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8th April 2023

Radiation Blast (Blaster, Corruptor, Defender)

  • Added Contamination mechanic that Radiation Melee, Atomic Assault, and Atomic Manipulation have
  • Removed -regen
  • Aim
    • Renamed to Fusion

Atomic Manipulation

  • Adjusted Contaminate chances to match radiation melee. (they were abnormally high)
  • Fusion
    • Renamed to Fission

Kinetic Melee

  • Added Kicknetics Customization options to Concentrated Strike and Forceful Blow

Dark Miasma

  • Twilight Grasp
    • Cast time reduced from 2.37 to 2.0

Sorcery

  • Translocate
    • Added the customization options from teleport

Experimentation

  • Jaunt
    • Added the customization options from teleport

Radiation Blast, Atomic Assault, Atomic Manipulation

  • Added new FX for when the Contamination AoE damage burst happens

Radiation Melee

  • Added new haze alt FX for Proton Sweep

Costume Parts

Titan Weapons

  • Added Kanabo (Wood, Metal)
  • Added Lance

Longstaff

  • Added Anubis Staff
  • Added Lance

Swords, Maces, Axes

  • Added Kanabo (Wood, Metal)
  • Added Lance

Dual Blades

  • Added Escrimas (Smooth, Knurled, Glow, and No Glow)

Head Pattern

  • Added Jagged
  • Added Jagged Reversed

Head: Detail 2

  • Added Prayer Beads

Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)

  • Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.

Assault Rifle

  • Fixed female placement of the F2000

Radiation Blast (Blaster, Corruptor, Defender)

  • Added Contamination mechanic that Radiation Melee, Atomic Assault, and Atomic Manipulation have
  • Removed -regen
  • Aim
    • Renamed to Fusion

Atomic Manipulation

  • Adjusted Contaminate chances to match radiation melee. (they were abnormally high)
  • Fusion
    • Renamed to Fission

Kinetic Melee

  • Added Kicknetics Customization options to Concentrated Strike and Forceful Blow

Dark Miasma

  • Twilight Grasp
    • Cast time reduced from 2.37 to 2.0

Sorcery

  • Translocate
    • Added the customization options from teleport

Experimentation

  • Jaunt
    • Added the customization options from teleport

Radiation Blast, Atomic Assault, Atomic Manipulation

  • Added new FX for when the Contamination AoE damage burst happens

Radiation Melee

  • Added new haze alt FX for Proton Sweep

Costume Parts

Titan Weapons

  • Added Kanabo (Wood, Metal)
  • Added Lance

Longstaff

  • Added Anubis Staff
  • Added Lance

Swords, Maces, Axes

  • Added Kanabo (Wood, Metal)
  • Added Lance

Dual Blades

  • Added Escrimas (Smooth, Knurled, Glow, and No Glow)

Head Pattern

  • Added Jagged
  • Added Jagged Reversed

Head: Detail 2

  • Added Prayer Beads

Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)

  • Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.

Assault Rifle

  • Fixed female placement of the F2000
Help us translate!

Radiation Blast (Blaster, Corruptor, Defender)

  • Added Contamination mechanic that Radiation Melee, Atomic Assault, and Atomic Manipulation have
  • Removed -regen
  • Aim
    • Renamed to Fusion

Atomic Manipulation

  • Adjusted Contaminate chances to match radiation melee. (they were abnormally high)
  • Fusion
    • Renamed to Fission

Kinetic Melee

  • Added Kicknetics Customization options to Concentrated Strike and Forceful Blow

Dark Miasma

  • Twilight Grasp
    • Cast time reduced from 2.37 to 2.0

Sorcery

  • Translocate
    • Added the customization options from teleport

Experimentation

  • Jaunt
    • Added the customization options from teleport

Radiation Blast, Atomic Assault, Atomic Manipulation

  • Added new FX for when the Contamination AoE damage burst happens

Radiation Melee

  • Added new haze alt FX for Proton Sweep

Costume Parts

Titan Weapons

  • Added Kanabo (Wood, Metal)
  • Added Lance

Longstaff

  • Added Anubis Staff
  • Added Lance

Swords, Maces, Axes

  • Added Kanabo (Wood, Metal)
  • Added Lance

Dual Blades

  • Added Escrimas (Smooth, Knurled, Glow, and No Glow)

Head Pattern

  • Added Jagged
  • Added Jagged Reversed

Head: Detail 2

  • Added Prayer Beads

Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)

  • Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.

Assault Rifle

  • Fixed female placement of the F2000
Help us translate!

Radiation Blast (Blaster, Corruptor, Defender)

  • Added Contamination mechanic that Radiation Melee, Atomic Assault, and Atomic Manipulation have
  • Removed -regen
  • Aim
    • Renamed to Fusion

Atomic Manipulation

  • Adjusted Contaminate chances to match radiation melee. (they were abnormally high)
  • Fusion
    • Renamed to Fission

Kinetic Melee

  • Added Kicknetics Customization options to Concentrated Strike and Forceful Blow

Dark Miasma

  • Twilight Grasp
    • Cast time reduced from 2.37 to 2.0

Sorcery

  • Translocate
    • Added the customization options from teleport

Experimentation

  • Jaunt
    • Added the customization options from teleport

Radiation Blast, Atomic Assault, Atomic Manipulation

  • Added new FX for when the Contamination AoE damage burst happens

Radiation Melee

  • Added new haze alt FX for Proton Sweep

Costume Parts

Titan Weapons

  • Added Kanabo (Wood, Metal)
  • Added Lance

Longstaff

  • Added Anubis Staff
  • Added Lance

Swords, Maces, Axes

  • Added Kanabo (Wood, Metal)
  • Added Lance

Dual Blades

  • Added Escrimas (Smooth, Knurled, Glow, and No Glow)

Head Pattern

  • Added Jagged
  • Added Jagged Reversed

Head: Detail 2

  • Added Prayer Beads

Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)

  • Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.

Assault Rifle

  • Fixed female placement of the F2000
Help us translate!

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