Stalker Melee Sets
Placate is being converted to an inherent power, it will no longer be slottable but will have its recharge reduced from 60s to 30s. each placate in a melee set is being converted into a power stalkers were missing.
- Street justice
- Broad Sword
- Claws
- Dark Melee
- Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
- Dual Blades
- Electrical Melee
- Energy Melee
- Kinetic Melee
- Martial Arts
- Ninja Blade
- Psiomic Melee
- Radiation Melee
- Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
- Savage Melee
- Spines
- Staff Fighting
- Spectral Melee
Stalker Secondary Powersets
Hide is being converted to an inherent power and all stalker secondary sets are going to be mirrors of the scrapper versions with a few exceptions
Willpower keeps the option to pick Rise to the challenge or Reconstruction.
- Bio Armor
- Dark Armor
- Umbral fade (PBAoE: Foe Placate, -tohit)
- Electric Armor
- EMP (PBAoE: Foe Placate, -end)
- Energy Auara
- Ice Armor
- Invulnerability
- Ninjitsu
- Radiation Armor
- Regeneration
- Spectral Aura
- Super Reflexes
- Willpower
Regeneration
- Reverted to vanilla values (there will be a more extensive rework later)
Staff Fighting
- Staff Mastery
- Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
- Stalker powers now benefit from all stances instead of only having innate Perfection of Body.
- The staff mastery powers in the sets have been replaced with Build Up
Bio Armor
- Adaptation
- Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
- The Adaptation powers in the sets have been replaced with Resurgence
Regeneration
- Reverted to vanilla values (there will be a more extensive rework later)
Ice control
- Jack Frost
- Chilling Embrace
- Now uses the revamped tanker ice armor version of icicles with different FX (Added -damage and a DoT effect)
- Added in Ice Sword Circle
Akimbo Assault
- Entire set converted to 50/50 Lethal/element damage split
- Cryo Ammunition Immobilize now has FX when it applies
- Bullet Storm
- Piercing Rounds
- Increased damage
- Always applies -resistance, new standard ammo effect is knock back
Pale Blade
- Fix issue with duplicate radius on Lash, possibly causing issues with hitting objects
Medicine Power Pool
- Aid self cast time reduced from 3.3s to 1s
- Still has the 1s Interrupt time
Client
- Fixed a hang related to using the “Disable FX Audio Stacking” option
TUNNEL System
- Now flagged as a “ZoneTransfer” for missions which require you to use the monorails, etc.
Stalker Melee Sets
Placate is being converted to an inherent power, it will no longer be slottable but will have its recharge reduced from 60s to 30s. each placate in a melee set is being converted into a power stalkers were missing.
- Street justice
- Broad Sword
- Claws
- Dark Melee
- Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
- Dual Blades
- Electrical Melee
- Energy Melee
- Kinetic Melee
- Martial Arts
- Ninja Blade
- Psiomic Melee
- Radiation Melee
- Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
- Savage Melee
- Spines
- Staff Fighting
- Spectral Melee
Stalker Secondary Powersets
Hide is being converted to an inherent power and all stalker secondary sets are going to be mirrors of the scrapper versions with a few exceptions
Willpower keeps the option to pick Rise to the challenge or Reconstruction.
- Bio Armor
- Dark Armor
- Umbral fade (PBAoE: Foe Placate, -tohit)
- Electric Armor
- EMP (PBAoE: Foe Placate, -end)
- Energy Auara
- Ice Armor
- Invulnerability
- Ninjitsu
- Radiation Armor
- Regeneration
- Spectral Aura
- Super Reflexes
- Willpower
Regeneration
- Reverted to vanilla values (there will be a more extensive rework later)
Staff Fighting
- Staff Mastery
- Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
- Stalker powers now benefit from all stances instead of only having innate Perfection of Body.
- The staff mastery powers in the sets have been replaced with Build Up
Bio Armor
- Adaptation
- Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
- The Adaptation powers in the sets have been replaced with Resurgence
Regeneration
- Reverted to vanilla values (there will be a more extensive rework later)
Ice control
- Jack Frost
- Chilling Embrace
- Now uses the revamped tanker ice armor version of icicles with different FX (Added -damage and a DoT effect)
- Added in Ice Sword Circle
Akimbo Assault
- Entire set converted to 50/50 Lethal/element damage split
- Cryo Ammunition Immobilize now has FX when it applies
- Bullet Storm
- Piercing Rounds
- Increased damage
- Always applies -resistance, new standard ammo effect is knock back
Pale Blade
- Fix issue with duplicate radius on Lash, possibly causing issues with hitting objects
Medicine Power Pool
- Aid self cast time reduced from 3.3s to 1s
- Still has the 1s Interrupt time
Client
- Fixed a hang related to using the “Disable FX Audio Stacking” option
TUNNEL System
- Now flagged as a “ZoneTransfer” for missions which require you to use the monorails, etc.
Help us translate!
Stalker Melee Sets
Placate is being converted to an inherent power, it will no longer be slottable but will have its recharge reduced from 60s to 30s. each placate in a melee set is being converted into a power stalkers were missing.
- Street justice
- Broad Sword
- Claws
- Dark Melee
- Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
- Dual Blades
- Electrical Melee
- Energy Melee
- Kinetic Melee
- Martial Arts
- Ninja Blade
- Psiomic Melee
- Radiation Melee
- Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
- Savage Melee
- Spines
- Staff Fighting
- Spectral Melee
Stalker Secondary Powersets
Hide is being converted to an inherent power and all stalker secondary sets are going to be mirrors of the scrapper versions with a few exceptions
Willpower keeps the option to pick Rise to the challenge or Reconstruction.
- Bio Armor
- Dark Armor
- Umbral fade (PBAoE: Foe Placate, -tohit)
- Electric Armor
- EMP (PBAoE: Foe Placate, -end)
- Energy Auara
- Ice Armor
- Invulnerability
- Ninjitsu
- Radiation Armor
- Regeneration
- Spectral Aura
- Super Reflexes
- Willpower
Regeneration
- Reverted to vanilla values (there will be a more extensive rework later)
Staff Fighting
- Staff Mastery
- Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
- Stalker powers now benefit from all stances instead of only having innate Perfection of Body.
- The staff mastery powers in the sets have been replaced with Build Up
Bio Armor
- Adaptation
- Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
- The Adaptation powers in the sets have been replaced with Resurgence
Regeneration
- Reverted to vanilla values (there will be a more extensive rework later)
Ice control
- Jack Frost
- Chilling Embrace
- Now uses the revamped tanker ice armor version of icicles with different FX (Added -damage and a DoT effect)
- Added in Ice Sword Circle
Akimbo Assault
- Entire set converted to 50/50 Lethal/element damage split
- Cryo Ammunition Immobilize now has FX when it applies
- Bullet Storm
- Piercing Rounds
- Increased damage
- Always applies -resistance, new standard ammo effect is knock back
Pale Blade
- Fix issue with duplicate radius on Lash, possibly causing issues with hitting objects
Medicine Power Pool
- Aid self cast time reduced from 3.3s to 1s
- Still has the 1s Interrupt time
Client
- Fixed a hang related to using the “Disable FX Audio Stacking” option
TUNNEL System
- Now flagged as a “ZoneTransfer” for missions which require you to use the monorails, etc.
Help us translate!
Stalker Melee Sets
Placate is being converted to an inherent power, it will no longer be slottable but will have its recharge reduced from 60s to 30s. each placate in a melee set is being converted into a power stalkers were missing.
- Street justice
- Broad Sword
- Claws
- Dark Melee
- Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
- Dual Blades
- Electrical Melee
- Energy Melee
- Kinetic Melee
- Martial Arts
- Ninja Blade
- Psiomic Melee
- Radiation Melee
- Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
- Savage Melee
- Spines
- Staff Fighting
- Spectral Melee
Stalker Secondary Powersets
Hide is being converted to an inherent power and all stalker secondary sets are going to be mirrors of the scrapper versions with a few exceptions
Willpower keeps the option to pick Rise to the challenge or Reconstruction.
- Bio Armor
- Dark Armor
- Umbral fade (PBAoE: Foe Placate, -tohit)
- Electric Armor
- EMP (PBAoE: Foe Placate, -end)
- Energy Auara
- Ice Armor
- Invulnerability
- Ninjitsu
- Radiation Armor
- Regeneration
- Spectral Aura
- Super Reflexes
- Willpower
Regeneration
- Reverted to vanilla values (there will be a more extensive rework later)
Staff Fighting
- Staff Mastery
- Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
- Stalker powers now benefit from all stances instead of only having innate Perfection of Body.
- The staff mastery powers in the sets have been replaced with Build Up
Bio Armor
- Adaptation
- Is now inherent including the stances. you gain them as soon as you create your character. (they’re under the inherent tab)
- The Adaptation powers in the sets have been replaced with Resurgence
Regeneration
- Reverted to vanilla values (there will be a more extensive rework later)
Ice control
- Jack Frost
- Chilling Embrace
- Now uses the revamped tanker ice armor version of icicles with different FX (Added -damage and a DoT effect)
- Added in Ice Sword Circle
Akimbo Assault
- Entire set converted to 50/50 Lethal/element damage split
- Cryo Ammunition Immobilize now has FX when it applies
- Bullet Storm
- Piercing Rounds
- Increased damage
- Always applies -resistance, new standard ammo effect is knock back
Pale Blade
- Fix issue with duplicate radius on Lash, possibly causing issues with hitting objects
Medicine Power Pool
- Aid self cast time reduced from 3.3s to 1s
- Still has the 1s Interrupt time
Client
- Fixed a hang related to using the “Disable FX Audio Stacking” option
TUNNEL System
- Now flagged as a “ZoneTransfer” for missions which require you to use the monorails, etc.
Help us translate!