Resistance has been fixed
  • Energy Aura (Stalker)

    • Recharge bonus should function the same as other sets now
  • Ninjitsu

    • Kuji-In Retsu now has Absorb
  • Fighting Pool

    • Various power name references in descriptions have been fixed

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)

    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf

    • First Ward Citizens are no longer on the East side and have been replaced
Help us translate!

MapServer

  • Removed some OG dev code that was running 20 times per tick per character. Should make the MapServer less resource intensive in general.

Emotes

  • Added new /e praisethesun emote
  • Added new /e grill emote

Power System

  • New system for powers to have effects that activate regardless of hit or miss of the base power

Powers

  • Titan Weapon

    • Uses the new power system for Momentum activation, so you now gain Momentum regardless of hit or miss
    • Defensive Sweep

      • Damage Scale lowered from 0.729 -> 0.679
      • End cost lowered from 5.536 -> 5.2
    • Crushing Blow

      • Damage scale lowered from 1.804 -> 1.7548
      • End cost lowered from 8.78384 -> 8.528
    • Sweeping Strike

      • Damage Scale lowered from 1.428 -> 1.3309
      • End Cost lowered from 10.49776 -> 10.192
    • Arc of Destruction

      • Damage Scale lowered from 2.596 -> 2.41728
      • End cost lowered from 19.06736 -> 18.512
    • Whirling Smash

      • No longer has DoT (Loss of effective 0.3 scale * 0.85 chance)
      • End cost lowered from 13.9256 -> 13.52
  • Ice Manipulation (Mastermind)

    • Glacial Shield’s missing Energy Resistance has been fixed
  • Energy Aura (Stalker)

    • Recharge bonus should function the same as other sets now
  • Ninjitsu

    • Kuji-In Retsu now has Absorb
  • Fighting Pool

    • Various power name references in descriptions have been fixed

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)

    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf

    • First Ward Citizens are no longer on the East side and have been replaced
Help us translate!

MapServer

  • Removed some OG dev code that was running 20 times per tick per character. Should make the MapServer less resource intensive in general.

Emotes

  • Added new /e praisethesun emote
  • Added new /e grill emote

Power System

  • New system for powers to have effects that activate regardless of hit or miss of the base power

Powers

  • Titan Weapon

    • Uses the new power system for Momentum activation, so you now gain Momentum regardless of hit or miss
    • Defensive Sweep

      • Damage Scale lowered from 0.729 -> 0.679
      • End cost lowered from 5.536 -> 5.2
    • Crushing Blow

      • Damage scale lowered from 1.804 -> 1.7548
      • End cost lowered from 8.78384 -> 8.528
    • Sweeping Strike

      • Damage Scale lowered from 1.428 -> 1.3309
      • End Cost lowered from 10.49776 -> 10.192
    • Arc of Destruction

      • Damage Scale lowered from 2.596 -> 2.41728
      • End cost lowered from 19.06736 -> 18.512
    • Whirling Smash

      • No longer has DoT (Loss of effective 0.3 scale * 0.85 chance)
      • End cost lowered from 13.9256 -> 13.52
  • Ice Manipulation (Mastermind)

    • Glacial Shield’s missing Energy Resistance has been fixed
  • Energy Aura (Stalker)

    • Recharge bonus should function the same as other sets now
  • Ninjitsu

    • Kuji-In Retsu now has Absorb
  • Fighting Pool

    • Various power name references in descriptions have been fixed

Backend

  • Cleaned up some code to help optimizer

Client

  • Fixed bug causing chat bubbles from players to show above NPCs

Custom Pets

  • Fix error that occurred on reload/map change that may have been causing issues with pet bodies and our other custom pet logic

Task Forces

  • Dr. Quaterfield’s TF now gives 68 merits instead of 122 due to the revamp significantly reducing the time investment

Incarnate - Lore

  • KoV support pet no longer grants Teleport Protection, which would block self and ally teleports

Enemies

  • Romulus (Nictus)

    • AI no longer has Fear causing it to run away periodically

Maps

  • Kallisti Wharf

    • First Ward Citizens are no longer on the East side and have been replaced
Help us translate!

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