I’s been a long time.
After a long fight with cancer, we lost a team member, friend, and wife: Anko.
She endeared herself to everyone she met online, and cared about everyone more
than herself even while suffering from cancer. A lot of our projects for this
City of Heroes server were put on hold. This community is still hers, and the
work we do for this server give us a reason to carry on, so we’re ready to dust
things off and get back in full swing.

Costumes
The most striking thing you’ll notice creating your character is our new color
picker. It has a hue slider, saturation and brightness pane, hex code, favorite
color swatches, and a color history. Thunderspy has had full color support for
years, but the editor was esoteric, error prone, and hidden behind another tab.
Fans of the original color palette can still find it via a toggle on the color
selection menu.

Now that our tights can have support for asymmetric textures, we have dozens of
new color patterns from the community (Nirukti), and dozens more on the way.

All of the faces unique to females were copied to males. This was a
low-effort change that made a lot of new character concepts possible. Wanted to
make a victorian-era vampire? Now you have the makeup for that.

Emotes
We added over a dozen new emotes with totally new animations. Besides being
really cool, these demonstrate our developing capability to add more animations
for new powers and emotes in City of Heroes.

- Jojo Point (e jojopoint1)
- Ascend (e ascend)
- Ginyu (e ginyu, ginyu1)
- Burter (e burter, ginyu2)
- Jeice (e jeice, jayce, jace, ginyu3)
- Goldo (e goldo, ginyu4)
- Recoome (e recoome, ginyu5)
- Ghost Trick Death (e ghosttrickdeath, ghosttrick, death2)
- Peter Death (e peterdeath, peter, death3)
- Yamcha Death (e yamchadeath, yamcha, death4)
- Lazy (e Lazybones, lazy)
- Spiderman Pose (e spidermanhunch, spiderman1, hunch, stalk)
- Viewtiful Joe Pose 1 (e viewtifuljoe1, viewtiful1, joe1)
- Viewtiful Joe Pose 2 (e viewtifuljoe2, viewtiful2, joe2)
All emotes are listed in a new Thunderspy category within the emote quickmenu
New Blaster Inherent
Blasters, the “glass cannon” archetype, have always been criticized for being
too much glass and not enough cannon to compensate. We tried to think out of
the box and brainstormed the idea that Blasters could kite bad guys better
if all their attacks immobilized their targets for a few seconds. The
immobilizing effect of Blaster attacks doesn’t stack, but attacking an enemy
with an attack from the Blaster’s primary powerset will refresh the immobilized
time on the target. The effect also doesn’t stack from multiple blasters. Elite
bosses and ranks above are immune to the immobilizing effect, but their
movement is slowed.
Optimizations
Bug Fixes
- Address a bug causing Invisible costume parts (and possibly others) to be incorrectly treated as invalid and complain with the wrong error that you needed to purchase them
- Add an OpenGL flag to (hopefully) prevent a random client crash
- PhysX toggle now properly stays Enabled/Disabled
- Fixed a possible buffer overflow in MissionServer (AE Server)
- Fixed numerous bugs introduced by OuroDev’s VS2019 port and changes
- Fixed various bugs introduced by our first build system change
- PhysX settings have been reverted to the original Cryptic version from some “testing” by OuroDev, including mismatch w/ the MapServer
- PhysX errors should be better handled
- Fixed a subtle stack corruption bug related to getting System Specs
- Fixed static cubemap generator
- Fixed a crash related to certain costumes that could happen when loading maps
- Fixed crash when previewing Freakshow -> Jackets. Currently this causes coattails to appear that shouldn’t be on some parts in the editor, but that’s better than a crash.
- Address an issue with transparency of other player’s FX, so that alpha should properly be affected for non-zero values
- Fix bug with Karma system that would cause certain powers (Auto, Temp, and Incarnate powers using Location) to incorrectly give participation credit due to type confusion by OG devs
- Fix bug related to item stacking in Auction House caused by type confusion from OG devs
- Remove checks that prevent 3D Sound from being enabled on Windows Vista+ machines
Costumes
- Fixed the Female version of the Katana - Fire Sword
- Removed the pointy ear category for heads since it’s redundant
Powers
- Make pets fly if their owner is using Hover or Fly
- Add Bully Self-Destruct to the Merit Vendor
- Add Bully Tommy Gun to the Merit Vendor
- Remove cooldown from Bully Brawl to match the real Brawl that has no cooldown
Staff
Extended duration of combo counters on Staff powers
Blaster - Time Manipulation
- Fixed the T2 power to be selectable at level 1
- Fix every instance of Recharge Time self-buff being resistable
Blaster - Electrical Mastery
- Fixed EM Pulse to not require prerequisite powers
Dominator
Dark Obliteration no longer accepts Dominator sets as this didn’t follow other Epic powers
Mastermind - Atomic Mastery
Atomic Mastery’s Neutron Bomb now accepts Accurate Defense Debuff, Defense Debuff, and Ranged AoE IO sets
Mastermind - Mercenaries
- Medic’s Med Kit is now flagged as HealSelf instead of HealAlly, like other PBAoE heals tend to use
- Change Medic’s stimulant to only target off other Mercenaries, rather than allowing the player to be a target since they were unaffected
- Lowered the volume on Medic’s heal from 70% to 20% volume
Soul Mastery
Fixed to have Negative Energy resist.
Defender
Freezing Touch now accepts Melee Damage, Universal Damage, and Hold sets. No longer accept Taunt enhancements as they did nothing.
Tanker - Stone Armor
Added the “No Transformation” option that Brutes had
Arachnos Widow
Fix Fortunata and Night Widow specializations to properly be locked out when Tarantula is selected
Gravity Control
Reduced Singularity’s “Pull” target cap from 16 -> 5
Fighting Pool
- Corrected most powers using PvE values for PvP, which is lower than expected
- Fixed Cross Punch to have a higher PvE damage based on its numbers
- Fixed Swirl to have lower PvE damage (which now properly matches Cross Punch’s due to the slightly differing Radius/Arc on the cones)
- Fixed Swirl’s Containment crit for Controllers to deal the correct amount of damage instead of nearly half
Leaping Pool
Spring Attack now deals damage for Primalists
Spectral Melee
Reduce activation time and increase cooldown on Visions of The End in Spectral Melee
Claws
Fixed Stalker and Brute versions of Sharpen Claws
Missions
- Repeatable missions in DA that provide Incarnate Threads will offer the full reward every 2 hours instead of 20.
- Repeatable arcs will offer the Component and Merit rewards every 8 hours. This is still once per set of arcs, meaning the Belladona/Number Six arcs and the DA arcs are separate cooldowns, but not each individual arc.
- Text on the reward selections have been updated to reflect the cooldowns.
Progression
- Doubled giant monster merit reward from 6 to 12
- 150 Vanguard merits can be exchanged for 5 Merits
- Brokers grant their cellphone on first meeting to avoid needing to go to them in person
Enemies
- Striga Vampyri now properly scale up to level 54
Badges
Reduced time offline to earn day job badges to 9 hours each

I’s been a long time.
After a long fight with cancer, we lost a team member, friend, and wife: Anko.
She endeared herself to everyone she met online, and cared about everyone more
than herself even while suffering from cancer. A lot of our projects for this
City of Heroes server were put on hold. This community is still hers, and the
work we do for this server give us a reason to carry on, so we’re ready to dust
things off and get back in full swing.

Costumes
The most striking thing you’ll notice creating your character is our new color
picker. It has a hue slider, saturation and brightness pane, hex code, favorite
color swatches, and a color history. Thunderspy has had full color support for
years, but the editor was esoteric, error prone, and hidden behind another tab.
Fans of the original color palette can still find it via a toggle on the color
selection menu.

Now that our tights can have support for asymmetric textures, we have dozens of
new color patterns from the community (Nirukti), and dozens more on the way.

All of the faces unique to females were copied to males. This was a
low-effort change that made a lot of new character concepts possible. Wanted to
make a victorian-era vampire? Now you have the makeup for that.

Emotes
We added over a dozen new emotes with totally new animations. Besides being
really cool, these demonstrate our developing capability to add more animations
for new powers and emotes in City of Heroes.

- Jojo Point (e jojopoint1)
- Ascend (e ascend)
- Ginyu (e ginyu, ginyu1)
- Burter (e burter, ginyu2)
- Jeice (e jeice, jayce, jace, ginyu3)
- Goldo (e goldo, ginyu4)
- Recoome (e recoome, ginyu5)
- Ghost Trick Death (e ghosttrickdeath, ghosttrick, death2)
- Peter Death (e peterdeath, peter, death3)
- Yamcha Death (e yamchadeath, yamcha, death4)
- Lazy (e Lazybones, lazy)
- Spiderman Pose (e spidermanhunch, spiderman1, hunch, stalk)
- Viewtiful Joe Pose 1 (e viewtifuljoe1, viewtiful1, joe1)
- Viewtiful Joe Pose 2 (e viewtifuljoe2, viewtiful2, joe2)
All emotes are listed in a new Thunderspy category within the emote quickmenu
New Blaster Inherent
Blasters, the “glass cannon” archetype, have always been criticized for being
too much glass and not enough cannon to compensate. We tried to think out of
the box and brainstormed the idea that Blasters could kite bad guys better
if all their attacks immobilized their targets for a few seconds. The
immobilizing effect of Blaster attacks doesn’t stack, but attacking an enemy
with an attack from the Blaster’s primary powerset will refresh the immobilized
time on the target. The effect also doesn’t stack from multiple blasters. Elite
bosses and ranks above are immune to the immobilizing effect, but their
movement is slowed.
Optimizations
Bug Fixes
- Address a bug causing Invisible costume parts (and possibly others) to be incorrectly treated as invalid and complain with the wrong error that you needed to purchase them
- Add an OpenGL flag to (hopefully) prevent a random client crash
- PhysX toggle now properly stays Enabled/Disabled
- Fixed a possible buffer overflow in MissionServer (AE Server)
- Fixed numerous bugs introduced by OuroDev’s VS2019 port and changes
- Fixed various bugs introduced by our first build system change
- PhysX settings have been reverted to the original Cryptic version from some “testing” by OuroDev, including mismatch w/ the MapServer
- PhysX errors should be better handled
- Fixed a subtle stack corruption bug related to getting System Specs
- Fixed static cubemap generator
- Fixed a crash related to certain costumes that could happen when loading maps
- Fixed crash when previewing Freakshow -> Jackets. Currently this causes coattails to appear that shouldn’t be on some parts in the editor, but that’s better than a crash.
- Address an issue with transparency of other player’s FX, so that alpha should properly be affected for non-zero values
- Fix bug with Karma system that would cause certain powers (Auto, Temp, and Incarnate powers using Location) to incorrectly give participation credit due to type confusion by OG devs
- Fix bug related to item stacking in Auction House caused by type confusion from OG devs
- Remove checks that prevent 3D Sound from being enabled on Windows Vista+ machines
Costumes
- Fixed the Female version of the Katana - Fire Sword
- Removed the pointy ear category for heads since it’s redundant
Powers
- Make pets fly if their owner is using Hover or Fly
- Add Bully Self-Destruct to the Merit Vendor
- Add Bully Tommy Gun to the Merit Vendor
- Remove cooldown from Bully Brawl to match the real Brawl that has no cooldown
Staff
Extended duration of combo counters on Staff powers
Blaster - Time Manipulation
- Fixed the T2 power to be selectable at level 1
- Fix every instance of Recharge Time self-buff being resistable
Blaster - Electrical Mastery
- Fixed EM Pulse to not require prerequisite powers
Dominator
Dark Obliteration no longer accepts Dominator sets as this didn’t follow other Epic powers
Mastermind - Atomic Mastery
Atomic Mastery’s Neutron Bomb now accepts Accurate Defense Debuff, Defense Debuff, and Ranged AoE IO sets
Mastermind - Mercenaries
- Medic’s Med Kit is now flagged as HealSelf instead of HealAlly, like other PBAoE heals tend to use
- Change Medic’s stimulant to only target off other Mercenaries, rather than allowing the player to be a target since they were unaffected
- Lowered the volume on Medic’s heal from 70% to 20% volume
Soul Mastery
Fixed to have Negative Energy resist.
Defender
Freezing Touch now accepts Melee Damage, Universal Damage, and Hold sets. No longer accept Taunt enhancements as they did nothing.
Tanker - Stone Armor
Added the “No Transformation” option that Brutes had
Arachnos Widow
Fix Fortunata and Night Widow specializations to properly be locked out when Tarantula is selected
Gravity Control
Reduced Singularity’s “Pull” target cap from 16 -> 5
Fighting Pool
- Corrected most powers using PvE values for PvP, which is lower than expected
- Fixed Cross Punch to have a higher PvE damage based on its numbers
- Fixed Swirl to have lower PvE damage (which now properly matches Cross Punch’s due to the slightly differing Radius/Arc on the cones)
- Fixed Swirl’s Containment crit for Controllers to deal the correct amount of damage instead of nearly half
Leaping Pool
Spring Attack now deals damage for Primalists
Spectral Melee
Reduce activation time and increase cooldown on Visions of The End in Spectral Melee
Claws
Fixed Stalker and Brute versions of Sharpen Claws
Missions
- Repeatable missions in DA that provide Incarnate Threads will offer the full reward every 2 hours instead of 20.
- Repeatable arcs will offer the Component and Merit rewards every 8 hours. This is still once per set of arcs, meaning the Belladona/Number Six arcs and the DA arcs are separate cooldowns, but not each individual arc.
- Text on the reward selections have been updated to reflect the cooldowns.
Progression
- Doubled giant monster merit reward from 6 to 12
- 150 Vanguard merits can be exchanged for 5 Merits
- Brokers grant their cellphone on first meeting to avoid needing to go to them in person
Enemies
- Striga Vampyri now properly scale up to level 54
Badges
Reduced time offline to earn day job badges to 9 hours each

Help us translate!
I’s been a long time.
After a long fight with cancer, we lost a team member, friend, and wife: Anko.
She endeared herself to everyone she met online, and cared about everyone more
than herself even while suffering from cancer. A lot of our projects for this
City of Heroes server were put on hold. This community is still hers, and the
work we do for this server give us a reason to carry on, so we’re ready to dust
things off and get back in full swing.

Costumes
The most striking thing you’ll notice creating your character is our new color
picker. It has a hue slider, saturation and brightness pane, hex code, favorite
color swatches, and a color history. Thunderspy has had full color support for
years, but the editor was esoteric, error prone, and hidden behind another tab.
Fans of the original color palette can still find it via a toggle on the color
selection menu.

Now that our tights can have support for asymmetric textures, we have dozens of
new color patterns from the community (Nirukti), and dozens more on the way.

All of the faces unique to females were copied to males. This was a
low-effort change that made a lot of new character concepts possible. Wanted to
make a victorian-era vampire? Now you have the makeup for that.

Emotes
We added over a dozen new emotes with totally new animations. Besides being
really cool, these demonstrate our developing capability to add more animations
for new powers and emotes in City of Heroes.

- Jojo Point (e jojopoint1)
- Ascend (e ascend)
- Ginyu (e ginyu, ginyu1)
- Burter (e burter, ginyu2)
- Jeice (e jeice, jayce, jace, ginyu3)
- Goldo (e goldo, ginyu4)
- Recoome (e recoome, ginyu5)
- Ghost Trick Death (e ghosttrickdeath, ghosttrick, death2)
- Peter Death (e peterdeath, peter, death3)
- Yamcha Death (e yamchadeath, yamcha, death4)
- Lazy (e Lazybones, lazy)
- Spiderman Pose (e spidermanhunch, spiderman1, hunch, stalk)
- Viewtiful Joe Pose 1 (e viewtifuljoe1, viewtiful1, joe1)
- Viewtiful Joe Pose 2 (e viewtifuljoe2, viewtiful2, joe2)
All emotes are listed in a new Thunderspy category within the emote quickmenu
New Blaster Inherent
Blasters, the “glass cannon” archetype, have always been criticized for being
too much glass and not enough cannon to compensate. We tried to think out of
the box and brainstormed the idea that Blasters could kite bad guys better
if all their attacks immobilized their targets for a few seconds. The
immobilizing effect of Blaster attacks doesn’t stack, but attacking an enemy
with an attack from the Blaster’s primary powerset will refresh the immobilized
time on the target. The effect also doesn’t stack from multiple blasters. Elite
bosses and ranks above are immune to the immobilizing effect, but their
movement is slowed.
Optimizations
Bug Fixes
- Address a bug causing Invisible costume parts (and possibly others) to be incorrectly treated as invalid and complain with the wrong error that you needed to purchase them
- Add an OpenGL flag to (hopefully) prevent a random client crash
- PhysX toggle now properly stays Enabled/Disabled
- Fixed a possible buffer overflow in MissionServer (AE Server)
- Fixed numerous bugs introduced by OuroDev’s VS2019 port and changes
- Fixed various bugs introduced by our first build system change
- PhysX settings have been reverted to the original Cryptic version from some “testing” by OuroDev, including mismatch w/ the MapServer
- PhysX errors should be better handled
- Fixed a subtle stack corruption bug related to getting System Specs
- Fixed static cubemap generator
- Fixed a crash related to certain costumes that could happen when loading maps
- Fixed crash when previewing Freakshow -> Jackets. Currently this causes coattails to appear that shouldn’t be on some parts in the editor, but that’s better than a crash.
- Address an issue with transparency of other player’s FX, so that alpha should properly be affected for non-zero values
- Fix bug with Karma system that would cause certain powers (Auto, Temp, and Incarnate powers using Location) to incorrectly give participation credit due to type confusion by OG devs
- Fix bug related to item stacking in Auction House caused by type confusion from OG devs
- Remove checks that prevent 3D Sound from being enabled on Windows Vista+ machines
Costumes
- Fixed the Female version of the Katana - Fire Sword
- Removed the pointy ear category for heads since it’s redundant
Powers
- Make pets fly if their owner is using Hover or Fly
- Add Bully Self-Destruct to the Merit Vendor
- Add Bully Tommy Gun to the Merit Vendor
- Remove cooldown from Bully Brawl to match the real Brawl that has no cooldown
Staff
Extended duration of combo counters on Staff powers
Blaster - Time Manipulation
- Fixed the T2 power to be selectable at level 1
- Fix every instance of Recharge Time self-buff being resistable
Blaster - Electrical Mastery
- Fixed EM Pulse to not require prerequisite powers
Dominator
Dark Obliteration no longer accepts Dominator sets as this didn’t follow other Epic powers
Mastermind - Atomic Mastery
Atomic Mastery’s Neutron Bomb now accepts Accurate Defense Debuff, Defense Debuff, and Ranged AoE IO sets
Mastermind - Mercenaries
- Medic’s Med Kit is now flagged as HealSelf instead of HealAlly, like other PBAoE heals tend to use
- Change Medic’s stimulant to only target off other Mercenaries, rather than allowing the player to be a target since they were unaffected
- Lowered the volume on Medic’s heal from 70% to 20% volume
Soul Mastery
Fixed to have Negative Energy resist.
Defender
Freezing Touch now accepts Melee Damage, Universal Damage, and Hold sets. No longer accept Taunt enhancements as they did nothing.
Tanker - Stone Armor
Added the “No Transformation” option that Brutes had
Arachnos Widow
Fix Fortunata and Night Widow specializations to properly be locked out when Tarantula is selected
Gravity Control
Reduced Singularity’s “Pull” target cap from 16 -> 5
Fighting Pool
- Corrected most powers using PvE values for PvP, which is lower than expected
- Fixed Cross Punch to have a higher PvE damage based on its numbers
- Fixed Swirl to have lower PvE damage (which now properly matches Cross Punch’s due to the slightly differing Radius/Arc on the cones)
- Fixed Swirl’s Containment crit for Controllers to deal the correct amount of damage instead of nearly half
Leaping Pool
Spring Attack now deals damage for Primalists
Spectral Melee
Reduce activation time and increase cooldown on Visions of The End in Spectral Melee
Claws
Fixed Stalker and Brute versions of Sharpen Claws
Missions
- Repeatable missions in DA that provide Incarnate Threads will offer the full reward every 2 hours instead of 20.
- Repeatable arcs will offer the Component and Merit rewards every 8 hours. This is still once per set of arcs, meaning the Belladona/Number Six arcs and the DA arcs are separate cooldowns, but not each individual arc.
- Text on the reward selections have been updated to reflect the cooldowns.
Progression
- Doubled giant monster merit reward from 6 to 12
- 150 Vanguard merits can be exchanged for 5 Merits
- Brokers grant their cellphone on first meeting to avoid needing to go to them in person
Enemies
- Striga Vampyri now properly scale up to level 54
Badges
Reduced time offline to earn day job badges to 9 hours each

Help us translate!
I’s been a long time.
After a long fight with cancer, we lost a team member, friend, and wife: Anko.
She endeared herself to everyone she met online, and cared about everyone more
than herself even while suffering from cancer. A lot of our projects for this
City of Heroes server were put on hold. This community is still hers, and the
work we do for this server give us a reason to carry on, so we’re ready to dust
things off and get back in full swing.

Costumes
The most striking thing you’ll notice creating your character is our new color
picker. It has a hue slider, saturation and brightness pane, hex code, favorite
color swatches, and a color history. Thunderspy has had full color support for
years, but the editor was esoteric, error prone, and hidden behind another tab.
Fans of the original color palette can still find it via a toggle on the color
selection menu.

Now that our tights can have support for asymmetric textures, we have dozens of
new color patterns from the community (Nirukti), and dozens more on the way.

All of the faces unique to females were copied to males. This was a
low-effort change that made a lot of new character concepts possible. Wanted to
make a victorian-era vampire? Now you have the makeup for that.

Emotes
We added over a dozen new emotes with totally new animations. Besides being
really cool, these demonstrate our developing capability to add more animations
for new powers and emotes in City of Heroes.

- Jojo Point (e jojopoint1)
- Ascend (e ascend)
- Ginyu (e ginyu, ginyu1)
- Burter (e burter, ginyu2)
- Jeice (e jeice, jayce, jace, ginyu3)
- Goldo (e goldo, ginyu4)
- Recoome (e recoome, ginyu5)
- Ghost Trick Death (e ghosttrickdeath, ghosttrick, death2)
- Peter Death (e peterdeath, peter, death3)
- Yamcha Death (e yamchadeath, yamcha, death4)
- Lazy (e Lazybones, lazy)
- Spiderman Pose (e spidermanhunch, spiderman1, hunch, stalk)
- Viewtiful Joe Pose 1 (e viewtifuljoe1, viewtiful1, joe1)
- Viewtiful Joe Pose 2 (e viewtifuljoe2, viewtiful2, joe2)
All emotes are listed in a new Thunderspy category within the emote quickmenu
New Blaster Inherent
Blasters, the “glass cannon” archetype, have always been criticized for being
too much glass and not enough cannon to compensate. We tried to think out of
the box and brainstormed the idea that Blasters could kite bad guys better
if all their attacks immobilized their targets for a few seconds. The
immobilizing effect of Blaster attacks doesn’t stack, but attacking an enemy
with an attack from the Blaster’s primary powerset will refresh the immobilized
time on the target. The effect also doesn’t stack from multiple blasters. Elite
bosses and ranks above are immune to the immobilizing effect, but their
movement is slowed.
Optimizations
Bug Fixes
- Address a bug causing Invisible costume parts (and possibly others) to be incorrectly treated as invalid and complain with the wrong error that you needed to purchase them
- Add an OpenGL flag to (hopefully) prevent a random client crash
- PhysX toggle now properly stays Enabled/Disabled
- Fixed a possible buffer overflow in MissionServer (AE Server)
- Fixed numerous bugs introduced by OuroDev’s VS2019 port and changes
- Fixed various bugs introduced by our first build system change
- PhysX settings have been reverted to the original Cryptic version from some “testing” by OuroDev, including mismatch w/ the MapServer
- PhysX errors should be better handled
- Fixed a subtle stack corruption bug related to getting System Specs
- Fixed static cubemap generator
- Fixed a crash related to certain costumes that could happen when loading maps
- Fixed crash when previewing Freakshow -> Jackets. Currently this causes coattails to appear that shouldn’t be on some parts in the editor, but that’s better than a crash.
- Address an issue with transparency of other player’s FX, so that alpha should properly be affected for non-zero values
- Fix bug with Karma system that would cause certain powers (Auto, Temp, and Incarnate powers using Location) to incorrectly give participation credit due to type confusion by OG devs
- Fix bug related to item stacking in Auction House caused by type confusion from OG devs
- Remove checks that prevent 3D Sound from being enabled on Windows Vista+ machines
Costumes
- Fixed the Female version of the Katana - Fire Sword
- Removed the pointy ear category for heads since it’s redundant
Powers
- Make pets fly if their owner is using Hover or Fly
- Add Bully Self-Destruct to the Merit Vendor
- Add Bully Tommy Gun to the Merit Vendor
- Remove cooldown from Bully Brawl to match the real Brawl that has no cooldown
Staff
Extended duration of combo counters on Staff powers
Blaster - Time Manipulation
- Fixed the T2 power to be selectable at level 1
- Fix every instance of Recharge Time self-buff being resistable
Blaster - Electrical Mastery
- Fixed EM Pulse to not require prerequisite powers
Dominator
Dark Obliteration no longer accepts Dominator sets as this didn’t follow other Epic powers
Mastermind - Atomic Mastery
Atomic Mastery’s Neutron Bomb now accepts Accurate Defense Debuff, Defense Debuff, and Ranged AoE IO sets
Mastermind - Mercenaries
- Medic’s Med Kit is now flagged as HealSelf instead of HealAlly, like other PBAoE heals tend to use
- Change Medic’s stimulant to only target off other Mercenaries, rather than allowing the player to be a target since they were unaffected
- Lowered the volume on Medic’s heal from 70% to 20% volume
Soul Mastery
Fixed to have Negative Energy resist.
Defender
Freezing Touch now accepts Melee Damage, Universal Damage, and Hold sets. No longer accept Taunt enhancements as they did nothing.
Tanker - Stone Armor
Added the “No Transformation” option that Brutes had
Arachnos Widow
Fix Fortunata and Night Widow specializations to properly be locked out when Tarantula is selected
Gravity Control
Reduced Singularity’s “Pull” target cap from 16 -> 5
Fighting Pool
- Corrected most powers using PvE values for PvP, which is lower than expected
- Fixed Cross Punch to have a higher PvE damage based on its numbers
- Fixed Swirl to have lower PvE damage (which now properly matches Cross Punch’s due to the slightly differing Radius/Arc on the cones)
- Fixed Swirl’s Containment crit for Controllers to deal the correct amount of damage instead of nearly half
Leaping Pool
Spring Attack now deals damage for Primalists
Spectral Melee
Reduce activation time and increase cooldown on Visions of The End in Spectral Melee
Claws
Fixed Stalker and Brute versions of Sharpen Claws
Missions
- Repeatable missions in DA that provide Incarnate Threads will offer the full reward every 2 hours instead of 20.
- Repeatable arcs will offer the Component and Merit rewards every 8 hours. This is still once per set of arcs, meaning the Belladona/Number Six arcs and the DA arcs are separate cooldowns, but not each individual arc.
- Text on the reward selections have been updated to reflect the cooldowns.
Progression
- Doubled giant monster merit reward from 6 to 12
- 150 Vanguard merits can be exchanged for 5 Merits
- Brokers grant their cellphone on first meeting to avoid needing to go to them in person
Enemies
- Striga Vampyri now properly scale up to level 54
Badges
Reduced time offline to earn day job badges to 9 hours each

Help us translate!